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81. Suggestion to Market Trade - in Player Features and Ideas Discussion [original thread]
Originally by: warpod Your idea about rounding and auction sounds good, but what about just not allow to set order at price with less than 1% closer to the next best? Well I did think along those lines as well, and although doable, ...
- by Hykke - at 2007.01.31 21:10:00
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82. Suggestion to Market Trade - in Player Features and Ideas Discussion [original thread]
You're complaining that people bid below by 0.01 isk (which can be very annoying if you're selling your 110 mil battleship) Let me re-state my suggestion for a solution of the 0.01 isk problem: Round off all market orders to the first 4 digits (T...
- by Hykke - at 2007.01.31 12:30:00
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83. Research agent mission importance - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Hm, actually something like this would reduce the effectiveness of research alts - which I think is a good thing. Well your research alt would not actually lose any RP, and if you wanted, you could still log ...
- by Hykke - at 2007.01.26 07:34:00
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84. Research agent mission importance - in Player Features and Ideas Discussion [original thread]
I'd like to make it more important to do the research agent missions. The research agents give a number of research points a day without any player effort, and doing the missions you can double the amount of RP you get. I would like the agents to...
- by Hykke - at 2007.01.25 09:07:00
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85. New Drone UI suggestion (with nber awesome pictures!) - in Player Features and Ideas Discussion [original thread]
This is by far the best suggestion I've seen, and I don't even use drones much Would love to see something like this implemented.
- by Hykke - at 2007.01.25 07:35:00
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86. How to make titans not totally invincible (best idea ever right here!) - in Player Features and Ideas Discussion [original thread]
The Titan is not invincible, just ask BOB how they killed the ASCN Titan (Steve). Of course killing one is a real accomplishment, but so it should be.
- by Hykke - at 2007.01.24 10:08:00
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87. Minor Market and Wallet ideas - in Player Features and Ideas Discussion [original thread]
Being a trader myself, I like all the changes you suggest. Too bad that your first one is "speed up the..." since that might make a developer smile and move on to the next message without reading all the other non-performance related changes you ...
- by Hykke - at 2007.01.23 07:28:00
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88. Give industrials more high slots - in Player Features and Ideas Discussion [original thread]
Originally by: Kittamaru If you salvage, you HAVE to loot After all, you have to empty the thing first :P True, but nothing stops you from ejecting all the crap loot into a container and continue salvaging. Then if you really want the c...
- by Hykke - at 2007.01.05 08:12:00
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89. Give industrials more high slots - in Player Features and Ideas Discussion [original thread]
I don't like this idea at all. I think EVE needs specialized ships, and the industrial ships already has their role as haulers. They're not supposed to be the uber salvager ships. If you want a salvage ship, you can use a destroyer, of course th...
- by Hykke - at 2007.01.03 11:27:00
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90. Convoy Modules - in Player Features and Ideas Discussion [original thread]
Edited by: Hykke on 19/12/2006 07:51:16 Bad idea since this would more or less remove the need for freighters, you could just use a lot of cheap haulers instead. You could even do so while you were sitting safely in your WCS fitted battleship....
- by Hykke - at 2006.12.19 07:50:00
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91. Ship Capture - in Player Features and Ideas Discussion [original thread]
I think the main problem here is insurance. If you've paid top dollar for insurance, and don't get any money for you captured ship, then players will be crying. If you do get insurance for your captured ship, then we will surely see lots of schem...
- by Hykke - at 2006.10.09 12:02:00
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92. The one thing this game REALLY REALLY needs - in Player Features and Ideas Discussion [original thread]
Edited by: Hykke on 05/10/2006 11:56:02 I don't really want a cokpit view, all I'd like to see is a way to "fix" the camera in relation to the ship movements, so that when your ship turns, the camera turns with it (keeping the same distance to...
- by Hykke - at 2006.10.05 11:54:00
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93. Market changes - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell "I really can't see the problem here." That's not my problem, I've described it. This is related to my idea of rounding off all market orders to the first four digits. You have described nothing, all you d...
- by Hykke - at 2006.09.26 06:04:00
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94. Market changes - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell If you buy wildly over the market average, it EXPLICITLY warns you. If you clickthrough, that's your problem. "I would like him to be protected against the effects of his mistake" NO. He should most explicitly...
- by Hykke - at 2006.09.22 17:52:00
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95. Market changes - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Hykke, if the prices are equal, the older order "wins" allready. Again, not seeing the issue. And that you don't undertand how they could be used to force a specific price...well, sorry, I've explained it as clear...
- by Hykke - at 2006.09.22 16:37:00
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96. Market changes - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Hykke, then you haven't been clear enough what you WANT for 2... I don't want it to always be the lowest order that wins. I want the OLDEST order (The order that has been on the market the longest) to set the...
- by Hykke - at 2006.09.22 13:02:00
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97. Market changes - in Player Features and Ideas Discussion [original thread]
There are two market changes I'd like to see. The first is an attempt to get rid of grief bidding, and the second is a reduced risk of overpaying. It would be nice if all market orders were rounded to 4 significant digits. This would mean that ...
- by Hykke - at 2006.09.21 12:40:00
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98. Escrow system needs an overhaul - in Player Features and Ideas Discussion [original thread]
There are a few problems with the current Escrow system, that I think needs to be adressed in a future version of EVE: 1. Escrows dissappear from sight after a short while because (AFAIK) at most 1000 escrows are displayed 2. You need to inspect...
- by Hykke - at 2005.09.28 18:26:00
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99. Economic :Suggestions and Balance - in Player Features and Ideas Discussion [original thread]
My ideas for adding to the trading features: A delivery market This market should make it possible for a player to enter a delivery order, so for instance he could place an order stating that he would deliver 1 mil tritaneum to any station in ...
- by Hykke - at 2004.04.17 12:11:00
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