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1. Eve Fitting Tool - in Ships and Modules [original thread]
Edited by: Temitten on 07/11/2010 21:35:25 Maybe this has already been reported (probably even) or maybe this is not the place for bug reports, but bonuses from things like omnidirectional tracking links do not apply to faction drones atm (I c...
- by Temitten - at 2010.11.07 21:24:00
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2. Worst overall PVP ship in the game? - in Ships and Modules [original thread]
Omen, while not great, isn't the worst ship in game. It's certainly better than many of the pirate faction ships, like ashimmu.
- by Temitten - at 2009.04.28 09:42:00
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3. Question on Amarr Coercer destroyer fits. Sniper, PVP, PVE - in Ships and Modules [original thread]
Originally by: Chainsaw Plankton this should shred level 1 missions. I pretty much always picked up more cap boosters then I used. will even do a few level 2 missions. [Coercer, Pve] Heat Sink II Heat Sink II Adaptive Nano Plating II Sma...
- by Temitten - at 2009.04.28 07:21:00
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4. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1) Rockets This is easily the worst, least powerful, of all weapon systems. They were terrible before the general missile nerf and now they're even more useless. Rockets should be the high damage/short range missile launcher for frigates. Now it i...
- by Temitten - at 2009.04.27 14:06:00
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5. What about just scrapping eccm and incorporate into sensor boosters? - in Test Server Feedback [original thread]
I'm sorry but I don't like it, it would mean you have one mod to counter two different racial kinds of ewar (since I fly amarr I think it would be quite awesome, but hardly balanced).
- by Temitten - at 2009.04.22 18:24:00
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6. Drone settings - in Test Server Feedback [original thread]
Now that light drones actually return to drone bay when that command is used (thank you ever so much for this btw, awesome fix) maybe it is time to divert our attention to another drone problem. I'm talking of course about the drone settings. When...
- by Temitten - at 2009.04.22 17:39:00
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7. Remove "return and dock" command for warrior IIs - in Test Server Feedback [original thread]
Edited by: Temitten on 05/04/2009 16:10:59 Yeah.. I know you're supposed to have warrior IIs return and orbit, and the scoop them since they 99/100 just end up circling your ship if you try to get them to return to drone bay right away, but I ...
- by Temitten - at 2009.04.05 16:10:00
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8. Ideal salvaging ship - in Ships and Modules [original thread]
Hurricane is the ideal one, expanded cargoholds, 4 tractors 4 salvagers (some go 5/3.. personal preference i suppose), 10mn mwd, 10mn ab, large cap battery, cap recharger, 3x salvage tackle. You get 2k m3, cap stable with everything (except obvio...
- by Temitten - at 2009.04.02 21:48:00
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9. Astrometric Rangefinding - in Test Server Feedback [original thread]
Yes, agreed, rangefinding is horrible. Something like astrometric analysis, or plain advanced astrometrics would be much better.
- by Temitten - at 2009.03.27 09:28:00
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10. Tech 3: Fourth Subsystems - in Test Server Feedback [original thread]
Originally by: IceAero Originally by: Temitten Propulsion systems with slow (like 110-120 m/s) base speed but immunity to web. Not fair. I believe perhaps you consider this unfair because one of the races gets bonuses ...
- by Temitten - at 2009.03.17 09:01:00
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11. Tech 3: Fourth Subsystems - in Test Server Feedback [original thread]
I would like, for the legion, an offensive subsystem with really high damage (plenty of hardpoints, more damage bonus than the current ones, or maybe rate of fire), but no cap use bonus. The mini-abaddon we've been longing for if you will. For ele...
- by Temitten - at 2009.03.16 23:17:00
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12. REDICULIS - in Test Server Feedback [original thread]
Stop whinging about his spelling.. this is obviously a native speaker with deliberate spelling errors. In short a "troll".
- by Temitten - at 2009.03.16 07:09:00
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13. My Harbinger setup - in Ships and Modules [original thread]
MP II.. do you mean Medium Pulse II (the frigate gun) or Mega Pulse II?
- by Temitten - at 2009.03.11 08:25:00
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14. [Proposal] The Veldatar needs to join its son in Amarr - in Assembly Hall [original thread]
I don't see why not
- by Temitten - at 2009.02.22 19:29:00
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15. List the missions you always reject - in Missions & Complexes [original thread]
Using an amarr agent I reject Enemies Abound by default. Gallente standings have gone past the point of no return, now I need diplomacy 3 to go there
- by Temitten - at 2009.02.20 01:30:00
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16. Gallente BS Mission ganker setup - in Ships and Modules [original thread]
Domi is what you're looking for, missionrunners always (unless it's a stupid drake/nighthawk, and you're looking for CNR's or faction ships aren't you?) active tank, cap them out and you're almost done.
- by Temitten - at 2009.01.30 02:45:00
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17. Next Amarr Ship to Train For - in Ships and Modules [original thread]
Well.. since I got my large t2 weapon skills I've used a recons, hacs, intys and harbinger very rarely. There's hardly any job that wont be better suited for an armageddon, except sniping for which you got the apoc. And of course abaddon is jus...
- by Temitten - at 2009.01.30 02:38:00
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18. [Issue]Lock Times/Align Times - in Assembly Hall [original thread]
Good point
- by Temitten - at 2009.01.21 00:46:00
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19. Unorthodox Do-It-All Raven - in Ships and Modules [original thread]
Brilliant
- by Temitten - at 2009.01.18 15:47:00
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20. Looking for a good lvl4 setup for Abaddon. - in Ships and Modules [original thread]
Originally by: Petyr Baelich I post this about once a week. Make sure you know your missions and aren't triggering full-aggro. This is a speed-running, glass-cannon fit for an experienced missioner. [Abaddon, Mod/Tachs] 3x Amarr Navy Heat...
- by Temitten - at 2009.01.16 18:20:00
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