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1. [Proposal] I have fixed lag. - in Assembly Hall [original thread]
Thumbs up. This is an awesome idea. I would rather play a game that felt like slowly pouring treacle than a game that feels like slowly pulling teeth. I like the matrix element too... flying a tackler in slowmo has to be fun! I see what people a...
- by Hodgekiss - at 2010.12.08 22:57:00
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2. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
On the one hand the RPer in me would like to see some kind of crew on the ships, just for the realism factor. On the other hand the gamer in me doesn't like the idea of adding yet another dynamic (and quite a complicated one at that) to the ship ...
- by Hodgekiss - at 2010.05.19 10:02:00
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3. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: BzydaL and again - all standing and def on pos were set correctly - but pos is attacking ally-members. Ty CCP - another JF would be die but we learned to take all guns offline before jumping near. around 30 jumps - without a...
- by Hodgekiss - at 2010.05.19 09:21:00
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4. Hive Ships - in Player Features and Ideas Discussion [original thread]
This is a truly awesome idea. I love the idea of space being a big empty place and the nomadic people drifting through it. I would disagree with the earlier statement that EvE has got too big, the PLAYER base has got too big for the size of the un...
- by Hodgekiss - at 2010.05.12 10:47:00
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5. petition for Challenge to Duel contract type - in Player Features and Ideas Discussion [original thread]
You would have to have a pop-up box appear on the intended target with something like "CONCORD has detected a transmission from PILOT stating his intention to aggress you. Do you wish to waive the protection that CONCORD give you in this system a...
- by Hodgekiss - at 2010.05.11 13:11:00
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6. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
I'll give this a support bump too... Apart from anything else I find the green-cube game hugely annoying. Everything is snap-to-grid which is ok, apart from the grid doesnt seem to centralise on the tower (which plays heck with my OCD), and findi...
- by Hodgekiss - at 2010.05.11 13:03:00
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7. Remote skill planner - in Player Features and Ideas Discussion [original thread]
I am hoping this will be introduced with EvE-Gate I am a sailor. We have access to the internet on our ships through a communal computer, but of course the computer doesn't have the EvE client on it and because idiots keep messing with it and sha...
- by Hodgekiss - at 2010.05.11 12:46:00
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8. petition for Challenge to Duel contract type - in Player Features and Ideas Discussion [original thread]
I have to agree with Abbot here, I too can see WHY you would want this, but EvE is supposed to have an immersing sense of realism and a feeling of the harshness of life in space, the more game-style mechanics you have the more it feels like just ...
- by Hodgekiss - at 2010.05.11 12:36:00
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9. Capital Mining Ship - Red Dwarf - in Player Features and Ideas Discussion [original thread]
Laurelle! Wohoo a Dev on my side!! Keep whining PLEAAAASSSEEE I so want a Red Dwarf! Also, for those who don't support the capital mining ship idea, just look at the game's history and how it has grown. When it started people aspired to own a bat...
- by Hodgekiss - at 2010.05.11 12:15:00
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10. Dust fights for orbital cargo hangars - in Player Features and Ideas Discussion [original thread]
I would also love to see the transport/command ships from Dust actually exist in the EvE universe... It would add a whole extra element to Dust if the person commanding the battle from the command ship suddenly got an Abaddon or two up his chuff c...
- by Hodgekiss - at 2010.05.10 16:39:00
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11. Capital Mining Ship - Red Dwarf - in Player Features and Ideas Discussion [original thread]
Edited by: Hodgekiss on 10/05/2010 16:33:11 Edited by: Hodgekiss on 10/05/2010 16:32:07 Ok so it's not so much that I think there is a need for a capital mining ship, but more that I would LOVE to see a massive mining ship with the skin/mo...
- by Hodgekiss - at 2010.05.10 16:29:00
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12. Reverse Thrusters - Easing the Realistic Minds - in Player Features and Ideas Discussion [original thread]
The game mechanics do not necessarily have a thrust model, but it is true that in space when you click your "stop ship" button SOMETHING must be acting against the inertia of the ship in order to stop it moving. THAT is a reason to include it in t...
- by Hodgekiss - at 2010.05.07 15:47:00
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13. Start with Learning Skills at 4/3 - in Player Features and Ideas Discussion [original thread]
I am in the "I actually dont mind the learning skills" camp. Yeah, they suck a bit and they cost a lot, but the whole point of EvE is watching your character grow and mature. You are all talking from the point of view of experienced players who k...
- by Hodgekiss - at 2010.05.07 15:36:00
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14. T2 Anti-frigate destroyer - Corvettes - in Player Features and Ideas Discussion [original thread]
It's true... there is a class missing here which would be good fun to explore. With most other classes you have a choice of specialisation when you go from T1 to T2, for example: Frigates you can go to E-war, tacklers or, if you like guns, Assaul...
- by Hodgekiss - at 2010.05.07 14:33:00
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15. Stopping suicide Gankers - in Player Features and Ideas Discussion [original thread]
Edited by: Hodgekiss on 07/05/2010 14:02:38 IMO changing the insurance won't make too much of a difference to proper suicide gankers, here's why: It takes one battlecruiser to take out a poorly tanked indy, the battlecruiser is worth 30 milli...
- by Hodgekiss - at 2010.05.07 14:02:00
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