Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. how to transform station_id to text? - in EVE Technology Lab [original thread]
Edited by: Immersive on 27/09/2008 18:22:07 Or you could use the Character ID to Name conversion API... http://wiki.eve-id.net/APIv2_Eve_CharacterID_XML Works for all static data --- New to the API? GrabRaw XML It's coming...
- by Immersive - at 2008.09.27 18:21:00
|
42. Eve Client/ Patch downloads - in EVE Technology Lab [original thread]
Mirror --- New to the API? GrabRaw XML It's coming...
- by Immersive - at 2008.09.27 18:09:00
|
43. Find all corporations with No Taxes - in EVE Technology Lab [original thread]
The problem you'll have is finding corporation IDs, and determining if they are active. I see you used Alliance list, but not all corps are in alliances.
- by Immersive - at 2008.09.19 13:28:00
|
44. Is an account always assigned to the same server/node? - in EVE Technology Lab [original thread]
How much RAM do you have? Although this should affect ALL of your eve instances...
- by Immersive - at 2008.09.19 13:24:00
|
45. Ship Skills via MySQL - in EVE Technology Lab [original thread]
Names of Items are in table: invTypes Names of Attributes are in table: dgmAttributeTypes Values of Attributes are in table: dgmTypeAttributes Have fun with the SQL --- New to the API? GrabRaw XML It's coming...
- by Immersive - at 2008.09.16 15:07:00
|
46. List of APIs - in EVE Technology Lab [original thread]
Also check out the GrabRaw link in my sig. It has a list of all the API pages, but doesn't explain what the data means. --- New to the API? GrabRaw XML It's coming...
- by Immersive - at 2008.09.16 15:02:00
|
47. API for corp / alliance mails - in EVE Technology Lab [original thread]
Not possible, except by copy+paste --- New to the API? GrabRaw XML It's coming...
- by Immersive - at 2008.09.15 10:52:00
|
48. Character picture server - in EVE Technology Lab [original thread]
Edited by: Immersive on 15/09/2008 00:51:05 Would be nice if it came back with Corp logos as well --- New to the API? GrabRaw XML It's coming...
- by Immersive - at 2008.09.15 00:51:00
|
49. Clean non-active players - in Player Features and Ideas Discussion [original thread]
This Thread and specifically, this post shows, IMHO, why name changes will not be made readily available, if at all. Too much metagaming revolves around a character's identity. --- New to the API? GrabRaw XML It's coming...
- by Immersive - at 2008.09.13 11:28:00
|
50. Making Medical Clone Rules More Apparent - in Player Features and Ideas Discussion [original thread]
I'm sure there's a tutorial that triggers the first time you die. I haven't died for the first time for a long time, so I can't tell you exactly what's in it. It could well need some loving to ensure that it correctly identifies the process of re...
- by Immersive - at 2008.09.13 10:16:00
|
51. Evemailto? - in EVE Technology Lab [original thread]
At which point, you're already in the game, so you might as well use the eve-mail window. --- New to the API? GrabRaw XML It's coming...
- by Immersive - at 2008.09.13 09:10:00
|
52. Citadel Torpedo's - in Player Features and Ideas Discussion [original thread]
A friendly nudge --- New to the API? GrabRaw XML It's coming...
- by Immersive - at 2008.09.11 07:38:00
|
53. Elimination of Assembly Lines - in Player Features and Ideas Discussion [original thread]
The toggle option would have to be mandatory. The reason why you need to manually select research slots is when you are dealing with POS labs. You know, the ones where the time multipliers and allowed prints are different. --- New to the API? G...
- by Immersive - at 2008.09.11 07:19:00
|
54. PLEASE MAKE API SERVER RFC2616 COMPLIANT - in EVE Technology Lab [original thread]
I could all but gaurantee you that CCP's "Longer-Term Plan" will not take effect within the next 6 months, probably not even 12. --- New to the API? GrabRaw XML It's coming...
- by Immersive - at 2008.09.11 06:52:00
|
55. Some changes that might make PvP more fun (and safe pirating) - in Test Server Feedback [original thread]
IMHO: * Must kill shields before armour (as current) * Must kill armour before subsystems (as current, but only 'hull' subsystem) * Any choice of subsystem available for targeting: Hull (As current, destroys ship outright) Weapons / High Slots ...
- by Immersive - at 2008.09.10 03:56:00
|
56. Asset Problem - in EVE Technology Lab [original thread]
Also, the Character ID to Name converter will also work for all static items. --- New to the API? GrabRaw XML It's coming...
- by Immersive - at 2008.09.10 03:16:00
|
57. salvaging ninja's - in Player Features and Ideas Discussion [original thread]
Got a corp harassing your space? War Dec! --- New to the API? GrabRaw XML It's coming...
- by Immersive - at 2008.09.09 14:48:00
|
58. API question - in Player Features and Ideas Discussion [original thread]
You'll get better responses to this in the Tech Lab . As far as I can tell, there is no way to find the ME/PE/Runs of a blueprint. You can see if an item is repackaged (singleton='0'), but that's it. ... and while were at it, the database does ...
- by Immersive - at 2008.09.09 05:36:00
|
59. Proposal to restrict NPC corp freighters and T2 Barges in highsec - in Player Features and Ideas Discussion [original thread]
Originally by: Slobodanka Even if you do that people will just spam new corps to avoid wardecks. You can make vanilla alt who can create corp for all 4 races, and you can recycle him as often as you want to. If some1 wants to gank your now...
- by Immersive - at 2008.09.07 06:27:00
|
60. PLEASE MAKE API SERVER RFC2616 COMPLIANT - in EVE Technology Lab [original thread]
Bug Report, imho --- New to the API? GrabRaw XML It's coming...
- by Immersive - at 2008.09.07 05:40:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |