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1. end game - in EVE New Citizens Q&A [original thread]
Perhaps, but a game in which everyone becomes megapowerful and there is no real risk will also cause people to leave out of sheer boredom. It will be the MMORPG equivalent of the "mucho money maps" that drove away all the good StarCraft players. ...
- by JavaGuy1 - at 2003.07.19 12:04:00
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2. end game - in EVE New Citizens Q&A [original thread]
I don't see why permanent character death wouldn't fair well. In some games, when a character lives long enough and plays well enough to amass great power, wealth and skill levels, I'm impressed. In games like this everyone is virtually guaranteed...
- by JavaGuy1 - at 2003.07.18 15:54:00
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3. Do we need a manual? - in EVE New Citizens Q&A [original thread]
Yeah, too much flux. I'm lukewarm on the game so far, though it certainly has potential, a sort of Galactic Trader with graphics. The interface is really weak, but that might improve as the developers finish the game. Here's a good rule of thumb...
- by JavaGuy1 - at 2003.07.18 13:32:00
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4. end game - in EVE New Citizens Q&A [original thread]
"WOW months of work gone in an instant... glad you guys didn't design this game..." I'm accustomed to playing no-whine games. Don't want to die? Don't take risks. Want to be a risk-taker? You can't if there's no real risk in the game.
- by JavaGuy1 - at 2003.07.18 12:33:00
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5. end game - in EVE New Citizens Q&A [original thread]
What's funny about it?
- by JavaGuy1 - at 2003.07.18 03:58:00
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6. locked on a friend ..now dead - in EVE New Citizens Q&A [original thread]
Pay-to-play alpha is more like it.
- by JavaGuy1 - at 2003.07.17 19:25:00
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7. end game - in EVE New Citizens Q&A [original thread]
I've never liked the idea of being able to return after being killed. To be believable, EVE needs death and taxes.
- by JavaGuy1 - at 2003.07.17 15:33:00
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8. Cool Ship Names 2 - in Ships and Modules [original thread]
Sausage Mop.
- by JavaGuy1 - at 2003.07.15 17:25:00
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