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1. PETITION - FIX UNAVAILABILITY OF LAB SLOTS - in Science and Industry [original thread]
Calladen Nimitz has some nice suggestions. I would also add taking your standing into account with the station owner. If we factor this in for recycling then why not factor slot costs and availability? For example, there are infinite lab slots ava...
- by Gravimetric - at 2004.12.22 23:40:00
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2. PETITION - FIX UNAVAILABILITY OF LAB SLOTS - in Science and Industry [original thread]
Calladen Nimitz has some nice suggestions. I would also add taking your standing into account with the station owner. If we factor this in for recycling then why not factor slot costs and availability? For example, there are infinite lab slots ava...
- by Gravimetric - at 2004.12.22 23:40:00
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3. PETITION - FIX UNAVAILABILITY OF LAB SLOTS - in Science and Industry [original thread]
Just lost more to the bug. I no longer need characters to control them so I'm cancelling two accounts. Good for me, bad for CCP. I agree, the rent cost is of no concern to people copying battleships. One BPC = lots of rent.
- by Gravimetric - at 2004.12.21 01:20:00
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4. PETITION - FIX UNAVAILABILITY OF LAB SLOTS - in Science and Industry [original thread]
Just lost more to the bug. I no longer need characters to control them so I'm cancelling two accounts. Good for me, bad for CCP. I agree, the rent cost is of no concern to people copying battleships. One BPC = lots of rent.
- by Gravimetric - at 2004.12.21 01:20:00
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5. Lab slot unrenting bug = cancelled accounts - in Science and Industry [original thread]
Well, the lab slot unrenting bug continues to cause problems. I've now lost enough to this bug that additional accounts are no longer needed and are thus being cancelled. CCP, more lab slots and/or slots that don't unrent when used are costing you...
- by Gravimetric - at 2004.12.21 01:18:00
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6. Lab slot unrenting bug = cancelled accounts - in Science and Industry [original thread]
Well, the lab slot unrenting bug continues to cause problems. I've now lost enough to this bug that additional accounts are no longer needed and are thus being cancelled. CCP, more lab slots and/or slots that don't unrent when used are costing you...
- by Gravimetric - at 2004.12.21 01:18:00
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7. Lab Slots - in Science and Industry [original thread]
I log in EVERY DAY to check lab slots and bills. I ALWAYS pay bills immediately when I see them in the corp payable list. I also log in EVERY DAY to keep my lab slots busy. EVERY DAY checking bills, paying bills, and checking lab slots. EVERY DAY!...
- by Gravimetric - at 2004.10.06 01:54:00
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8. Lab Slots - in Science and Industry [original thread]
I log in EVERY DAY to check lab slots and bills. I ALWAYS pay bills immediately when I see them in the corp payable list. I also log in EVERY DAY to keep my lab slots busy. EVERY DAY checking bills, paying bills, and checking lab slots. EVERY DAY!...
- by Gravimetric - at 2004.10.06 01:54:00
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9. Lab slots unrent but shouldn't ... CCP bug or feature?!?!?! - in Science and Industry [original thread]
I log in EVERY DAY to check lab slots and bills. I ALWAYS pay bills immediately when I see them in the corp payable list. I also log in EVERY DAY to keep my lab slots busy. EVERY DAY checking bills, paying bills, and checking lab slots. EVERY DAY!...
- by Gravimetric - at 2004.10.06 01:54:00
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10. Lab slots unrent but shouldn't ... CCP bug or feature?!?!?! - in Science and Industry [original thread]
I log in EVERY DAY to check lab slots and bills. I ALWAYS pay bills immediately when I see them in the corp payable list. I also log in EVERY DAY to keep my lab slots busy. EVERY DAY checking bills, paying bills, and checking lab slots. EVERY DAY!...
- by Gravimetric - at 2004.10.06 01:54:00
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11. Scrapmetal processing broken or simply scrap-ola - in Science and Industry [original thread]
Wow Fubar, thanks for the answer. That's some awesome details there.
- by Gravimetric - at 2004.08.05 13:43:00
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12. Scrapmetal processing broken or simply scrap-ola - in Science and Industry [original thread]
Wow Fubar, thanks for the answer. That's some awesome details there.
- by Gravimetric - at 2004.08.05 13:43:00
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13. Scrapmetal Reprocessing Skill? - in Science and Industry [original thread]
At a 30% station with scrapmetal level 2 I still have 15% waste. Kinda sucks. Methinks the skill is either broken. If not, then it's kinda worthless as it is much better to just go to a 50% station.
- by Gravimetric - at 2004.08.05 05:07:00
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14. Scrapmetal Reprocessing Skill? - in Science and Industry [original thread]
At a 30% station with scrapmetal level 2 I still have 15% waste. Kinda sucks. Methinks the skill is either broken. If not, then it's kinda worthless as it is much better to just go to a 50% station.
- by Gravimetric - at 2004.08.05 05:07:00
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15. Scrapmetal processing broken or simply scrap-ola - in Science and Industry [original thread]
Hi all, I've finally trained up scrapmetal processing but I find that it doesn't "reduce waste by 5%" per level but turns out to be more like 2.4% per level. Does anybody have the formula for waste reduction in recycling? Skill really isn't worth...
- by Gravimetric - at 2004.08.05 04:45:00
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16. Scrapmetal processing broken or simply scrap-ola - in Science and Industry [original thread]
Hi all, I've finally trained up scrapmetal processing but I find that it doesn't "reduce waste by 5%" per level but turns out to be more like 2.4% per level. Does anybody have the formula for waste reduction in recycling? Skill really isn't worth...
- by Gravimetric - at 2004.08.05 04:45:00
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