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1. New Dev Blog - Learning skills are going away - in EVE Information Portal [original thread]
Originally by: Tippia Originally by: Hemerson U are the living prove that we should keep the learning sklills. So people like u will play some thing else, like trancendence So you agree, then, since you can't actually think of ...
- by Hemerson - at 2010.11.26 21:16:00
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2. New Dev Blog - Learning skills are going away - in EVE Information Portal [original thread]
Originally by: Tippia Edited by: Tippia on 26/11/2010 20:51:51 How have they earned it? How is it stolen? People got what they wanted from those ISKies. They no longer exist in the economy because they have served their purpose and bee...
- by Hemerson - at 2010.11.26 21:04:00
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3. New Dev Blog - Learning skills are going away - in EVE Information Portal [original thread]
Originally by: Elizabeth Mellon Not refunding people for purchased skill books is basically theft. As the blog entry points out - the decision to not refund OR reimburse for these books will cost Eve players 16 TRILLION ISK. This is ISK t...
- by Hemerson - at 2010.11.26 20:23:00
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4. Plex for idea - in Player Features and Ideas Discussion [original thread]
Originally by: Hermann Simm CCP should reward a good idea with a plex. That is a good idea. U should winn a plex!
- by Hemerson - at 2010.10.18 21:18:00
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5. Font size - in Player Features and Ideas Discussion [original thread]
/signed
- by Hemerson - at 2010.10.17 13:12:00
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6. Corporate Bookmarks - in Player Features and Ideas Discussion [original thread]
Originally by: Sepheir Sepheron Bookmarks that would be shown as an option to warp to for every member of a corporation with the right to view corporate bookmarks. There would be a limit to how many you can make corporate and there would b...
- by Hemerson - at 2010.10.14 22:45:00
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7. Logoff taking you to character selection - in Player Features and Ideas Discussion [original thread]
/signed
- by Hemerson - at 2010.10.14 22:41:00
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8. Encarna Clothes ideas - in Player Features and Ideas Discussion [original thread]
Originally by: Ira Theos Edited by: Ira Theos on 13/10/2010 19:58:31 http://www.youtube.com/watch?v=bQCgojiiq-Q&feature=related I was undecided, but after hearing that song ... /signed
- by Hemerson - at 2010.10.14 19:45:00
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9. Storage like market - in Player Features and Ideas Discussion [original thread]
Originally by: Drako MoonRaider Originally by: Hemerson Simply having a personal mini-market in replace for the current Storage . In the area of the purchase and selling prices, we would have the detailed information of each ite...
- by Hemerson - at 2010.10.13 01:47:00
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10. Numerical control system - in Player Features and Ideas Discussion [original thread]
Well, to avoid people trying to take advantage of this system, should not have any "command number" to Dock in station, or use container, or use cargo hold... And I know that this looks very complicate, but in Klingon Academy worked very well. Was...
- by Hemerson - at 2010.10.13 01:36:00
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11. Numerical control system - in Player Features and Ideas Discussion [original thread]
Humm... Your way sound a little bit easy then my... lol I didnt knew this lft ctrl ... Still I will like to have a way to stop to use all this buttons and tabs... I think will be more complex, but more fast. Thx for the tip anyway :)
- by Hemerson - at 2010.10.12 16:26:00
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12. Storage like market - in Player Features and Ideas Discussion [original thread]
Simply having a personal mini-market in replace for the current Storage . In the area of the purchase and selling prices, we would have the detailed information of each item that we have in our storage.
- by Hemerson - at 2010.10.12 15:39:00
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13. Numerical control system - in Player Features and Ideas Discussion [original thread]
Edited by: Hemerson on 12/10/2010 15:35:04 Edited by: Hemerson on 12/10/2010 15:31:27 For Target (1000): 1 û enemy ship (red) 2 û neutral ship (white) 3 û friendly ship (green or purple) So we will have commands like: 11xx (tar...
- by Hemerson - at 2010.10.12 15:29:00
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14. Numerical control system - in Player Features and Ideas Discussion [original thread]
Numerical control system: Programming a system of commands by typing numbers, acting alongside the current system of commands. what are you talking about?: Create an interface that makes entering numbers. After each number is entered is cl...
- by Hemerson - at 2010.10.12 15:26:00
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15. Sort items by meta level in hangar - in Player Features and Ideas Discussion [original thread]
/signed Plus, we NEED to be able to create folders in the storage.
- by Hemerson - at 2010.10.04 03:42:00
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16. Ship crew statistic - in Player Features and Ideas Discussion [original thread]
Originally by: Nika Dekaia Originally by: Aftershock2100 The subject of ship crews is a hot topic im aware. I think you need to rethink your definition of a "hot topic". Your proposal is just some fluff. Easy to implement, sure...
- by Hemerson - at 2010.09.26 16:52:00
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17. storage system - in Player Features and Ideas Discussion [original thread]
Thx Beth. I had used the containers for some time, years ago, but I didnt liked. I guess I was a little upset last night and just decide make some complains. Still, I do think there are a lot to improve in the storage system.
- by Hemerson - at 2010.09.25 00:51:00
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18. storage system - in Player Features and Ideas Discussion [original thread]
My Enghish is not very good, so I will go strait to the point: EvE is great but I can't deal with the storage system anymore. I am about to quit becouse I cannot have my stuff organized properly. There are alot of data that should be in some kind ...
- by Hemerson - at 2010.09.24 03:21:00
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