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221. Most stupid way you've lost you ship on - in Ships and Modules [original thread]
Edited by: Harlequinn on 12/08/2005 15:19:34 Lost my covert ops to a gate gank..... Note to self: Don't double click the cloak button. --Victory needs no explanation, defeat allows none.--
- by Harlequinn - at 2005.08.12 15:19:00
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222. Probing FAQ - in Ships and Modules [original thread]
Quote: The skill is in the scanners, get the prey to within 1AU ( 160,000,000km ) and then drop 3 probes in the same place IMO this is not a reliable way to scan, 1 AU is to great a distance to get results 100% of the time. 80 million KM...
- by Harlequinn - at 2005.07.26 17:21:00
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223. Something intresting I have found out. - in Ships and Modules [original thread]
Originally by: HippoKing this is a point i made a while back - if missiles fly for more than half their max flight time, they suddenly do a LOT more damage Accutally, it seems to support what the dev had said before that: if a MWD is a...
- by Harlequinn - at 2005.07.19 15:19:00
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224. Give shuttles turret slots - in Ships and Modules [original thread]
I demand faction-shuttles NOW! "Only the insane have strength enough to prosper; only those who prosper judge what is sane."
- by Harlequinn - at 2005.07.15 17:04:00
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225. The Use of a Stealth Bomber? - in Ships and Modules [original thread]
Edited by: Harlequinn on 15/07/2005 16:53:11 Quote: dont multi spec suck cap?....i use dampners,...not so disimilar I agree 100% At least use one dampner in place of an ECM, at long ranges it's at least as effective as a multi-spec ...
- by Harlequinn - at 2005.07.15 16:52:00
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226. MISSILES ARE BROKEN! - in Ships and Modules [original thread]
Edited by: Harlequinn on 13/07/2005 17:58:06 Edited by: Harlequinn on 13/07/2005 17:55:42 I have seen this varience in damage as well in almost all of the missions I have flown. The first hit on a frig or a cruiser hits for quite a bit of ...
- by Harlequinn - at 2005.07.13 17:55:00
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227. LVL4's FFS CBA anymore - in Missions & Complexes [original thread]
My two pennies.. I am very glad that level 4 missions got more difficult to do thanks to the missile changes. The missions had gotten rather boring, as all one had to do for 90% of the missions was fit 6 sieges on a raven and apply torpedeos as ...
- by Harlequinn - at 2005.07.11 20:55:00
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228. Cloaking Questions - in Ships and Modules [original thread]
1) You cannot use any module while cloaked. 2) You cannot cloak if locked by a npc or player ship. I have read that you can cloak while someone is attempting to lock you, but I have not tested this personally. 3) You cannot warp while cloaked, t...
- by Harlequinn - at 2005.07.11 16:25:00
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229. My cheetah - R.I.P. - in Ships and Modules [original thread]
I petitioned this on patch day as it borked my Buzzard setup as well. The awnser a GM gave me was that it, in fact was to prevent certain exploits. IMO this is a lousy fix. The offlined modules do not draw from the powergrid, but you can't undoc...
- by Harlequinn - at 2005.07.08 14:11:00
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230. The Caldari Way: duo for Lvl 4 Missions. - in Ships and Modules [original thread]
My friend and I tank all level 4 missions using a different set-up that has yet to meet it's match or have to warp out (except to get more ammo on the extravaganza missions). The duo works only because of the way the aggro gets assaigned by the ...
- by Harlequinn - at 2005.05.31 14:59:00
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231. Cap Bug - in Issues, Workarounds & Localization [original thread]
There seem to be several incarnations of the cap bug. Grez, your's seems like the one I have. I petitioned it and got a response from the dev, it seems if the windows clock and the bios clock are out of synch that the cap can didplay wrong. A pr...
- by Harlequinn - at 2005.04.28 16:55:00
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