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Ravenal
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Posted - 2004.06.29 16:56:00 -
[1]
We here in the current CSM are trying to start a new trend: Community most wanted features/bug fixes.
It will work like this (hopefully): -> lots of suggestions will be posted in THIS thread -> we in the CSM will select a top ten list out of the suggestions here -> we will post that list in every CSM meeting, asking for a thread that can be updated with a progress report on each item on the list.
Every week we will update the list by removing "fixed" or obsolete items and add new ones.
so, start suggesting ;)
moved to EVE IDes Lab -Eris Discordia
...new sig coming up Ravenal - Fate is what you make of it. |

Joshua Calvert
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Posted - 2004.06.29 17:03:00 -
[2]
My Top Most Wanted Bug Fix:
If you have auto-reload on all turrets and a couple of turrets run out of ammo at the same time, auto-reload grabs all the available ammo, which results in an error message when the next turret tries to reload.
It wouldn't be so bad but the error pop-up interrupts gameplay and forces you to click it before you can sort it out.
My Top Most Wanted Feature:
A WYSIWYG (What You See Is What You Get) bio editor.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Muaddid
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Posted - 2004.06.29 17:11:00 -
[3]
Edited by: Muaddid on 29/06/2004 18:14:02 Bug Fix : -lag -unable to warp gang to BM even if the option is there Feature request : -the advanced skills and the "load of T2 BPo" -interbus
On vacations (need a new sig too) |

LLeBRing
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Posted - 2004.06.29 17:13:00 -
[4]
Edited by: LLeBRing on 29/06/2004 17:17:07 Bugs
- Local chat not displaying the correct pilots in space - Gang warp to still doesn't work for bookmarks - In-warp graphic still pulses - Rendering of ships/objects on top of your ship - Bookmarks disapearing from and then re-appearing on next logon
Request - Change the look of the "Stop" button
Nuttin but corn bread en chicken for this fella  |

Joshua Calvert
|
Posted - 2004.06.29 17:15:00 -
[5]
Bug:
Warp-to gang member doesn't work if you click on the scanner. Please fix it.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Helplessandlost
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Posted - 2004.06.29 17:18:00 -
[6]
* Autopilot dropping off unexpectedly * Repeating agent missions/same agent, same mission * Lag - especially in belts.
Check us out
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Trader Klyde
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Posted - 2004.06.29 17:20:00 -
[7]
Not a game "bug", but something that 'bugs' me...
Change the color of BPc's to red, purple, green, whatever, just so they are different from BPo's.
Would be a handy feature.  ________________________________________________ From deep in space where nobody hears my screams... Sometimes in fear, sometimes in anger, mostly just my singing style. |

Procion
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Posted - 2004.06.29 17:53:00 -
[8]
FIX warp to bookmark so it actually work's
MAKE gang warp so you can choose the distance you want to land from the object you are warping to like you can with normal solo warp's
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Vaco
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Posted - 2004.06.29 18:01:00 -
[9]
Originally by: Procion MAKE gang warp so you can choose the distance you want to land from the object you are warping to like you can with normal solo warp's
Bug, in window mode the camera loses its center and starts to wander, very annoying and threatens gameplay. I have also had problems recently with the auto scanner....well....not auto scanning. I have to manualy refresh it sometimes to get it to display anything.
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Nicholas Marshal
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Posted - 2004.06.29 18:05:00 -
[10]
Fix the 'drones have infinite range and max damage every shot' bug.
ASAP. 
|

Sally
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Posted - 2004.06.29 18:20:00 -
[11]
Originally by: Nicholas Marshal Fix the 'drones have infinite range and max damage every shot' bug.
ASAP. 
Ack. -- Stories: #1 --
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Mr nStuff
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Posted - 2004.06.29 18:28:00 -
[12]
Edited by: Mr nStuff on 03/07/2004 01:01:47 - - - - - - -
BUGS --------------- 1) Other models rendering over your ship. 2) Amarr station flickering. 3) Sun shining through planets and ships with most gfx cards. 4) Pulsating warp tunnel effect. (visible on red shift) 5) Ships moving like they are hanging from a string. (like during missile hits) 6) Pinned windows becoming moveable after dock/undock/jump. 7) Window stacking order not saved on exit. 8) Agent mission windows having to be individually size adjusted. 9) Autoscanner freezing up. (Worse since 1549) 10) Adding favorites to in-game browser cause UI to vanish on next session change. 11) Unable to reprocess various modules. 12) Map features which are broken (show jumps in last hour) 13) Channel window expanding all subs when you join a chat channel. 14) Journal window sometimes not displaying the offered missions. 15) Containers not displaying their names on the reprocessing screen. 16) Auto Target Back doesn't target the amount you specify in options.
FEATURES --------------- 1) Remove target tracking which occurs when hovering the mouse over target icons. 2) Add target tracking as another "Look At" option instead. [As shown here] 3) An easier way to target multiple objects. [As shown here] 4) Slot activation queuing for modules set on manual. [As shown here] 5) Chaos style Fight Clubs on Traq w/o free stuff. [As shown here] 6) Complete overhaul of the sound effects. Replace them all with better ones. 7) Change the effects like shield hardeners to be "cooler" like the cloaking effect. 8) A Sensor Calibration Indicator Light. [As shown here]
More to come i'm sure.. Lots of stuff I left out in both sections.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Vilkata
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Posted - 2004.06.29 19:14:00 -
[13]
Auto-docking to stations that are more than 1 warp away causing the autopilot to not chain warp, stopping half way, and trying to fly all the way there. |

Joshua Calvert
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Posted - 2004.06.29 19:21:00 -
[14]
Bug: Collision detection. It's annoying that a battleship is stopped dead by a capsule, frigate, cruiser, can, industrial, and the passing wind of a flatulent space gnat.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Baleur
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Posted - 2004.06.29 19:22:00 -
[15]
Originally by: Mr nStuff 1) Other models rendering over your ship. 2) Amarr station flickering. 4) Pulsating warp tunnel effect. (visible on red shift) 9) Autoscanner freezing up. (Worse since 1549) 11) Unable to reprocess various modules.
agree with those, not had any of the others tough.. GeForce FX 5800 here, all bugs but Not the "ships upon ship" bug and the "sun shining trough things" bug. God i gotta change my sig..
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Sinist
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Posted - 2004.06.29 19:25:00 -
[16]
1) add some integrity checks to make sure whats rendered is supposed to be there(render bug where ships are stuck on you etc). Do this client side with the date that is passed to and from client<->server already.
2) add more functionality to gang warp(warp to anything you would normally be able to warp to). This includes stations, asteroid belts, moons, planets, wargates. And add warp in distances and formations. you cannot argue with me on why you took out some of these functions or why you would not add them.
3) do not display ships that warp or jump in until everyone is ready to render and load the data. example i jump into 50 ships. They dont see me until I see them. Use streaming technology on jump in's so there isnt huge amounts of data being transfered server<->client and "load" what is going to be rendered first. Then send the "ok" and the system is popped up and everyone sees the person jumpin in at once( as well as the person who jumped in). To me it seems like the client lags or locks becuase of maybe the integrity checks you have in palce right now to make "real time". No idea but this is just an idea and suggestion if it helps.
4) add more resources to the servers. I know that the new sol's and sql's are being debugged and tested to get them working but to help fix problem #3 we need to eliminate the problem of maybe the server just not being able to handle 100 ships in close proximity having a battle etc. and all the processing and data transfer getting done reliably.
5) drones need to be fixed so they work as they "should". an unlimited range drone I would never complain about becuase I would be able to use them *heh* but I think that it needs ot be fixed for the integrity of the game. I cant confirm this becuase I dont use drones much but I hear it alot. Give them their appropiate range and accuracy and be done with it. Then everyone is happy and you can maybe put osme time into putting in some of the new drone types like repair drones and anti missile drones and salvage drones, and maybe cap draining drones and jammer drones and support drones like tracking link drone and sensor booster drone. My personal favorite would be a high dmg dealing kamakazi drone.
6) Up the priority on "contraband" since the implemented criminal flagging system is incomplete without it. The contraband was one of the main functions behind the criminal flagging. The other ideas as is are perfect and dont need to be changed but maybe tested more and refined as needed.
7) local bug. it is hugely annoying to see ships in local that arent even there, or worse ships that are in system but not on local. *HUGE PRIORITY*.
8) Scanner reliability. Please add some integrity checks in the client on what is displayed in the scanner is correct. Maybe can do this at every "idle" bandwith millisecond in the client so what is displacyed on auto scanner is actually 1) there in the first palce 2) EVERYTHING that is there 3) 100% reliable with self integrity checks. This is an important part of combat and needs to work all the time.
9) What is displayed on market is what is in the game and should be displayed there. Make sure ALL blueprints ever given out by research agents or non pirate named loot is there. This has to be 100% reliable and Quality Assurance needs to have this as a priority to be checked on every patch. It is unnaceptable otherwise.
10) Make gang sizes how they are supposed to be "+1 to gang size for the gang skill". We dont need them and especially not with fleet command coming. Add the correct system in place where it is possible to have 60 ships in a gang but only in sub groups or "squads" and not all in one big gang. It is uneasy to manage and is not how it should work IMO. Let us deal with 8 person gangs until Shiva. We will live. Or 5 + gang skill.
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Imhotep Khem
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Posted - 2004.06.29 19:36:00 -
[17]
please fix: Drones hit 100% of the time at any distance. ____ If your not dyin' your not tryin'. |

Ebedar
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Posted - 2004.06.29 19:44:00 -
[18]
Bugs
Various gang bugs (gangster not in system, or saying that the person is already in the gang when they're not and need reinviting, for example).
NPCs dropping loot not of their class (if I could make my Thorax goes as fast as the NPC ones do using only a 1MN AB, believe me, I would).
Scanner lag. Since the last patch the lag has increased noticeably for me and other players I know. The scanner - which used to be very fast - now takes ages to update and is starting to be a liability.
Features
Please, please, PLEASE let us block people on escrow. There are a lot of scammers about. Failing that, an option to right click and declare war would suffice 
Space goats. Need I say more?
My life in pictures:
 |

Valan
|
Posted - 2004.06.29 20:11:00 -
[19]
I still have problems with skill completion bug. The completed level does not show. If I train the same skill again, it repeats the level just completed. I have to train a different skill then go back to the original to get it to update and go to the next level. Easy to get round but the first time I came across it, it cost me 19 hours.
Valan - EY Peon
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Kar Harkuna
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Posted - 2004.06.29 21:52:00 -
[20]
Nice idea hope it works well. The gang problems certainly need looking at and I pretty much agree with everything else. This leaves 1 small thing I have to mention but please please for the love of some higher being please change the graphic on the foxfire rocket it should have a red top not a black one.  Seriously guys can't believe you missed that one it's just same graphic as a thorn rocket I mean how lazy all the other thermals have nice shiny red tops but not the beloved foxfire it really needs some love it's feeling a little rejected at the moment.
PS Meant to lighten the load but gang probs is v annoying.
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Faramir
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Posted - 2004.06.29 22:32:00 -
[21]
- Target stays locked outside targetrange as long as no modules are activated on target. (prevents cloaking for those that have it)
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Procion
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Posted - 2004.06.29 22:40:00 -
[22]
Quote: 3) Sun shining through planets and ships with most gfx cards.
erm you sure thats a bug? i think only certain gfx cards are capable of suporting the "sun is occluded by ship's" option in the game. DirectX 8.1 and above suport it i think.
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Hawkings SJ
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Posted - 2004.06.29 22:53:00 -
[23]
Gang invites to someone within a station don't seem to work.
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Roko
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Posted - 2004.06.29 22:59:00 -
[24]
-gang warp to bookmarks -gang warp (all members present) to other gang member -gang warp should warp/align all ganged ships at the same speed (they all arrive at whatever they're warping to at the same time) -comment on how the NPC AI selects PC tagets (by size? speed? standing?random?) -fix drone class damage (heavy drones should do minimal damage to frigates) -increase drone damage -fix missile class damage (torps should do minimal damage to frigates) -put in level 4 agents before you go on holidays
Rok ------------------------ croc-o bananes
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Xelios
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Posted - 2004.06.29 23:07:00 -
[25]
Most wanted bug fixes: 1) things getting stuck to your ship 2) gang bug
Most wanted features: 1) more status indicators on HUD (ie. if you're scrambled, jammed, dampened etc.) 2) combat optimizations, 1 fps during fleet battles is not fun
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PaulAtreides
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Posted - 2004.06.29 23:17:00 -
[26]
Originally by: Mr nStuff
FEATURES --------------- 1) Remove target tracking which occurs when hovering the mouse over target icons. 2) Add target tracking as another "Look At" option instead. [As shown here] 3) An easier way to target multiple objects. [As shown here] 4) Slot activation queuing for modules set on manual. [As shown here] 5) Chaos style Fight Clubs on Traq w/o free stuff. [As shown here]
More to come i'm sure.. Lots of stuff I left out in both sections.
\o/
What Mr nStuff said!!
Want to work for me? |

Dianabolic
|
Posted - 2004.06.29 23:36:00 -
[27]
Originally by: Nicholas Marshal Fix the 'drones have infinite range and max damage every shot' bug.
ASAP. 
^
|

Zandra Sunhillow
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Posted - 2004.06.29 23:38:00 -
[28]
Originally by: Sinist 3) do not display ships that warp or jump in until everyone is ready to render and load the data. example i jump into 50 ships. They dont see me until I see them. Use streaming technology on jump in's so there isnt huge amounts of data being transfered server<->client and "load" what is going to be rendered first. Then send the "ok" and the system is popped up and everyone sees the person jumpin in at once( as well as the person who jumped in). To me it seems like the client lags or locks becuase of maybe the integrity checks you have in palce right now to make "real time". No idea but this is just an idea and suggestion if it helps.
I second this.
I'd really like to know the motivation behind the currently implemented and rather unslick system.
----------------------------
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Mr nStuff
|
Posted - 2004.06.30 01:15:00 -
[29]
Originally by: Roko -gang warp should warp/align all ganged ships at the same speed (they all arrive at whatever they're warping to at the same time)
I also think each gang member should have the ability to choose what distance they "warp to", or come out of warp at.
This way your long range battleships can gang warp to 60km, while your close range ships warp to 15km.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Vilkata
|
Posted - 2004.06.30 01:21:00 -
[30]
Originally by: Zandra Sunhillow
Originally by: Sinist 3) do not display ships that warp or jump in until everyone is ready to render and load the data. example i jump into 50 ships. They dont see me until I see them. Use streaming technology on jump in's so there isnt huge amounts of data being transfered server<->client and "load" what is going to be rendered first. Then send the "ok" and the system is popped up and everyone sees the person jumpin in at once( as well as the person who jumped in). To me it seems like the client lags or locks becuase of maybe the integrity checks you have in palce right now to make "real time". No idea but this is just an idea and suggestion if it helps.
I second this.
I'd really like to know the motivation behind the currently implemented and rather unslick system.
Give the client that much power, and in less than 48 hours someone will have a hack that prevents their client from returning the OK so they can fly around invisible/untargettable at will and kill fleets.
Unforunately, cheaters have ruined some of the true potential of these games by forcing programmers to remove most of the things the client could do easily and making server do all the work. The client can never be trusted. |

DrthVaDeR
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Posted - 2004.06.30 01:24:00 -
[31]
Agree, change the STOP button.
I feel like im in traffic looking at this button. on yellow, stop red. how about a black button that turnes purple when pressed ? Life¦s Peachy Enjoy your pod. |

Mr nStuff
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Posted - 2004.06.30 01:41:00 -
[32]
I already changed that stop button thingy.  Needs to be moved to the left a bit though.
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Kojio
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Posted - 2004.06.30 01:48:00 -
[33]
Edited by: Kojio on 30/06/2004 01:51:10
What I think this game needs and many of us want, is an option to disable rendering of objects in space, to eliminate video lag. Just a list of checkboxes under the graphics tab, to disable rendering of the following things:
Ships Drones Cargo Containers (secure ones too) Asteroids NPC drones Explosions (like torpedo explosions) Turret firing animations (not just for ships, but drones as well)
Graphics lag in EVE is a serious issue that affects game functionality and it has been ignored for too long, an option to disable what is causing all the trouble is not too much to ask for, is it?
EVE is still very much playable using HUD icons, autoscanner, and range scanner to locate ships/NPCs/containers/asteroids/etc. without the need of rendering many of the graphic models which continuously cause problems with playing the game.
A simple option to turn off these models shouldn't take too long to code, right? Please PLEASE! give attention to this solution, as it is very much needed! 
|

Jaabaa Prime
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Posted - 2004.06.30 01:49:00 -
[34]
Gangs - Gang invite - If docking/undocking/jumping (i.e. session change) when you are sent a gang invite you are unable to be sent a new invitation, something like "Character already has an invitation to your gang". You are what is known as "bugged for the gang". Even re-logging doesn't help. You have only one of 2 options, fly without being in the gang or reform the gang, which with 40+ member gangs isn't really an option.
Chat - The number of people displayed for a chat channel rarely matches the number of characters displayed in the list to the right.
Chat - Text marking in chat windows - If you're lucky copy will copy what is shown as selected into the buffer.
Chat - URIs are underlined to highlight them, this doesn't always match where the URI is on the screen.
Chat - Characters that have been "univited" from an "invite only" channel can rejoin at will. The unvite command doesn't appear to reset the "chat invitation" flag.
Chat - Local channel doesn't contain text after jumping to another system. You have to select another channel and the go back to local to see the text (this always happens when windows are stacked, not sure about unstacked).
Chat - When switching between stacked chat windows, you always have to slightly resize the window to see the last few lines of text that has been entered.
EVE Map (F10) - The number of players in space shows incorrect values, for example, there are 50+ characters in space in a system, and the map shows only 15 !
Quick Map (F11) - When using the directional scanner, the angle displayed on the lower panel doen't match the angle selected in the scanner window.
Graphics/Video - Occasionally the client graphics go into slow motion, although everything around the player is happening in real time. Maybe lag related, because it will eventually "catch up" with the rest of the EVE universe. Auto-Scanner, weapons etc are un-affected, it's only the graphics that slow down to 1/30th of real speed. You mostly notice this is happening when you rotate the view and is spins in slow motion.
Lag - You are still entering hangar, you still haven't finished buckling your seat belt, etc. Session changes really have to be looked into.
Space/Combat - Targeting ring only shows armour damage on the right hand side. I'm sure it used to be 50% shield(left), 25% armour (top right) and 25% structure(bottom right). If not, it misleads people into thinking that a ship is almost dead, although it may have 90% structure left. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Mr nStuff
|
Posted - 2004.06.30 02:06:00 -
[35]
Originally by: Kojio What I think this game needs and many of us want, is an option to disable rendering of objects in space, to eliminate video lag. Just a list of checkboxes under the graphics tab, to disable rendering
I remember playing Freelancer.. Dog fighting in realtime with a dozen other players in asteroid fields with hundreds of asteroids.. Smooth as a babies butt. And homeworld.. With hundreds of things going on. No lag what so ever.
Something is just wrong with EVE and rendering.
I definitely think disabling stuff could help a little bit though.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Mr Popov
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Posted - 2004.06.30 04:03:00 -
[36]
Number one BUG: All BPOs of basic and tech 1 modules MUST be NPC seeded and ALL Basic, Tech level 1, and (released) Tech level 2 items MUST be fixed in market!
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Mr Popov
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Posted - 2004.06.30 04:06:00 -
[37]
Originally by: Xelios
Most wanted features: 1) more status indicators on HUD (ie. if you're scrambled, jammed, dampened etc.) 2) combat optimizations, 1 fps during fleet battles is not fun
1.) YES! I think it would be fair to know what effects are currently active on you, like an icon somewhere showing if you have been warp scrambled, dampened, webbified, etc. 2.) YES, not fun
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Latex Mistress
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Posted - 2004.06.30 07:55:00 -
[38]
Fix/balance Priorities:
1) Drones - they should have been fixed a long time ago 2) Nerf the Map (Pilots in Space) for 0.0 space, local too 3) DO NOT IMPLEMENT CAPS ON SKILLPOINTS FOR VETERANS!!!
Most other stuff I can live with. 
Nice to have:
1) That click/drag targetting system referred to earlier (schweeeet!) 2) Customizable UI (I'd like to be able to lock, scramble, and fire with a hotkey) 3) Ability to transport players in ships and InterBus (for pickup of ships, etc)
If ECM is an act of aggression, why am I not on kill mails?
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Deathwing
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Posted - 2004.06.30 09:06:00 -
[39]
Quote: 2) Nerf the Map (Pilots in Space) for 0.0 space, local too
That would be really fun, since alot of fights dont happen these days cause people look at the map or the names in local and its all just a blob up sit and smack talk fest, i think this promote some more action then we currently have
Id also like to see (if we dont already have it, i dunno since ive been away for months) are kill mails or some kind of kill logging system, so we can finally get over this whole "we killed you but you didnt kill us" bull*hit i think we are all tired of
<Stavros> A MAN DRESSED AS SPIDERMAN KICKED MY ASS |

Omber Zombie
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Posted - 2004.06.30 09:28:00 -
[40]
fixes: * gang stuff mentioned above * missing tech 1 bpo's and items from market * change bpc's to a different colour * bump up the tech2 production items/tools dropped by agents and possibly by npc haulers
wants: * Interbus * blocking people blocks escrow and market sales from being listed - should speed up both and allow people to not buy from specific people/corps. * personal hangers set up like corp hangers. Cans only go so far. ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
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Gan Howorth
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Posted - 2004.06.30 09:59:00 -
[41]
Originally by: Vilkata
Give the client that much power, and in less than 48 hours someone will have a hack that prevents their client from returning the OK so they can fly around invisible/untargettable at will and kill fleets.
Unforunately, cheaters have ruined some of the true potential of these games by forcing programmers to remove most of the things the client could do easily and making server do all the work. The client can never be trusted.
Nah, the server would simply not accept or send any more data with the client until it had sent the ok. At best you may have discovered Eve - single player.
1. Please make PE worth something more than 5 seconds when researching it. (0.5% time reduction per run max -50%?) 2. Please make ME affect tech2 components. Get rid of wastage factor entirely and factor in the ME 0 10% loss into the base requirements. Allow ME to affect the base requirements directly and have it work on total materials required by job to create efficiencies of scale. This would allow tech2 component savings on large run jobs. (Dont get savings until end to stop exploitation) 3. Implement drone fixes asap. Easy option would be to limit weapon range, and implement a damage penalty, as being considered with missiles, when heavy drones attack frigates for example. 4. Give us the rest of the tech1 BPs and allow all SCC items to appear on the market. Even some are missing where the tech2 BP is already out and a lot of items are invisible on the market despite being SCC approved. Threads for both these issues have been running for ages. 5. Give cruisers role specific bonuses to create variety of usage and reason to use them. We shouldnt have to wait for tech2 ships to necessarily get these. 6. Dump the all seeing f10 map of Antioch for pilots in space. Make it reliant on skills or deployed modules. 7. Make local chat optional, opting out is equivalent to turning off IFF transponder. Doing so in empire space waives your right to NPC protection if attacked. 8. Please give the crafting system some loving. You know even if it took people 4 months to add 1% to one stat of a module and get to add their name to the BP people would wet themselves.
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Ravenal
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Posted - 2004.06.30 10:01:00 -
[42]
From Hafthor:
Could you please bring up the Science slot issue? It's almost impossible to find new slots and although this is not a problem for EY it is a big problem for new solo players getting tech2 BPO's I imagine.
Also, and this is something that has been annoying me for some time now, the log window. It's pretty close to useless as it is because it only appears to show a fraction of the combat messages the client receives and I can't see why it shouldn't also show other stuff like refinery output. It wouldn't as far as I can tell increse the network load to just change the client so it shows ALL the damage reports instead of just one per second or so.
I would also like it if you would be sent a mail when you outgrow your clone.
...new sig coming up Ravenal - Fate is what you make of it. |

Lucre
|
Posted - 2004.06.30 11:44:00 -
[43]
Wanted Bug fixes: - display of pilots in local - bugged gang invites - autoscanner sometimes not updating on warp in - escrow 'all' display not working properly - all 'standard' items not saleable through market - drone window not autosizing as drones are launched - bookmarks not sortable by name when in hangar or can - swapping laser crystals sometimes doesn't complete
Wanted Features - gang warp to bookmarks - gang warp to ranges other than 15km - 'gravitational influence' indicator to show when stuck on roid - means of correlating ships on scanner with targeting icons - friendly/hostile/gang flags on pilots in local - 'empty' all and 'empty all high/mid/low slot' buttons for fitting screen - saving/loading ship configurations from fitting screen - warping indicator to show when able to target/turn modules on; and replacing needing-click popup warning with info msg. - ability to escrow containers (or fix the hangar system so it has subdivisions) - an 'open fire - all weapons!!' button... :-)
(Oh, and not having "The website you requested has been temporarily disabled due to cluster problems" when I try to post...)
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Estios
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Posted - 2004.06.30 12:35:00 -
[44]
Edited by: Estios on 30/06/2004 12:40:30
Major Bugs:
1. Drones infinite range 2. Ships getting graphically stuck over others (lag creating) 3. Criminal Flagging lag fest when flagging wears off 4. Local channel not displaying correct info 5. Ships staying locked outside max lock range (yes I have cloaking)
Minor Bugs:
1. When you fit something directly out of your cargo hold it defaults to inactive ...why ? 2. If you copy multiple bookmarks using Ctrl, next time you make a multiple selection it will just copy completely random bookmarks and not those selected (only works 1st time)
Features:
1. Kill mails/figures
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
|

Nuladen
|
Posted - 2004.06.30 15:09:00 -
[45]
1) Warp GFX Flicker 2) Ability to repackage/reprocess stuff in corp hangers( I am CEO ffs) 3) 'You cannot sell your active ship without repackaging it first' bug. What about the 5 repackaged ones in my hanger? 4) Gang warp speeds and distance as already mentioned. 5) Chat bug of losing the last 2 or 3 lines when switching between windows, it's getting very boring having to resize it all the time. 6) Balance changes. Why only do half? please complete the changes or not at all. 7) Autoreload failure due to 1 turret/launcher hogging all the ammo, at least just let it fail instead of the confimation dialog please.
Nul.
|

Naz Farooq
|
Posted - 2004.06.30 16:52:00 -
[46]
1. Fix the lag on the forums. It's pathetic and makes CCP look inept and retarded ('hur hur! even their website is laggy!').
2. Fix the Local bug OR flag ejected ships as derelict (both would be great).
3. Fix Agents Available To You so that it's accurate. None of this 'well, if you run 3 missions for a lvl 1 agent the system will work'-BS; Fix it.
4. Fix the BPO Lottery system. You owe it to Papa for all the crap he's taken because of the giant FUBAR it is.
5. Fix the Skill Training Complete bug. I answer this question in Help at least twice a day and it's beginning to get annoying.
6. Fix the Autoreload gump/bug if you don't have a pile of ammo for each gun OR give us a way to quickly split ammo into piles. Give us a way to disable the gump also; it's retarded.
7. Fix the Bug Reporting system. I don't care if you get a thousand reports of the same bug, I don't care if all the reports go in a trash folder, I just want to feel like I'm doing something.
8. Fix the Scanner so that it doesn't close if you jump with it set at 'scan at range'.
9. Fix the in-game Petition form so if you re-size it (because the text doesn't wrap based on the size of the window) it doesn't clear everything you've written so far. Bugged Petition forms make Naz go crazy.
10. Fix all the stupid little things. Like having to repackage drones after repair, lowercase character names in station, the ship-merging graphic bug, autopilot shutting off (usually on the return trip of a mission, is it related to opening the cargo hold?), and getting stuck on stations when leaving.
Sure, everyone supports saving Einstein's brain, but when you put it in the body of a Great White Shark, suddenly you've "gone too far". |

FoRGyL
|
Posted - 2004.06.30 18:04:00 -
[47]
Haven't read the hole part (coz laggy)
But if it's not said: Try to get more peopleto read and post in the Forum to get a more balancing view of problems and suggestions.
-out- ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

Algazara
|
Posted - 2004.07.01 06:25:00 -
[48]
Make the stop button look just like the Autopilot one but only be red and say stop =) oh yeah and keep it at same spot ty.
|

Algazara
|
Posted - 2004.07.01 06:25:00 -
[49]
Make the stop button look just like the Autopilot one but only be red and say stop =) oh yeah and keep it at same spot ty.
|

Righteous Fury
|
Posted - 2004.07.01 06:51:00 -
[50]
I'm not going to bother rehashing the major bugs/features that people have listed, so I'll try to list ones I haven't seen:
1. Loot tables - I'm sick of getting frigate sized stuff from bships 2. Rendering bug - Where everything in a solar system is gone untill you repackage your ship. 3. NPC turret tracking - If I can't hit them going 2.5km/s around them, why can they hit me? 4. Turret stuck reloading bug 5. Level 4 agents. Seriously. 5.5. Implants from kill-mission dealing agents.
The only feature I'm intentionally repeating is this:
EXPAND THE NUMBER OF LAB SLOTS AVAILABLE.
Two entire days of searching, and I couldn't find one.
|

Righteous Fury
|
Posted - 2004.07.01 06:51:00 -
[51]
I'm not going to bother rehashing the major bugs/features that people have listed, so I'll try to list ones I haven't seen:
1. Loot tables - I'm sick of getting frigate sized stuff from bships 2. Rendering bug - Where everything in a solar system is gone untill you repackage your ship. 3. NPC turret tracking - If I can't hit them going 2.5km/s around them, why can they hit me? 4. Turret stuck reloading bug 5. Level 4 agents. Seriously. 5.5. Implants from kill-mission dealing agents.
The only feature I'm intentionally repeating is this:
EXPAND THE NUMBER OF LAB SLOTS AVAILABLE.
Two entire days of searching, and I couldn't find one.
|

Jayad
|
Posted - 2004.07.01 07:39:00 -
[52]
Edited by: Jayad on 01/07/2004 07:41:02 Changing ships in space, boarding a ship should follow the following "boot up" :-
1) loading of skill increases to power and cpu grid 2) load up of low slots 3) load up of medium 4) load up of High
And then hopefully we will not have to spend 10mins turning moduals on when we dock with our ships in space.
Thank you
|

Jayad
|
Posted - 2004.07.01 07:39:00 -
[53]
Edited by: Jayad on 01/07/2004 07:41:02 Changing ships in space, boarding a ship should follow the following "boot up" :-
1) loading of skill increases to power and cpu grid 2) load up of low slots 3) load up of medium 4) load up of High
And then hopefully we will not have to spend 10mins turning moduals on when we dock with our ships in space.
Thank you
|

Vydek Daamth
|
Posted - 2004.07.01 08:09:00 -
[54]
Edited by: Vydek Daamth on 01/07/2004 08:16:36 Hope I didn't miss this one scanning over everyone elses posts.
Feature request (1) Being able to left click in the hanger window and getting the "repair" option
For that matter
Feature request (2) Seeing a "damage bar" on items in the hanger window so that I can left click them to get the "repair" option
Also while I'm at it, and this would be great but if it doesn't happen no big deal.
Feature request (3) Being able to drag deployed drones into a seperate window/box (This is for us in the community that do more than PvP, as its of limited use for the PvP'rs)
Example: Thorax with 4 Havesters, 2 Ogres, and 4 Hammerheads and mining setup Drag the Harvies into their own window #1 Drag 1 Ogre and 2 Hammers into another #2 Drag the other Ogre and Hammers into #3 Come under attack by multiple 'rats. Left click box #1 "select all" then select "return and orbit" Left click box #2 "select all" pick a target and then select "attack" And so on and so on. You get the idea.
As it is now you have to ctrl-left click the drones you want to use (mining) and issue a command. Then left click the other drone type (combat) then ctrl-left click all the other drones you want to group together and issue a command. Its just alot more steps than I really think it should be or could be. Would make a miners or even NPC rat hunters life easier.
Hmmm for that matter if they do make it so that it takes scouts and medium drones to attack frigates, it may be something that PvP'rs will find useful also. A drone window/box full of heavies and another full of mediums and scouts. A window for cruisers/battleships and a window for frigates. Course it just an idea.
|

Vydek Daamth
|
Posted - 2004.07.01 08:09:00 -
[55]
Edited by: Vydek Daamth on 01/07/2004 08:16:36 Hope I didn't miss this one scanning over everyone elses posts.
Feature request (1) Being able to left click in the hanger window and getting the "repair" option
For that matter
Feature request (2) Seeing a "damage bar" on items in the hanger window so that I can left click them to get the "repair" option
Also while I'm at it, and this would be great but if it doesn't happen no big deal.
Feature request (3) Being able to drag deployed drones into a seperate window/box (This is for us in the community that do more than PvP, as its of limited use for the PvP'rs)
Example: Thorax with 4 Havesters, 2 Ogres, and 4 Hammerheads and mining setup Drag the Harvies into their own window #1 Drag 1 Ogre and 2 Hammers into another #2 Drag the other Ogre and Hammers into #3 Come under attack by multiple 'rats. Left click box #1 "select all" then select "return and orbit" Left click box #2 "select all" pick a target and then select "attack" And so on and so on. You get the idea.
As it is now you have to ctrl-left click the drones you want to use (mining) and issue a command. Then left click the other drone type (combat) then ctrl-left click all the other drones you want to group together and issue a command. Its just alot more steps than I really think it should be or could be. Would make a miners or even NPC rat hunters life easier.
Hmmm for that matter if they do make it so that it takes scouts and medium drones to attack frigates, it may be something that PvP'rs will find useful also. A drone window/box full of heavies and another full of mediums and scouts. A window for cruisers/battleships and a window for frigates. Course it just an idea.
|

Albus
|
Posted - 2004.07.01 08:23:00 -
[56]
1. If you attempt to jump before you've quite finished coming out of warp (using an insta bm for example), you get a "Cannot navigate while in Warp" message. Then when you try to jump again, once you have come out of warp, you get "Stargate Jump In Progress" message, even though there isn't a jump in progress. Have to wait 15 secs or so for it to wear off before you can jump.
|

Albus
|
Posted - 2004.07.01 08:23:00 -
[57]
1. If you attempt to jump before you've quite finished coming out of warp (using an insta bm for example), you get a "Cannot navigate while in Warp" message. Then when you try to jump again, once you have come out of warp, you get "Stargate Jump In Progress" message, even though there isn't a jump in progress. Have to wait 15 secs or so for it to wear off before you can jump.
|

Lifewire
|
Posted - 2004.07.01 08:40:00 -
[58]
Features:
- strike colors button: totally stops ship and it¦s modules for 30 seconds + the ship gets a big white square ==> more roleplaying time in combat for example tolling or let a N00b flee.
- map degrade + new medslot-items (long range scanner 5 jumps, med. range scanner 3 jumps, jump scanner 1 jump) ==> less blobwars, more thrilling space travel, recons nessesairy.
- PVP-player income. Concord bountys (payout depending on what has been destroyed), player police (agent patrol missions and ISK/h), minerals need more m¦ to force people to use indys for industrial work.
|

Lifewire
|
Posted - 2004.07.01 08:40:00 -
[59]
Features:
- strike colors button: totally stops ship and it¦s modules for 30 seconds + the ship gets a big white square ==> more roleplaying time in combat for example tolling or let a N00b flee.
- map degrade + new medslot-items (long range scanner 5 jumps, med. range scanner 3 jumps, jump scanner 1 jump) ==> less blobwars, more thrilling space travel, recons nessesairy.
- PVP-player income. Concord bountys (payout depending on what has been destroyed), player police (agent patrol missions and ISK/h), minerals need more m¦ to force people to use indys for industrial work.
|

Jayad
|
Posted - 2004.07.01 08:56:00 -
[60]
Quote: map degrade + new medslot-items (long range scanner 5 jumps, med. range scanner 3 jumps, jump scanner 1 jump) ==> less blobwars, more thrilling space travel, recons nessesairy.
The map down grade is extreamly necessary - Support for that idea.
|

Jayad
|
Posted - 2004.07.01 08:56:00 -
[61]
Quote: map degrade + new medslot-items (long range scanner 5 jumps, med. range scanner 3 jumps, jump scanner 1 jump) ==> less blobwars, more thrilling space travel, recons nessesairy.
The map down grade is extreamly necessary - Support for that idea.
|

illuminati
|
Posted - 2004.07.01 11:23:00 -
[62]
Edited by: illuminati on 01/07/2004 11:24:56
- Gangbugs, "already has an invitation" and gangmember status being compressed
- Gangwarp to BMs and at variable distance, also add 80km warpin
- Standinginfo in local and the quickinfo without portraitcapture, as seen in idealab
|

illuminati
|
Posted - 2004.07.01 11:23:00 -
[63]
Edited by: illuminati on 01/07/2004 11:24:56
- Gangbugs, "already has an invitation" and gangmember status being compressed
- Gangwarp to BMs and at variable distance, also add 80km warpin
- Standinginfo in local and the quickinfo without portraitcapture, as seen in idealab
|

envetro
|
Posted - 2004.07.01 11:50:00 -
[64]
Just a request, I want personal hangers set up like corp hangers. My hanger is so un organized takes me forever to find anything. It has gotten better though, i use Cargo Cans to help organize things, but setting personal hangers like corp hangers with different tabs would be a nice feature.
|

envetro
|
Posted - 2004.07.01 11:50:00 -
[65]
Just a request, I want personal hangers set up like corp hangers. My hanger is so un organized takes me forever to find anything. It has gotten better though, i use Cargo Cans to help organize things, but setting personal hangers like corp hangers with different tabs would be a nice feature.
|

Benidec
|
Posted - 2004.07.01 12:02:00 -
[66]
Just 2 small requests, firstly make it that the HUD icon is persistant for cargo containers no matter what range you are as they can be hard to see no matter what range you are at.
Secondly make it that when you are out in space that instead of a persons name apearing next to their ship icon, the name of their ship is shown instead. If someone wants to know your name they can right click on you, this way it adds to the emershion factor and it means that naming your ship means something.
|

Benidec
|
Posted - 2004.07.01 12:02:00 -
[67]
Just 2 small requests, firstly make it that the HUD icon is persistant for cargo containers no matter what range you are as they can be hard to see no matter what range you are at.
Secondly make it that when you are out in space that instead of a persons name apearing next to their ship icon, the name of their ship is shown instead. If someone wants to know your name they can right click on you, this way it adds to the emershion factor and it means that naming your ship means something.
|

Xavier Cardde
|
Posted - 2004.07.01 12:52:00 -
[68]
Originally by: Helplessandlost * Autopilot dropping off unexpectedly * Repeating agent missions/same agent, same mission * Lag - especially in belts.
lag in belts is probably your computer...
yuck, your getting a Dell.
|

Xavier Cardde
|
Posted - 2004.07.01 12:52:00 -
[69]
Originally by: Helplessandlost * Autopilot dropping off unexpectedly * Repeating agent missions/same agent, same mission * Lag - especially in belts.
lag in belts is probably your computer...
yuck, your getting a Dell.
|

Marc Vestabule
|
Posted - 2004.07.01 13:32:00 -
[70]
Edited by: Marc Vestabule on 01/07/2004 13:37:13 Feature request:
When you target a ship and use EW on it you get nice helpful icons adjacent to the targeting icon showing that the effect is active. The graphical effects of EW directed at your own ship is at best transitory, or at worst, not in evidence. The pop up boxes do not indicate the level of jamming or when it times out. Would it be such a major stretch if, on or around your own UI, similar icons appeared showing that you yourself have been dampened, jammed, scrambled, or webbed.
|

Marc Vestabule
|
Posted - 2004.07.01 13:32:00 -
[71]
Edited by: Marc Vestabule on 01/07/2004 13:37:13 Feature request:
When you target a ship and use EW on it you get nice helpful icons adjacent to the targeting icon showing that the effect is active. The graphical effects of EW directed at your own ship is at best transitory, or at worst, not in evidence. The pop up boxes do not indicate the level of jamming or when it times out. Would it be such a major stretch if, on or around your own UI, similar icons appeared showing that you yourself have been dampened, jammed, scrambled, or webbed.
|

Tra'Del
|
Posted - 2004.07.01 14:00:00 -
[72]
Some of these have been discussed/promised, but here they are to try to give them some priority so ccp will actually work on them:
1. Escrow problems/enhancements: 'all' fails to show all needs a search/major ui upgrade
2. Market: Fix "expolit" where alts post bogus buy orders to hide the actual lower price at which items can be sold. The funds (or some percentage) to execute a buy order should be encumbered when the order is placed.
Sell orders (yes, best price) don't show.
|

Tra'Del
|
Posted - 2004.07.01 14:00:00 -
[73]
Some of these have been discussed/promised, but here they are to try to give them some priority so ccp will actually work on them:
1. Escrow problems/enhancements: 'all' fails to show all needs a search/major ui upgrade
2. Market: Fix "expolit" where alts post bogus buy orders to hide the actual lower price at which items can be sold. The funds (or some percentage) to execute a buy order should be encumbered when the order is placed.
Sell orders (yes, best price) don't show.
|

EvilDoomer
|
Posted - 2004.07.01 15:16:00 -
[74]
1. Remove the Press OK for message boxes that comes up on the screen. Coming to a gate if you try to activate a mod to soon you get a box that says "you cannot do that while warping" or something like that and THEN I have to move mouse to ok and click. Just display the message with timeout or option for the OK Prompt.
2. Lag Issue... {longest since I started playing} 3. Graphical Issue. 4. local chat bug.. {been messing up long time too.} 5. Gang bug adding ppl and it says ppl already invited.
Future: 1. I love the idea if a person dont have the local chat window open player is not there and would not know Im there. 2. Add and remove modules in space. I have mechanic level V and I have a crew give me a skill to change stuff while in space. 3. Also like the idea f10 map not showing ppls in space unless you have scanners or devices deployed. More realistic.
Thanks EvilDoomer
Chicago Mobsters
** Ghost Fleet Pilot **
|

EvilDoomer
|
Posted - 2004.07.01 15:16:00 -
[75]
1. Remove the Press OK for message boxes that comes up on the screen. Coming to a gate if you try to activate a mod to soon you get a box that says "you cannot do that while warping" or something like that and THEN I have to move mouse to ok and click. Just display the message with timeout or option for the OK Prompt.
2. Lag Issue... {longest since I started playing} 3. Graphical Issue. 4. local chat bug.. {been messing up long time too.} 5. Gang bug adding ppl and it says ppl already invited.
Future: 1. I love the idea if a person dont have the local chat window open player is not there and would not know Im there. 2. Add and remove modules in space. I have mechanic level V and I have a crew give me a skill to change stuff while in space. 3. Also like the idea f10 map not showing ppls in space unless you have scanners or devices deployed. More realistic.
Thanks EvilDoomer
Chicago Mobsters
** Ghost Fleet Pilot **
|

Bulawayoh
|
Posted - 2004.07.01 16:53:00 -
[76]
Persistant ships.
|

Bulawayoh
|
Posted - 2004.07.01 16:53:00 -
[77]
Persistant ships.
|

Gangsta Boo
|
Posted - 2004.07.01 21:46:00 -
[78]
When undocking in a large ship please have it undock out of station at a much higher velocity. That way you don't have to waste 10 minutes manuvering around to free yourself of the station.
When warping into an asteroid belt using gang warp it would be nice if you weren't placed in the middle of the roids which also makes manuvering very difficult.
|

Gangsta Boo
|
Posted - 2004.07.01 21:46:00 -
[79]
When undocking in a large ship please have it undock out of station at a much higher velocity. That way you don't have to waste 10 minutes manuvering around to free yourself of the station.
When warping into an asteroid belt using gang warp it would be nice if you weren't placed in the middle of the roids which also makes manuvering very difficult.
|

Radeck
|
Posted - 2004.07.01 23:25:00 -
[80]
make it possible to sell something to market from the cargo hold...why do we have to drag stuff to the hangar first, THEN sell it...doesnt make sense. --------------------------------------------------------------------------------
|

Radeck
|
Posted - 2004.07.01 23:25:00 -
[81]
make it possible to sell something to market from the cargo hold...why do we have to drag stuff to the hangar first, THEN sell it...doesnt make sense. --------------------------------------------------------------------------------
|

Radeck
|
Posted - 2004.07.01 23:27:00 -
[82]
i STILL cant see the bulletin boards...i see the scrolling tex at the bottom, but there is no picture...got this since updated NVIDIA drivers. I dont want to go back to old drivers though...this should be fixed. --------------------------------------------------------------------------------
|

Radeck
|
Posted - 2004.07.01 23:27:00 -
[83]
i STILL cant see the bulletin boards...i see the scrolling tex at the bottom, but there is no picture...got this since updated NVIDIA drivers. I dont want to go back to old drivers though...this should be fixed. --------------------------------------------------------------------------------
|

Sinist
|
Posted - 2004.07.02 00:00:00 -
[84]
I GOT ONE!
Disabling private conversation and gang invites if you so choose. In battles there could be nothing more annoying then getting a conversation request or gang invite. Actually disabling anything that ever pops up on your screen while your in space like server messages etc.
|

Sinist
|
Posted - 2004.07.02 00:00:00 -
[85]
I GOT ONE!
Disabling private conversation and gang invites if you so choose. In battles there could be nothing more annoying then getting a conversation request or gang invite. Actually disabling anything that ever pops up on your screen while your in space like server messages etc.
|

Mr nStuff
|
Posted - 2004.07.02 01:37:00 -
[86]
Should just make the convo request a little blinking button on the bottom of the screen with the name of the person requesting a convo next to it.
then you could click the button to accept the request, or you could rightclick it for the other options. Or you could just ignore it tell you have time to answer it.
And add a sound notice as well. But allow us to disable the sound.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Mr nStuff
|
Posted - 2004.07.02 01:37:00 -
[87]
Should just make the convo request a little blinking button on the bottom of the screen with the name of the person requesting a convo next to it.
then you could click the button to accept the request, or you could rightclick it for the other options. Or you could just ignore it tell you have time to answer it.
And add a sound notice as well. But allow us to disable the sound.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Sally
|
Posted - 2004.07.02 05:44:00 -
[88]
Log off exploit. -- Stories: #1 --
|

Sally
|
Posted - 2004.07.02 05:44:00 -
[89]
Log off exploit. -- Stories: #1 --
|

Hawk Firestorm
|
Posted - 2004.07.02 05:48:00 -
[90]
Edited by: Hawk Firestorm on 02/07/2004 05:53:38 Most important bugs to fix?
That's simple.
Stability, Stability, Stability.
Fix the cluster, and most importantly the clients memory/resource leaks which bog the client down and cause massive and dangerous gaps in gameplay for smooth slick uninterupted gameplay, where the clients performance doesn't end up in the toilet after an hours play or end up in either you loosing your ship due to huge pauses in play or a CTD.
I'd probably estimate that at least 50-70% of all 'lag' issues relate to this looking how the client behaves this end, and a large % of the remaining being problems associated with the new hardware.
It kinda bemuses me that it appears that this seems to be quite low on the to do list, and that shiva while nice to have goes full steam ahead.
Yet the overall stability of the game which your planning to bolt this onto along with many important game design flaws fly out the window, ending up in a bigger and bigger mess to sort out each patch day.
This may sound like a rant but it's not, it's a simple request that you look very hard about the way you do things.
ie It was very unwise to perform such a massive upgrade, without the new system being tested prior to being switched over, and should have been tested throughly, with simulated player activety to debug flaws and sort problems, instead of putting it straight into a live enviroment & crossing your fingers, and then onto of that rolling out a major patch a few days later.
Everyone makes mistakes just learn from them. 
|

Hawk Firestorm
|
Posted - 2004.07.02 05:48:00 -
[91]
Edited by: Hawk Firestorm on 02/07/2004 05:53:38 Most important bugs to fix?
That's simple.
Stability, Stability, Stability.
Fix the cluster, and most importantly the clients memory/resource leaks which bog the client down and cause massive and dangerous gaps in gameplay for smooth slick uninterupted gameplay, where the clients performance doesn't end up in the toilet after an hours play or end up in either you loosing your ship due to huge pauses in play or a CTD.
I'd probably estimate that at least 50-70% of all 'lag' issues relate to this looking how the client behaves this end, and a large % of the remaining being problems associated with the new hardware.
It kinda bemuses me that it appears that this seems to be quite low on the to do list, and that shiva while nice to have goes full steam ahead.
Yet the overall stability of the game which your planning to bolt this onto along with many important game design flaws fly out the window, ending up in a bigger and bigger mess to sort out each patch day.
This may sound like a rant but it's not, it's a simple request that you look very hard about the way you do things.
ie It was very unwise to perform such a massive upgrade, without the new system being tested prior to being switched over, and should have been tested throughly, with simulated player activety to debug flaws and sort problems, instead of putting it straight into a live enviroment & crossing your fingers, and then onto of that rolling out a major patch a few days later.
Everyone makes mistakes just learn from them. 
|

Deathwing
|
Posted - 2004.07.02 09:00:00 -
[92]
Quote: 1. If you attempt to jump before you've quite finished coming out of warp (using an insta bm for example), you get a "Cannot navigate while in Warp" message. Then when you try to jump again, once you have come out of warp, you get "Stargate Jump In Progress" message, even though there isn't a jump in progress. Have to wait 15 secs or so for it to wear off before you can jump.
Request Feature No Insta Jumps
Make the star gate like the mobile warp scrambler thing, anything inside 15k cant warp (prevent gate huggers) and it would stop people from warping in closer then 15k or something like that
k thx
<Stavros> A MAN DRESSED AS SPIDERMAN KICKED MY ASS |

Deathwing
|
Posted - 2004.07.02 09:00:00 -
[93]
Quote: 1. If you attempt to jump before you've quite finished coming out of warp (using an insta bm for example), you get a "Cannot navigate while in Warp" message. Then when you try to jump again, once you have come out of warp, you get "Stargate Jump In Progress" message, even though there isn't a jump in progress. Have to wait 15 secs or so for it to wear off before you can jump.
Request Feature No Insta Jumps
Make the star gate like the mobile warp scrambler thing, anything inside 15k cant warp (prevent gate huggers) and it would stop people from warping in closer then 15k or something like that
k thx
<Stavros> A MAN DRESSED AS SPIDERMAN KICKED MY ASS |

Nentor
|
Posted - 2004.07.02 09:47:00 -
[94]
Bugs
- not being able to select all BM in P&P folder and copy them all at once
- modules offline after boarding a new ship
Requests
- Mobile Refinery finally on TQ
- selection box in hangars like in Windows on your desktop
- little improvement in the chat UI: In ICQ you have the option to have a litte sign infront your name in the "who-is-in-the-chat"-list or however you might call it.
Now imagine you could have a similar sign infront of your avatar pic saying "afk". And even better would be if you could leave a note with it, so what everybody who is holding his mouse over the little "afk" sign could read why the person is afk.
|

Nentor
|
Posted - 2004.07.02 09:47:00 -
[95]
Bugs
- not being able to select all BM in P&P folder and copy them all at once
- modules offline after boarding a new ship
Requests
- Mobile Refinery finally on TQ
- selection box in hangars like in Windows on your desktop
- little improvement in the chat UI: In ICQ you have the option to have a litte sign infront your name in the "who-is-in-the-chat"-list or however you might call it.
Now imagine you could have a similar sign infront of your avatar pic saying "afk". And even better would be if you could leave a note with it, so what everybody who is holding his mouse over the little "afk" sign could read why the person is afk.
|

Deathwing
|
Posted - 2004.07.02 10:36:00 -
[96]
I dont think people would want to know why I was afk Cause when I do tell people why im afk, they usually tell me to never tell them again and just go about my buisness 
<Stavros> A MAN DRESSED AS SPIDERMAN KICKED MY ASS |

Deathwing
|
Posted - 2004.07.02 10:36:00 -
[97]
I dont think people would want to know why I was afk Cause when I do tell people why im afk, they usually tell me to never tell them again and just go about my buisness 
<Stavros> A MAN DRESSED AS SPIDERMAN KICKED MY ASS |

Dukath
|
Posted - 2004.07.02 16:58:00 -
[98]
login bug with large address books.
When you have a lot of people in your address book loading time takes too long. (up to 5 minutes, timed it) While in station it is not a problem, just an annoyance. However while in space it is a HUGE problem.
Usually space loads pretty quickly but the chat channels are not filled in. Bookmarks don't show and more importantly you are blind. That is you can warp to gates, stations, planets, anything visible (rightclick doesnt work) but you don't see any ships, but they can see you. They can lock, fire and kill you but you won't see it, except for the messages like "something has started to warp scramble something". Only after the addressbook has been fully loaded (as in asking the server for each guy in the addressbook if he is online) does the game become 'normal'. This is completely unacceptable, especially right after a crash. If there are hostiles around you are dead, simple as that. You can't login quickly to fight or escape since you'll be a sitting duck while you load. You can't escape to a safespot even if space loads since you can't rightclick to select a bookmark.
Please fix this by not loading the online/offline info during startup but only on request.
PS: this bug has been reported several times, as far back as a couple of months ago.
|

Dukath
|
Posted - 2004.07.02 16:58:00 -
[99]
login bug with large address books.
When you have a lot of people in your address book loading time takes too long. (up to 5 minutes, timed it) While in station it is not a problem, just an annoyance. However while in space it is a HUGE problem.
Usually space loads pretty quickly but the chat channels are not filled in. Bookmarks don't show and more importantly you are blind. That is you can warp to gates, stations, planets, anything visible (rightclick doesnt work) but you don't see any ships, but they can see you. They can lock, fire and kill you but you won't see it, except for the messages like "something has started to warp scramble something". Only after the addressbook has been fully loaded (as in asking the server for each guy in the addressbook if he is online) does the game become 'normal'. This is completely unacceptable, especially right after a crash. If there are hostiles around you are dead, simple as that. You can't login quickly to fight or escape since you'll be a sitting duck while you load. You can't escape to a safespot even if space loads since you can't rightclick to select a bookmark.
Please fix this by not loading the online/offline info during startup but only on request.
PS: this bug has been reported several times, as far back as a couple of months ago.
|

Joshua Calvert
|
Posted - 2004.07.02 17:01:00 -
[100]
Originally by: Dukath login bug with large address books.
When you have a lot of people in your address book loading time takes too long. (up to 5 minutes, timed it) While in station it is not a problem, just an annoyance. However while in space it is a HUGE problem.
Usually space loads pretty quickly but the chat channels are not filled in. Bookmarks don't show and more importantly you are blind. That is you can warp to gates, stations, planets, anything visible (rightclick doesnt work) but you don't see any ships, but they can see you. They can lock, fire and kill you but you won't see it, except for the messages like "something has started to warp scramble something". Only after the addressbook has been fully loaded (as in asking the server for each guy in the addressbook if he is online) does the game become 'normal'. This is completely unacceptable, especially right after a crash. If there are hostiles around you are dead, simple as that. You can't login quickly to fight or escape since you'll be a sitting duck while you load. You can't escape to a safespot even if space loads since you can't rightclick to select a bookmark.
Please fix this by not loading the online/offline info during startup but only on request.
PS: this bug has been reported several times, as far back as a couple of months ago.
An easy way to fix this would be to save buddies locally.
Bookmarks shouldn't be allowed to be saved locally because they'd be easy to manipulate then.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.07.02 17:01:00 -
[101]
Originally by: Dukath login bug with large address books.
When you have a lot of people in your address book loading time takes too long. (up to 5 minutes, timed it) While in station it is not a problem, just an annoyance. However while in space it is a HUGE problem.
Usually space loads pretty quickly but the chat channels are not filled in. Bookmarks don't show and more importantly you are blind. That is you can warp to gates, stations, planets, anything visible (rightclick doesnt work) but you don't see any ships, but they can see you. They can lock, fire and kill you but you won't see it, except for the messages like "something has started to warp scramble something". Only after the addressbook has been fully loaded (as in asking the server for each guy in the addressbook if he is online) does the game become 'normal'. This is completely unacceptable, especially right after a crash. If there are hostiles around you are dead, simple as that. You can't login quickly to fight or escape since you'll be a sitting duck while you load. You can't escape to a safespot even if space loads since you can't rightclick to select a bookmark.
Please fix this by not loading the online/offline info during startup but only on request.
PS: this bug has been reported several times, as far back as a couple of months ago.
An easy way to fix this would be to save buddies locally.
Bookmarks shouldn't be allowed to be saved locally because they'd be easy to manipulate then.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Jack Birrent
|
Posted - 2004.07.02 20:03:00 -
[102]
More to that login bug: It's not really related to amount of bm and friends. True nature of this bug is redownloading entire local cache at random. In my case, it's 1,7 mb. I ususlly log up in seconds, but sometimes, randomly(yes randomly, not just after crash) clientdecide to redownload EVERYTHING which may take 5 minutes and in rush hours, make loging in TOTALLY impossible(overloaded server kills the connection, and you have to restart from begin... and again... and again... until you get so ****ed that you start looking for local AL-Quaida branch and plane to Iceland:P)
|

Jack Birrent
|
Posted - 2004.07.02 20:03:00 -
[103]
More to that login bug: It's not really related to amount of bm and friends. True nature of this bug is redownloading entire local cache at random. In my case, it's 1,7 mb. I ususlly log up in seconds, but sometimes, randomly(yes randomly, not just after crash) clientdecide to redownload EVERYTHING which may take 5 minutes and in rush hours, make loging in TOTALLY impossible(overloaded server kills the connection, and you have to restart from begin... and again... and again... until you get so ****ed that you start looking for local AL-Quaida branch and plane to Iceland:P)
|

Dukath
|
Posted - 2004.07.02 20:35:00 -
[104]
In responce to the responces i got. In my case it really is directly connected to the amount of buddies, not the bookmarks, just the amount of buddies. How do i know? well every single login takes 5 minutes. Then i decide to empty my buddy list, leaving all the rest intact, and then login in instantaniously. Slowly my buddy list grows again and it starts taking long time again. This leads me to conclude that it really is linked only to the amount of buddies and I assume at login it asks the server for each person if he is online or not. And because of the large amount of 'questions' and the fact that they all come in very short time it leaves no room for more important messages to reach the client.
|

Dukath
|
Posted - 2004.07.02 20:35:00 -
[105]
In responce to the responces i got. In my case it really is directly connected to the amount of buddies, not the bookmarks, just the amount of buddies. How do i know? well every single login takes 5 minutes. Then i decide to empty my buddy list, leaving all the rest intact, and then login in instantaniously. Slowly my buddy list grows again and it starts taking long time again. This leads me to conclude that it really is linked only to the amount of buddies and I assume at login it asks the server for each person if he is online or not. And because of the large amount of 'questions' and the fact that they all come in very short time it leaves no room for more important messages to reach the client.
|

Joshua Calvert
|
Posted - 2004.07.02 20:59:00 -
[106]
Originally by: Dukath In responce to the responces i got. In my case it really is directly connected to the amount of buddies, not the bookmarks, just the amount of buddies. How do i know? well every single login takes 5 minutes. Then i decide to empty my buddy list, leaving all the rest intact, and then login in instantaniously. Slowly my buddy list grows again and it starts taking long time again. This leads me to conclude that it really is linked only to the amount of buddies and I assume at login it asks the server for each person if he is online or not. And because of the large amount of 'questions' and the fact that they all come in very short time it leaves no room for more important messages to reach the client.
Ah, so even a .xml file with your buddies names which is parsed by the client would still be slow because it would then need to ask the server for their online status......
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.07.02 20:59:00 -
[107]
Originally by: Dukath In responce to the responces i got. In my case it really is directly connected to the amount of buddies, not the bookmarks, just the amount of buddies. How do i know? well every single login takes 5 minutes. Then i decide to empty my buddy list, leaving all the rest intact, and then login in instantaniously. Slowly my buddy list grows again and it starts taking long time again. This leads me to conclude that it really is linked only to the amount of buddies and I assume at login it asks the server for each person if he is online or not. And because of the large amount of 'questions' and the fact that they all come in very short time it leaves no room for more important messages to reach the client.
Ah, so even a .xml file with your buddies names which is parsed by the client would still be slow because it would then need to ask the server for their online status......
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Ravenal
|
Posted - 2004.07.03 00:14:00 -
[108]
an update
it seems that the most "popular" items in this thread are the gang bugs, drone features, graphical issues and lag issues.
This topic has been very welcomed and we shall hope that our suggestions will be well met and dealt with according to our hopes.
i would like to point out a minor detail. In this list we want to give CCP in the CSM meetings as community requiested features/fixes we will try to avoid general "bug/feature" areas. The list will not contain: 1. Fix lag 2. fix gangs ...
Recent posts on this thread got me thinking about this and i just wanted to put some emphasis on that point.
The list will be more accurate, somewhere in the lines of: 1. Remove the Press OK for message boxes that comes up on the screen. 2. Something needs to be done about lab slot availability, the fact that they are almost impossible to get means that "supply/demand", like for factories is borked. 3. one problem for the local chat 4. another problem for the local chat ... etc, i think you get the picture
this list is purely fictional - its contents have not yet been decided. But keep the suggestions coming - and do repost a bug or a feature request even though someone else has already posted it, it reinforces that bugs/features importance and makes it more likely to appear on the list.
keep em detailed though, we want to be as specific as we can get (or at least be able to point to a detailed description of the problem/feature request).
...new sig coming up Ravenal - Fate is what you make of it. |

Ravenal
|
Posted - 2004.07.03 00:14:00 -
[109]
an update
it seems that the most "popular" items in this thread are the gang bugs, drone features, graphical issues and lag issues.
This topic has been very welcomed and we shall hope that our suggestions will be well met and dealt with according to our hopes.
i would like to point out a minor detail. In this list we want to give CCP in the CSM meetings as community requiested features/fixes we will try to avoid general "bug/feature" areas. The list will not contain: 1. Fix lag 2. fix gangs ...
Recent posts on this thread got me thinking about this and i just wanted to put some emphasis on that point.
The list will be more accurate, somewhere in the lines of: 1. Remove the Press OK for message boxes that comes up on the screen. 2. Something needs to be done about lab slot availability, the fact that they are almost impossible to get means that "supply/demand", like for factories is borked. 3. one problem for the local chat 4. another problem for the local chat ... etc, i think you get the picture
this list is purely fictional - its contents have not yet been decided. But keep the suggestions coming - and do repost a bug or a feature request even though someone else has already posted it, it reinforces that bugs/features importance and makes it more likely to appear on the list.
keep em detailed though, we want to be as specific as we can get (or at least be able to point to a detailed description of the problem/feature request).
...new sig coming up Ravenal - Fate is what you make of it. |

Dukath
|
Posted - 2004.07.03 08:37:00 -
[110]
Make the warp out poiint more random. Right now if a fleet gangwarps to a spot they end up right on top of each other, so close that they can't use missiles and have a very hard time maneuvering. First thing you need to do at the start of a battle is to 'break apart' so that you wont be hindered in missile use and/or warping out if needed.
Simple fix: Make each warp exit spot random in a sphere of about 15 to 20km. This should fix the gangwarp issue a lot. The only problem could be that it removes instajumps. On the other hand the randomness will sometimes bring you in instajump range immediately when warping to a gate and sometimes a bit further out :) One can also make it so that warping to a bookmark is exact while warping to anything else is randomised a bit.
|

Dukath
|
Posted - 2004.07.03 08:37:00 -
[111]
Make the warp out poiint more random. Right now if a fleet gangwarps to a spot they end up right on top of each other, so close that they can't use missiles and have a very hard time maneuvering. First thing you need to do at the start of a battle is to 'break apart' so that you wont be hindered in missile use and/or warping out if needed.
Simple fix: Make each warp exit spot random in a sphere of about 15 to 20km. This should fix the gangwarp issue a lot. The only problem could be that it removes instajumps. On the other hand the randomness will sometimes bring you in instajump range immediately when warping to a gate and sometimes a bit further out :) One can also make it so that warping to a bookmark is exact while warping to anything else is randomised a bit.
|

Bigby
|
Posted - 2004.07.03 11:17:00 -
[112]
Feature Request:
Can we have one of these please?
|

Bigby
|
Posted - 2004.07.03 11:17:00 -
[113]
Feature Request:
Can we have one of these please?
|

Serin Reik
|
Posted - 2004.07.03 14:31:00 -
[114]
I'm surprised there's been so little mention of Lab slot availability (though it has been touched on).
Make them more expensive and/or allow individuals to rent only as many as they can use based on their skill set (1-6).
There's no disagreement that some scaricity is needed, but the current system makes little sense. It is outdated and simply seems like a relic of an earlier time.
Chief Executive Officer Draconis Industries |

Serin Reik
|
Posted - 2004.07.03 14:31:00 -
[115]
I'm surprised there's been so little mention of Lab slot availability (though it has been touched on).
Make them more expensive and/or allow individuals to rent only as many as they can use based on their skill set (1-6).
There's no disagreement that some scaricity is needed, but the current system makes little sense. It is outdated and simply seems like a relic of an earlier time.
Chief Executive Officer Draconis Industries |

Kouleu
|
Posted - 2004.07.03 15:53:00 -
[116]
Edited by: Kouleu on 03/07/2004 15:58:35
Quote: I'm surprised there's been so little mention of Lab slot availability (though it has been touched on).
Make them more expensive and/or allow individuals to rent only as many as they can use based on their skill set (1-6).
There's no disagreement that some scaricity is needed, but the current system makes little sense. It is outdated and simply seems like a relic of an earlier time. CEO and Founder Reik Development Studio
This is easily my number 1 fix required to the game: Limit lab slots to skills you have + implement long awaited change to lab pricing - the more you have the more expensive it gets - ideally not linearly but closer to exponential increase in cost.
eg number of slots:cost =>> 1:20K, 2:40K, 3:80K, 4:160K, 5:320K, 6:640K.
So now if people want all 6 slots, they better have a good business model, something other than hoarding it and trying to flog it off; which is basically converting a 10K rental cost into 10M extortion fee.
|

Kouleu
|
Posted - 2004.07.03 15:53:00 -
[117]
Edited by: Kouleu on 03/07/2004 15:58:35
Quote: I'm surprised there's been so little mention of Lab slot availability (though it has been touched on).
Make them more expensive and/or allow individuals to rent only as many as they can use based on their skill set (1-6).
There's no disagreement that some scaricity is needed, but the current system makes little sense. It is outdated and simply seems like a relic of an earlier time. CEO and Founder Reik Development Studio
This is easily my number 1 fix required to the game: Limit lab slots to skills you have + implement long awaited change to lab pricing - the more you have the more expensive it gets - ideally not linearly but closer to exponential increase in cost.
eg number of slots:cost =>> 1:20K, 2:40K, 3:80K, 4:160K, 5:320K, 6:640K.
So now if people want all 6 slots, they better have a good business model, something other than hoarding it and trying to flog it off; which is basically converting a 10K rental cost into 10M extortion fee.
|

Tristan
|
Posted - 2004.07.03 17:41:00 -
[118]
Originally by: Roko
-fix missile class damage (torps should do minimal damage to frigates)
NO!
what a STUPID idea. what would happen if you hit a speed boat with a tactical nuke? go figure.
Frigates are fast, torps are slow. if a frig pilot is dumb enough to get hit by one he deserves to die.
|

Tristan
|
Posted - 2004.07.03 17:41:00 -
[119]
Originally by: Roko
-fix missile class damage (torps should do minimal damage to frigates)
NO!
what a STUPID idea. what would happen if you hit a speed boat with a tactical nuke? go figure.
Frigates are fast, torps are slow. if a frig pilot is dumb enough to get hit by one he deserves to die.
|

Yikes
|
Posted - 2004.07.04 01:09:00 -
[120]
Fix the problem with the defender missile module sticking when trying to turn it off so you can warp out of the belt/warzone (you can't warp when firing defenders)
|

Yikes
|
Posted - 2004.07.04 01:09:00 -
[121]
Fix the problem with the defender missile module sticking when trying to turn it off so you can warp out of the belt/warzone (you can't warp when firing defenders)
|

Zenobia
|
Posted - 2004.07.04 07:57:00 -
[122]
Not sure if this has been mentioned already...
Mobile Warp Disruptors They currently are very inconsistent in how they work. People are either dropped out of warp 150km away from the gate, travel straight through it as if it didn't exist, or stop inside the bubble correctly. During our use of them, we have not been able to reproduce the effects consistently, but they do occur frequently.
Please please please fix these if you are keeping the insta-jumping bookmark system.
-- Zen
|

Zenobia
|
Posted - 2004.07.04 07:57:00 -
[123]
Not sure if this has been mentioned already...
Mobile Warp Disruptors They currently are very inconsistent in how they work. People are either dropped out of warp 150km away from the gate, travel straight through it as if it didn't exist, or stop inside the bubble correctly. During our use of them, we have not been able to reproduce the effects consistently, but they do occur frequently.
Please please please fix these if you are keeping the insta-jumping bookmark system.
-- Zen
|

C4w3
|
Posted - 2004.07.04 11:13:00 -
[124]
1. LAG ---> Solve it NOW please! 2. Gang warp to bookmarks. 3. Drones hitting frigs at 120km range ;0) 4. Corp management REBUILD. 5. Local bug ASAP 6. Log off exploit/log in. (This was posted a while back from GM and really big issue to them,(Even banable) then po0f twist and turn no longer exploit?)
Enough.
"If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional one. |

C4w3
|
Posted - 2004.07.04 11:13:00 -
[125]
1. LAG ---> Solve it NOW please! 2. Gang warp to bookmarks. 3. Drones hitting frigs at 120km range ;0) 4. Corp management REBUILD. 5. Local bug ASAP 6. Log off exploit/log in. (This was posted a while back from GM and really big issue to them,(Even banable) then po0f twist and turn no longer exploit?)
Enough.
"If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional one. |

Sanjuro
|
Posted - 2004.07.04 11:35:00 -
[126]
Bugs:
Fix the trade skill. If you have the skill, instead of getting the described bonus, you get a penalty. Since the skill is only available at character creation and hasn't been made available to others (afaik), I'm guessing the devs are still working on it. But at least disable the skill altogether until it's been fixed so that those of us who DO have it aren't being penalized.
Features:
Give BPO and BPC icons different colors (maybe even add a number to the BPC icon showing the number of runs left)
Personal hanger set-up similar to corp hanger.
The ability to export the journal and transaction histories as either a spreedsheet or delimited text file. (This would be my number one request!)
|

Sanjuro
|
Posted - 2004.07.04 11:35:00 -
[127]
Bugs:
Fix the trade skill. If you have the skill, instead of getting the described bonus, you get a penalty. Since the skill is only available at character creation and hasn't been made available to others (afaik), I'm guessing the devs are still working on it. But at least disable the skill altogether until it's been fixed so that those of us who DO have it aren't being penalized.
Features:
Give BPO and BPC icons different colors (maybe even add a number to the BPC icon showing the number of runs left)
Personal hanger set-up similar to corp hanger.
The ability to export the journal and transaction histories as either a spreedsheet or delimited text file. (This would be my number one request!)
|

The Chef
|
Posted - 2004.07.04 12:53:00 -
[128]
Capacitor Bug - It is possible to desync your capacitor display from its actual values. I get this alot in my frig with two MWD. The cap display shows that I have a full load of cap left, when really I have not got enough to turn on an MWD. The cap display also occasionally drains backwards, and when it empties it magically "refills".
Very confusing, so a better sync of the cap display to the actual amount of cap left :-) ====================================
EVEkill Visit our homepage |

The Chef
|
Posted - 2004.07.04 12:53:00 -
[129]
Capacitor Bug - It is possible to desync your capacitor display from its actual values. I get this alot in my frig with two MWD. The cap display shows that I have a full load of cap left, when really I have not got enough to turn on an MWD. The cap display also occasionally drains backwards, and when it empties it magically "refills".
Very confusing, so a better sync of the cap display to the actual amount of cap left :-) ====================================
EVEkill Visit our homepage |

Lifewire
|
Posted - 2004.07.05 09:29:00 -
[130]
Quote: [ 2004.06.16 14:06:00 ] (combat) Castor Patch 1.25.1549 belonging to EVE System strikes You perfectly, Nerfing for 30% tracking ability, 30% damage ability, 25% sanity....
nice 1
|

Lifewire
|
Posted - 2004.07.05 09:29:00 -
[131]
Quote: [ 2004.06.16 14:06:00 ] (combat) Castor Patch 1.25.1549 belonging to EVE System strikes You perfectly, Nerfing for 30% tracking ability, 30% damage ability, 25% sanity....
nice 1
|

Horras Wu
|
Posted - 2004.07.05 09:42:00 -
[132]
There was an Idea to sort mass of items in Cargo Container in your Hangar. This Idea has a Trap.
If you Repacage all in your Hangar, everything is taken out from the Cargo Containers. No request , nothing. But you got thousends of items on your Hangarfloor and 5min LAG before you se what happens.
There should be some Requestbox to avoid this
|

Horras Wu
|
Posted - 2004.07.05 09:42:00 -
[133]
There was an Idea to sort mass of items in Cargo Container in your Hangar. This Idea has a Trap.
If you Repacage all in your Hangar, everything is taken out from the Cargo Containers. No request , nothing. But you got thousends of items on your Hangarfloor and 5min LAG before you se what happens.
There should be some Requestbox to avoid this
|

Phoenus
|
Posted - 2004.07.05 20:46:00 -
[134]
Originally by: Dukath Make the warp out poiint more random. Right now if a fleet gangwarps to a spot they end up right on top of each other, so close that they can't use missiles and have a very hard time maneuvering. First thing you need to do at the start of a battle is to 'break apart' so that you wont be hindered in missile use and/or warping out if needed.
Simple fix: Make each warp exit spot random in a sphere of about 15 to 20km. This should fix the gangwarp issue a lot. The only problem could be that it removes instajumps. On the other hand the randomness will sometimes bring you in instajump range immediately when warping to a gate and sometimes a bit further out :) One can also make it so that warping to a bookmark is exact while warping to anything else is randomised a bit.
Seconded
Excellent Idea
Phoenus Enlightened Incorporated |

Phoenus
|
Posted - 2004.07.05 20:46:00 -
[135]
Originally by: Dukath Make the warp out poiint more random. Right now if a fleet gangwarps to a spot they end up right on top of each other, so close that they can't use missiles and have a very hard time maneuvering. First thing you need to do at the start of a battle is to 'break apart' so that you wont be hindered in missile use and/or warping out if needed.
Simple fix: Make each warp exit spot random in a sphere of about 15 to 20km. This should fix the gangwarp issue a lot. The only problem could be that it removes instajumps. On the other hand the randomness will sometimes bring you in instajump range immediately when warping to a gate and sometimes a bit further out :) One can also make it so that warping to a bookmark is exact while warping to anything else is randomised a bit.
Seconded
Excellent Idea
Phoenus Enlightened Incorporated |

spurious signal
|
Posted - 2004.07.06 07:06:00 -
[136]
3 small feature requests:
1) More options in orbit/warp-to distances. A manual-entry box would rock. I'd like to be able to orbit at 60km, warp-in at 100km etc.
2) Better bookmark handling - nested folders in people&places, ability to copy/paste bookmarks, ability to drag'n'copy multiple bookmarks and LOTS less lag on moving/copying bookmarks.
3) Better & more consistent window handling - Why do some pop-up windows steal focus and *require* them to have "ok" clicked before you can do ANYTHING else? Editing bookmark window for instance - when that's up you *cannot* click on anything else, very frustrating and dangerous. No windows should behave like this, not even the critical warning pop-ups - it takes control of the interface away from the user, very bad! Naughty! *spanks*
Thanks!
|

spurious signal
|
Posted - 2004.07.06 07:06:00 -
[137]
3 small feature requests:
1) More options in orbit/warp-to distances. A manual-entry box would rock. I'd like to be able to orbit at 60km, warp-in at 100km etc.
2) Better bookmark handling - nested folders in people&places, ability to copy/paste bookmarks, ability to drag'n'copy multiple bookmarks and LOTS less lag on moving/copying bookmarks.
3) Better & more consistent window handling - Why do some pop-up windows steal focus and *require* them to have "ok" clicked before you can do ANYTHING else? Editing bookmark window for instance - when that's up you *cannot* click on anything else, very frustrating and dangerous. No windows should behave like this, not even the critical warning pop-ups - it takes control of the interface away from the user, very bad! Naughty! *spanks*
Thanks!
|

Ravenal
|
Posted - 2004.07.06 14:52:00 -
[138]
ok, the list from this topic has been submitted to the CSM - unfortunatelly we could not include some very good items on that list since it is limited to ten items... however they will be added to the list to replace "fixed" items.
It was decided to tune the list to the most pressing fixes...
anyway.. there is the "did not make it list"
CORP - Ability to repackage/reprocess stuff in corp hangers( I am CEO ffs) - Add the roles for which "director" stands for so I can grant a "rent office" or other such tasks to various members
AGENTS - Level 4 agents. Seriously.
BLUEPRINTS - Please make ME affect tech2 components. Get rid of wastage factor entirely and factor in the ME 0 10% loss into the base requirements. Allow ME to affect the base requirements directly and have it work on total materials required by job to create efficiencies of scale. This would allow tech2 component savings on large run jobs. (Dont get savings until end to stop exploitation) - Give us the rest of the tech1 BPs and allow all SCC items to appear on the market. Even some are missing where the tech2 BP is already out and a lot of items are invisible on the market despite being SCC approved. Threads for both these issues have been running for ages. - Please make PE worth something more than 5 seconds when researching it. (0.5% time reduction per run max -50%?)
GANGS - I also think each gang member should have the ability to choose what distance they "warp to", or come out of warp at. - MAKE gang warp so you can choose the distance you want to land from the object you are warping to like you can with normal solo warp's - gang warp to ranges other than 15km
BLUEPRINTS
GRAPHICS - A WYSIWYG (What You See Is What You Get) bio editor. - A Sensor Calibration Indicator Light (link: http://oldforums.eveonline.com/?a=topic&threadID=91327) - Change the look of the "Stop" button - Quick Map (F11) - When using the directional scanner, the angle displayed on the lower panel doen't match the angle selected in the scanner window.
CHAT - Text marking in chat windows - If you're lucky copy will copy what is shown as selected into the buffer. - URIs are underlined to highlight them, this doesn't always match where the URI is on the screen. - Characters that have been "univited" from an "invite only" channel can rejoin at will. The unvite command doesn't appear to reset the "chat invitation" flag. - friendly/hostile/gang flags on pilots in local
MISC (or not categorized yet) - Target stays locked outside targetrange as long as no modules are activated on target. (prevents cloaking for those that have it) - Mobile Warp Disruptors They currently are very inconsistent in how they work. People are either dropped out of warp 150km away from the gate, travel straight through it as if it didn't exist, or stop inside the bubble correctly. During our use of them, we have not been able to reproduce the effects consistently, but they do occur frequently. - I still have problems with skill completion bug. The completed level does not show. If I train the same skill again, it repeats the level just completed. I have to train a different skill then go back to the original to get it to update and go to the next level. - auto reload If you have auto-reload on all turrets and a couple of turrets run out of ammo at the same time, auto-reload grabs all the available ammo, which results in an error message when the next turret tries to reload. - Autoscanner freezing up. (Worse since 1549) - login bug with large address books. When you have a lot of people in your address book loading time takes too long. (up to 5 minutes, timed it) While in station it is not a problem, just an annoyance. However while in space it is a HUGE problem. - Autopilot dropping off unexpectedly - Auto Target Back doesn't target the amount you specify in options. - Being able to left click in the hanger window and getting the "repair" option - Bug: Collision detection. It's annoying that a battleship is stopped dead by a capsule, frigate, cruiser, can, industrial, and the passing wind of a flatulent space gnat. - Ability to transport players in ships and InterBus (for pickup of ships, etc) - Disabling private conversation and gang invites if you so choose. In battles there could be nothing more annoying then getting a conversation request or gang invite. Actually disabling anything that ever pops up on your screen while your in space like server messages etc - quickinfo without portraitcapture, as seen in idealab - bookmarks not sortable by name when in hangar or can - Give cruisers role specific bonuses to create variety of usage and reason to use them. We shouldnt have to wait for tech2 ships to necessarily get these. - personal hangers set up like corp hangers. Cans only go so far - Please give the crafting system some loving. You know even if it took peopl ...new sig coming up Ravenal - Fate is what you make of it. |

Ravenal
|
Posted - 2004.07.06 14:52:00 -
[139]
ok, the list from this topic has been submitted to the CSM - unfortunatelly we could not include some very good items on that list since it is limited to ten items... however they will be added to the list to replace "fixed" items.
It was decided to tune the list to the most pressing fixes...
anyway.. there is the "did not make it list"
CORP - Ability to repackage/reprocess stuff in corp hangers( I am CEO ffs) - Add the roles for which "director" stands for so I can grant a "rent office" or other such tasks to various members
AGENTS - Level 4 agents. Seriously.
BLUEPRINTS - Please make ME affect tech2 components. Get rid of wastage factor entirely and factor in the ME 0 10% loss into the base requirements. Allow ME to affect the base requirements directly and have it work on total materials required by job to create efficiencies of scale. This would allow tech2 component savings on large run jobs. (Dont get savings until end to stop exploitation) - Give us the rest of the tech1 BPs and allow all SCC items to appear on the market. Even some are missing where the tech2 BP is already out and a lot of items are invisible on the market despite being SCC approved. Threads for both these issues have been running for ages. - Please make PE worth something more than 5 seconds when researching it. (0.5% time reduction per run max -50%?)
GANGS - I also think each gang member should have the ability to choose what distance they "warp to", or come out of warp at. - MAKE gang warp so you can choose the distance you want to land from the object you are warping to like you can with normal solo warp's - gang warp to ranges other than 15km
BLUEPRINTS
GRAPHICS - A WYSIWYG (What You See Is What You Get) bio editor. - A Sensor Calibration Indicator Light (link: http://oldforums.eveonline.com/?a=topic&threadID=91327) - Change the look of the "Stop" button - Quick Map (F11) - When using the directional scanner, the angle displayed on the lower panel doen't match the angle selected in the scanner window.
CHAT - Text marking in chat windows - If you're lucky copy will copy what is shown as selected into the buffer. - URIs are underlined to highlight them, this doesn't always match where the URI is on the screen. - Characters that have been "univited" from an "invite only" channel can rejoin at will. The unvite command doesn't appear to reset the "chat invitation" flag. - friendly/hostile/gang flags on pilots in local
MISC (or not categorized yet) - Target stays locked outside targetrange as long as no modules are activated on target. (prevents cloaking for those that have it) - Mobile Warp Disruptors They currently are very inconsistent in how they work. People are either dropped out of warp 150km away from the gate, travel straight through it as if it didn't exist, or stop inside the bubble correctly. During our use of them, we have not been able to reproduce the effects consistently, but they do occur frequently. - I still have problems with skill completion bug. The completed level does not show. If I train the same skill again, it repeats the level just completed. I have to train a different skill then go back to the original to get it to update and go to the next level. - auto reload If you have auto-reload on all turrets and a couple of turrets run out of ammo at the same time, auto-reload grabs all the available ammo, which results in an error message when the next turret tries to reload. - Autoscanner freezing up. (Worse since 1549) - login bug with large address books. When you have a lot of people in your address book loading time takes too long. (up to 5 minutes, timed it) While in station it is not a problem, just an annoyance. However while in space it is a HUGE problem. - Autopilot dropping off unexpectedly - Auto Target Back doesn't target the amount you specify in options. - Being able to left click in the hanger window and getting the "repair" option - Bug: Collision detection. It's annoying that a battleship is stopped dead by a capsule, frigate, cruiser, can, industrial, and the passing wind of a flatulent space gnat. - Ability to transport players in ships and InterBus (for pickup of ships, etc) - Disabling private conversation and gang invites if you so choose. In battles there could be nothing more annoying then getting a conversation request or gang invite. Actually disabling anything that ever pops up on your screen while your in space like server messages etc - quickinfo without portraitcapture, as seen in idealab - bookmarks not sortable by name when in hangar or can - Give cruisers role specific bonuses to create variety of usage and reason to use them. We shouldnt have to wait for tech2 ships to necessarily get these. - personal hangers set up like corp hangers. Cans only go so far - Please give the crafting system some loving. You know even if it took peopl ...new sig coming up Ravenal - Fate is what you make of it. |

Sitar
|
Posted - 2004.07.06 16:50:00 -
[140]
When you you move your task bar to the left hand of the screen ie... map, char sheet, channels etc. the escrow does not show you the slide bar to move up and down in escrow.
Lost a ship to this one,,, When in battle haveing a way-point set for auto pilot to escape will not warp you out untill you are in a pod, at least from a stopped position. happened twice so far.
|

Sitar
|
Posted - 2004.07.06 16:50:00 -
[141]
When you you move your task bar to the left hand of the screen ie... map, char sheet, channels etc. the escrow does not show you the slide bar to move up and down in escrow.
Lost a ship to this one,,, When in battle haveing a way-point set for auto pilot to escape will not warp you out untill you are in a pod, at least from a stopped position. happened twice so far.
|

Zenobia
|
Posted - 2004.07.07 02:06:00 -
[142]
Just for clarification...
Ravenal, do you mean that the list you just posted now is the "Did not make it list", and... what, will not be addressed? Or will be addressed in the future?
I really feel that the Mobile Warp Disruptor issue has to be something that is addressed sooner rather than later. With insta-jumps here to stay, everyone likes to scream at pirates to "just" use mobile warp disruptors. I'd love to - if they worked.
-- Zen
|

Zenobia
|
Posted - 2004.07.07 02:06:00 -
[143]
Just for clarification...
Ravenal, do you mean that the list you just posted now is the "Did not make it list", and... what, will not be addressed? Or will be addressed in the future?
I really feel that the Mobile Warp Disruptor issue has to be something that is addressed sooner rather than later. With insta-jumps here to stay, everyone likes to scream at pirates to "just" use mobile warp disruptors. I'd love to - if they worked.
-- Zen
|

Klitte
|
Posted - 2004.07.07 11:37:00 -
[144]
Features:
Icons that tell you: 1. when you can change ships after docking. ie the "You are still docking" message. 2. When you can undock after shipchange. ie the "You are still buckling your seatbelt" message. 3. Any forgotten "You cant do that, because you have 10 tumbs" messages.
Its a small pain to wait for something, you just haven't got a clue on how long it will take. Quick turnarounds would be better, but Indicators would spare some of the irritation.
|

Klitte
|
Posted - 2004.07.07 11:37:00 -
[145]
Features:
Icons that tell you: 1. when you can change ships after docking. ie the "You are still docking" message. 2. When you can undock after shipchange. ie the "You are still buckling your seatbelt" message. 3. Any forgotten "You cant do that, because you have 10 tumbs" messages.
Its a small pain to wait for something, you just haven't got a clue on how long it will take. Quick turnarounds would be better, but Indicators would spare some of the irritation.
|

Ravenal
|
Posted - 2004.07.07 14:37:00 -
[146]
Originally by: Zenobia Just for clarification...
Ravenal, do you mean that the list you just posted now is the "Did not make it list", and... what, will not be addressed? Or will be addressed in the future?
I really feel that the Mobile Warp Disruptor issue has to be something that is addressed sooner rather than later. With insta-jumps here to stay, everyone likes to scream at pirates to "just" use mobile warp disruptors. I'd love to - if they worked.
-- Zen
This was the "did not make it" ...now list
Ten items were picked to be on the list that was posted on the CSM chat.
Once items are removed from that list... items from the "did not make it list" will be added instead.
do note that it was stated that fixing the mobile warp disruptors was mentioned as "in fix".. and i think a patch review by traveller mentions em fixed.
anyway ... keep up the good work - still trying to find that progress report to the list :/ ...new sig coming up Ravenal - Fate is what you make of it. |

Ravenal
|
Posted - 2004.07.07 14:37:00 -
[147]
Originally by: Zenobia Just for clarification...
Ravenal, do you mean that the list you just posted now is the "Did not make it list", and... what, will not be addressed? Or will be addressed in the future?
I really feel that the Mobile Warp Disruptor issue has to be something that is addressed sooner rather than later. With insta-jumps here to stay, everyone likes to scream at pirates to "just" use mobile warp disruptors. I'd love to - if they worked.
-- Zen
This was the "did not make it" ...now list
Ten items were picked to be on the list that was posted on the CSM chat.
Once items are removed from that list... items from the "did not make it list" will be added instead.
do note that it was stated that fixing the mobile warp disruptors was mentioned as "in fix".. and i think a patch review by traveller mentions em fixed.
anyway ... keep up the good work - still trying to find that progress report to the list :/ ...new sig coming up Ravenal - Fate is what you make of it. |

Zenobia
|
Posted - 2004.07.07 14:41:00 -
[148]
Thanks Rav.
-- Zen
|

Zenobia
|
Posted - 2004.07.07 14:41:00 -
[149]
Thanks Rav.
-- Zen
|

snutt
|
Posted - 2004.07.07 18:09:00 -
[150]
A UI that doesn't take +60% of ones resources.. Seriously.. the UI in EVE is fubar..
Mess with the best, die like the rest  Real men structure tank  |

snutt
|
Posted - 2004.07.07 18:09:00 -
[151]
A UI that doesn't take +60% of ones resources.. Seriously.. the UI in EVE is fubar..
Mess with the best, die like the rest  Real men structure tank  |

Omega5677
|
Posted - 2004.07.08 20:36:00 -
[152]
on the making a visible difference between bpc and bpo (something as slight as even color) has a considerable petition 120+ signatures within the factories forum.....does that count or would it be better to have them all come here and sign? O.....I support this idea. Seperate colors would be ideal
|

Omega5677
|
Posted - 2004.07.08 20:36:00 -
[153]
on the making a visible difference between bpc and bpo (something as slight as even color) has a considerable petition 120+ signatures within the factories forum.....does that count or would it be better to have them all come here and sign? O.....I support this idea. Seperate colors would be ideal
|

Simen Looswe
|
Posted - 2004.07.09 07:35:00 -
[154]
Feature request: - A more advanced way to organize bookmarks. Right-Click Menu: 'Copy', 'Move' etc Explorer Style so to speak. -or a way to organize bookmarks, out of game, in the eve-folder. Currently organizing your Bookmarks is a disaster, even with folders. After reinstalling the game, you can start all over again.
|

Simen Looswe
|
Posted - 2004.07.09 07:35:00 -
[155]
Feature request: - A more advanced way to organize bookmarks. Right-Click Menu: 'Copy', 'Move' etc Explorer Style so to speak. -or a way to organize bookmarks, out of game, in the eve-folder. Currently organizing your Bookmarks is a disaster, even with folders. After reinstalling the game, you can start all over again.
|

Quix
|
Posted - 2004.07.09 10:55:00 -
[156]
Edited by: Quix on 09/07/2004 13:09:37 More Action!
Look at http://oldforums.eveonline.com/?a=topic&threadID=92898
|

Quix
|
Posted - 2004.07.09 10:55:00 -
[157]
Edited by: Quix on 09/07/2004 13:09:37 More Action!
Look at http://oldforums.eveonline.com/?a=topic&threadID=92898
|

Simen Looswe
|
Posted - 2004.07.09 11:09:00 -
[158]
Feature Request: -NPC rats get numbers. that way its easier to assign targets For instance: fire at Arch Angel Commander #1, next: Arch Angel Centurion #3. Works better then saying: 'fire on the left one!' ' No the other left...' Also makes parsing logs easier.
|

Simen Looswe
|
Posted - 2004.07.09 11:09:00 -
[159]
Feature Request: -NPC rats get numbers. that way its easier to assign targets For instance: fire at Arch Angel Commander #1, next: Arch Angel Centurion #3. Works better then saying: 'fire on the left one!' ' No the other left...' Also makes parsing logs easier.
|

Hunting Master
|
Posted - 2004.07.09 14:25:00 -
[160]
Edited by: Hunting Master on 09/07/2004 14:27:59 Suggestion:
Why don't you create NPC Battleships based on possible configs instead of "dream" stats.... E.g.:
1. BS has an sensor strenght of 15 for ALL sensor types...this must be an mega BS, i wish i had one... Please make their strenghts more based on the technologie which available in the universe....it isn't that easy sure, and i prolly comsumes mor e time , but this way its just boring..
2. BS has tracking speed and firepower of an fully equipped Player BS, but it drops only frigate loot...what the heck is this...this won't make sense...
3. make their actions not this predictable, let them sometimes flee to an planet if not scrambled, or maybe let them call in reinforcements for some reasons, this way you could make little "NPC battles" with an little balancing instead of dumb acting Zombies...
4. And last but not least document the changes...please please please.....
|

Hunting Master
|
Posted - 2004.07.09 14:25:00 -
[161]
Edited by: Hunting Master on 09/07/2004 14:27:59 Suggestion:
Why don't you create NPC Battleships based on possible configs instead of "dream" stats.... E.g.:
1. BS has an sensor strenght of 15 for ALL sensor types...this must be an mega BS, i wish i had one... Please make their strenghts more based on the technologie which available in the universe....it isn't that easy sure, and i prolly comsumes mor e time , but this way its just boring..
2. BS has tracking speed and firepower of an fully equipped Player BS, but it drops only frigate loot...what the heck is this...this won't make sense...
3. make their actions not this predictable, let them sometimes flee to an planet if not scrambled, or maybe let them call in reinforcements for some reasons, this way you could make little "NPC battles" with an little balancing instead of dumb acting Zombies...
4. And last but not least document the changes...please please please.....
|

Deamos
|
Posted - 2004.07.10 02:55:00 -
[162]
How about being able to set multiple scanner configurations so we can have one for Mining and one for hunting...Gets annoying having to switch off Autoscanner for minerals when rat hunting.
|

Deamos
|
Posted - 2004.07.10 02:55:00 -
[163]
How about being able to set multiple scanner configurations so we can have one for Mining and one for hunting...Gets annoying having to switch off Autoscanner for minerals when rat hunting.
|

Ravenal
|
Posted - 2004.07.10 10:34:00 -
[164]
Originally by: Deamos How about being able to set multiple scanner configurations so we can have one for Mining and one for hunting...Gets annoying having to switch off Autoscanner for minerals when rat hunting.
autoscanner > settings > second check box > check/uncheck "show asteroids"
...new sig coming up Ravenal - Fate is what you make of it. |

Ravenal
|
Posted - 2004.07.10 10:34:00 -
[165]
Originally by: Deamos How about being able to set multiple scanner configurations so we can have one for Mining and one for hunting...Gets annoying having to switch off Autoscanner for minerals when rat hunting.
autoscanner > settings > second check box > check/uncheck "show asteroids"
...new sig coming up Ravenal - Fate is what you make of it. |

Chade Malloy
|
Posted - 2004.07.10 19:13:00 -
[166]
Please scale up the stations a bit...maybe by a factor of 1.4 or so, so they would look more "epic" (atm they are bigger INSIDE than outside!), and to solve some colision detection errors at undocking from some of them. (ship bouncing around madly)
Patience wins. |

Chade Malloy
|
Posted - 2004.07.10 19:13:00 -
[167]
Please scale up the stations a bit...maybe by a factor of 1.4 or so, so they would look more "epic" (atm they are bigger INSIDE than outside!), and to solve some colision detection errors at undocking from some of them. (ship bouncing around madly)
Patience wins. |

Molly Razor
|
Posted - 2004.07.10 19:38:00 -
[168]
Edited by: Molly Razor on 13/07/2004 05:07:52 I very much agree with the BPC appearance change. Also, deployable refineries, even truly expensive ones, would be awesome. Anything that would allow a field change out of modules would also be very helpful.
There are times when I am deep in unsafe space, sometimes without a station for several jumps, that I would like to change the role of my ship radically, even if that means just swapping out cargo space with a couple warp stabilizers. With mechanic five, I wish I could do such a thing. As for a new suggestion, what if we had EW missles?
Say, ones that disabled engines, or broke locks? Ways to balance it could be that they were pricey, or that you suffered some penalties to your own performance when using them.
That, or a deployable EW station. If I'm flying around in a covert ops frigate, and I decloaked, I'd like to be able to spring some nasty suprise on another ship. Edit:
I just wanted to add something that occurred to me later. If you did have EW missles, a possible balance would be a dedicated launcher.
|

Molly Razor
|
Posted - 2004.07.10 19:38:00 -
[169]
Edited by: Molly Razor on 13/07/2004 05:07:52 I very much agree with the BPC appearance change. Also, deployable refineries, even truly expensive ones, would be awesome. Anything that would allow a field change out of modules would also be very helpful.
There are times when I am deep in unsafe space, sometimes without a station for several jumps, that I would like to change the role of my ship radically, even if that means just swapping out cargo space with a couple warp stabilizers. With mechanic five, I wish I could do such a thing. As for a new suggestion, what if we had EW missles?
Say, ones that disabled engines, or broke locks? Ways to balance it could be that they were pricey, or that you suffered some penalties to your own performance when using them.
That, or a deployable EW station. If I'm flying around in a covert ops frigate, and I decloaked, I'd like to be able to spring some nasty suprise on another ship. Edit:
I just wanted to add something that occurred to me later. If you did have EW missles, a possible balance would be a dedicated launcher.
|

Gigo
|
Posted - 2004.07.11 15:20:00 -
[170]
FIX: Launching from Minmatar stations causes large ships (indies and battleships) to get jammed half-way down the tube.
Feature: How about the ability to be able to specify icons to show on player portraits (in local, chat, search for character, buddy lists etc.) to remind me about other players. This might replace or add to the online/offline icon of buddies. The sorts of icons you might have would indicate things like (ally, enemy, hunting pass, mining pass, travel pass, pirate, miner, hauler,trader, ally scout, enemy scout, group 1, group 2 ....). These could either be set on the buddy list or when you set player standings.
Feature: More info in the player protrait block in (local, chat, buddies ....) such as corp ticker, sec status, personal standing, criminal flag etc.
Feature: A Clear Cache button on the login screen that will clear the cache but retain settings, bookmarks etc.
Feature: A Reload All button or right click menu option.
Mod: Only be able to rent as many lab slots as you have Lab Ops skill levels. Maybe add another skill Lab Management if you really want people to be able to rent more. --- It's not just a game! |

Gigo
|
Posted - 2004.07.11 15:20:00 -
[171]
FIX: Launching from Minmatar stations causes large ships (indies and battleships) to get jammed half-way down the tube.
Feature: How about the ability to be able to specify icons to show on player portraits (in local, chat, search for character, buddy lists etc.) to remind me about other players. This might replace or add to the online/offline icon of buddies. The sorts of icons you might have would indicate things like (ally, enemy, hunting pass, mining pass, travel pass, pirate, miner, hauler,trader, ally scout, enemy scout, group 1, group 2 ....). These could either be set on the buddy list or when you set player standings.
Feature: More info in the player protrait block in (local, chat, buddies ....) such as corp ticker, sec status, personal standing, criminal flag etc.
Feature: A Clear Cache button on the login screen that will clear the cache but retain settings, bookmarks etc.
Feature: A Reload All button or right click menu option.
Mod: Only be able to rent as many lab slots as you have Lab Ops skill levels. Maybe add another skill Lab Management if you really want people to be able to rent more. --- It's not just a game! |

Woetra
|
Posted - 2004.07.11 21:32:00 -
[172]
feature request:
A petition button for ships lost due to CTD/Bugs.
(the main petitions are not clear on the subject, and the "other" petition system is confusing, slow, and only to do with billing and subscriptions???
Sig Thief
|

Woetra
|
Posted - 2004.07.11 21:32:00 -
[173]
feature request:
A petition button for ships lost due to CTD/Bugs.
(the main petitions are not clear on the subject, and the "other" petition system is confusing, slow, and only to do with billing and subscriptions???
Sig Thief
|

Sochin
|
Posted - 2004.07.12 03:16:00 -
[174]
Fix armor tanking. It is currently ridiculously overpowered and doesnt use enough cap. During a fleet battle I saw like 20 battleships train on one armor tanked apoc and we couldnt get it below half armor.
Similarly, Shield Tanking is overnerfed in relation to armor tanking. Apocs can armor tank all to hell and still fit enough large beams to do massive damage. The ONLY way to shield tank as effectively is in a scorp with mid slots full of extenders/hardeners.
Nemo me impune lacessit
|

Sochin
|
Posted - 2004.07.12 03:16:00 -
[175]
Fix armor tanking. It is currently ridiculously overpowered and doesnt use enough cap. During a fleet battle I saw like 20 battleships train on one armor tanked apoc and we couldnt get it below half armor.
Similarly, Shield Tanking is overnerfed in relation to armor tanking. Apocs can armor tank all to hell and still fit enough large beams to do massive damage. The ONLY way to shield tank as effectively is in a scorp with mid slots full of extenders/hardeners.
Nemo me impune lacessit
|

Rodj Blake
|
Posted - 2004.07.13 10:17:00 -
[176]
I'd like CCP to take a look at the racial chat channels (Amarr/Minmatar/Gallente/Caldari).
As of a couple of patches ago, these became official CCP channels, and became listed by default.
Whilst this has had the very good effect of increasing participation in the Amarr channel, the downside has been that a lot of it's flavour has been diluted, as there are now regularly non-Amarr there. This in itself is not an issue (a lot of the non-Amarr do have a genuine interest in Amarrian issues), except when we get Minmatar characters appearing and saying "Death to all Amarr" etc. We also now get more spam in the channel than before.
I'm speaking from the POV of someone who spends a lot of time in the Amarr channel. I assume that the other channels have similar issues, but can't be sure as I'm an Amarr and don't use them.
I personally don't have a problem with most of the non-Amarrs sitting in the Amarr channel, and the fact that the changes have allowed greater access to players is laudable, but I do feel that some sort of moderation is required.
Possible solutions:
Make racial channels only available to characters of the appropriate race (downside: will decrease inter-racial participation, and would still allow spam/abuse in the channel).
Make racial channels CCP moderated (downside: would possibly put a strain on mod resources).
Make racial channels player-moderated (downside: might lead to accusations of bias, and also the operator tools have never worked as people would like - i.e. its hard to ban someone without making a channel invite only).
Dolce et decorum est pro imperator mori |

Rodj Blake
|
Posted - 2004.07.13 10:17:00 -
[177]
I'd like CCP to take a look at the racial chat channels (Amarr/Minmatar/Gallente/Caldari).
As of a couple of patches ago, these became official CCP channels, and became listed by default.
Whilst this has had the very good effect of increasing participation in the Amarr channel, the downside has been that a lot of it's flavour has been diluted, as there are now regularly non-Amarr there. This in itself is not an issue (a lot of the non-Amarr do have a genuine interest in Amarrian issues), except when we get Minmatar characters appearing and saying "Death to all Amarr" etc. We also now get more spam in the channel than before.
I'm speaking from the POV of someone who spends a lot of time in the Amarr channel. I assume that the other channels have similar issues, but can't be sure as I'm an Amarr and don't use them.
I personally don't have a problem with most of the non-Amarrs sitting in the Amarr channel, and the fact that the changes have allowed greater access to players is laudable, but I do feel that some sort of moderation is required.
Possible solutions:
Make racial channels only available to characters of the appropriate race (downside: will decrease inter-racial participation, and would still allow spam/abuse in the channel).
Make racial channels CCP moderated (downside: would possibly put a strain on mod resources).
Make racial channels player-moderated (downside: might lead to accusations of bias, and also the operator tools have never worked as people would like - i.e. its hard to ban someone without making a channel invite only).
Dolce et decorum est pro imperator mori |

Rhondix
|
Posted - 2004.07.13 13:52:00 -
[178]
Corp mangament tools!
1. It is a huge task to keep updated with all your corp members. Some issues I want to have knowledge about are: how long they have been in corp, what ship/s they have, what kind of wheapons they use, what they have specialized in, their standings towards NPC corps, their authorities and what hangar access they have. I wold like to have lists that
I as CEO can see this informaion in. Now You have to manually go and look at a couple of places for this information, som of it I have to ask about too. The inromation that are already present should be a easy task to merge into a sheet or something for the DEV's.
2. What to do with the x-corp members that have left the game? I run a corp that have been active in recruiting n00b's and I now have about 20 players that have stopped logging into the game. How can I get the gear back that they got from corp? I can actually see a lot of ships and items in they hangar but I can not take it back to corp... This is a very big issue that have to be solved, otherwise it is almost impossible to recruite new players. A lot of them have only buddy accounts and leave the game after the period has passed. I really want to keep helping and training new players, but there is a problem with ships and stuff that beeing locked into a x-members hangar. Please give CEO take rights for the members hangars!!!!
|

Rhondix
|
Posted - 2004.07.13 13:52:00 -
[179]
Corp mangament tools!
1. It is a huge task to keep updated with all your corp members. Some issues I want to have knowledge about are: how long they have been in corp, what ship/s they have, what kind of wheapons they use, what they have specialized in, their standings towards NPC corps, their authorities and what hangar access they have. I wold like to have lists that
I as CEO can see this informaion in. Now You have to manually go and look at a couple of places for this information, som of it I have to ask about too. The inromation that are already present should be a easy task to merge into a sheet or something for the DEV's.
2. What to do with the x-corp members that have left the game? I run a corp that have been active in recruiting n00b's and I now have about 20 players that have stopped logging into the game. How can I get the gear back that they got from corp? I can actually see a lot of ships and items in they hangar but I can not take it back to corp... This is a very big issue that have to be solved, otherwise it is almost impossible to recruite new players. A lot of them have only buddy accounts and leave the game after the period has passed. I really want to keep helping and training new players, but there is a problem with ships and stuff that beeing locked into a x-members hangar. Please give CEO take rights for the members hangars!!!!
|

Tristan
|
Posted - 2004.07.13 20:15:00 -
[180]
Make the BPC's a different colour to the BPO's!
I have been banging me head about this for as long as we have been able to copy prints. please sort it, it should have been done millenia ago.
|

Tristan
|
Posted - 2004.07.13 20:15:00 -
[181]
Make the BPC's a different colour to the BPO's!
I have been banging me head about this for as long as we have been able to copy prints. please sort it, it should have been done millenia ago.
|

Joshua Calvert
|
Posted - 2004.07.13 20:59:00 -
[182]
Sansha Monster NPC is an Interceptor but it has the same ship icon as Sansha cruisers.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.07.13 20:59:00 -
[183]
Sansha Monster NPC is an Interceptor but it has the same ship icon as Sansha cruisers.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Tristan
|
Posted - 2004.07.13 22:16:00 -
[184]
Fix the stupid stations.
im sick of being stuck on them when flying a BS, its even WORSe when flying an indy. Its a joke.
Half the stations docking bays are only just big enough to fit cruisers in anyway, when you fly out in a battleship you get stuck on the staton models.
i just lost a ship cause of this, which i would have otherwise saved. never midn the ship loss though, its just frikken annoying sitting there wrestling with the thing trying to unhook yourself from it.
|

Tristan
|
Posted - 2004.07.13 22:16:00 -
[185]
Fix the stupid stations.
im sick of being stuck on them when flying a BS, its even WORSe when flying an indy. Its a joke.
Half the stations docking bays are only just big enough to fit cruisers in anyway, when you fly out in a battleship you get stuck on the staton models.
i just lost a ship cause of this, which i would have otherwise saved. never midn the ship loss though, its just frikken annoying sitting there wrestling with the thing trying to unhook yourself from it.
|

Barth3zzzNL
|
Posted - 2004.07.13 23:58:00 -
[186]
Allowing Nvidea Card Users to view billboards and see Minmatar stations would be a nice fix. ---------------------------
[Coreli Corporation Mainframe] |

Barth3zzzNL
|
Posted - 2004.07.13 23:58:00 -
[187]
Allowing Nvidea Card Users to view billboards and see Minmatar stations would be a nice fix. ---------------------------
[Coreli Corporation Mainframe] |

Mr Jolly
|
Posted - 2004.07.14 08:16:00 -
[188]
Make BPC a different colour from BPO
Sort out lab slots so that supply and demand are in the same ballpark. ( I suggest dev login and see how long it takes them to find a free lab slot to guage the situation )
Breath with me |

Mr Jolly
|
Posted - 2004.07.14 08:16:00 -
[189]
Make BPC a different colour from BPO
Sort out lab slots so that supply and demand are in the same ballpark. ( I suggest dev login and see how long it takes them to find a free lab slot to guage the situation )
Breath with me |

Danton Marcellus
|
Posted - 2004.07.15 00:26:00 -
[190]
Edited by: Danton Marcellus on 15/07/2004 00:49:47 Make the corporate applications deletable, I'd rather have a record of who used to be in our corporation than forevermore being stuck with who we rejected. Also with that log being very long Updated and Unprocessed sorta mesh...
The map getting stuck is another 'feature' I can do without, I don't mind it showing way less than it does but I should at least be able to operate it, now it's just stuck.
Convert Stations
|

Danton Marcellus
|
Posted - 2004.07.15 00:26:00 -
[191]
Edited by: Danton Marcellus on 15/07/2004 00:49:47 Make the corporate applications deletable, I'd rather have a record of who used to be in our corporation than forevermore being stuck with who we rejected. Also with that log being very long Updated and Unprocessed sorta mesh...
The map getting stuck is another 'feature' I can do without, I don't mind it showing way less than it does but I should at least be able to operate it, now it's just stuck.
Convert Stations
|

zenquai
|
Posted - 2004.07.15 20:23:00 -
[192]
Edited by: zenquai on 16/07/2004 01:02:37 sorry, but where can i find the "CSM top ten community demanded feature/bug fix list" list ? I think this list should be in the first post in this thread, so people could actually find it.
also if this list is truly community driven, put the most "popular" bugs in a poll, and let the community vote on them.
"the road to hell is paved with good intentions" |

zenquai
|
Posted - 2004.07.15 20:23:00 -
[193]
Edited by: zenquai on 16/07/2004 01:02:37 sorry, but where can i find the "CSM top ten community demanded feature/bug fix list" list ? I think this list should be in the first post in this thread, so people could actually find it.
also if this list is truly community driven, put the most "popular" bugs in a poll, and let the community vote on them.
"the road to hell is paved with good intentions" |

Barth3zzzNL
|
Posted - 2004.07.15 23:40:00 -
[194]
Edited by: Barth3zzzNL on 15/07/2004 23:41:36
Originally by: zenquai sorry, but where can i find the "CSM top ten community demanded feature/bug fix list" list ? I think this list should be in the first post in this thread, so people could actually find it.
also if this list is truly community driven, put the most "popular" bugs in a bug, and let the community vote on them.
Or simply kill all the bugs posted in this topic. Only fixing the "10 most hated bugs" is a silly idea.  ---------------------------
[Coreli Corporation Mainframe] |

Barth3zzzNL
|
Posted - 2004.07.15 23:40:00 -
[195]
Edited by: Barth3zzzNL on 15/07/2004 23:41:36
Originally by: zenquai sorry, but where can i find the "CSM top ten community demanded feature/bug fix list" list ? I think this list should be in the first post in this thread, so people could actually find it.
also if this list is truly community driven, put the most "popular" bugs in a bug, and let the community vote on them.
Or simply kill all the bugs posted in this topic. Only fixing the "10 most hated bugs" is a silly idea.  ---------------------------
[Coreli Corporation Mainframe] |

Amicus
|
Posted - 2004.07.16 05:22:00 -
[196]
My number one feature/bug fix request reform the bounty system. See detailed discussion in posts on BOUNTY REFORM Chapt. 1: The Problem, Chapt. 2: Principles of Bounty Reform, and Chapt. 3: Solutions.
|

Amicus
|
Posted - 2004.07.16 05:22:00 -
[197]
My number one feature/bug fix request reform the bounty system. See detailed discussion in posts on BOUNTY REFORM Chapt. 1: The Problem, Chapt. 2: Principles of Bounty Reform, and Chapt. 3: Solutions.
|

Kaht'kan
|
Posted - 2004.07.16 08:06:00 -
[198]
BUGS: - Warp pulsing graphic problem - Autopilot unexpectedly switching off - If in in the name of a bookmark you include a < then when editing it will display < instead (PS: and the Forum does it the other way around - good thing i know HTML) - Game client application sometimes freezes (for 1 or 2 minutes)
FEATURES: - Restrict free giving of universe wide pilot location information such as "show pilots in space" option of Map. See here - Sort out the scarceness of labs (esp for new players) problem
A BIG PROBLEM IN NEED OF SOLVING: Resources which were free for the taking when EVE started have now been locked or cordoned by estabilished players - new players coming in now have a lot of dificulty geting access to game resources than players which started before them. One example is 0.0 space. Most of 0.0 space is now hard to access due to it being closed by alliances which not only gate camp access points but can also freely (without spending any ISK or manpower) determine the presence of players in "their" space and attack them with overwelming force. Another example is labs. It is almost impossible to find a free lab slot in the EVE universe.
A QUESTION: It seems to me that most new features coming out, such as player owned bases, tech 2 items and the tech 2 lotery, seem to mostly improve the gaming experience of more estabilished players. What does CCP have planned/coming out that (also) improves gaming for new players?
|

Kaht'kan
|
Posted - 2004.07.16 08:06:00 -
[199]
BUGS: - Warp pulsing graphic problem - Autopilot unexpectedly switching off - If in in the name of a bookmark you include a < then when editing it will display < instead (PS: and the Forum does it the other way around - good thing i know HTML) - Game client application sometimes freezes (for 1 or 2 minutes)
FEATURES: - Restrict free giving of universe wide pilot location information such as "show pilots in space" option of Map. See here - Sort out the scarceness of labs (esp for new players) problem
A BIG PROBLEM IN NEED OF SOLVING: Resources which were free for the taking when EVE started have now been locked or cordoned by estabilished players - new players coming in now have a lot of dificulty geting access to game resources than players which started before them. One example is 0.0 space. Most of 0.0 space is now hard to access due to it being closed by alliances which not only gate camp access points but can also freely (without spending any ISK or manpower) determine the presence of players in "their" space and attack them with overwelming force. Another example is labs. It is almost impossible to find a free lab slot in the EVE universe.
A QUESTION: It seems to me that most new features coming out, such as player owned bases, tech 2 items and the tech 2 lotery, seem to mostly improve the gaming experience of more estabilished players. What does CCP have planned/coming out that (also) improves gaming for new players?
|

Zaldiri
|
Posted - 2004.07.16 17:56:00 -
[200]
PLEASE PLEASE PLEASE NERF THE MAP IN 0.0
Rise of Valhalla is now recruiting. We are looking for players of any level of experience. Please contact me or SSJ2VEGETA |

Zaldiri
|
Posted - 2004.07.16 17:56:00 -
[201]
PLEASE PLEASE PLEASE NERF THE MAP IN 0.0
Rise of Valhalla is now recruiting. We are looking for players of any level of experience. Please contact me or SSJ2VEGETA |

Levin Cavil
|
Posted - 2004.07.17 11:05:00 -
[202]
Just one tiny thing, an option to make all modal popups be displayed in the log so that auto-reload failures and other issues don't interrupt gameplay.
------------------------------
<Hammerhead> we can't do anything that requires programming
|

Levin Cavil
|
Posted - 2004.07.17 11:05:00 -
[203]
Just one tiny thing, an option to make all modal popups be displayed in the log so that auto-reload failures and other issues don't interrupt gameplay.
------------------------------
<Hammerhead> we can't do anything that requires programming
|

Storm Mage
|
Posted - 2004.07.17 15:42:00 -
[204]
Edited by: Storm Mage on 17/07/2004 15:45:08 1) Ability to upgrade insurance policies 2) editable keep at distances (customize them for your ship) 3) ability to warp gang at 15k 20k 30k 40k 60k distances (or client configurable distances) 4) Reversed polygons on the typhoon (back right side of ship on that strut), handles on the blood raider cruicifier class frigate showing up ingame and other model bugs 5)Fix minmatar stations you can undock in a slow ship without getting stuck or bouncing all over the place
6) The 8kb a second Ram leak (I call this the most important of all, I can't play for more than 2 hours on my gaming rig before i have to reboot because EVE ate all my ram and lagged up/froze and crashed)
Let the lightning be your warning and the thunder your battlecry! |

Storm Mage
|
Posted - 2004.07.17 15:42:00 -
[205]
Edited by: Storm Mage on 17/07/2004 15:45:08 1) Ability to upgrade insurance policies 2) editable keep at distances (customize them for your ship) 3) ability to warp gang at 15k 20k 30k 40k 60k distances (or client configurable distances) 4) Reversed polygons on the typhoon (back right side of ship on that strut), handles on the blood raider cruicifier class frigate showing up ingame and other model bugs 5)Fix minmatar stations you can undock in a slow ship without getting stuck or bouncing all over the place
6) The 8kb a second Ram leak (I call this the most important of all, I can't play for more than 2 hours on my gaming rig before i have to reboot because EVE ate all my ram and lagged up/froze and crashed)
Let the lightning be your warning and the thunder your battlecry! |

Ravenal
|
Posted - 2004.07.18 16:57:00 -
[206]
queue is being updated with recent additions - the top ten list will then be posted here in the idea lab. The queue will also be posted.
This is what will happen (hopefully) - dev's will give feedback on each item on the list (not the queue), telling us if each item on the list is possible, being worked on and finally completed (hopefully... or simply let us know if some item(s) on the list are not practical...
After feedback has been given - and an item has recieved a complete status ... or a not practical one - it will be removed from the list and an item from the queue added in its stead...
Additional suggestions to the queue are of course welcome from the community - the CSM delegates try to select which items are supposed to be on the list...
...new sig coming up Ravenal - Fate is what you make of it. |

Ravenal
|
Posted - 2004.07.18 16:57:00 -
[207]
queue is being updated with recent additions - the top ten list will then be posted here in the idea lab. The queue will also be posted.
This is what will happen (hopefully) - dev's will give feedback on each item on the list (not the queue), telling us if each item on the list is possible, being worked on and finally completed (hopefully... or simply let us know if some item(s) on the list are not practical...
After feedback has been given - and an item has recieved a complete status ... or a not practical one - it will be removed from the list and an item from the queue added in its stead...
Additional suggestions to the queue are of course welcome from the community - the CSM delegates try to select which items are supposed to be on the list...
...new sig coming up Ravenal - Fate is what you make of it. |

Ris Dnalor
|
Posted - 2004.07.18 21:38:00 -
[208]
how about a searchable forum? -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
|

Ris Dnalor
|
Posted - 2004.07.18 21:38:00 -
[209]
how about a searchable forum? -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
|

StormDragoness
|
Posted - 2004.07.18 23:01:00 -
[210]
Custom colored Ion trail (fancy name for those colored streaks following your ships whenever they are in motion.)
|

StormDragoness
|
Posted - 2004.07.18 23:01:00 -
[211]
Custom colored Ion trail (fancy name for those colored streaks following your ships whenever they are in motion.)
|

Hook1971
|
Posted - 2004.07.19 01:01:00 -
[212]
- Get rid of the gates completely. Make it possible to warp up to 20 systems away at one time. ("Inter" system warp drives.) When you exit warp. You arrive at a random location in the destination system. (And I am not talking about "Jump drives". Make it a standard feature on every ship. Not a module.) It would take about 1 minute to engage these types of drives. The drives will be extremely fast. You could warp about 1 system every minute. So 20 systems would be about 20 minutes. These drives cannot be scrambled. (Insta Jumps would be obsolete.) Note: Once you have started the "Inter" warp sequence, you cannot "Intra" warp within the system until you disengage the "inter" system warp drive.
- Reduce "intra" system warp drives (Can only warp within the current solar system) to 1 AU per second for all ships.
- Give the ability to scan an entire system and be able to warp to anything in that system unless someone is cloaked. (Safe spots would be obsolete.)
- Make Warp scramblers instantanious and un-counterable. But only affective on "intra" system warp drives. (Warp core stabilizers would be obsolete.) Make it to were if a pirate warps in on you, You have to fight them until your "inter" warp drive kicks in.
- Lets say a pirate is unsuccessful in scrambling you and you warp to a moon lets say. He can still follow you there and continue the attack.
- Here is a scenario. Lets say you and some buddies are mining in 0.0 You are in a cruiser, a friend is in an indy for hauling and another friend is in a BS. All of a sudden someone shows up on your scanner and they are 30 AU away. Could be a pirate, could not be. You just wont know. That gives you 30 seconds to get your "inter" system drives started and another 30 seconds after the pirate has shown up at your location in hopes that your buddies can hold him off in time for you to warp away. If the pirate shows up in the system 10 AU's from you, you have significantly less chance of survival if the pirate has buddies himself. If he shows up 60 AU's from you, you got lucky and can get out in time. The arrival location of these inter-system warp drives are completely random.
|

Hook1971
|
Posted - 2004.07.19 01:01:00 -
[213]
- Get rid of the gates completely. Make it possible to warp up to 20 systems away at one time. ("Inter" system warp drives.) When you exit warp. You arrive at a random location in the destination system. (And I am not talking about "Jump drives". Make it a standard feature on every ship. Not a module.) It would take about 1 minute to engage these types of drives. The drives will be extremely fast. You could warp about 1 system every minute. So 20 systems would be about 20 minutes. These drives cannot be scrambled. (Insta Jumps would be obsolete.) Note: Once you have started the "Inter" warp sequence, you cannot "Intra" warp within the system until you disengage the "inter" system warp drive.
- Reduce "intra" system warp drives (Can only warp within the current solar system) to 1 AU per second for all ships.
- Give the ability to scan an entire system and be able to warp to anything in that system unless someone is cloaked. (Safe spots would be obsolete.)
- Make Warp scramblers instantanious and un-counterable. But only affective on "intra" system warp drives. (Warp core stabilizers would be obsolete.) Make it to were if a pirate warps in on you, You have to fight them until your "inter" warp drive kicks in.
- Lets say a pirate is unsuccessful in scrambling you and you warp to a moon lets say. He can still follow you there and continue the attack.
- Here is a scenario. Lets say you and some buddies are mining in 0.0 You are in a cruiser, a friend is in an indy for hauling and another friend is in a BS. All of a sudden someone shows up on your scanner and they are 30 AU away. Could be a pirate, could not be. You just wont know. That gives you 30 seconds to get your "inter" system drives started and another 30 seconds after the pirate has shown up at your location in hopes that your buddies can hold him off in time for you to warp away. If the pirate shows up in the system 10 AU's from you, you have significantly less chance of survival if the pirate has buddies himself. If he shows up 60 AU's from you, you got lucky and can get out in time. The arrival location of these inter-system warp drives are completely random.
|

Eris Discordia
|
Posted - 2004.07.19 15:16:00 -
[214]
unstuck
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |

Eris Discordia
|
Posted - 2004.07.19 15:16:00 -
[215]
unstuck
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |
| |
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