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1. corp market - in Player Features and Ideas Discussion [original thread]
My corp keeps cans labeled "For Sale" in our hangars along with BM's stating the prices for the items. I was just mentioning to my CEO the other day that it would be nice to be able to set a price on the items in there and corp members could just ...
- by Jrue - at 2006.01.22 01:31:00
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2. BPO T2 owners nightmare - or how BPO II owners will not print ISK - in Player Features and Ideas Discussion [original thread]
Recommended reading: Atlas Shrugged by Ayn Rand.
- by Jrue - at 2006.01.21 21:13:00
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3. *Really* player controlled space: the uncharted territories - in Player Features and Ideas Discussion [original thread]
That would be very sweet.
- by Jrue - at 2006.01.20 18:07:00
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4. Learning skills. The bane of noobs. - in Test Server Feedback [original thread]
Originally by: Orrin Danestarr Perhaps a skill point learning bonus for the noobs in the first month or 2 but leave the learning skills there as well. Something along the lines like 50% the first month and 25% the second month and then 10%...
- by Jrue - at 2006.01.20 16:07:00
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5. Need to make better use of Z axis (up and down) - in Player Features and Ideas Discussion [original thread]
Edited by: Jrue on 20/01/2006 13:56:30 Originally by: Joerd Toastius That's gonna be a conscious design decision, not a failure to understand. Newtonian physics is very hard for most people to get their heads around, as is true 3D comb...
- by Jrue - at 2006.01.20 13:55:00
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6. Need to make better use of Z axis (up and down) - in Player Features and Ideas Discussion [original thread]
Nods. Although some planets have widely off kilter orbits, as a whole the gravity of the large bodies in a solar system tends to average out the orbits toward a common plane. It would be nice, however, to have freedom of movement on the z-axis, an...
- by Jrue - at 2006.01.20 05:40:00
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7. Learning skills. The bane of noobs. - in Test Server Feedback [original thread]
Edited by: Jrue on 19/01/2006 21:54:47 Originally by: Binary Mind actually you shouldn't start playing EVE if you don't intent to stay AT LEAST 1 year. why? because then you specialize from the beginning you will be a "specialist" afte...
- by Jrue - at 2006.01.19 21:54:00
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8. Systems in Need of Renaming - in Player Features and Ideas Discussion [original thread]
Seriously? This is the new feature you're proposing - renaming a few systems that kind of sound like English words you aren't comfortable with? Talk about sounding anal. There are a lot of systems in Gallente space that sound quite Gallic to me. ...
- by Jrue - at 2006.01.19 21:22:00
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9. ALT Information - in Player Features and Ideas Discussion [original thread]
Edited by: Jrue on 18/01/2006 02:21:15 Edited by: Jrue on 18/01/2006 02:20:42 Originally by: Gabby05 Ofcourse we would have to take your word that you dont do anything abusive wouldnt we, i dont have anything to hide why do you jr...
- by Jrue - at 2006.01.18 02:19:00
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10. ALT Information - in Player Features and Ideas Discussion [original thread]
I don't do anything with my alts that people would generally consider abusive, but I have to say that my alts' information - or their connection to me - is none of your business. The solution to alt abuse does not lie in knowing who a person's alt...
- by Jrue - at 2006.01.17 22:27:00
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11. Loot drones - in Player Features and Ideas Discussion [original thread]
Originally by: Spoon Thumb what do you think tractor beams are for? For pulling cans to the ship. Dones would be useful for looting the cans absed on their loot filters. They would also have better range and could loot while you fought...
- by Jrue - at 2006.01.17 19:38:00
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12. A few tactical modules - in Player Features and Ideas Discussion [original thread]
Powerspike Smartbombs These would suck up a ton of cap per use, but would effectively shut down anything in their radius. No damage dealt but would take all enemy systems (engines, guns, webbers, everything) offline for a few moments. It's a sleep...
- by Jrue - at 2006.01.17 14:50:00
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13. Loot drones - in Player Features and Ideas Discussion [original thread]
They have big can openers for hands and race around tearing cans open and bringing you back the contents. Higher skills would allow you to filter the kinda stuff they brought back and would enable them to carry more loot per run before they had to...
- by Jrue - at 2006.01.17 14:40:00
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14. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
Very cool idea. Although I would be constantly terrified of someone finding my lil hideout on the scanner and coming and looting all my precious stuffs. So I probably wouldn't keep anything of value in it. Twould be a nice safe spot - especially ...
- by Jrue - at 2006.01.17 14:37:00
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15. Switch crystals on all lasers at once. - in Player Features and Ideas Discussion [original thread]
Please see the bottom of my first post - I am asking for 1. The ability to load a certain type of ammo into all guns at once - regardless of whether they are loaded or already firing. Reload All only works on lasers if they do not have a charge ...
- by Jrue - at 2006.01.12 18:37:00
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16. Switch crystals on all lasers at once. - in Player Features and Ideas Discussion [original thread]
Edited by: Jrue on 12/01/2006 01:41:07 I'm getting a weird issue when I try to switch crystals on a laser too soon after switching crystals on another laser - what ends up happening is I get an empty gun on the 2nd switch, and the crystal I tr...
- by Jrue - at 2006.01.12 01:35:00
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17. Improvements to Escrow filters - in Player Features and Ideas Discussion [original thread]
I would like to be able to /block escrows by the lame choads who put up an "Apoc" that actually contains x1 Tritanium. They wouldn't even show up in the list. And to those lame choads: before you start crying that this would hinder your ability t...
- by Jrue - at 2006.01.12 00:58:00
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18. New colors on container icons in overview - in Test Server Feedback [original thread]
I came here to post this same topic too. Please, any color but red. Red=Enemy. Enemy=Something I need to worry about attacking me. Unless you plan on making cans aggro me for no reason, please - for the love of all things decent and good in UI...
- by Jrue - at 2006.01.11 21:44:00
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19. "Breakthrough in warp technology" - in Player Features and Ideas Discussion [original thread]
Edited by: Jrue on 11/01/2006 16:55:33 I'm not trying to be trollish, but I've read over your post thrice now and cannot figure out what exactly you're asking for. I don't suppose you could rephrase what you want it in a single sentence? Yo...
- by Jrue - at 2006.01.11 16:54:00
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20. Replacing Local with a practical alternative. - in Player Features and Ideas Discussion [original thread]
I'm not a pirate, so this idea strikes more than a little fear into my heart. Which is why I'm /signing it. Excellent post, your idea is well throught-out and would bring a lost element of surprise and energy back into the game.
- by Jrue - at 2006.01.11 16:30:00
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