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1. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1) Rockets 2) Rockets 3) Did i mention rockets? Cmon CCP rockets suck a fat one, there supposed to be high damage alternate to standard missiles but are bearly any better! Originally by: Tuxford a new retribution bonus +1 med slot per ...
- by Hanns - at 2009.05.02 23:41:00
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2. Officer NPC Cruisers/BC's? - in Player Features and Ideas Discussion [original thread]
I think CCP should add officer cruisers and BC's and add some cruiser sized officer gear, i want officer reps for my tech III cruiser when i get it Originally by: Tuxford a new retribution bonus +1 med slot per level
- by Hanns - at 2009.04.03 09:58:00
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3. Give command ships teir 2 BC models - in Player Features and Ideas Discussion [original thread]
Originally by: Xerxes Vorian Vulture: Drake WRONG Vulture = Ferox Nighthawk = Drake Drake is missile boat so is nighthawk Originally by: Tuxford a new retribution bonus +1 med slot per level
- by Hanns - at 2009.04.03 09:52:00
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4. Let probes remember which sites we've scanned down... - in Player Features and Ideas Discussion [original thread]
/Signed This needs to be done CCP! Scanning is extremely Boring/Frustrating/Impossible when you have NINE Gravimetric sites in the same wormhole!!! Ive been trying to find a wormhole now for hours but its pretty much a necessity to scan down oth...
- by Hanns - at 2009.03.30 14:47:00
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5. EVE where posting your ideas works! maby? - in Player Features and Ideas Discussion [original thread]
Edited by: Hanns on 05/01/2009 20:25:26 Linkage Forgot i even posted this thread, gotta love CCP for hearing us out, altho its a pretty obvious idea, just nice to think to myself that maby CCP did read my thread and put it in a little bl...
- by Hanns - at 2009.01.05 20:25:00
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6. Not a new idea just a good one. No blob or showing ppl in local in 0.0 - in Player Features and Ideas Discussion [original thread]
i agree, this has ben posted a few times, and i fee lit would benefit many ships and play styles, covert ops and recon ships would have a much more significant role, and it would stop large gank fleets running away once thye see theres a larger en...
- by Hanns - at 2006.02.24 04:35:00
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7. Custom Ship Paint Jobs - in Player Features and Ideas Discussion [original thread]
Originally by: Packtu'sa Tech-II ships do NOT have skin overlays, they are an entirely different model and ship, as are the faction ships. For example: on the Worm, you have the gold-stripe camuflage skin... that's not an overlay, it's a ...
- by Hanns - at 2006.02.16 01:13:00
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8. Custom Ship Paint Jobs - in Player Features and Ideas Discussion [original thread]
Originally by: Dark Shikari They never implented it. A dev mentioned a while back that they tried it in-house and gave up for that reason. Well im not convinced it was for lag reasons, if you look at tech II ships, Faction police and ...
- by Hanns - at 2006.02.13 01:04:00
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9. Custom Ship Paint Jobs - in Player Features and Ideas Discussion [original thread]
Edited by: Hanns on 12/02/2006 18:30:36 You guys talking about "insane lag" need to use some brainpower, this had been discussed many times, yes CCP would never implement it coz they take the easy route on tech II ships (just change the colou...
- by Hanns - at 2006.02.12 18:29:00
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10. Idea Instead of popping into a "POD" After blowing up. - in Player Features and Ideas Discussion [original thread]
Originally by: Lance60266 Or MAYBE, When your in a Titan and it blows up you eject into a Battleship, If they blow that up you eject into a Battlecruiser,If they manage to take that one out then you eject into a Cruiser, and then if they ...
- by Hanns - at 2005.02.28 20:34:00
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11. new terrain? - in Player Features and Ideas Discussion [original thread]
i dont like the sound of damages, but the nebula that hinders sensord would be sweet, some systems could rneder scanners and probes completely ineffective. also it would be cool if some systems were like in the agent missions, wit hthat mist thro...
- by Hanns - at 2005.02.28 20:31:00
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12. 2 billion for Covetor BPO???? - in Player Features and Ideas Discussion [original thread]
Judging by your name i thought you worked for ORE, dont they give there employees staff discount?
- by Hanns - at 2005.02.27 21:29:00
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13. Agents give SP - in Player Features and Ideas Discussion [original thread]
Originally by: Discorporation I'd never stop doing agent missions again. Money, LP, Faction loot AND Skillpoints. Sweet. lol
- by Hanns - at 2005.02.27 21:25:00
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14. The solution to custom Ship skins! - in Player Features and Ideas Discussion [original thread]
i dont think were going to get custom ship colours, because all tech II ships are is a new colour :(
- by Hanns - at 2005.02.26 16:03:00
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15. Wed All Toons In An Account To The Same Corp. - in Player Features and Ideas Discussion [original thread]
TBH this idea is good, it will stop the endless alts that spy on you, will stop the retarded posts that people are to scared to use there main, and because nobody actally uses there alts, its not economical, u can only train one char at a time. i...
- by Hanns - at 2005.02.23 20:44:00
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16. The New World Order(ish) - in Player Features and Ideas Discussion [original thread]
I like the DMZ idea, and ive thrown together a quick picture of the map to illustrate how it could be Linkage Yes the compression is crappy, i couldnt be bothered to fiddle around, and i just wanted a tiny file size, but you can get a rough ide...
- by Hanns - at 2005.02.23 18:35:00
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17. Modules goes offline when they've done their work. - in Player Features and Ideas Discussion [original thread]
Originally by: Dobra I'm in a thorax doing lots of armor repair since I get kicked around quite a lot doing missions. I do however miss one feature. That I can set my armor repair so that once my armor is fully repaired it stops, this he...
- by Hanns - at 2005.01.10 22:28:00
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18. Scooping Cargo Containers. - in Player Features and Ideas Discussion [original thread]
Just make a Salvage skill, extra say 2km range per level so at lvl 5 u can open a can thats 11.5km away Work on the figures, but its juts an idea, Also have Salvage Drones operation, +10m3 to drones cargo capacity per level? with drones base car...
- by Hanns - at 2004.09.03 03:41:00
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19. Scooping Cargo Containers. - in Player Features and Ideas Discussion [original thread]
Just make a Salvage skill, extra say 2km range per level so at lvl 5 u can open a can thats 11.5km away Work on the figures, but its juts an idea, Also have Salvage Drones operation, +10m3 to drones cargo capacity per level? with drones base car...
- by Hanns - at 2004.09.03 03:41:00
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20. Tugs! - in Player Features and Ideas Discussion [original thread]
I posted this a few eons back linkywinky
- by Hanns - at 2004.02.25 05:38:00
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