Pages: [1] |
1. Please take another look at Bombers - in Player Features and Ideas Discussion [original thread]
Originally by: Kyoko Sakoda Originally by: Arte I think that the best you could hope for is the the nerfs for covert ops ships to be removed. That is the 'sensor recalibration time' and the 'scan resolution' penalty to be removed...
- by Jayad - at 2005.09.12 18:42:00
|
2. Covert Operatives - in Player Features and Ideas Discussion [original thread]
1) It'll be nice for local channel to loose its acuracy when alliances have ability to erect 'survelance structures', that idea again. 2) Would be great for covert ships to passive lock others while under cloak, and use certain non-agressive modu...
- by Jayad - at 2005.06.14 12:37:00
|
3. Module solution for the insta-jump debate - in Player Features and Ideas Discussion [original thread]
I agree Fester with most of what you say, however a skill allown will get abused - ya know it will. Once everyone trains it......square one. Im one of the few LB pilots that will actually run a hauler though blockades, and too right, if i havent...
- by Jayad - at 2005.04.09 19:10:00
|
4. Defeating lag in fleet battles - in Player Features and Ideas Discussion [original thread]
Affect break down: 2) To represent concentrated fire on a single point an additional damage modifier could be introduced (The sum of damage each weapon inflicts æplusÆ a percentage). Technically the client will calculate the individual damage c...
- by Jayad - at 2005.01.09 17:11:00
|
5. Defeating lag in fleet battles - in Player Features and Ideas Discussion [original thread]
Weapon Linking û Defeating Lag What if the combined weapon calculations of a ship shrunk to one æUnifiedÆ calculation, using all weapons linked to act as one. Such weapon systems have been introduced in other games. For instance in some Space/F...
- by Jayad - at 2005.01.09 17:10:00
|
6. CSM top ten community demanded feature/bug fix list - in Player Features and Ideas Discussion [original thread]
Quote: map degrade + new medslot-items (long range scanner 5 jumps, med. range scanner 3 jumps, jump scanner 1 jump) ==> less blobwars, more thrilling space travel, recons nessesairy. The map down grade is extreamly necessary - Suppo...
- by Jayad - at 2004.07.01 08:56:00
|
7. CSM top ten community demanded feature/bug fix list - in Player Features and Ideas Discussion [original thread]
Quote: map degrade + new medslot-items (long range scanner 5 jumps, med. range scanner 3 jumps, jump scanner 1 jump) ==> less blobwars, more thrilling space travel, recons nessesairy. The map down grade is extreamly necessary - Suppo...
- by Jayad - at 2004.07.01 08:56:00
|
8. CSM top ten community demanded feature/bug fix list - in Player Features and Ideas Discussion [original thread]
Edited by: Jayad on 01/07/2004 07:41:02 Changing ships in space, boarding a ship should follow the following "boot up" :- 1) loading of skill increases to power and cpu grid 2) load up of low slots 3) load up of medium 4) load up of High ...
- by Jayad - at 2004.07.01 07:39:00
|
9. CSM top ten community demanded feature/bug fix list - in Player Features and Ideas Discussion [original thread]
Edited by: Jayad on 01/07/2004 07:41:02 Changing ships in space, boarding a ship should follow the following "boot up" :- 1) loading of skill increases to power and cpu grid 2) load up of low slots 3) load up of medium 4) load up of High ...
- by Jayad - at 2004.07.01 07:39:00
|
10. Things I would love to see now in eve!! In the distant future... - in Player Features and Ideas Discussion [original thread]
Edited by: Jayad on 18/02/2004 02:24:36 Well ive been flying in eve for sometime now, have aways been mystified by the "drop & drag" nature of items to containers in space. I think it would polish off that function if some kind of graphic was...
- by Jayad - at 2004.02.18 02:19:00
|
11. Dear devs, PLEASE change the texture of the megathron / thorax ! - in Player Features and Ideas Discussion [original thread]
Edited by: Jayad on 22/01/2004 05:01:58 really !! ok Xailia was unaware cheers ive already had one of my sigs blown by Orestes today. Must learn to conform, will work on it tomorrow. Getting back to the original post by chade, im not total...
- by Jayad - at 2004.01.22 04:56:00
|
12. Dear devs, PLEASE change the texture of the megathron / thorax ! - in Player Features and Ideas Discussion [original thread]
Chade you have a great sig but i fear a Looming death comming which is a shame :( either live in hope you miss detection or crop its size a bit. the limit on file size is 15k annoyingly. dont give "Eris or Orestes" the pleasure, :)
- by Jayad - at 2004.01.22 03:48:00
|
13. Gang/Squadron Combat - in Player Features and Ideas Discussion [original thread]
Totally agree, gang windows and options needs to be more developed, i hope its on the devs "To-do-list". As im trying to form up a bunch of frigets for group BS pirate hunting, tactical knowlegde of each members situation becomes important especi...
- by Jayad - at 2004.01.07 18:29:00
|
14. Quick descriptive revision on (Skill Cancellation) - in Player Features and Ideas Discussion [original thread]
To the devs, It can be confusing to new players when opting to use the skill cancellation order to choose a larger training time to cover a night/absence. "Abort Training" command is often misunderstud and thought to cancel all training points ga...
- by Jayad - at 2004.01.01 01:57:00
|
15. AFK flag - in Player Features and Ideas Discussion [original thread]
yep, its needed, just voicing support
- by Jayad - at 2003.12.28 01:15:00
|
16. Introducing Junk...yes...junk - in Player Features and Ideas Discussion [original thread]
Great idea Slithereen, Would be good to see debris floating from a large battle. This should be scann-able to identify a worthwhile item that can be refined/fixed as described by others.
- by Jayad - at 2003.12.18 02:21:00
|
17. Scenario Dilemma with POS - in Player Features and Ideas Discussion [original thread]
Yeah perhaps, i guess we will just have to wait and see how ccp balance this
- by Jayad - at 2003.12.06 18:19:00
|
18. Scenario Dilemma with POS - in Player Features and Ideas Discussion [original thread]
After the release of Shiva (Tech 3) player owned stations will become part of the TQ environment. Such stations will not be invulnerable and will have to be defended by the corporation/alliance that control the structure. Assuming the owners will ...
- by Jayad - at 2003.12.06 01:06:00
|
19. Repair times PLEASE - in Player Features and Ideas Discussion [original thread]
Good elaboration venture on a good idea. Just a quick note: Maybe rather than "percentage per hour" the station service could repair "Units per hour". I think this would accurately represent the fact that there's lot more ship in BATTLESHIP to re...
- by Jayad - at 2003.11.20 17:00:00
|
20. (friendly lock) - in Player Features and Ideas Discussion [original thread]
A "Friendly lock" would be a usefull feature, this should make use of energy transfer moduals more practical as you say. An application of friendly locking would be extreamly benifical during group combat, making it more plausible for cruisers/f...
- by Jayad - at 2003.11.11 20:30:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |