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1. Space Storms as Natural Warp-Disruption Fields - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn on 22/06/2004 16:31:34 Perhaps some formula dependent on level of Jumpgate traffic would be appropriate. The theory being that these storms are themselves slowly generated as a side effect of warp flight through an area. ...
- by Gryffyn - at 2004.06.22 16:28:00
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2. Collision detection - in Player Features and Ideas Discussion [original thread]
Collision detection should be improved; but definitely not done away with.
- by Gryffyn - at 2004.06.20 14:51:00
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3. New resources / way of making money - in Player Features and Ideas Discussion [original thread]
New Harvesting Opportunities: Radioactive materials: Collected from sun-diving. Used to create radioactive ammunition and nuclear missiles. Exotic particles: Collected whilst warp-jumping. Used to create MWD and jump drive technology, a...
- by Gryffyn - at 2004.06.18 11:10:00
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4. Mining Laser Remodulation - in Player Features and Ideas Discussion [original thread]
Yes. After I'd posted.
- by Gryffyn - at 2004.06.17 12:12:00
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5. Mining Laser Remodulation - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn on 17/06/2004 12:16:09 Edited by: Gryffyn on 17/06/2004 12:10:47 Mining Laser Re-Modulation: The technobabble... A mining laser is not constant in its 'drilling efficiency'. From time to time the laser will encou...
- by Gryffyn - at 2004.06.17 12:02:00
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6. Computer Hacking - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn on 17/06/2004 11:37:06 Quote: maybe a sub-game for different levels of hacking - so that it is a skill for the more intelgent player? A mini-game is an excellent idea. If you are an old timer like me, you might...
- by Gryffyn - at 2004.06.17 11:35:00
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7. Science Vessels - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn on 16/06/2004 22:48:35 You could probably argue a case for a reasonable drone bay and have scientific probes on a science ship. Perhaps you'd care to write-up some ideas about science probes?
- by Gryffyn - at 2004.06.16 22:47:00
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8. Computer Hacking - in Player Features and Ideas Discussion [original thread]
Quote: i like the idear but it could be very hard to ballance and i dont know if it realy fits with eve. Computer Hacking is actually mentioned in several agent Kill missions, with a thief stealing corporate information, to sell to the ...
- by Gryffyn - at 2004.06.16 19:08:00
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9. corp gates for corp - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn on 16/06/2004 16:53:04 An interesting idea. The backstory for gates say they must be in systems with two suns, which restricts their placement. Also, players are likely in many circumstances to want to travel to systems whi...
- by Gryffyn - at 2004.06.16 16:50:00
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10. Ship Bombs...Breaching....and Terrorism - in Player Features and Ideas Discussion [original thread]
You would get Badger bombs deployed at Gates, like suicide Kestrels are now -- and everyone would complain.
- by Gryffyn - at 2004.06.16 10:30:00
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11. A 'Bug Report' Channel - in Player Features and Ideas Discussion [original thread]
Simply a channel to cut and paste your system errors into, say in the circumstances you hit a few problems with a patch. The Devs could then look through the channel log at their leisure. More efficient than individual bug reports?
- by Gryffyn - at 2004.06.15 18:17:00
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12. Miner class ships - in Player Features and Ideas Discussion [original thread]
I'm a little confused by the wish-list of people wanting a powerful mining ship with lots of hardpoints, for all those Miner IIs - without specialist mining hardpoints. Surely if such a powerful ship was created you would have the reverse of what...
- by Gryffyn - at 2004.06.14 10:36:00
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13. personal ship logs. - in Player Features and Ideas Discussion [original thread]
I briefly suggest the idea of player creatable logs here also. Linkage - Player Logs, created in the new Shiva Notepad. This might have a character limit per page. - Each created page is physically created, allowing those pages to be stolen, ...
- by Gryffyn - at 2004.06.14 08:57:00
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14. Computer Hacking - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn on 14/06/2004 00:08:56 Computer Hacking: The Supposition: Given the technological nature of the Eve galaxy, ownership of Information is the means to both Power and Riches . The large corporations keep vast databas...
- by Gryffyn - at 2004.06.13 23:54:00
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15. Move billboards - in Player Features and Ideas Discussion [original thread]
- Billboards attached to gates rather than next to them, so they are not an obstruction to travel. - Billboards attached to outside of stations. - Billboards attached inside of hangars. - Billboards (Advertisements) as an interface option, so you ...
- by Gryffyn - at 2004.06.12 11:56:00
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16. Selective Player Interaction. - in Player Features and Ideas Discussion [original thread]
PvP players dominate space through conquest. This allows them to control space and mine expensive ore themselves. A relatively small, close-knit group can switch quickly from fighting to production and back again. It could be said they have two sl...
- by Gryffyn - at 2004.06.12 09:39:00
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17. What do you guys think, Mobile Trade Vessels - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn on 11/06/2004 18:17:55 Quote: A ship which has around 2000m3 cargo, no high or low slots, poor shields and speed but could anchor and deploy into a mini trade post with the following basic services. What would...
- by Gryffyn - at 2004.06.11 18:16:00
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18. We need a way to control alt abuse. - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn on 11/06/2004 16:27:51 Perhaps there could be a clock on the choose character screen. Once one character is active and in use, X amount of time must pass before you are able to use an alternate character. No two characters c...
- by Gryffyn - at 2004.06.11 16:25:00
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19. The element of "Risk" - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn on 11/06/2004 16:18:42 A direct fine makes very little sense. Concord: You shot down a ship. That will be 10 million isk. Pay up. Pirate: No. Make me. Concord: I cannot. You are a freeflying pirate. You go where you please...
- by Gryffyn - at 2004.06.11 16:17:00
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20. BOUNTY REFORM - Chapt 2: Principles of Bounty Reform - in Player Features and Ideas Discussion [original thread]
I agree. For bounty hunters to be viable, they need to fill the middle ground between: - Player-run Concord & Corp-Police operations with associated agent missions. - Player-run Pirate & Criminal operations with associated agent missions. It se...
- by Gryffyn - at 2004.06.10 11:35:00
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