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1. Magma Mineral prices - weekly updated. Last update: 17-NOV-2004 - in Science and Industry [original thread]
Fantastic post. Keep it up! Roks ------------------------ croc-o bananes
- by Roko - at 2004.08.30 18:35:00
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2. Magma Mineral prices - weekly updated. Last update: 17-NOV-2004 - in Science and Industry [original thread]
Fantastic post. Keep it up! Roks ------------------------ croc-o bananes
- by Roko - at 2004.08.30 18:35:00
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3. Ship Power Output vs. Module Power Need - in Test Server Feedback [original thread]
I think the most unbalancing part of this problem is that despite not being able to fit full guns AND an oversized ab, a frig/cruiser pilot with an oversized ab, maintains control over most situations he gets in (unless it's with someone who has a...
- by Roko - at 2004.08.29 02:26:00
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4. Ship Power Output vs. Module Power Need - in Test Server Feedback [original thread]
I think the most unbalancing part of this problem is that despite not being able to fit full guns AND an oversized ab, a frig/cruiser pilot with an oversized ab, maintains control over most situations he gets in (unless it's with someone who has a...
- by Roko - at 2004.08.29 02:26:00
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5. Ship Power Output vs. Module Power Need - in Test Server Feedback [original thread]
The game design was not intended for ships to mount + class-sized modules. Throws everything out of wack, as they are trying to balance with class sized mods in mind. Besides it sucks the RP lemon till it's dry and crusty. Make your game CCP. ---...
- by Roko - at 2004.07.30 01:48:00
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6. Ship Power Output vs. Module Power Need - in Test Server Feedback [original thread]
The game design was not intended for ships to mount + class-sized modules. Throws everything out of wack, as they are trying to balance with class sized mods in mind. Besides it sucks the RP lemon till it's dry and crusty. Make your game CCP. ---...
- by Roko - at 2004.07.30 01:48:00
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7. Signature Radius = Ship size - in Test Server Feedback [original thread]
Originally by: Maya Rkell Then missiles will slaughter you. So you HAVE to use a MWD. And if you do, you make yourself easier to hit with guns. R-E-T-A-R-D-E-D Agreed. My argument holds no water until they class the missile/drone dam...
- by Roko - at 2004.07.27 00:24:00
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8. Signature Radius = Ship size - in Test Server Feedback [original thread]
Originally by: Maya Rkell Then missiles will slaughter you. So you HAVE to use a MWD. And if you do, you make yourself easier to hit with guns. R-E-T-A-R-D-E-D Agreed. My argument holds no water until they class the missile/drone dam...
- by Roko - at 2004.07.27 00:24:00
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9. Signature Radius = Ship size - in Test Server Feedback [original thread]
I would much rather have frigates fighting/orbiting at speeds between 250m/s and 1000m/s. Using MWD to get in or get away. Speed differences between ships mean little when mwd or +1 sized AB's are being used on autorepeat to orbit/fight. I say ne...
- by Roko - at 2004.07.27 00:11:00
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10. Signature Radius = Ship size - in Test Server Feedback [original thread]
I would much rather have frigates fighting/orbiting at speeds between 250m/s and 1000m/s. Using MWD to get in or get away. Speed differences between ships mean little when mwd or +1 sized AB's are being used on autorepeat to orbit/fight. I say ne...
- by Roko - at 2004.07.27 00:11:00
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11. Tomb: Idea for Microwarpdrives - in Ships and Modules [original thread]
I think what many people are forgetting is that each race has specific areas of specialty (not including guns/missiles). Amarr: cap regen, armor Caldari: shields, EW Gallente: drones, structure Minmatar: SPEED The fact that any race can mount ...
- by Roko - at 2004.07.13 05:00:00
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12. Tomb: Idea for Microwarpdrives - in Ships and Modules [original thread]
I think what many people are forgetting is that each race has specific areas of specialty (not including guns/missiles). Amarr: cap regen, armor Caldari: shields, EW Gallente: drones, structure Minmatar: SPEED The fact that any race can mount ...
- by Roko - at 2004.07.13 05:00:00
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13. The reason the dev's nerfed the turrets - in EVE General Discussion [original thread]
Here are a couple examples from eve-db.com. I have omitted cases where the vaules were the same (tracking, rof, etc). 150mm Railgun 1 vs 150mm Railgun 2 Base Price 15000 vs 19296 Activation Cost 5 Energy vs 6 energy CPU Requirement 25 tf vs 21t...
- by Roko - at 2004.07.08 00:40:00
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14. The reason the dev's nerfed the turrets - in EVE General Discussion [original thread]
Here are a couple examples from eve-db.com. I have omitted cases where the vaules were the same (tracking, rof, etc). 150mm Railgun 1 vs 150mm Railgun 2 Base Price 15000 vs 19296 Activation Cost 5 Energy vs 6 energy CPU Requirement 25 tf vs 21t...
- by Roko - at 2004.07.08 00:40:00
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15. CSM top ten community demanded feature/bug fix list - in Player Features and Ideas Discussion [original thread]
-gang warp to bookmarks -gang warp (all members present) to other gang member -gang warp should warp/align all ganged ships at the same speed (they all arrive at whatever they're warping to at the same time) -comment on how the NPC AI selects PC t...
- by Roko - at 2004.06.29 22:59:00
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16. Respect to the enemy - in Corporation, Alliance and Organization Discussions [original thread]
Well played. Great to hear things like this are happening. ------------------------ croc-o bananes
- by Roko - at 2004.06.05 17:13:00
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17. So CCP still plans to put in changes the vast majority of people hate. - in Test Server Feedback [original thread]
I agree with Xelios. ------------------------ croc-o bananes
- by Roko - at 2004.05.23 01:19:00
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18. Impending Cruise changes vs. Frigates - time to cry - in Ships and Modules [original thread]
Originally by: TomB Originally by: Joshua Calvert How will this work, TomB? Most missiles usually always miss the target on approach and then come back; will there be a new missile flight physics model? Yes, tuning of new physi...
- by Roko - at 2004.05.17 00:08:00
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19. Missiles, Launchers and Caldari - in Ships and Modules [original thread]
I agree 100% with these changes. Fine tuning will need to be done and the testing will need to take place with all of the other balancing being done but I think the ratios, (4-5 cruisers - BS threat, 4-5 frigates = Cruiser threat) and the ideas be...
- by Roko - at 2004.05.11 18:39:00
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20. We need dedicated mining ships. - in Ships and Modules [original thread]
Edited by: Roko on 25/02/2004 05:06:04 Edited by: Roko on 25/02/2004 05:02:11 I agree that Eve needs a ship like this. Cruiser sized 15-20M ISK 8 high turret hard points 2 med 2 low 800 CPU 50-80 MW 2000 Cargo 1000 Drone Bay 100m/s (Minm...
- by Roko - at 2004.02.25 04:40:00
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