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DrthVaDeR
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Posted - 2004.06.30 01:24:00 -
[31]
Agree, change the STOP button.
I feel like im in traffic looking at this button. on yellow, stop red. how about a black button that turnes purple when pressed ? Life¦s Peachy Enjoy your pod. |

Mr nStuff
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Posted - 2004.06.30 01:41:00 -
[32]
I already changed that stop button thingy.  Needs to be moved to the left a bit though.
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Kojio
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Posted - 2004.06.30 01:48:00 -
[33]
Edited by: Kojio on 30/06/2004 01:51:10
What I think this game needs and many of us want, is an option to disable rendering of objects in space, to eliminate video lag. Just a list of checkboxes under the graphics tab, to disable rendering of the following things:
Ships Drones Cargo Containers (secure ones too) Asteroids NPC drones Explosions (like torpedo explosions) Turret firing animations (not just for ships, but drones as well)
Graphics lag in EVE is a serious issue that affects game functionality and it has been ignored for too long, an option to disable what is causing all the trouble is not too much to ask for, is it?
EVE is still very much playable using HUD icons, autoscanner, and range scanner to locate ships/NPCs/containers/asteroids/etc. without the need of rendering many of the graphic models which continuously cause problems with playing the game.
A simple option to turn off these models shouldn't take too long to code, right? Please PLEASE! give attention to this solution, as it is very much needed! 
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Jaabaa Prime
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Posted - 2004.06.30 01:49:00 -
[34]
Gangs - Gang invite - If docking/undocking/jumping (i.e. session change) when you are sent a gang invite you are unable to be sent a new invitation, something like "Character already has an invitation to your gang". You are what is known as "bugged for the gang". Even re-logging doesn't help. You have only one of 2 options, fly without being in the gang or reform the gang, which with 40+ member gangs isn't really an option.
Chat - The number of people displayed for a chat channel rarely matches the number of characters displayed in the list to the right.
Chat - Text marking in chat windows - If you're lucky copy will copy what is shown as selected into the buffer.
Chat - URIs are underlined to highlight them, this doesn't always match where the URI is on the screen.
Chat - Characters that have been "univited" from an "invite only" channel can rejoin at will. The unvite command doesn't appear to reset the "chat invitation" flag.
Chat - Local channel doesn't contain text after jumping to another system. You have to select another channel and the go back to local to see the text (this always happens when windows are stacked, not sure about unstacked).
Chat - When switching between stacked chat windows, you always have to slightly resize the window to see the last few lines of text that has been entered.
EVE Map (F10) - The number of players in space shows incorrect values, for example, there are 50+ characters in space in a system, and the map shows only 15 !
Quick Map (F11) - When using the directional scanner, the angle displayed on the lower panel doen't match the angle selected in the scanner window.
Graphics/Video - Occasionally the client graphics go into slow motion, although everything around the player is happening in real time. Maybe lag related, because it will eventually "catch up" with the rest of the EVE universe. Auto-Scanner, weapons etc are un-affected, it's only the graphics that slow down to 1/30th of real speed. You mostly notice this is happening when you rotate the view and is spins in slow motion.
Lag - You are still entering hangar, you still haven't finished buckling your seat belt, etc. Session changes really have to be looked into.
Space/Combat - Targeting ring only shows armour damage on the right hand side. I'm sure it used to be 50% shield(left), 25% armour (top right) and 25% structure(bottom right). If not, it misleads people into thinking that a ship is almost dead, although it may have 90% structure left. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Mr nStuff
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Posted - 2004.06.30 02:06:00 -
[35]
Originally by: Kojio What I think this game needs and many of us want, is an option to disable rendering of objects in space, to eliminate video lag. Just a list of checkboxes under the graphics tab, to disable rendering
I remember playing Freelancer.. Dog fighting in realtime with a dozen other players in asteroid fields with hundreds of asteroids.. Smooth as a babies butt. And homeworld.. With hundreds of things going on. No lag what so ever.
Something is just wrong with EVE and rendering.
I definitely think disabling stuff could help a little bit though.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Mr Popov
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Posted - 2004.06.30 04:03:00 -
[36]
Number one BUG: All BPOs of basic and tech 1 modules MUST be NPC seeded and ALL Basic, Tech level 1, and (released) Tech level 2 items MUST be fixed in market!
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Mr Popov
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Posted - 2004.06.30 04:06:00 -
[37]
Originally by: Xelios
Most wanted features: 1) more status indicators on HUD (ie. if you're scrambled, jammed, dampened etc.) 2) combat optimizations, 1 fps during fleet battles is not fun
1.) YES! I think it would be fair to know what effects are currently active on you, like an icon somewhere showing if you have been warp scrambled, dampened, webbified, etc. 2.) YES, not fun
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Latex Mistress
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Posted - 2004.06.30 07:55:00 -
[38]
Fix/balance Priorities:
1) Drones - they should have been fixed a long time ago 2) Nerf the Map (Pilots in Space) for 0.0 space, local too 3) DO NOT IMPLEMENT CAPS ON SKILLPOINTS FOR VETERANS!!!
Most other stuff I can live with. 
Nice to have:
1) That click/drag targetting system referred to earlier (schweeeet!) 2) Customizable UI (I'd like to be able to lock, scramble, and fire with a hotkey) 3) Ability to transport players in ships and InterBus (for pickup of ships, etc)
If ECM is an act of aggression, why am I not on kill mails?
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Deathwing
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Posted - 2004.06.30 09:06:00 -
[39]
Quote: 2) Nerf the Map (Pilots in Space) for 0.0 space, local too
That would be really fun, since alot of fights dont happen these days cause people look at the map or the names in local and its all just a blob up sit and smack talk fest, i think this promote some more action then we currently have
Id also like to see (if we dont already have it, i dunno since ive been away for months) are kill mails or some kind of kill logging system, so we can finally get over this whole "we killed you but you didnt kill us" bull*hit i think we are all tired of
<Stavros> A MAN DRESSED AS SPIDERMAN KICKED MY ASS |

Omber Zombie
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Posted - 2004.06.30 09:28:00 -
[40]
fixes: * gang stuff mentioned above * missing tech 1 bpo's and items from market * change bpc's to a different colour * bump up the tech2 production items/tools dropped by agents and possibly by npc haulers
wants: * Interbus * blocking people blocks escrow and market sales from being listed - should speed up both and allow people to not buy from specific people/corps. * personal hangers set up like corp hangers. Cans only go so far. ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
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Gan Howorth
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Posted - 2004.06.30 09:59:00 -
[41]
Originally by: Vilkata
Give the client that much power, and in less than 48 hours someone will have a hack that prevents their client from returning the OK so they can fly around invisible/untargettable at will and kill fleets.
Unforunately, cheaters have ruined some of the true potential of these games by forcing programmers to remove most of the things the client could do easily and making server do all the work. The client can never be trusted.
Nah, the server would simply not accept or send any more data with the client until it had sent the ok. At best you may have discovered Eve - single player.
1. Please make PE worth something more than 5 seconds when researching it. (0.5% time reduction per run max -50%?) 2. Please make ME affect tech2 components. Get rid of wastage factor entirely and factor in the ME 0 10% loss into the base requirements. Allow ME to affect the base requirements directly and have it work on total materials required by job to create efficiencies of scale. This would allow tech2 component savings on large run jobs. (Dont get savings until end to stop exploitation) 3. Implement drone fixes asap. Easy option would be to limit weapon range, and implement a damage penalty, as being considered with missiles, when heavy drones attack frigates for example. 4. Give us the rest of the tech1 BPs and allow all SCC items to appear on the market. Even some are missing where the tech2 BP is already out and a lot of items are invisible on the market despite being SCC approved. Threads for both these issues have been running for ages. 5. Give cruisers role specific bonuses to create variety of usage and reason to use them. We shouldnt have to wait for tech2 ships to necessarily get these. 6. Dump the all seeing f10 map of Antioch for pilots in space. Make it reliant on skills or deployed modules. 7. Make local chat optional, opting out is equivalent to turning off IFF transponder. Doing so in empire space waives your right to NPC protection if attacked. 8. Please give the crafting system some loving. You know even if it took people 4 months to add 1% to one stat of a module and get to add their name to the BP people would wet themselves.
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Ravenal
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Posted - 2004.06.30 10:01:00 -
[42]
From Hafthor:
Could you please bring up the Science slot issue? It's almost impossible to find new slots and although this is not a problem for EY it is a big problem for new solo players getting tech2 BPO's I imagine.
Also, and this is something that has been annoying me for some time now, the log window. It's pretty close to useless as it is because it only appears to show a fraction of the combat messages the client receives and I can't see why it shouldn't also show other stuff like refinery output. It wouldn't as far as I can tell increse the network load to just change the client so it shows ALL the damage reports instead of just one per second or so.
I would also like it if you would be sent a mail when you outgrow your clone.
...new sig coming up Ravenal - Fate is what you make of it. |

Lucre
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Posted - 2004.06.30 11:44:00 -
[43]
Wanted Bug fixes: - display of pilots in local - bugged gang invites - autoscanner sometimes not updating on warp in - escrow 'all' display not working properly - all 'standard' items not saleable through market - drone window not autosizing as drones are launched - bookmarks not sortable by name when in hangar or can - swapping laser crystals sometimes doesn't complete
Wanted Features - gang warp to bookmarks - gang warp to ranges other than 15km - 'gravitational influence' indicator to show when stuck on roid - means of correlating ships on scanner with targeting icons - friendly/hostile/gang flags on pilots in local - 'empty' all and 'empty all high/mid/low slot' buttons for fitting screen - saving/loading ship configurations from fitting screen - warping indicator to show when able to target/turn modules on; and replacing needing-click popup warning with info msg. - ability to escrow containers (or fix the hangar system so it has subdivisions) - an 'open fire - all weapons!!' button... :-)
(Oh, and not having "The website you requested has been temporarily disabled due to cluster problems" when I try to post...)
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Estios
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Posted - 2004.06.30 12:35:00 -
[44]
Edited by: Estios on 30/06/2004 12:40:30
Major Bugs:
1. Drones infinite range 2. Ships getting graphically stuck over others (lag creating) 3. Criminal Flagging lag fest when flagging wears off 4. Local channel not displaying correct info 5. Ships staying locked outside max lock range (yes I have cloaking)
Minor Bugs:
1. When you fit something directly out of your cargo hold it defaults to inactive ...why ? 2. If you copy multiple bookmarks using Ctrl, next time you make a multiple selection it will just copy completely random bookmarks and not those selected (only works 1st time)
Features:
1. Kill mails/figures
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Nuladen
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Posted - 2004.06.30 15:09:00 -
[45]
1) Warp GFX Flicker 2) Ability to repackage/reprocess stuff in corp hangers( I am CEO ffs) 3) 'You cannot sell your active ship without repackaging it first' bug. What about the 5 repackaged ones in my hanger? 4) Gang warp speeds and distance as already mentioned. 5) Chat bug of losing the last 2 or 3 lines when switching between windows, it's getting very boring having to resize it all the time. 6) Balance changes. Why only do half? please complete the changes or not at all. 7) Autoreload failure due to 1 turret/launcher hogging all the ammo, at least just let it fail instead of the confimation dialog please.
Nul.
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Naz Farooq
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Posted - 2004.06.30 16:52:00 -
[46]
1. Fix the lag on the forums. It's pathetic and makes CCP look inept and retarded ('hur hur! even their website is laggy!').
2. Fix the Local bug OR flag ejected ships as derelict (both would be great).
3. Fix Agents Available To You so that it's accurate. None of this 'well, if you run 3 missions for a lvl 1 agent the system will work'-BS; Fix it.
4. Fix the BPO Lottery system. You owe it to Papa for all the crap he's taken because of the giant FUBAR it is.
5. Fix the Skill Training Complete bug. I answer this question in Help at least twice a day and it's beginning to get annoying.
6. Fix the Autoreload gump/bug if you don't have a pile of ammo for each gun OR give us a way to quickly split ammo into piles. Give us a way to disable the gump also; it's retarded.
7. Fix the Bug Reporting system. I don't care if you get a thousand reports of the same bug, I don't care if all the reports go in a trash folder, I just want to feel like I'm doing something.
8. Fix the Scanner so that it doesn't close if you jump with it set at 'scan at range'.
9. Fix the in-game Petition form so if you re-size it (because the text doesn't wrap based on the size of the window) it doesn't clear everything you've written so far. Bugged Petition forms make Naz go crazy.
10. Fix all the stupid little things. Like having to repackage drones after repair, lowercase character names in station, the ship-merging graphic bug, autopilot shutting off (usually on the return trip of a mission, is it related to opening the cargo hold?), and getting stuck on stations when leaving.
Sure, everyone supports saving Einstein's brain, but when you put it in the body of a Great White Shark, suddenly you've "gone too far". |

FoRGyL
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Posted - 2004.06.30 18:04:00 -
[47]
Haven't read the hole part (coz laggy)
But if it's not said: Try to get more peopleto read and post in the Forum to get a more balancing view of problems and suggestions.
-out- ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

Algazara
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Posted - 2004.07.01 06:25:00 -
[48]
Make the stop button look just like the Autopilot one but only be red and say stop =) oh yeah and keep it at same spot ty.
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Algazara
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Posted - 2004.07.01 06:25:00 -
[49]
Make the stop button look just like the Autopilot one but only be red and say stop =) oh yeah and keep it at same spot ty.
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Righteous Fury
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Posted - 2004.07.01 06:51:00 -
[50]
I'm not going to bother rehashing the major bugs/features that people have listed, so I'll try to list ones I haven't seen:
1. Loot tables - I'm sick of getting frigate sized stuff from bships 2. Rendering bug - Where everything in a solar system is gone untill you repackage your ship. 3. NPC turret tracking - If I can't hit them going 2.5km/s around them, why can they hit me? 4. Turret stuck reloading bug 5. Level 4 agents. Seriously. 5.5. Implants from kill-mission dealing agents.
The only feature I'm intentionally repeating is this:
EXPAND THE NUMBER OF LAB SLOTS AVAILABLE.
Two entire days of searching, and I couldn't find one.
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Righteous Fury
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Posted - 2004.07.01 06:51:00 -
[51]
I'm not going to bother rehashing the major bugs/features that people have listed, so I'll try to list ones I haven't seen:
1. Loot tables - I'm sick of getting frigate sized stuff from bships 2. Rendering bug - Where everything in a solar system is gone untill you repackage your ship. 3. NPC turret tracking - If I can't hit them going 2.5km/s around them, why can they hit me? 4. Turret stuck reloading bug 5. Level 4 agents. Seriously. 5.5. Implants from kill-mission dealing agents.
The only feature I'm intentionally repeating is this:
EXPAND THE NUMBER OF LAB SLOTS AVAILABLE.
Two entire days of searching, and I couldn't find one.
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Jayad
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Posted - 2004.07.01 07:39:00 -
[52]
Edited by: Jayad on 01/07/2004 07:41:02 Changing ships in space, boarding a ship should follow the following "boot up" :-
1) loading of skill increases to power and cpu grid 2) load up of low slots 3) load up of medium 4) load up of High
And then hopefully we will not have to spend 10mins turning moduals on when we dock with our ships in space.
Thank you
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Jayad
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Posted - 2004.07.01 07:39:00 -
[53]
Edited by: Jayad on 01/07/2004 07:41:02 Changing ships in space, boarding a ship should follow the following "boot up" :-
1) loading of skill increases to power and cpu grid 2) load up of low slots 3) load up of medium 4) load up of High
And then hopefully we will not have to spend 10mins turning moduals on when we dock with our ships in space.
Thank you
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Vydek Daamth
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Posted - 2004.07.01 08:09:00 -
[54]
Edited by: Vydek Daamth on 01/07/2004 08:16:36 Hope I didn't miss this one scanning over everyone elses posts.
Feature request (1) Being able to left click in the hanger window and getting the "repair" option
For that matter
Feature request (2) Seeing a "damage bar" on items in the hanger window so that I can left click them to get the "repair" option
Also while I'm at it, and this would be great but if it doesn't happen no big deal.
Feature request (3) Being able to drag deployed drones into a seperate window/box (This is for us in the community that do more than PvP, as its of limited use for the PvP'rs)
Example: Thorax with 4 Havesters, 2 Ogres, and 4 Hammerheads and mining setup Drag the Harvies into their own window #1 Drag 1 Ogre and 2 Hammers into another #2 Drag the other Ogre and Hammers into #3 Come under attack by multiple 'rats. Left click box #1 "select all" then select "return and orbit" Left click box #2 "select all" pick a target and then select "attack" And so on and so on. You get the idea.
As it is now you have to ctrl-left click the drones you want to use (mining) and issue a command. Then left click the other drone type (combat) then ctrl-left click all the other drones you want to group together and issue a command. Its just alot more steps than I really think it should be or could be. Would make a miners or even NPC rat hunters life easier.
Hmmm for that matter if they do make it so that it takes scouts and medium drones to attack frigates, it may be something that PvP'rs will find useful also. A drone window/box full of heavies and another full of mediums and scouts. A window for cruisers/battleships and a window for frigates. Course it just an idea.
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Vydek Daamth
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Posted - 2004.07.01 08:09:00 -
[55]
Edited by: Vydek Daamth on 01/07/2004 08:16:36 Hope I didn't miss this one scanning over everyone elses posts.
Feature request (1) Being able to left click in the hanger window and getting the "repair" option
For that matter
Feature request (2) Seeing a "damage bar" on items in the hanger window so that I can left click them to get the "repair" option
Also while I'm at it, and this would be great but if it doesn't happen no big deal.
Feature request (3) Being able to drag deployed drones into a seperate window/box (This is for us in the community that do more than PvP, as its of limited use for the PvP'rs)
Example: Thorax with 4 Havesters, 2 Ogres, and 4 Hammerheads and mining setup Drag the Harvies into their own window #1 Drag 1 Ogre and 2 Hammers into another #2 Drag the other Ogre and Hammers into #3 Come under attack by multiple 'rats. Left click box #1 "select all" then select "return and orbit" Left click box #2 "select all" pick a target and then select "attack" And so on and so on. You get the idea.
As it is now you have to ctrl-left click the drones you want to use (mining) and issue a command. Then left click the other drone type (combat) then ctrl-left click all the other drones you want to group together and issue a command. Its just alot more steps than I really think it should be or could be. Would make a miners or even NPC rat hunters life easier.
Hmmm for that matter if they do make it so that it takes scouts and medium drones to attack frigates, it may be something that PvP'rs will find useful also. A drone window/box full of heavies and another full of mediums and scouts. A window for cruisers/battleships and a window for frigates. Course it just an idea.
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Albus
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Posted - 2004.07.01 08:23:00 -
[56]
1. If you attempt to jump before you've quite finished coming out of warp (using an insta bm for example), you get a "Cannot navigate while in Warp" message. Then when you try to jump again, once you have come out of warp, you get "Stargate Jump In Progress" message, even though there isn't a jump in progress. Have to wait 15 secs or so for it to wear off before you can jump.
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Albus
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Posted - 2004.07.01 08:23:00 -
[57]
1. If you attempt to jump before you've quite finished coming out of warp (using an insta bm for example), you get a "Cannot navigate while in Warp" message. Then when you try to jump again, once you have come out of warp, you get "Stargate Jump In Progress" message, even though there isn't a jump in progress. Have to wait 15 secs or so for it to wear off before you can jump.
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Lifewire
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Posted - 2004.07.01 08:40:00 -
[58]
Features:
- strike colors button: totally stops ship and it¦s modules for 30 seconds + the ship gets a big white square ==> more roleplaying time in combat for example tolling or let a N00b flee.
- map degrade + new medslot-items (long range scanner 5 jumps, med. range scanner 3 jumps, jump scanner 1 jump) ==> less blobwars, more thrilling space travel, recons nessesairy.
- PVP-player income. Concord bountys (payout depending on what has been destroyed), player police (agent patrol missions and ISK/h), minerals need more m¦ to force people to use indys for industrial work.
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Lifewire
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Posted - 2004.07.01 08:40:00 -
[59]
Features:
- strike colors button: totally stops ship and it¦s modules for 30 seconds + the ship gets a big white square ==> more roleplaying time in combat for example tolling or let a N00b flee.
- map degrade + new medslot-items (long range scanner 5 jumps, med. range scanner 3 jumps, jump scanner 1 jump) ==> less blobwars, more thrilling space travel, recons nessesairy.
- PVP-player income. Concord bountys (payout depending on what has been destroyed), player police (agent patrol missions and ISK/h), minerals need more m¦ to force people to use indys for industrial work.
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Jayad
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Posted - 2004.07.01 08:56:00 -
[60]
Quote: map degrade + new medslot-items (long range scanner 5 jumps, med. range scanner 3 jumps, jump scanner 1 jump) ==> less blobwars, more thrilling space travel, recons nessesairy.
The map down grade is extreamly necessary - Support for that idea.
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