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1. Proposal for a totally renewed cloaking system - in Player Features and Ideas Discussion [original thread]
I disagree that you should be able to cloak while locked for the same reason as SGB stated, that people would just leave a battlefield when they had enough. The 'missiles hit even when cloaked' thing is an extension of that same problem and so I d...
- by Harris - at 2007.05.25 14:24:00
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2. The Mackinaw's CPU Issue - in Player Features and Ideas Discussion [original thread]
Originally by: Kekei Genkai Hmmmmmmm....... Electronics 5 and/or Co-Processor II? Originally by: Docain The result is that the Mackinaw just doesn't have enough CPU to fit 2 Mining Upgrades and a decent tank at the same time ...
- by Harris - at 2007.05.25 13:42:00
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3. Remote Sensor Dampener II - Needs Review. - in Player Features and Ideas Discussion [original thread]
Edited by: Harris on 04/01/2007 10:08:52 Originally by: Reggie Stoneloader It's fine. T2 isn't supposed to be a win button, it's a way for industry to compete with loot grinding, and a way for highly skilled characters to get high perf...
- by Harris - at 2007.01.04 10:08:00
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4. First Mining Barge is never used, lower req. please. - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader I don't think any ship should be "just for noobs", except of course noob ships. All ships have different properties. There are times when a frigate can get a kill that a battleship can't, or a destroyer ca...
- by Harris - at 2007.01.04 09:07:00
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5. First Mining Barge is never used, lower req. please. - in Player Features and Ideas Discussion [original thread]
Originally by: Gaogan Why should it stay that way? You make no argument for it. Currently the procurer is a waste of a ship, and this is silly. Obviously a hulk would still beat it even at veld, but if it was at least a decent ship to mi...
- by Harris - at 2007.01.04 00:47:00
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6. First Mining Barge is never used, lower req. please. - in Player Features and Ideas Discussion [original thread]
Edited by: Harris on 03/01/2007 12:19:06 Originally by: Gaogan I second this idea. For mining veld, the procurer with level 4 barge skill should be as good as a coveter, and a little better with level 5. Totally disagree with this o...
- by Harris - at 2007.01.03 12:08:00
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7. First Mining Barge is never used, lower req. please. - in Player Features and Ideas Discussion [original thread]
This idea came up before. When I replied to the previous threads about it I suggested that the astrogeology skill be reduced from 3 to 1 and the industry skill reduced to 4 from 5 which is a big difference from the barge pre-requisite of 5 but as ...
- by Harris - at 2006.12.30 19:01:00
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8. Covert Ops revamp. - in Player Features and Ideas Discussion [original thread]
Originally by: Edheler With the ECM changes it makes it much more difficult to use a Covert Ops ship as a tackler. I would wish for say a first cycle bonus to jamming strength, then back to normal strength afterwards. (Make it time based....
- by Harris - at 2006.12.28 18:14:00
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9. Covert Ops revamp. - in Player Features and Ideas Discussion [original thread]
I just feel that there has to be some incentive to use them for their intended role as suggested by their bonus to cyno gen. Maybe the 1 minute is a bit short (up for debate) but it's also a long time to try and defend yourself, with or without c...
- by Harris - at 2006.12.28 16:14:00
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10. Covert Ops revamp. - in Player Features and Ideas Discussion [original thread]
This is a short post to try to bring together some of the ideas floating around. I have not put too much detail in as it will make hideous reading and these are only proposals which forum warriors will put flesh on at their will or have been cover...
- by Harris - at 2006.12.28 12:54:00
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11. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Hit the nail on the head. Top idea put forward by many people but presented extremely well. The only issue I would have is that at the moment, people can position their offensive modules according to a defense plan that is affected by range. (~50k...
- by Harris - at 2006.12.28 12:20:00
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12. In station walk about...? - in Player Features and Ideas Discussion [original thread]
Only posting this because I lost track of the dev blog comments post with reference to the possibility of walking around station. The easiest and least over powering feature that I think could be made use of with this is the ability to see station...
- by Harris - at 2006.12.28 12:07:00
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13. Fix the fucking game?? - in Player Features and Ideas Discussion [original thread]
/me wonders if he will get a forum ban for this post. It's just pixels, grow up, get out more. And mind your language, no need. If you feel that strongly, close the door on your way out, don't rant like a child - it gets you no where and makes y...
- by Harris - at 2006.09.09 11:09:00
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14. PLEASE - allow /BLOCKTRIAL - the spam is unbearable... - in Player Features and Ideas Discussion [original thread]
Yup. I agree with the OP. I petition the spam but it's to no effect cos nothing will get done except banning of an account that is disposable anyway.
- by Harris - at 2006.09.07 23:03:00
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15. Log In Traps - Easy fix (Its so obvious) - in Player Features and Ideas Discussion [original thread]
So make in impossible to make a bm till after a certain time from log in... i.e after you come out of warp " You are unable to pinpoint your position due to interference from your warp engines... ...actually to be honest, we just don't want you ...
- by Harris - at 2006.09.02 22:36:00
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16. Outer Solar System idea - in Player Features and Ideas Discussion [original thread]
..and no response from concord no matter what the sec of the system but potentially rich resources (gas clouds, richer asteroids all suggested as coming Soon Ö, moving from that, some systems could have a back door worm hole to other systems allow...
- by Harris - at 2006.09.02 21:44:00
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17. Log In Traps - Easy fix (Its so obvious) - in Player Features and Ideas Discussion [original thread]
I like the idea of slow warping as well, more so than the targetting delay and surely easy enough to implement. I don't think there is a need for the timer to reduce warp speed, just make the journey 200au or something appropriate. Some ships will...
- by Harris - at 2006.09.02 21:38:00
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18. Another idea to replace instas - in Player Features and Ideas Discussion [original thread]
An interesting concept which although potentially subject to abuse, is no more so than other 'solutions' mooted so far. I think the big and most obvious downside to it that I can see at first glance is that anyone 'rigged for travel' and gets cau...
- by Harris - at 2006.09.02 21:34:00
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