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61. WTS 60d GTC - 600M - in Timecode Bazaar [original thread]
Edited by: JenDen on 05/12/2008 06:20:32 * sold now, thank you for cooperation * - Sig: StackNerfing * GangLinks
- by JenDen - at 2008.12.05 06:14:00
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62. Shame on you DeaDSpace Coalition! - in Corporation, Alliance and Organization Discussions [original thread]
Any details of what exactly happened? - Sig: StackNerfing * GangLinks
- by JenDen - at 2008.12.04 00:07:00
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63. WTS 1x 60day GTC 540mill - in Timecode Bazaar [original thread]
1x for (Armitage RU) please - Sig: StackNerfing * GangLinks
- by JenDen - at 2008.10.15 21:19:00
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64. BOOST M-O please!! - in Corporation, Alliance and Organization Discussions [original thread]
Clearly " fair " fight. I see now why people quit this " working fine " game - Sig: StackNerfing * GangLinks
- by JenDen - at 2008.09.30 04:40:00
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65. help is cnr really that good? - in Ships and Modules [original thread]
Originally by: Chainsaw Plankton heh tachys on a paladin/nightmare will 1 shot a npc interceptor, as in press f1 interceptor dies (okay if its angel/gurista it might take f1 and f2). lots better than launching 2 full volleys at it. and a r...
- by JenDen - at 2008.09.29 22:31:00
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66. Fastest Vaga? - in Ships and Modules [original thread]
Originally by: Ljonynja Originally by: JenDen The main question is what is the exact purpose of such vaga? Setting a record? =¦ okay, gotcha - Sig: StackNerfing * GangLinks
- by JenDen - at 2008.09.29 21:46:00
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67. Palladin - in Ships and Modules [original thread]
I see very few people using cap boosters. I am aware of perma-tanking & afk-missioning concepts, but in case you're actually paying attention to the process - don't you get better overall performance with cap booster? My choice is ab + cb + 2x tra...
- by JenDen - at 2008.09.29 21:45:00
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68. Fastest Vaga? - in Ships and Modules [original thread]
The main question is what is the exact purpose of such vaga? The last time I flew with uaxdeath's vagabond he was going somewhat over 30km/s overheated and he has web, scram, guns, all kind of stuff. - Sig: StackNerfing * GangLinks
- by JenDen - at 2008.09.29 21:24:00
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69. Epic Fight in Great Wildlands - in Corporation, Alliance and Organization Discussions [original thread]
Sounds like it was a hell of a fight. Props to both sides for bringing it. - Sig: StackNerfing * GangLinks
- by JenDen - at 2008.09.27 06:16:00
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70. lvl 5 sent to high sec - in Missions & Complexes [original thread]
Originally by: Arthor Dark The agent is Pareh Mere from Sarum Family (Amarr I believe.) He's located in Faswiba, a 0.4 system. Sorry to disappoint you, but Sarum Family has no lvl5 agents. Those online agent's databases are way out of ...
- by JenDen - at 2008.09.23 14:36:00
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71. Golem v Rattlesnake v CNR for T2 torp - in Missions & Complexes [original thread]
Originally by: Genji Ancient not for looting or salvaging. Why not? You know, you can earn some good extra cash by looting, and it doesnt affect your missioning speed. - Sig: StackNerfing * GangLinks
- by JenDen - at 2008.09.20 05:25:00
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72. Golem over Raven? - in Ships and Modules [original thread]
Etho Demerzel totally gets the point :) - Sig: StackNerfing * GangLinks
- by JenDen - at 2008.09.17 22:10:00
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73. Golem or Nighthawk for Level 4 or Level 5 missions? And why? - in Ships and Modules [original thread]
Originally by: Tolsimir Wolfblood one would think that the nighthawk would take much longer. apparently it's not true, battleship lvl5 beats everything :) - Sig: StackNerfing * GangLinks
- by JenDen - at 2008.09.17 09:35:00
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74. PVE Paladin / Nightmare choice - in Ships and Modules [original thread]
I was asking myself the same thing. You will hear a lot of different opinions, but basically Nightmare has greater tracking and Paladin has greater ability to loot. Both are decent ships, so the best thing is to fly them both and decide which is m...
- by JenDen - at 2008.09.17 09:27:00
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75. Golem over Raven? - in Ships and Modules [original thread]
Okay, with sarcasm off, let me explain a bit more. When I do missions I’d like to increase profit, right? Therefore I want to aggro as much rats as possible (say, in Pirate Invasion) to allow them time to get closer to my damage range. I ...
- by JenDen - at 2008.09.17 06:17:00
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76. Golem over Raven? - in Ships and Modules [original thread]
Originally by: Chainsaw Plankton the tank has almost nothing to do with mission compete times, it is more about the damage output Stopped reading here as poster obviousely has very little clue on how to speed up missioniong (including s...
- by JenDen - at 2008.09.17 04:18:00
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77. AFK Vulture fitting - in Ships and Modules [original thread]
Aside from 3 siege modules you might want to consider: Skirmish Warfare Link - Evasive Maneuvers (ship signature reduction - helps to tank) Armored Warfare Link - Passive Defense (in case something goes wrong and you hit the armor - might be usefu...
- by JenDen - at 2008.09.16 18:59:00
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78. Golem over Raven? - in Ships and Modules [original thread]
Well, the point is simple - if you can not afford to spend a couple billions on your mission ship - you are doing it just wrong, and you better off belt-hunting, as it pretty much has no fitting requirements. - Sig: StackNerfing * GangLinks
- by JenDen - at 2008.09.16 04:59:00
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79. Golem over Raven? - in Ships and Modules [original thread]
Originally by: Disco Flint And I still want to see your 4 BCU T2 fit Golem. Try this one . From what you've said only Amarr BS V training suggestion was correct, everything else made no sense. Originally by: Ceremony Garp I'...
- by JenDen - at 2008.09.15 22:36:00
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80. Golem over Raven? - in Ships and Modules [original thread]
It’s funny how people still try to fit cruise missiles for PVE. Cruises deal much less damage, especially if you keep in mind that you won't even need javelins in 90% of the time. Regular torps hit at ~43km which is more than most of the npc...
- by JenDen - at 2008.09.15 17:12:00
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