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41. Raven Setup - in Ships and Modules [original thread]
setups -------------------Sig----------------------- welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s
- by Gronsak - at 2006.06.27 16:53:00
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42. interceptors these days ... - in Ships and Modules [original thread]
Originally by: FawKa 1mn MWD OR 1mn AB -------------------Sig----------------------- welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s
- by Gronsak - at 2006.06.27 16:04:00
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43. If T2 ships become cheap and common, which are balanced right? - in Ships and Modules [original thread]
Edited by: Gronsak on 27/06/2006 06:11:17 assume that sale price is twice build, so u loose about 25mil isk per HAC now if hacs are cheaper so are t2 large guns and large armor reps and t2 dmg mods ect basicly the price of loossing a hac wou...
- by Gronsak - at 2006.06.27 06:09:00
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44. If T2 ships become cheap and common, which are balanced right? - in Ships and Modules [original thread]
your right, up hac sig by 20% from their t2 counterparts and make them slightly slower and weigh more :P -------------------Sig----------------------- welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners an...
- by Gronsak - at 2006.06.27 05:47:00
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45. If T2 ships become cheap and common, which are balanced right? - in Ships and Modules [original thread]
If T2 ships become cheap and common, which are balanced right? erm, translation? that doesnt make sense, waht are u saying? -------------------Sig----------------------- welcome to eve, a game for the unemployed, the t2 bpo winners, GTC seller...
- by Gronsak - at 2006.06.27 05:01:00
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46. How to Fix Amarr (maybe) - in Ships and Modules [original thread]
Edited by: Gronsak on 27/06/2006 02:54:42 Originally by: Vishnej Edited by: Vishnej on 27/06/2006 02:29:14 I'm in firm favor of giving ships benefits that outweigh their downsides, rather than just removing their downsides and givi...
- by Gronsak - at 2006.06.27 02:53:00
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47. Amarr don't despair - in Ships and Modules [original thread]
Originally by: Alt Troll -every amarr ship looks like a variation on a banana. -------------------Sig----------------------- welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s
- by Gronsak - at 2006.06.27 02:17:00
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48. How to Fix Amarr (maybe) - in Ships and Modules [original thread]
Originally by: Jenny Spitfire Originally by: Gronsak its not funney! a whole race is crap at the t1 ship level bar the geddon gimme a maller setup with medium t2 amarr lasers or stop posting that amarr are fine! I didnt say T...
- by Gronsak - at 2006.06.26 19:56:00
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49. How to Fix Amarr (maybe) - in Ships and Modules [original thread]
Originally by: Jenny Spitfire Originally by: Gronsak anyone who says amarr are fine, has never used amarr ships! give me a maller setup that can compete with a thorax or rupture and ill shut up Energy weapons or with autocan...
- by Gronsak - at 2006.06.26 17:08:00
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50. How to Fix Amarr (maybe) - in Ships and Modules [original thread]
anyone who says amarr are fine, has never used amarr ships! give me a maller setup that can compete with a thorax or rupture and ill shut up -------------------Sig----------------------- welcome to eve, a game for the unemployed, the t2 bpo w...
- by Gronsak - at 2006.06.26 16:49:00
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51. Blasterthron [Overpowerd?] - in Ships and Modules [original thread]
Originally by: Baalic Originally by: Skva Training for a long time to be good at using a ship is a poor excuse for the ship to be overpowered. Also, T2 drones don't deal THAT much damage. Certainly not the 1 drone = 1 gun you menti...
- by Gronsak - at 2006.06.26 16:11:00
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52. Blasterthron and gangs - Neutron IIs? - in Ships and Modules [original thread]
in a big gang [say 5+ BS with you + lots of smaller craft] use a neutron setup, in mids use medium cap injecter, mwd, web, sensor booster in lows 3dmg mod, 1dcu, 2energized adaptive, 1 rep [any size doesnt matter] basicly your trying to turn a b...
- by Gronsak - at 2006.06.26 15:08:00
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53. Blasterthron [Overpowerd?] - in Ships and Modules [original thread]
large blasters have one majour disadvantage over any other gun/missile, you can not allign to warp, u have to get in close and stay close, becase of that you risk your ship more than any other ship -------------------Sig----------------------- w...
- by Gronsak - at 2006.06.26 14:35:00
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54. where to go after Battle Ship - in Ships and Modules [original thread]
max out the skills for the bs, which is about 35mil sp, then move onto bigger and better things -------------------Sig----------------------- welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s
- by Gronsak - at 2006.06.24 19:40:00
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55. Devs...what the ****? - in Ships and Modules [original thread]
Originally by: Asuzke Mitsugi So what you are saying is that amarr as a whole is totally wasted XP and, despite the megathrons problems with blasters for the past 2 years and the typhoons continuing struggle to be useful with its bonues ...
- by Gronsak - at 2006.06.23 20:20:00
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56. Devs...what the ****? - in Ships and Modules [original thread]
Originally by: Asuzke Mitsugi Edited by: Asuzke Mitsugi on 23/06/2006 20:08:46 Originally by: Gronsak Originally by: Asuzke Mitsugi \0/ Page Six! OP : you are so wrong you don't even know it. Amarr is alive and well. ...
- by Gronsak - at 2006.06.23 20:14:00
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57. Devs...what the ****? - in Ships and Modules [original thread]
Originally by: O'Sirius I agree with the BoB guy, sure some races are better then soloing, but some races are better at ganging up. For example, ever seen many Dominixes in a fleet? Quite a number of Apocs in fleets however. Its just like...
- by Gronsak - at 2006.06.23 20:05:00
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58. Thrasher completely owns....:D - in Ships and Modules [original thread]
Originally by: Vol Jbolaz Originally by: Shumpoimp I get 100-150 a shot with quake loaded....it will hit intercepters @ 15-20KM, and I wreck for about 350-400. That's nice, but the interceptor will close that 15-20KM in the ti...
- by Gronsak - at 2006.06.23 20:01:00
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59. Devs...what the ****? - in Ships and Modules [original thread]
Originally by: Asuzke Mitsugi \0/ Page Six! OP : you are so wrong you don't even know it. Amarr is alive and well. Insted of posting bull**** like that, tell us what ******* amarr ship pawns and give us a setup u moron the amarr ha...
- by Gronsak - at 2006.06.23 19:52:00
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60. Devs...what the ****? - in Ships and Modules [original thread]
and can people who have never flown an amarr ship fitted with t2, or who have never sat down and looked at it on paper not post, which is basicly nearly all of you! -------------------Sig----------------------- welcome to eve, a game for the une...
- by Gronsak - at 2006.06.23 19:41:00
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