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1. A Thrasher Idea - in Ships and Modules [original thread]
no good, far too high a sig basicly , that will die to a ferox [basic tank ferox] thats my base line of if a ship is crap or not the thraser is so sexy with art, why ppl even try ac with it -------------------Sig----------------------- welcom...
- by Gronsak - at 2006.07.01 00:56:00
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2. So now that freighters will soon drop cans! easy ways to gank them! - in Ships and Modules [original thread]
Originally by: Ras Blumin Won't a dc give more overall hp than the 5th plate? yep, nice one, setup improved already :P they also cheaper -------------------Sig----------------------- welcome to eve, a game for the unemployed, the t2 ...
- by Gronsak - at 2006.07.01 00:50:00
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3. So now that freighters will soon drop cans! easy ways to gank them! - in Ships and Modules [original thread]
Originally by: Sarmaul Unless you find a way of squeezing on some turrets, the 3bcu rage/ac/sentry phoon will out-damage the 3bcu rage/sentry raven. assume you die in exactly 8seconds! raven gets in 2 shots, The burst damage of the rag...
- by Gronsak - at 2006.07.01 00:45:00
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4. So now that freighters will soon drop cans! easy ways to gank them! - in Ships and Modules [original thread]
Originally by: Sarmaul Edited by: Sarmaul on 01/07/2006 00:33:11 Concord jams in 1.0. BTW, I think a torp/ac phoon might work better - 1100dps with hail, rage torps and thermal sentries. Can run 2 sensor boosters, 20km and a web, 3 BC...
- by Gronsak - at 2006.07.01 00:40:00
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5. I wanna train for a recon ship, but which one? - in Ships and Modules [original thread]
caldari ones ftw, jamming 5 oithers is just uber, but a scorp can do that too galante one, meh interdictors do a better job mini one, erm can be good if ur guys fly lots of missiles or capital ships amarr one, easy to use, low sp require,d if u...
- by Gronsak - at 2006.07.01 00:15:00
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6. So now that freighters will soon drop cans! easy ways to gank them! - in Ships and Modules [original thread]
Edited by: Gronsak on 01/07/2006 00:00:04 Originally by: GC13 If threads like this aren't reason enough to stop insurance payout for ships destroyed by CONCORD, then I don't think there is a reason. (Oh, and I hope that that was the...
- by Gronsak - at 2006.06.30 23:59:00
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7. So now that freighters will soon drop cans! easy ways to gank them! - in Ships and Modules [original thread]
Edited by: Gronsak on 30/06/2006 23:52:13 in summary a cheap way to pop freighters in empire. also a chance to try improve the kill by cheaper ways to do the job! thanks -------------------Sig----------------------- welcome to eve, a game...
- by Gronsak - at 2006.06.30 23:45:00
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8. So now that freighters will soon drop cans! easy ways to gank them! - in Ships and Modules [original thread]
Edited by: Gronsak on 30/06/2006 23:46:10 Was thinking of the ideal ships, lots of people where talking about t2 20 t2 kitted ravens or 30 t1 kitted ravens or..... Well, imo this is probably the cheapest way to do it Dual heavy pulse T2 kit...
- by Gronsak - at 2006.06.30 23:45:00
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9. Curse can own HAC's >>what is your opinion. - in Ships and Modules [original thread]
Originally by: Masochist Originally by: Gronsak Originally by: Masochist Curse vs Munin,Vagabond >Curse wins (dual web keep vaga at range). dual web? erm, web range is perfect for vagas I agree with prolly good...
- by Gronsak - at 2006.06.30 12:24:00
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10. Curse can own HAC's >>what is your opinion. - in Ships and Modules [original thread]
Originally by: Masochist Curse vs Munin,Vagabond >Curse wins (dual web keep vaga at range). dual web? erm, web range is perfect for vagas -------------------Sig----------------------- welcome to eve, a game for the unemployed, t...
- by Gronsak - at 2006.06.30 11:56:00
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11. Request: Hail & the Velocity Penalty - in Ships and Modules [original thread]
======================================================================================= Ah, ok... I can kinda see where you're coming from. Though, what config/skills give you a 2.96 rof with Ions? I'm getting 3.70 in Quickfit with 3 magstabs and ...
- by Gronsak - at 2006.06.30 01:35:00
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12. EW - in Ships and Modules [original thread]
First post made by TomB on 2006.03.07 I make it now over 3months nearly 4months and yet no decision has been made, i wouldnĘt hold my breath for kali tbh. I donĘt think ccp would win any races -------------------Sig----------------------- we...
- by Gronsak - at 2006.06.30 00:12:00
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13. Request: Hail & the Velocity Penalty - in Ships and Modules [original thread]
the cap recharge penalty of using hail on a tempest [with mwd] equils 3.66less cap per sec at peak!! much much much less at other times, but at peask u get a sum of 3.66cap less per sec! at 90% its clsoer to 1 cap a sec lost, at 100% its no cap lo...
- by Gronsak - at 2006.06.29 23:53:00
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14. Request: Hail & the Velocity Penalty - in Ships and Modules [original thread]
use 100 insted of say 6.7km to keep the math simple for those foke that are not so good at it! -------------------Sig----------------------- welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s
- by Gronsak - at 2006.06.29 23:38:00
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15. Request: Hail & the Velocity Penalty - in Ships and Modules [original thread]
Edited by: Gronsak on 29/06/2006 22:40:20 Originally by: Wrayeth Um...you are aware that Hail has most of those penalties already, right? Cap recharge (5% per gun), tracking (halved), and velocity (10% per gun)? Oh, and a 50% fallof...
- by Gronsak - at 2006.06.29 22:39:00
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16. Request: Hail & the Velocity Penalty - in Ships and Modules [original thread]
yes and no! speed hit has to go, but something else has to come in! cap recharge is no penalty at all on a ship that injects and noses for cap! perhaps loose the recharge and speed for a half in falloff! atm void hits galante with cap use track...
- by Gronsak - at 2006.06.29 22:25:00
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17. I've tried, but my cyclone.... Sucks (Setup Needed) - in Ships and Modules [original thread]
tbh u want ac, since they can get 15km falloff and some 2.5km optimal giving u effective range of 17.5km which is perfect for 20km desrupter range. -------------------Sig----------------------- welcome to eve, a game for the unemployed, the t2 b...
- by Gronsak - at 2006.06.29 01:14:00
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18. I've tried, but my cyclone.... Sucks (Setup Needed) - in Ships and Modules [original thread]
simple rule you should take note of if your solo, you need decent dmg output! so a min of 2dmg mods is pretty much manditory if ur in a gang and u are one of the damage dealers u need at least 2 dmg mods the only thime u should not fit 2 dmg mo...
- by Gronsak - at 2006.06.29 00:57:00
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19. So, how good is the Tier 3 Caldari BS? - in Ships and Modules [original thread]
425mm t2 optimal 57 [base] * 1.25 [skills] * 1.5 [caldari bs 5] * 2 [long range t2 ammo] * 1.03 [3% cheap optimal implant] = 220.16km optimal. thats with no tracking mods, so its well within fleet ranges also how do u do fleet battle at >20...
- by Gronsak - at 2006.06.29 00:52:00
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20. Amarr Mallet Setup - in Ships and Modules [original thread]
Originally by: Cohkka Originally by: Gronsak even with lvl 3 skills in crusier and guns ur better off in a thorax or rupture ahahah, that one made me laugh. I thought you were flying every races' ships? what? a maller k...
- by Gronsak - at 2006.06.29 00:35:00
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