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1. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Querns wrote: mkint wrote: Hooray, even stricter dividing lines between the mega-alliance-null-stagnation and the 90%-of-the-playerbase! Exactly what this game needed! The barriers of entry to go from difficult to impossible! awesome! So ...
- by Hoshi - at 2017.03.22 21:07:13
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2. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
Dalloway Jones wrote: Ravasta Helugo wrote: You need to have rewards, particularly if you are getting rid of the old tutorial system. The current system sets new players up with: A destroyer
Two industrial ships
Two mining frigates
...
- by Hoshi - at 2015.02.20 11:57:28
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3. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
Trying it out on Sisi atm and so far I like it. I do have one problem with it and that is the reward part. Not so much as an incentive but to get the things actually needed to do some of the early Opportunities. I follow the oppertunities in the d...
- by Hoshi - at 2015.02.20 11:48:41
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4. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Daenika wrote: I mean, only large alliances are going to have the manpower to gate-jump capitals. For everyone else, they might as well just self-destruct the capital (and their pod), fly to their destination, and buy a new capital, because it ...
- by Hoshi - at 2014.10.02 01:37:00
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5. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: Burneddi wrote: CCP Greyscale wrote: Summer Isle wrote: CCP Greyscale wrote: Does this make it too difficult for new pilots to get out into 0.0? Yes, it probably does. We are going to look at this tomorrow to...
- by Hoshi - at 2014.10.01 21:53:00
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6. Sticky:Dev blog: Opt-in Notification changes for Oceanus - in EVE Information Portal [original thread]
Can we please move any notifications about Sansha's nation expanding their borders to this system as well...
- by Hoshi - at 2014.09.16 18:02:00
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7. Sticky:Dev blog: An Update on Bug Reporting, Part 3 - in EVE Information Portal [original thread]
I made a bug report about a month ago about inconsistent use of Agility/Inertia in module descriptions. But the my bug reports page says "You have not submitted any bug reports." (and yes I have checked all account to make sure I didn't submit it ...
- by Hoshi - at 2014.08.19 22:17:00
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8. Sticky:New dev blog: Upcoming Tutorial Revisions - in EVE Information Portal [original thread]
Tric Starless wrote: CCP Explorer wrote: Obsidiana wrote: Question : Why is falloff listed before optimal range on the weapon tool tip? See responses here https://forums.eveonline.com/default.aspx?g=posts&m=1720061#post1720061 a...
- by Hoshi - at 2012.07.31 07:02:00
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9. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
If you are going to unify why not take the opportunity and put assets under it as well. Place them under a Remote Stations header or something.
- by Hoshi - at 2012.05.04 16:29:00
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10. EVE Online: Incarna 1.0 Feedback Thread - in EVE Information Portal [original thread]
Please return the ability to switch ships by dragging them from the hangar to the main view. ---------------------------------------- "Memories are meant to fade. They're designed that way for a reason."
- by Hoshi - at 2011.06.21 23:18:00
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11. New Dev Blog: Introducing Time Dilation - in EVE Information Portal [original thread]
Sounds very good, I do hope that you will include an indicator in the client telling at what speed it is currently running so I won't have to watch mod timers to figure it out. ---------------------------------------- "Memories are meant to fade....
- by Hoshi - at 2011.04.22 12:06:00
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12. New Dev Blog: Fixing Lag: Drakes of Destiny (Part 1) - in EVE Information Portal [original thread]
Originally by: Scharde Alton Originally by: Hoshi Originally by: Scharde Alton 1. "figuring out which clients need to be informed" I suggest that you don't do this. Send the message to every client in the bubble and let t...
- by Hoshi - at 2010.12.10 23:21:00
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13. New Dev Blog: Fixing Lag: Drakes of Destiny (Part 1) - in EVE Information Portal [original thread]
Originally by: Scharde Alton 1. "figuring out which clients need to be informed" I suggest that you don't do this. Send the message to every client in the bubble and let them figure out whether or not it means a display update for them. ...
- by Hoshi - at 2010.12.10 20:51:00
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14. New Dev Blog: Account Security and You! - in EVE Information Portal [original thread]
Originally by: CCP Sreegs Originally by: Shade Millith Recently, I was going to change my PW's, for both my accounts. I then discovered that I would also be required to use a capital letter, in addition to a number. So I didn't. ...
- by Hoshi - at 2010.11.22 21:50:00
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15. EVE Online Apocrypha 1.5.1 deployment Wednesday, September 9, 2009 - in EVE Information Portal [original thread]
So 0m will count as 1m for tracking I assume? ---------------------------------------- A Guide to Scan Probing in Revelations
- by Hoshi - at 2009.09.04 21:37:00
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16. New Dev Blog: Networking Changes on TQ - in EVE Information Portal [original thread]
Originally by: John McCreedy Nice blog, explained what you're doing in relatively lamens terms (which makes a nice change) but from the lamen perspective, whilst it explains what you're doing, it doesn't explain what you'll acomplish by do...
- by Hoshi - at 2009.04.29 23:40:00
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17. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Where inside a system will Wormholes spawn? Will it be like current exploration sites and they will only spawn within 4 au of a planet or will it be more free form?
- by Hoshi - at 2009.01.27 18:29:00
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18. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
What about bookmarks? If I create one in a system will it still be there and usable if I get back. If that works you could use bookmarks to index the systems to check if you have been there before etc.
- by Hoshi - at 2009.01.26 17:03:00
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19. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Adam C oh and im guessin' jovians :D Night be but if you have been following the NPC AI thread you will find that the most important new thing about these ships is that they will be tough as and behave like player ships....
- by Hoshi - at 2009.01.26 16:46:00
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20. New Blog: The EVE Client -- A Love Story - in EVE Information Portal [original thread]
Explosion effects, are that ship explosions or missile explosions or both? ---------------------------------------- A Guide to Scan Probing in Revelations
- by Hoshi - at 2008.12.08 12:41:00
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