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StormDragoness
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Posted - 2004.07.18 23:01:00 -
[211]
Custom colored Ion trail (fancy name for those colored streaks following your ships whenever they are in motion.)
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Hook1971
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Posted - 2004.07.19 01:01:00 -
[212]
- Get rid of the gates completely. Make it possible to warp up to 20 systems away at one time. ("Inter" system warp drives.) When you exit warp. You arrive at a random location in the destination system. (And I am not talking about "Jump drives". Make it a standard feature on every ship. Not a module.) It would take about 1 minute to engage these types of drives. The drives will be extremely fast. You could warp about 1 system every minute. So 20 systems would be about 20 minutes. These drives cannot be scrambled. (Insta Jumps would be obsolete.) Note: Once you have started the "Inter" warp sequence, you cannot "Intra" warp within the system until you disengage the "inter" system warp drive.
- Reduce "intra" system warp drives (Can only warp within the current solar system) to 1 AU per second for all ships.
- Give the ability to scan an entire system and be able to warp to anything in that system unless someone is cloaked. (Safe spots would be obsolete.)
- Make Warp scramblers instantanious and un-counterable. But only affective on "intra" system warp drives. (Warp core stabilizers would be obsolete.) Make it to were if a pirate warps in on you, You have to fight them until your "inter" warp drive kicks in.
- Lets say a pirate is unsuccessful in scrambling you and you warp to a moon lets say. He can still follow you there and continue the attack.
- Here is a scenario. Lets say you and some buddies are mining in 0.0 You are in a cruiser, a friend is in an indy for hauling and another friend is in a BS. All of a sudden someone shows up on your scanner and they are 30 AU away. Could be a pirate, could not be. You just wont know. That gives you 30 seconds to get your "inter" system drives started and another 30 seconds after the pirate has shown up at your location in hopes that your buddies can hold him off in time for you to warp away. If the pirate shows up in the system 10 AU's from you, you have significantly less chance of survival if the pirate has buddies himself. If he shows up 60 AU's from you, you got lucky and can get out in time. The arrival location of these inter-system warp drives are completely random.
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Hook1971
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Posted - 2004.07.19 01:01:00 -
[213]
- Get rid of the gates completely. Make it possible to warp up to 20 systems away at one time. ("Inter" system warp drives.) When you exit warp. You arrive at a random location in the destination system. (And I am not talking about "Jump drives". Make it a standard feature on every ship. Not a module.) It would take about 1 minute to engage these types of drives. The drives will be extremely fast. You could warp about 1 system every minute. So 20 systems would be about 20 minutes. These drives cannot be scrambled. (Insta Jumps would be obsolete.) Note: Once you have started the "Inter" warp sequence, you cannot "Intra" warp within the system until you disengage the "inter" system warp drive.
- Reduce "intra" system warp drives (Can only warp within the current solar system) to 1 AU per second for all ships.
- Give the ability to scan an entire system and be able to warp to anything in that system unless someone is cloaked. (Safe spots would be obsolete.)
- Make Warp scramblers instantanious and un-counterable. But only affective on "intra" system warp drives. (Warp core stabilizers would be obsolete.) Make it to were if a pirate warps in on you, You have to fight them until your "inter" warp drive kicks in.
- Lets say a pirate is unsuccessful in scrambling you and you warp to a moon lets say. He can still follow you there and continue the attack.
- Here is a scenario. Lets say you and some buddies are mining in 0.0 You are in a cruiser, a friend is in an indy for hauling and another friend is in a BS. All of a sudden someone shows up on your scanner and they are 30 AU away. Could be a pirate, could not be. You just wont know. That gives you 30 seconds to get your "inter" system drives started and another 30 seconds after the pirate has shown up at your location in hopes that your buddies can hold him off in time for you to warp away. If the pirate shows up in the system 10 AU's from you, you have significantly less chance of survival if the pirate has buddies himself. If he shows up 60 AU's from you, you got lucky and can get out in time. The arrival location of these inter-system warp drives are completely random.
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Eris Discordia
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Posted - 2004.07.19 15:16:00 -
[214]
unstuck
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |

Eris Discordia
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Posted - 2004.07.19 15:16:00 -
[215]
unstuck
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |
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