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161. Mining Ice - worth it in High Sec ? - in Science and Industry [original thread]
Originally by: Mara Rinn And you have incontrovertible evidence that they are indeed macros? In general, ice harvesting is boring, but it is a useful way to have your character be productive while your attention is required elsewhere. An...
- by Javajunky - at 2010.09.02 12:21:00
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162. Mining Ice - worth it in High Sec ? - in Science and Industry [original thread]
Edited by: Javajunky on 31/08/2010 22:41:29 Ok here is how it breaks down. - Mining Ice is not terribly profitable, I see huge concentrations of macro's leeching empire ice fields. - Mining Ice solo is incredibly boring, definitely have somet...
- by Javajunky - at 2010.08.31 22:41:00
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163. Have you taken the PI write off yet? - in Science and Industry [original thread]
Be nice if it were just a skill book thing, I'd skill it out in a heartbeat but something like that, what are the odds. Resource Management Gain the abliity to recylce all extractors, for each level you will be able to recylce 1 planet, Level 5 a...
- by Javajunky - at 2010.08.10 19:45:00
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164. Have you taken the PI write off yet? - in Science and Industry [original thread]
I guess I balance a few things in my decision. Intial Upfront Investment (Adv Command Centers + Planet Set Up Costs + Time Set Up (yes time has a value as we know). Recycling Time is about an Hour to an 1:15 minutes (I'm padding this number a bi...
- by Javajunky - at 2010.08.07 13:30:00
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165. Planetary interaction multi selecting extractors - in Assembly Hall [original thread]
Support
- by Javajunky - at 2010.08.06 17:40:00
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166. Have you taken the PI write off yet? - in Science and Industry [original thread]
Edited by: Javajunky on 06/08/2010 17:35:03 I know people have abandoned PI but who's looking back now and just treating it as an R&D write off after some serious investment? I'm out 200M+ ISK, not really mad about it, but I think I'm going ...
- by Javajunky - at 2010.08.06 17:32:00
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167. Tranquility downtime, Tuesday August 3 - in EVE General Discussion [original thread]
Edited by: Javajunky on 03/08/2010 12:36:27 Originally by: Dalmont Delantee Get over it guys it happens, its not the end of the worth. BTW I don't care if your from another continent that this is your 'prime time' because you sign up ...
- by Javajunky - at 2010.08.03 12:34:00
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168. Tranquility downtime, Friday July 23 - in EVE General Discussion [original thread]
Im just curious, does this all relate to a data schema issue, would upgrading the database from the old version of MS SQL to the most current version solve the problem. Although this is a rather short and well inform extended downtime, I'm wonderi...
- by Javajunky - at 2010.07.23 12:41:00
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169. Tranquility downtime Thursday, July 22 - in EVE General Discussion [original thread]
-5 Sister Core Probes, 40 jumps from empire, could you please replace
- by Javajunky - at 2010.07.22 11:50:00
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170. Rorq compression ? - in Science and Industry [original thread]
My Orca pilot is about 6 days away from Jump Fuel Conservation IV at which point I'm going to start using a Rorqual and seeing this thread I thought I would throw in an additional question. I'm at a skilling cross roads with the choice of jumping...
- by Javajunky - at 2010.07.22 11:27:00
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171. Proposal: Allow POS Theft - in Assembly Hall [original thread]
Supported - some form of game mechanic to rid our moons for idle assets due to people losing interest in the game without having to get 50 BS's together to solve the problem. Great Idea. Fits well within the Sandbox schema.
- by Javajunky - at 2010.07.14 16:45:00
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172. Hulkageddon III - in Science and Industry [original thread]
For the love of god people, just park the damn ships. Go grind standing with that faction if you're an empire mining type. Let market dry up a bit, god knows we all want more ISK per hour.
- by Javajunky - at 2010.07.09 15:43:00
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173. Mineral Supply Problem: Solution? - in Science and Industry [original thread]
Going to have the throw up the fail flag on both suggestions. First idea just doesnt fly, too much to even get into. The second suggestion, yeah motives to go to low sec, no thanks, us null sec players have enough going on for us to be screwed wi...
- by Javajunky - at 2010.07.09 15:38:00
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174. One Button Extractors - in Assembly Hall [original thread]
One click to restart all extractors for previous cycle would be perfect.
- by Javajunky - at 2010.07.07 19:50:00
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175. 0.0 Group Mining - in Science and Industry [original thread]
10-20M per hour per hulk really but that is subject to change. Last I heard was Eve was going to seed every system with it's own macro's in an attempt to compete with those players who use / purchased macros. They don't want to part with the sub...
- by Javajunky - at 2010.07.06 19:40:00
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176. [CSM] Planetary Interaction Omnibus Proposal - Call for Comments - in Assembly Hall [original thread]
Edited by: Javajunky on 06/07/2010 17:02:52 Dear CCP, IÆm sorry to say it but the cycle times on the extractors are truly epic fail. Everything needs to be adjusted outwards. Short Cycle û 1 Day Medium Cycle û 3 Days Standard Cycle û 7 Days...
- by Javajunky - at 2010.07.06 16:59:00
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177. WTS RORQUAL/ORCA/HULK INDI PILOT - in Character Bazaar [original thread]
Please accept this as constructive criticism but this character is a little lacking for it to be viable at this point. My advice is to park it for a few more months and come back when it's complete because right now it's not worth 1.5B and here's ...
- by Javajunky - at 2010.06.04 14:10:00
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178. PI Planet & Product Matrix v1.0 now Available - in Science and Industry [original thread]
Great Work!
- by Javajunky - at 2010.05.30 11:36:00
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179. Mining in < 0.7? - in Science and Industry [original thread]
To answer the actual question of this post: A skill up some drones to V and sit safely in 0.6 to 0.8 space no problem. However, to comment on the other posts, many of these posters already have the requisite skill sets to earn a better ISK/per ho...
- by Javajunky - at 2010.05.26 15:53:00
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180. Tranquility downtime Tuesday, May 25 - in EVE General Discussion [original thread]
Originally by: Consortium Agent Hey CCP! Ok, so I've asked this before and feel it necessary to ask this again... what part of 'failover' causes the Eve server to die? I'm serious. A failover is a smooth transition from one [clustered] ...
- by Javajunky - at 2010.05.25 13:16:00
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