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1181. Dreadnaughts and how they work [?] - in Ships and Modules [original thread]
Originally by: Cosmo Raata Well, sorry to burst all of you non-dread pilots bubble, but they do fairly well if you fit them right in some pvp cases. 1 Revelation & 1 Moros had over 150 kill mails on the armaggedon night in ourseulot, all a...
- by Gronsak - at 2006.02.25 20:02:00
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1182. Tackling Frigates: No Longer Viable? - in Ships and Modules [original thread]
Originally by: Testy Mctest In my opinion, frigates are almost no longer viable as tacklers, unless they're used in some decent numbers. And what is wrong with that, who told you that a 150k isk frig was ment to hold down a 100mil batt...
- by Gronsak - at 2006.02.25 18:30:00
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1183. [Tactics] Nos Defence - in Ships and Modules [original thread]
Edited by: Gronsak on 25/02/2006 18:01:42 Originally by: Baun Originally by: Sacred Badger So with the current situation of 'who fits the biggest Nos wins' in PvP what would you recommend to counteract this? i.e. I fly a Rax, ...
- by Gronsak - at 2006.02.25 17:59:00
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1184. Tackling Frigates: No Longer Viable? - in Ships and Modules [original thread]
Edited by: Gronsak on 25/02/2006 15:48:32 Originally by: super4lt Youre wrong on all accounts. QFT next thing u know the frig lobby will cry that BS should only be permitted to fit heavy drones since their light drones are pawnin...
- by Gronsak - at 2006.02.25 15:48:00
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1185. The Raven & Balance - in Ships and Modules [original thread]
Originally by: Naughty Boy ^^ flight time (arbitrarily set to 60 seconds, something that isn't given at all). Sincerly Yours, The Naughty Boy. humm taking flight time is a good idea, but then u need to pick a fight length or well it d...
- by Gronsak - at 2006.02.25 14:21:00
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1186. Thanatos setup and tanking recommendations - in Ships and Modules [original thread]
with cap rechargers t2 in mids its easy to run 2 capital reps constantly. a cheap effective setup might follow as. low slots: 2x capital armor reps. 1x faction 55% thermal, kin, exp. 1x t2 energized adaptive nano Mids: 5x cap recharger t2 high...
- by Gronsak - at 2006.02.25 14:16:00
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1187. The Raven & Balance - in Ships and Modules [original thread]
Naughty Boy how comes the damage graphs of the missiles go down with distance, i can see why at 60km because then no drones but whats up with the droping in dmg with distance on missiles? -------------------Sig----------------------- Decrease...
- by Gronsak - at 2006.02.25 14:05:00
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1188. Harpy Vs Cormorant - in Ships and Modules [original thread]
Originally by: Leon 026 Harpy has several huge advantages to a cormorant. 1) Shield Resistance - meaning you'll be taking a hell of a lot less damage. 2) Small(er) sig. radii - meaning you'll be harder to hit 3) Frig vs DD - you'll be a l...
- by Gronsak - at 2006.02.25 01:32:00
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1189. Harpy Vs Cormorant - in Ships and Modules [original thread]
the rof penalty makes it equal to 5.25 guns. the harpy with its bonous gets 5guns worth. so overall the cormorant actually does more damage. the point that you miss though and its the point that makes the harpy 100x better is its sig. battle shi...
- by Gronsak - at 2006.02.25 01:23:00
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1190. Command Ships - in Ships and Modules [original thread]
Edited by: Gronsak on 24/02/2006 15:20:57 they are nice and can almost deal as much dmg as close range BS. only problem i see is that having such a high sig means that they will be hit by BS guns/weapons a lot more. look at the astarte for e...
- by Gronsak - at 2006.02.24 15:19:00
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1191. The Raven & Balance - in Ships and Modules [original thread]
Originally by: Phoenicia Originally by: Gronsak what is it with everyone thinking that fleet battle is the only pvp in eve, infact it is very rare compaired to the small gank squads, and the typical corp fighting. ie groups of 15...
- by Gronsak - at 2006.02.24 15:03:00
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1192. The Raven & Balance - in Ships and Modules [original thread]
Originally by: Dr Tetrahydrocannabinol Originally by: Alliaanna Dalaii my question to you is how many times have you fought a raven 1v1 with your apoc on TQ - prolly not very often i can beat any ship out there with a Scorp 1...
- by Gronsak - at 2006.02.24 14:53:00
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1193. The Raven & Balance - in Ships and Modules [original thread]
Originally by: Yarek Balear WOW - another Raven moaning topic - great - I haven't seen one of these since, oooooh, way back in yesterday I think it was... Yes there are a number of reasons for there being more Ravens than most other ships...
- by Gronsak - at 2006.02.24 14:51:00
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1194. The Raven & Balance - in Ships and Modules [original thread]
as a good indication of the ravens uberness, look at agent runners, im not a member of ccp so i dont know exact numbers but ALL the agent runners i know use ravens. they are all of different races and some of them have more skills in non caldari s...
- by Gronsak - at 2006.02.24 14:28:00
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1195. The Raven & Balance - in Ships and Modules [original thread]
Originally by: Phoenicia Originally by: Gronsak you see why the raven is overpowered now? Cause at long range (say 80km) it would take the torps about 35 seconds to arrive, 35 seconds in which the other ship is already damag...
- by Gronsak - at 2006.02.24 14:17:00
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1196. The Raven & Balance - in Ships and Modules [original thread]
Edited by: Gronsak on 24/02/2006 14:12:53 Originally by: Jin Entres Edited by: Jin Entres on 24/02/2006 14:04:29 Originally by: Gronsak oh and fyi ur 561 DPS calculation for damage output with just missiles is wrong, i thi...
- by Gronsak - at 2006.02.24 14:10:00
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1197. The Raven & Balance - in Ships and Modules [original thread]
Originally by: Crellion Dont forget this whole argument was born on the test server and it should also die there. It assumes Raven with all tank mids. This means 0 tackling and 0 sensor booster. In the real world (TQ) if you run around ...
- by Gronsak - at 2006.02.24 14:05:00
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1198. The Raven & Balance - in Ships and Modules [original thread]
Originally by: Jin Entres With BS V, Torpedo Spec III, Warhead Upgrades IV, 3 BCU II and 6 T2 Siege launchers the Raven's DPS is ~561. And mind you, the sieges are a real pain to fit - can't fit more than a single medium nos with a cap inj...
- by Gronsak - at 2006.02.24 13:51:00
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1199. Carrier spot the bug - in Ships and Modules [original thread]
they probably wanted 2 shied 2 armor. but the 2 shields should of been caldari and minimatar. -------------------Sig----------------------- Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON
- by Gronsak - at 2006.02.24 13:00:00
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1200. caldari and amarr dreads - in Ships and Modules [original thread]
pure damage eh? you need to be able to run a dual armor rep, or a capital booster which means that u dont really have the option to fit many dmg mods. i would assume you might be able to get one on there but not many more. -------------------S...
- by Gronsak - at 2006.02.24 12:57:00
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