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Thread Statistics | Show CCP posts - 0 post(s) |
Jayad
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Posted - 2004.07.01 08:56:00 -
[61]
Quote: map degrade + new medslot-items (long range scanner 5 jumps, med. range scanner 3 jumps, jump scanner 1 jump) ==> less blobwars, more thrilling space travel, recons nessesairy.
The map down grade is extreamly necessary - Support for that idea.
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illuminati
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Posted - 2004.07.01 11:23:00 -
[62]
Edited by: illuminati on 01/07/2004 11:24:56
- Gangbugs, "already has an invitation" and gangmember status being compressed
- Gangwarp to BMs and at variable distance, also add 80km warpin
- Standinginfo in local and the quickinfo without portraitcapture, as seen in idealab
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illuminati
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Posted - 2004.07.01 11:23:00 -
[63]
Edited by: illuminati on 01/07/2004 11:24:56
- Gangbugs, "already has an invitation" and gangmember status being compressed
- Gangwarp to BMs and at variable distance, also add 80km warpin
- Standinginfo in local and the quickinfo without portraitcapture, as seen in idealab
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envetro
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Posted - 2004.07.01 11:50:00 -
[64]
Just a request, I want personal hangers set up like corp hangers. My hanger is so un organized takes me forever to find anything. It has gotten better though, i use Cargo Cans to help organize things, but setting personal hangers like corp hangers with different tabs would be a nice feature.
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envetro
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Posted - 2004.07.01 11:50:00 -
[65]
Just a request, I want personal hangers set up like corp hangers. My hanger is so un organized takes me forever to find anything. It has gotten better though, i use Cargo Cans to help organize things, but setting personal hangers like corp hangers with different tabs would be a nice feature.
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Benidec
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Posted - 2004.07.01 12:02:00 -
[66]
Just 2 small requests, firstly make it that the HUD icon is persistant for cargo containers no matter what range you are as they can be hard to see no matter what range you are at.
Secondly make it that when you are out in space that instead of a persons name apearing next to their ship icon, the name of their ship is shown instead. If someone wants to know your name they can right click on you, this way it adds to the emershion factor and it means that naming your ship means something.
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Benidec
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Posted - 2004.07.01 12:02:00 -
[67]
Just 2 small requests, firstly make it that the HUD icon is persistant for cargo containers no matter what range you are as they can be hard to see no matter what range you are at.
Secondly make it that when you are out in space that instead of a persons name apearing next to their ship icon, the name of their ship is shown instead. If someone wants to know your name they can right click on you, this way it adds to the emershion factor and it means that naming your ship means something.
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Xavier Cardde
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Posted - 2004.07.01 12:52:00 -
[68]
Originally by: Helplessandlost * Autopilot dropping off unexpectedly * Repeating agent missions/same agent, same mission * Lag - especially in belts.
lag in belts is probably your computer...
yuck, your getting a Dell.
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Xavier Cardde
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Posted - 2004.07.01 12:52:00 -
[69]
Originally by: Helplessandlost * Autopilot dropping off unexpectedly * Repeating agent missions/same agent, same mission * Lag - especially in belts.
lag in belts is probably your computer...
yuck, your getting a Dell.
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Marc Vestabule
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Posted - 2004.07.01 13:32:00 -
[70]
Edited by: Marc Vestabule on 01/07/2004 13:37:13 Feature request:
When you target a ship and use EW on it you get nice helpful icons adjacent to the targeting icon showing that the effect is active. The graphical effects of EW directed at your own ship is at best transitory, or at worst, not in evidence. The pop up boxes do not indicate the level of jamming or when it times out. Would it be such a major stretch if, on or around your own UI, similar icons appeared showing that you yourself have been dampened, jammed, scrambled, or webbed.
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Marc Vestabule
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Posted - 2004.07.01 13:32:00 -
[71]
Edited by: Marc Vestabule on 01/07/2004 13:37:13 Feature request:
When you target a ship and use EW on it you get nice helpful icons adjacent to the targeting icon showing that the effect is active. The graphical effects of EW directed at your own ship is at best transitory, or at worst, not in evidence. The pop up boxes do not indicate the level of jamming or when it times out. Would it be such a major stretch if, on or around your own UI, similar icons appeared showing that you yourself have been dampened, jammed, scrambled, or webbed.
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Tra'Del
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Posted - 2004.07.01 14:00:00 -
[72]
Some of these have been discussed/promised, but here they are to try to give them some priority so ccp will actually work on them:
1. Escrow problems/enhancements: 'all' fails to show all needs a search/major ui upgrade
2. Market: Fix "expolit" where alts post bogus buy orders to hide the actual lower price at which items can be sold. The funds (or some percentage) to execute a buy order should be encumbered when the order is placed.
Sell orders (yes, best price) don't show.
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Tra'Del
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Posted - 2004.07.01 14:00:00 -
[73]
Some of these have been discussed/promised, but here they are to try to give them some priority so ccp will actually work on them:
1. Escrow problems/enhancements: 'all' fails to show all needs a search/major ui upgrade
2. Market: Fix "expolit" where alts post bogus buy orders to hide the actual lower price at which items can be sold. The funds (or some percentage) to execute a buy order should be encumbered when the order is placed.
Sell orders (yes, best price) don't show.
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EvilDoomer
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Posted - 2004.07.01 15:16:00 -
[74]
1. Remove the Press OK for message boxes that comes up on the screen. Coming to a gate if you try to activate a mod to soon you get a box that says "you cannot do that while warping" or something like that and THEN I have to move mouse to ok and click. Just display the message with timeout or option for the OK Prompt.
2. Lag Issue... {longest since I started playing} 3. Graphical Issue. 4. local chat bug.. {been messing up long time too.} 5. Gang bug adding ppl and it says ppl already invited.
Future: 1. I love the idea if a person dont have the local chat window open player is not there and would not know Im there. 2. Add and remove modules in space. I have mechanic level V and I have a crew give me a skill to change stuff while in space. 3. Also like the idea f10 map not showing ppls in space unless you have scanners or devices deployed. More realistic.
Thanks EvilDoomer
Chicago Mobsters
** Ghost Fleet Pilot **
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EvilDoomer
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Posted - 2004.07.01 15:16:00 -
[75]
1. Remove the Press OK for message boxes that comes up on the screen. Coming to a gate if you try to activate a mod to soon you get a box that says "you cannot do that while warping" or something like that and THEN I have to move mouse to ok and click. Just display the message with timeout or option for the OK Prompt.
2. Lag Issue... {longest since I started playing} 3. Graphical Issue. 4. local chat bug.. {been messing up long time too.} 5. Gang bug adding ppl and it says ppl already invited.
Future: 1. I love the idea if a person dont have the local chat window open player is not there and would not know Im there. 2. Add and remove modules in space. I have mechanic level V and I have a crew give me a skill to change stuff while in space. 3. Also like the idea f10 map not showing ppls in space unless you have scanners or devices deployed. More realistic.
Thanks EvilDoomer
Chicago Mobsters
** Ghost Fleet Pilot **
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Bulawayoh
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Posted - 2004.07.01 16:53:00 -
[76]
Persistant ships.
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Bulawayoh
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Posted - 2004.07.01 16:53:00 -
[77]
Persistant ships.
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Gangsta Boo
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Posted - 2004.07.01 21:46:00 -
[78]
When undocking in a large ship please have it undock out of station at a much higher velocity. That way you don't have to waste 10 minutes manuvering around to free yourself of the station.
When warping into an asteroid belt using gang warp it would be nice if you weren't placed in the middle of the roids which also makes manuvering very difficult.
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Gangsta Boo
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Posted - 2004.07.01 21:46:00 -
[79]
When undocking in a large ship please have it undock out of station at a much higher velocity. That way you don't have to waste 10 minutes manuvering around to free yourself of the station.
When warping into an asteroid belt using gang warp it would be nice if you weren't placed in the middle of the roids which also makes manuvering very difficult.
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Radeck
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Posted - 2004.07.01 23:25:00 -
[80]
make it possible to sell something to market from the cargo hold...why do we have to drag stuff to the hangar first, THEN sell it...doesnt make sense. --------------------------------------------------------------------------------
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Radeck
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Posted - 2004.07.01 23:25:00 -
[81]
make it possible to sell something to market from the cargo hold...why do we have to drag stuff to the hangar first, THEN sell it...doesnt make sense. --------------------------------------------------------------------------------
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Radeck
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Posted - 2004.07.01 23:27:00 -
[82]
i STILL cant see the bulletin boards...i see the scrolling tex at the bottom, but there is no picture...got this since updated NVIDIA drivers. I dont want to go back to old drivers though...this should be fixed. --------------------------------------------------------------------------------
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Radeck
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Posted - 2004.07.01 23:27:00 -
[83]
i STILL cant see the bulletin boards...i see the scrolling tex at the bottom, but there is no picture...got this since updated NVIDIA drivers. I dont want to go back to old drivers though...this should be fixed. --------------------------------------------------------------------------------
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Sinist
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Posted - 2004.07.02 00:00:00 -
[84]
I GOT ONE!
Disabling private conversation and gang invites if you so choose. In battles there could be nothing more annoying then getting a conversation request or gang invite. Actually disabling anything that ever pops up on your screen while your in space like server messages etc.
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Sinist
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Posted - 2004.07.02 00:00:00 -
[85]
I GOT ONE!
Disabling private conversation and gang invites if you so choose. In battles there could be nothing more annoying then getting a conversation request or gang invite. Actually disabling anything that ever pops up on your screen while your in space like server messages etc.
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Mr nStuff
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Posted - 2004.07.02 01:37:00 -
[86]
Should just make the convo request a little blinking button on the bottom of the screen with the name of the person requesting a convo next to it.
then you could click the button to accept the request, or you could rightclick it for the other options. Or you could just ignore it tell you have time to answer it.
And add a sound notice as well. But allow us to disable the sound.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |
Mr nStuff
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Posted - 2004.07.02 01:37:00 -
[87]
Should just make the convo request a little blinking button on the bottom of the screen with the name of the person requesting a convo next to it.
then you could click the button to accept the request, or you could rightclick it for the other options. Or you could just ignore it tell you have time to answer it.
And add a sound notice as well. But allow us to disable the sound.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |
Sally
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Posted - 2004.07.02 05:44:00 -
[88]
Log off exploit. -- Stories: #1 --
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Sally
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Posted - 2004.07.02 05:44:00 -
[89]
Log off exploit. -- Stories: #1 --
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Hawk Firestorm
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Posted - 2004.07.02 05:48:00 -
[90]
Edited by: Hawk Firestorm on 02/07/2004 05:53:38 Most important bugs to fix?
That's simple.
Stability, Stability, Stability.
Fix the cluster, and most importantly the clients memory/resource leaks which bog the client down and cause massive and dangerous gaps in gameplay for smooth slick uninterupted gameplay, where the clients performance doesn't end up in the toilet after an hours play or end up in either you loosing your ship due to huge pauses in play or a CTD.
I'd probably estimate that at least 50-70% of all 'lag' issues relate to this looking how the client behaves this end, and a large % of the remaining being problems associated with the new hardware.
It kinda bemuses me that it appears that this seems to be quite low on the to do list, and that shiva while nice to have goes full steam ahead.
Yet the overall stability of the game which your planning to bolt this onto along with many important game design flaws fly out the window, ending up in a bigger and bigger mess to sort out each patch day.
This may sound like a rant but it's not, it's a simple request that you look very hard about the way you do things.
ie It was very unwise to perform such a massive upgrade, without the new system being tested prior to being switched over, and should have been tested throughly, with simulated player activety to debug flaws and sort problems, instead of putting it straight into a live enviroment & crossing your fingers, and then onto of that rolling out a major patch a few days later.
Everyone makes mistakes just learn from them.
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