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141. ISK is official icelan currency! - in EVE General Discussion [original thread]
Unsuccessful At Everything wrote: If you are just now getting this... then I have some other news for you: In The Sixth Sense, Bruce Willis's character was dead the whole time... Darth Vader was Luke Skywalker's father.... Soylent Green is ...
- by Invisusira - at 2014.03.10 19:00:00
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142. Pointless T2 mods a list. - in Ships and Modules [original thread]
Awesome.
- by Invisusira - at 2014.03.10 15:06:00
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143. App launches, ambient music plays but no "window" - Unplay... - in Macintosh [original thread]
Have you guys tried the fix in the black screen thread? https://forums.eveonline.com/default.aspx?g=posts&m=3518229#post3518229
- by Invisusira - at 2014.03.07 20:55:00
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144. Pointless T2 mods a list. - in Ships and Modules [original thread]
Out of curiosity, seeing as this is a sticky with no blue posts... has CCP mentioned this is something they're planning on amending? Or is this sticky just basically here for "don't buy these T2 modules" purposes?
- by Invisusira - at 2014.03.07 20:28:00
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145. November 7 :: 18:50 || Collective Empire Operation - in Live Events Discussion [original thread]
Right in the middle of the USTZ workday. Neat. Why couldn't stuff like this be done on a weekend?
- by Invisusira - at 2013.11.07 14:43:00
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146. Why small corps can't access null sec ? - in EVE General Discussion [original thread]
Yngwiedis wrote: Who is the troll here anyway ? I'm going to go out on a limb here and say... you.
- by Invisusira - at 2013.09.15 16:34:00
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147. Avatars are a ToS violation... - in EVE General Discussion [original thread]
oh man this would be a perfect topic for that old animated :rolleyes: smileyface
- by Invisusira - at 2013.09.14 03:26:00
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148. One "billion" ISk for first ridiculous marauder PVP killmail - in Ships and Modules [original thread]
How about a 25 billion isk Kronos: http://www.eve-kill.net/?a=kill_detail&kll_id=14446059 ...or perhaps a 25 billion isk Golem: http://eve-kill.net/?a=kill_detail&kll_id=10535060 ...of course, the Minmatar have both of them beat with...
- by Invisusira - at 2013.09.05 11:18:00
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149. Is Occator gank proof ? - in Ships and Modules [original thread]
Droidster wrote: My goal here is to transport 1-2 billion in stuff over 30 hops unattended through empire. I find nothing wrong with this plan nor do I find anything wrong with announcing this plan on the forums
- by Invisusira - at 2013.09.05 11:13:00
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150. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Sable Blitzmann wrote: Invisusira wrote: Unless I'm mistaken, fleet boosts no longer seem to be working? The fleet boosting interface is pretty bad (read: you pretty much have to google search it to figure out how to use it and even then you...
- by Invisusira - at 2013.09.05 02:43:00
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151. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Unless I'm mistaken, fleet boosts no longer seem to be working? The fleet boosting interface is pretty bad (read: you pretty much have to google search it to figure out how to use it and even then you're not sure), so I could just be forgetting ho...
- by Invisusira - at 2013.09.04 05:04:00
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152. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Thanks for the quick update!
- by Invisusira - at 2013.09.04 02:49:00
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153. pyfa import - in Macintosh [original thread]
Pyfa imports and exports XML. I'm not on my Mac, but I'm pretty sure you can do it through the menu or through copy/pasting. Not sure where you're getting an HTML option.
- by Invisusira - at 2013.09.03 18:16:00
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154. Looking for Combat Ship - in Ships and Modules [original thread]
As mentioned, just browsing the market and reading ship descriptions is an excellent way to get ideas for ships to fly. When you open the Market window, there is a little checkbox in the bottom-left corner that says "Show Only Available." Uncheck...
- by Invisusira - at 2013.09.02 17:13:00
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155. Increase Impairor cargo hold to 120 m3 - in Player Features and Ideas Discussion [original thread]
I am pretty sure that anywhere you can get a Cyno, you can get a Cargo Expander. go back to (wow/chess/pick your homogonized game) etc
- by Invisusira - at 2013.08.31 01:29:00
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156. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
ps this is all cool but can we please get Odyssey 1.1
- by Invisusira - at 2013.08.30 20:42:00
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157. DePithification, or 'Lets get rid of the latin names' - in Player Features and Ideas Discussion [original thread]
*let's
- by Invisusira - at 2013.08.30 20:15:00
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158. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
The Kid thought he might transform himself into somethin' a bit more.... formidable.
- by Invisusira - at 2013.08.30 19:09:00
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159. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
nahjustwarpin wrote: mjd is adopted by mission runners, because they use domis for that and have no range issues when sniping with drones. It becomes a problem when you have to mjd away in a short range boat, because you won't be able to apply ...
- by Invisusira - at 2013.08.30 19:08:00
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160. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: The most common role, PVP wise, I can see these being used in is sieging High Sec POS's. Add the layer to the game of NEEDING to plan for fuel, to have fuel on standby, create the opportunity for disrupting War plans by making...
- by Invisusira - at 2013.08.30 17:51:00
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