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21. Chimera pocket carrier - in Ships and Modules [original thread]
Originally by: Sev Renard Also, isn't there a thread on this already by LoxyRider? You mean this thread?
- by Hubbins - at 2006.12.03 00:44:00
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22. When will we get probes back ... and when will they be fixed? - in Ships and Modules [original thread]
May I direct you to this thread as well as this thread.
- by Hubbins - at 2006.12.01 16:16:00
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23. Scan probe launchers and how they should have been - in Ships and Modules [original thread]
Yeah, but it has a larger deviation. 2,500km max vs 200km max. That being said I did warp in on a ship using the Fathom probes.
- by Hubbins - at 2006.11.30 22:07:00
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24. Scan probe launchers and how they should have been - in Ships and Modules [original thread]
Originally by: Joerd Toastius Originally by: Hubbins stuff Would be if it weren't for the fact that the probe starts counting at launch but you can't start analysing for 15s after launch due to the module cycle, which leaves you...
- by Hubbins - at 2006.11.30 21:04:00
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25. Cyno Ships - in Ships and Modules [original thread]
Cheap frig w/ cargo expanders to hold 1 cycle of fuel Industrial w/ lots of fuel Force recon ships with their reduction in fuel and time
- by Hubbins - at 2006.11.30 17:20:00
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26. Scan probe launchers and how they should have been - in Ships and Modules [original thread]
In a buzzard with covert ops 4 and signature analysis 2 the activation time is down to 288 seconds. Just enough to use snoop probes. But still, 288 seconds is way too long.
- by Hubbins - at 2006.11.30 17:13:00
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27. Scan probe launchers and how they should have been - in Ships and Modules [original thread]
I think that the current probe launchers should have their roles switched. We all have the scan probe launcher 1 that we used to scan for ships. It should keep its role as a ship prober. Instead it gets converted into the exploration/moon scanne...
- by Hubbins - at 2006.11.30 16:42:00
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28. HAWK PVP SET UP - in Ships and Modules [original thread]
For small gang or fleet support. High: 4 Standard II's with regular and precision Mid: AB II, shield booster II , em hardener, web/sensor booster Low: PDU's or BCU's
- by Hubbins - at 2006.11.19 18:27:00
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29. Close Range Combat - Merlin - in Ships and Modules [original thread]
Edited by: Hubbins on 13/11/2006 04:06:54 My play toy merlin. Highs: 2x Neutron Basters II w/ antimatter 2x Rockets II w/ whatever you want Med: AB II shield Booster II EM hardener web or scram Low: PDU's
- by Hubbins - at 2006.11.13 04:05:00
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30. Salvage-Skills and Mods? - in Ships and Modules [original thread]
The salvageable components only take up 1.0 M3. As it stands now after the most recent patch a rig takes about 50 components to make.
- by Hubbins - at 2006.11.09 05:15:00
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31. Salvage-Skills and Mods? - in Ships and Modules [original thread]
Description Atributes Req skills Fitting Ignore the fighting in the background
- by Hubbins - at 2006.11.09 05:08:00
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32. Titan Usage - in Ships and Modules [original thread]
If I recall correctly we lost 5 and BoB lost 4. +/- 1 Hopefully the super weapon will get a boost in Kali. It needs a boost.
- by Hubbins - at 2006.11.07 02:22:00
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33. PvP setup for Harpy - in Ships and Modules [original thread]
Edited by: Hubbins on 10/10/2006 02:27:47 Originally by: Swindy The T2 rails can't accept antimatter charges. Umm, t2 guns can be loaded with t1 ammo.
- by Hubbins - at 2006.10.10 02:28:00
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34. Buzzard Setups. - in Ships and Modules [original thread]
Edited by: Hubbins on 03/10/2006 14:24:07 cov ops cloak, probe launcher 1 MN AB II, cargo scanner, small cap battery, 2 cap rechargers MAPC, CPU II
- by Hubbins - at 2006.10.03 14:19:00
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35. 1400's vs 425's - in Ships and Modules [original thread]
Necromancy is bad.
- by Hubbins - at 2006.09.24 02:59:00
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36. passive shield questions - in Ships and Modules [original thread]
Edited by: Hubbins on 09/09/2006 16:31:57 Med slots: Large Shield Extenders (Extenders) and a shield hardener (hardeners) based on the rats your're fighting Lows: 1 BCU (Balistic Control Unit) and the rest Shield Power Relays (SPR) If you ...
- by Hubbins - at 2006.09.09 16:29:00
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37. crow setups? - in Ships and Modules [original thread]
I know there have been a lot of post about setups for the crow but after searching and looking through the forums I haven't been able to find any recent setups. I'm looking to PvP in it probably with a small gang most of the time and occasionall...
- by Hubbins - at 2006.09.05 03:50:00
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38. Ship Setups Index - in Ships and Modules [original thread]
Originally by: Fyarr III Umm, I notice the Hawk isn't listed Hawk Setups
- by Hubbins - at 2006.08.05 03:00:00
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39. [RMR] Hawk Setups - in Ships and Modules [original thread]
Been waiting for this post for a while. High: 4x Standard II's Mids: 1x 1mn AB II 1x Small Sheild Booster II 1x Active EM hardener 1x Web Lows: 2x PDU Upgrade to faction or T2 where wanted. Not really hardcore PvP or PvE ship. Just a fun...
- by Hubbins - at 2006.08.03 17:11:00
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40. Pod Stats - in Ships and Modules [original thread]
Originally by: BlackLotus Eater Does anyone have the stats of a pod? Shield/Armor/Sig Radius . . . how long after ship distruction can it be locked? TY Linkage Go to ships, capsules, capsule. Think thats the stats.
- by Hubbins - at 2006.05.15 02:25:00
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