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541. Just don't understand - in Intergalactic Summit [original thread]
I must be losing my mind, I see every Amarr as a slaver. Slaver = Amarr. Amarr = slavers. You are all SO dead. ------------------------------------------- If you kill them, they will die! Sport the war, war support The sport is war, total war Whe...
- by Hippey - at 2003.09.16 12:16:00
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542. Rumours of surviving Amarr, Ni-Kunn and Minmatar prisoners of war - in Intergalactic Summit [original thread]
It's obvious as the stars in the skies, that the Amarr hate the Jove because of their failed attempt at conquering yet ANOTHER race, and the resulting "ass-whooping" that the Amarr received from the Jove. Do not attempt to play us with your lies...
- by Hippey - at 2003.09.15 16:25:00
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543. Issues that require IMMEDIATE attention before next patch - in Test Server Feedback [original thread]
Don't think just because something has been some way since beta, that it's meant to be. It just means bug reports ain't getting to the devs. ------------------------------------------- If you kill them, they will die! Sport the war, war support T...
- by Hippey - at 2003.09.15 03:00:00
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544. Issues that require IMMEDIATE attention before next patch - in Test Server Feedback [original thread]
Quote: Quote: 7) Fix the Thukker Mix faction PLEASE. This has been reported 20+ times by ONE member of our corp since beta, so I can imagine how many TOTAL bug reports there are. It's broken. We lost ships tonight because Thukker Mix ...
- by Hippey - at 2003.09.14 23:04:00
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545. From Centurios Log 1 - in Intergalactic Summit [original thread]
Edited by: Hippey on 14/09/2003 19:57:06 nm ------------------------------------------- If you kill them, they will die! Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill I...
- by Hippey - at 2003.09.14 19:55:00
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546. Issues that require IMMEDIATE attention before next patch - in Test Server Feedback [original thread]
Okay so it won't be coming in the next patch, so what? It still means they're spending time working on it and testing it and fixing the bugs related to it, when the bugs they should get the attention is the ones affecting the game that IS, not the...
- by Hippey - at 2003.09.14 19:50:00
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547. Issues that require IMMEDIATE attention before next patch - in Test Server Feedback [original thread]
Where did you read that from lickspittle? ------------------------------------------- If you kill them, they will die! Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's ho...
- by Hippey - at 2003.09.14 18:25:00
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548. Issues that require IMMEDIATE attention before next patch - in Test Server Feedback [original thread]
Edited by: Hippey on 14/09/2003 15:36:14 I just see no mention that these issues I listed are being worked on, yet we have mobile refineries and player owned sentries coming in. That's all fun and great, but the core of the game is broken, and...
- by Hippey - at 2003.09.14 15:34:00
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549. Issues that require IMMEDIATE attention before next patch - in Test Server Feedback [original thread]
My apologies if these have been fixed, I cannot log into Chaos until the next full patch is released so I cannot test them. However, these issues are LONG overdue, impede gameplay, and are causing some of our members to quit the game due to severe...
- by Hippey - at 2003.09.14 02:13:00
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550. Security status hits in 0.0 space - in Test Server Feedback [original thread]
for god's sake people.. read the damn text carefully YOU WILL LOSE SECURITY STATUS IN 0.0 ONLY IF YOU DESTROY THE POD OF ANOTHER PERSON. DESTROYING SHIPS IN 0.0 STILL BEARS NO PENALTY YOU CAN DEFEND AGAINST AN ATTACKER AND YOU WILL NOT LOSE S...
- by Hippey - at 2003.09.12 22:59:00
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551. "innocent player" - in Test Server Feedback [original thread]
Yes Richard, I hope that does change. Because pod-killing is a serious crime, and should be logged as such, even in 0.0 space. None of this +9.9 security status pirates business anymore. ------------------------------------------- If you kill th...
- by Hippey - at 2003.09.12 16:43:00
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552. Gang Effects - in Test Server Feedback [original thread]
Don't worry about the programmer, I'LL kill you for making me spend 15 minutes to understand your post Your idea is great Redundancy. Correct me if I'm wrong, but it does seem like a mix of what is now and what some people want (the leadership ...
- by Hippey - at 2003.09.12 14:07:00
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553. Gang Effects - in Test Server Feedback [original thread]
Edited by: Hippey on 11/09/2003 22:12:45 My worry is just that, in players' eyes, as it is in mine, it won't be worth leveling all these leadership skills. I wouldn't have much trouble leveling a few leadership skills to lead Oracle fighters...
- by Hippey - at 2003.09.11 22:12:00
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554. Gang Effects - in Test Server Feedback [original thread]
Redundancies idea is a good one, just for the record. I would just like for the leader to get something out of it, rather then that person having to spend significant time getting leadership and other skills up a few levels, then grouping with so...
- by Hippey - at 2003.09.11 21:25:00
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555. Gang Effects - in Test Server Feedback [original thread]
Well if the leader has to have all the skills, then he's not specializing on different types of gang bonuses, he's getting them all. Now you could say he's specilizing in gang effects vs solo combat, but there isn't enough Leadership skills, and...
- by Hippey - at 2003.09.11 21:14:00
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556. We NEED a patch soon. People are stalling gameplay - in Test Server Feedback [original thread]
Yeah I'm all up for the next patch, and wetting pants reading each new build and IN DEVELOPMENT section, but I'm not really logging in much basically because I'm waiting for it. And the patch IS big and it changes a LOT of things, and there will,...
- by Hippey - at 2003.09.11 21:10:00
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557. Gang Effects - in Test Server Feedback [original thread]
I like it the way it is now. As stated before, it means that you can mix and match people who have one skill really high (speed bonus) with someone else who has amother skill really high (shield recharge) and get the bonus of both, rather then for...
- by Hippey - at 2003.09.11 16:38:00
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558. Death of an Appocolypse - in Intergalactic Summit [original thread]
It was my understanding we do not blow up shuttles as they have no offensive capabilities. I have let many Praetorians and ID people leave in shuttles based on this assumption. Well, now I know better. -------------------------------------------...
- by Hippey - at 2003.09.11 14:03:00
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559. Ceremony to wish the Emperor a speedy recovery! - in Intergalactic Summit [original thread]
[ooc] I am very much for flying only minmatar ships, but I can't force people in my tribe to fly them, nor do I want to. I have and will always be, all minmatar ships, all minmatar weapons. Now don't be singling Oracle out as the ONLY one that's...
- by Hippey - at 2003.09.10 18:34:00
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560. Ceremony to wish the Emperor a speedy recovery! - in Intergalactic Summit [original thread]
I find it absolutely HILARIOUS that Amarr make fun of Minmatar ships, yet lose SO often to them. Your ship engineering is better, but what does that say for your pilots when they lose to a significantly inferior ship build? ---------------------...
- by Hippey - at 2003.09.10 17:30:00
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