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21. Weapon grouping DPS/Tracking - in Ships and Modules [original thread]
Originally by: Ki Tarra I would suggest that you retest with two turrets grouped and three turrets staggered. By using both in the same combat situations, you will clearly see which contributes more to your damage. Good idea. O...
- by Ixich - at 2009.03.02 16:07:00
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22. Weapon grouping DPS/Tracking - in Ships and Modules [original thread]
Originally by: Ki Tarra How exactly did you carry out your test? Firstly i my weapons where grouped, i flew into a belt, locked on to only the cruiser spawns, headed towards then, making sure my mwd was off and my speed was coming ba...
- by Ixich - at 2009.03.02 12:34:00
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23. Weapon grouping DPS/Tracking - in Ships and Modules [original thread]
Originally by: Ki Tarra However, I would be very suprised if you find that staggering ungouped turrets gave better results than simply grouping your turrets. Check my edited Post. And i agree, my data sample was a little low, and I'...
- by Ixich - at 2009.03.01 23:27:00
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24. Weapon grouping DPS/Tracking - in Ships and Modules [original thread]
UPDATED.
- by Ixich - at 2009.03.01 15:11:00
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25. Weapon grouping DPS/Tracking - in Ships and Modules [original thread]
Originally by: Lodew Ok I understand what he is talking about. Basically it comes down to this for turret based weapons Weapon 1 fires at 326k transversal Weapon 2 fires at 335k transversal Weapon 3 fires at 250k transversal Weapon 4 fir...
- by Ixich - at 2009.03.01 12:04:00
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26. Weapon grouping DPS/Tracking - in Ships and Modules [original thread]
As i see from the dev blog, its nice to see every gun in the rack has it's own "rolls". However my question still stands, isn't it better to stagger your fire, increasing the chance of hitting that sweet spot, when in those close quarter trackin...
- by Ixich - at 2009.02.28 23:13:00
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27. Weapon grouping DPS/Tracking - in Ships and Modules [original thread]
With weapon grouping being out there for awhile now, ofc it helps server load etc etc, yet i want to spark a debate, is weapon grouping actually helpful for DPS/Tracking/Warfare? To clarify. I fire said guns, in weapon grouping mode, now if the ...
- by Ixich - at 2009.02.28 19:06:00
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28. Ishkur solo pvp setup - in Ships and Modules [original thread]
Ishkur: Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret optimal range and +5 Drone Bay capacity per level The optimal range bonus says to me rails, but the gallente in me says blasters... I wish it was a fall-off bonus... -Ix-
- by Ixich - at 2009.02.23 19:40:00
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29. {QR} PVP deimos setup help needed - in Ships and Modules [original thread]
This i what i use: [Deimos, Pvp] Damage Control II Medium Armor Repairer II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 10MN MicroWarpdrive II Stasis Webifier II Faint...
- by Ixich - at 2009.02.23 16:16:00
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30. No gallente defensive subsystems on Singularity! - in Test Server Feedback [original thread]
Helpful advice... I understand this is a TEST server, I was just trying to clear up whether it just wasn't a bug for me... -Ix-
- by Ixich - at 2009.02.10 15:04:00
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31. No gallente defensive subsystems on Singularity! - in Test Server Feedback [original thread]
Every other race has 3 subsystems for there respective groups, however gallente has no defensive ones. I hope this is just me and someone can explain why my market isn't showing them up. If it the reason is they haven't coded it in, i feel thats j...
- by Ixich - at 2009.02.10 14:40:00
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32. [Proposal] Nerf (Heavy) Interdictors - in Assembly Hall [original thread]
Originally by: Madrigalo Nascosto Edited by: Madrigalo Nascosto on 08/02/2009 13:30:03 ...I cant see why those fields have to be all mighty. Also it makes no sense.... They are designed to stop capital ships normally immune to war...
- by Ixich - at 2009.02.08 14:09:00
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33. [QR] Phobos Fit. - in Ships and Modules [original thread]
This is what i use: [Phobos, Gate tanker] Damage Control II Medium Armor Repairer II Energized Reactive Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 10MN Afterburn...
- by Ixich - at 2009.02.07 16:15:00
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34. Calling all EFT warriors - Passive shield tanking - in Ships and Modules [original thread]
It's interesting to see that the Myrmidon has a pretty sweet passive tank, considering the armor rep bonus. No one mentioned the Ishtar aswell, or the Drake. Anyone got any Amarr or Minmatar ship setups?
- by Ixich - at 2009.02.07 12:48:00
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35. Calling all EFT warriors - Passive shield tanking - in Ships and Modules [original thread]
Myself, i'm a armor tanker. But i was wondering what's the best Passive Shield Tanking ship out there atm? Based on PURE TANK ablility! Here's the rules, Post a Fit and/or the Defensive stats of the Best passive shielded setup Ship you can EFT! ...
- by Ixich - at 2009.02.07 01:25:00
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36. Caldari E-War Ships - Only ones worth it? - in Warfare & Tactics [original thread]
Maybe ECM is far more powerful then all other E-war, but then again there are modules to counter it: - Target painting - no counter - Webbers - short of a MWD/AB, there is no counter - Nos/Neuts - Cap boosters? (only a limited amount) - Damps - S...
- by Ixich - at 2009.01.25 02:40:00
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37. [Idea] Сtrl+click on target icon = unlock target - in Assembly Hall [original thread]
Originally by: Armitage RU Edited by: Armitage RU on 10/01/2009 21:57:06 Сtrl+click on target icon (list of locked targets) = unlock target Omg yes. This or maybe Ctrl+alt+click, or Alt+click or any other variantion along the...
- by Ixich - at 2009.01.13 17:18:00
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38. Defender Missiles - in Warfare & Tactics [original thread]
Originally by: Aerin Cloudfayr that would be grand if you could assign launcher(s) to intercept inbound hostile missiles on a friendly - like choosing who to defend. now that'd be a mad new shipytpe, one with effectiveness bonuses on defe...
- by Ixich - at 2009.01.10 02:50:00
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39. Hvy Dictor Nos Tanking - in Ships and Modules [original thread]
Cheers for the ideas. I have to say i didn't clock on to the idea of fitting more then one WDFG. I also very much like the cloak idea, and will have to incorporate that tactic into our gang plans. So current ideas are: [Phobos, Gate tanker] Dama...
- by Ixich - at 2008.12.12 19:42:00
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40. Hvy Dictor Nos Tanking - in Ships and Modules [original thread]
I was playing around in EFT trying to work out a decent setup for my Phobos, and i came across this idea. - Primarily for stationary engagements, e.g. Gate camps. - HID dps is not really work worrying about, your job is utility. - Insane tank. [...
- by Ixich - at 2008.12.12 11:35:00
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