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1. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Suggestion: Alter the Fast Attack HAC's (e.g. Vagabond, Deimos) warp acceleration to be slightly better than that of its cruiser counterparts - perhaps not as quick as destroyers, but quicker than any other cruiser-mass. Additionally, do the same...
- by Kiithnaras - at 2013.10.29 16:23:00
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2. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Looks pretty darn cool; Though I second the need for more Awesome on the Sleipnir, and I shall lament the loss of the Red Prophecy of Doom - That beast was awesome.
- by Kiithnaras - at 2013.10.29 16:21:00
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3. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Require larger ships to be manned by multiple players, each with responsibility over different systems.
- by Kiithnaras - at 2013.09.03 16:41:00
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4. Industrial Content - Mining Charters - in Player Features and Ideas Discussion [original thread]
@TheSkeptic: In actuality, you are just afraid of change. It is not at all one-sided. Those who scan the sites have the option of purchasing the charter from the empire faction they belong to, be it in highsec or lowsec. You can then sell the clai...
- by Kiithnaras - at 2013.05.12 15:37:00
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5. Industrial Content - Mining Charters - in Player Features and Ideas Discussion [original thread]
A very fascinating idea, and I approve strongly. Regarding individual sites: "Belts" that hold only the Basic 4 ores (Veld, Scord, Plagio, and Pyrox) would be moved to anomalies, easily scanned by a passing miner without need for probes. Any othe...
- by Kiithnaras - at 2013.05.11 21:55:00
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6. New Exploration Content - Pirate Ship Logs - in Player Features and Ideas Discussion [original thread]
Quite the fascinating idea.
- by Kiithnaras - at 2013.05.01 20:21:00
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7. Sub capital fighter carriers - in Player Features and Ideas Discussion [original thread]
^ What he said.
- by Kiithnaras - at 2011.05.03 02:12:00
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8. Hotdrop "nerf" - Jumpdrive/portal warm-ups - in Player Features and Ideas Discussion [original thread]
I have been seeing a fair few ideas bouncing around the forums about things like mass-tiered cyno fields that limit the number of ships capable of jumping through at a time, based on the fitting capability of the cyno ship. Smaller ship = smaller ...
- by Kiithnaras - at 2011.05.03 01:42:00
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9. Black Ops boost - in Player Features and Ideas Discussion [original thread]
Because black ops are so paper-thin in terms of direct combat, one thing that could really help them in this area would be the inclusion of Recon-level resistances. Simple suggestion. Let's see how much Flame it generates. \o/
- by Kiithnaras - at 2009.12.22 04:38:00
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10. Ctrl+Both Left/Right Mouse Keys - What is this feature? - in Player Features and Ideas Discussion [original thread]
Aye, I think of this as a feature, too. Great for locking your camera at a certain zoom level for video productions. Up/Down motion adjusts camera distance just like normal Left-then-Right mouse button panning, and Left/Right motion adjusts camer...
- by Kiithnaras - at 2009.12.12 00:46:00
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11. Starbase Warp Drives (requires "Dead Horse" starbase model) - in Player Features and Ideas Discussion [original thread]
With the Dead Horse idea, it would be technically feasible to install warp modules into starbases and literally move them into starbase versus starbase battles. Once warped to a particular location, they would require a significant time (24 hours?...
- by Kiithnaras - at 2009.08.06 03:43:00
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12. Multiple POSs around a single moon - in Player Features and Ideas Discussion [original thread]
I dislike this idea, but I DO like the Dead Horse idea as it pertains to a starbase that extends like a ring around a moon, or in some broad, large, expansive structure. As for your statment of Lagrangian points, there are only 5 such points as ...
- by Kiithnaras - at 2009.08.06 03:36:00
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13. Covert Cyno feature - in Player Features and Ideas Discussion [original thread]
Since empires basically use technology very similar to system cynojammers used on starbases, I got to thinking since the patch that allowed covert cynos to operate in a cynojammed system. I am of the opinion that covert cynos should operate in hig...
- by Kiithnaras - at 2009.08.06 03:14:00
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14. Broken Minmatar and Black Ops - in Player Features and Ideas Discussion [original thread]
Edited by: Kiithnaras on 10/01/2009 01:03:05 No, they have a much scaled-down version of the capital jump drive with far less range. If anything, their jump drive would counteract the reduced weight of their lighter armor and structure, giving...
- by Kiithnaras - at 2009.01.10 00:59:00
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15. Broken Minmatar and Black Ops - in Player Features and Ideas Discussion [original thread]
You could make the density argument, but it still doesn't make too much sense since density isn't always tougher. Besides, amarr armor, Tungsten Carbide, is very dense and heavy. The main point is this: Amarr are your cap-heavy high-damage no-amm...
- by Kiithnaras - at 2009.01.01 03:38:00
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16. Speed bonus for haulers... WTF? - in Player Features and Ideas Discussion [original thread]
/signed. Agility bonus would be much more sensible.
- by Kiithnaras - at 2008.12.20 19:58:00
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17. Galaxies? - in Player Features and Ideas Discussion [original thread]
Edited by: Kiithnaras on 20/12/2008 19:56:05 Also, galaxies are VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY far away. If they were on your map, with a realistic distance, Eve's galaxy would be a pinpoint.
- by Kiithnaras - at 2008.12.20 19:56:00
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18. Idea For Replacing Local - in Player Features and Ideas Discussion [original thread]
Just stop. Leave local alone. Yes, a lot of people want it gone. Just as many if not more want it to stay. Removing local favors those who are already established in 0.0 and lowsec, by virtue of system scanner arrays and scanning ships on standby....
- by Kiithnaras - at 2008.12.20 19:53:00
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19. Broken Minmatar and Black Ops - in Player Features and Ideas Discussion [original thread]
I will start by saying that I love the idea behind the speed rebalance. It tends to place ship classes in their proper place in terms of speed and removes ludicrious speeds of interceptors and others. However, I feel that injustice has been done i...
- by Kiithnaras - at 2008.12.20 19:50:00
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20. Petition Local chat window - in Player Features and Ideas Discussion [original thread]
And see, I disagree. Vehemently. Local chat exists and has existed basically since eve's inception. Removing it disables any real essence of seeing who is in the system with you. It has become such an integral part of the game that most veteran pl...
- by Kiithnaras - at 2008.01.28 22:30:00
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