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81. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
I have heard recently that the Tech-2 variants of battleships, and probably battlecruisers and destroyers as well, will not be assault-type variants. I don't _really_ have an opinion either way on this. On one hand, the assault battleships would ...
- by Kiithnaras - at 2005.09.01 16:43:00
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82. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Okay, got a few new ideas milling around, mostly in the area of skills. Electronics: Stealth - Rank 3: Reduces ship signature radius by 5% per level. Special: If you have cloaking level 4 or higher, the bonus is 10% per level. - Prereq EW 4, Sig ...
- by Kiithnaras - at 2005.08.31 14:31:00
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83. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Like I said, they don't NEED it, but it could still stand to have that small, marginal boost, making the tempest that little bit more formidable to make up for its lack of tanking ability relative to other battleships (and don't even try to tell...
- by Kiithnaras - at 2005.08.24 14:37:00
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84. See this CCP!!! lvl 5 bonus attribute to all skills!!!! - in Player Features and Ideas Discussion [original thread]
Okay, this idea, while interesting, holds little water. I have to agree with Josh and the others: the marginalized bonus from lvl 5 skills as opposed to lvl 4 is really there for new players to be able to compete with old veterans. you suddenly gi...
- by Kiithnaras - at 2005.08.23 17:28:00
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85. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Okay, just to clear some crap up that I've been getting ingame a bit here, and to reaffirm something that Arctic Fox said, long-range projectiles do not need a great rebalance anymore. Yes, they could stand to have a marginal increase (the tier-2 ...
- by Kiithnaras - at 2005.08.23 17:03:00
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86. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Edited by: Kiithnaras on 11/08/2005 03:30:54 ugh, why do people keep responding to old topics. PLEASE READ THE DATES ; ) hehehe, just kidding. I mean that it's just annoying that people are agreeing with me when I disproved myself and changed...
- by Kiithnaras - at 2005.08.11 03:30:00
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87. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Okay, folks, here's my thoughts on the radical and controversial Elite Battleships: Caldari - "Roc" - 8 H, 7 M, 5 L, 4 T, 7/8 L - 50% shield HP and 25% armor HP increase over standard Raven - 15% reduction over standard Raven cap recharge time - ...
- by Kiithnaras - at 2005.07.21 16:28:00
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88. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Edited by: Kiithnaras on 19/07/2005 18:07:51 Edited by: Kiithnaras on 19/07/2005 18:04:41 Arx, you must have seen my own post about how jump drives currently suck ass, and that the post you're talking about was PRE-patch, before the data o...
- by Kiithnaras - at 2005.07.19 18:03:00
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89. The New World Order(ish) - in Player Features and Ideas Discussion [original thread]
http://oldforums.eveonline.com/?a=topic&threadID=145023&page=2#28 I must say this for the sake of all those wishing to solo or semi-solo with Dreadnaughts Rebalance and General Idea thread. Feel free to respond or post your own ideas.
- by Kiithnaras - at 2005.07.05 04:32:00
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90. Player built jumpgates - in Player Features and Ideas Discussion [original thread]
Not a bad idea at all. Needs some tweaking and prevention from exploitation and overpowering, but all in all a good one. congrats! ^^ Rebalance and General Idea thread. Feel free to respond or post your own ideas.
- by Kiithnaras - at 2005.07.05 04:25:00
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91. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
okay, been a while since I posted, but I MUST, MUST, MUST address the latest stupid nerf... First and foremost, I'd like to say that this Jump Drive concept has been OVER-nerfed, as I knew it would be. The Security Status Limitation is indeed re...
- by Kiithnaras - at 2005.07.05 03:24:00
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92. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Edited by: Kiithnaras on 16/06/2005 20:10:00 Forgetting the BFS's entirely for a bit (lazy and whatnot), Let's talk about these newfangled EW skills and modules. The Target Painter is a great idea, but there's one module that I've noticed is ...
- by Kiithnaras - at 2005.06.16 19:59:00
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93. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Edited by: Kiithnaras on 14/05/2005 04:30:55 Okay, just in response to some BFS threads I've been reading, here's my take on the ships: Freighters: These ships should definitely be able to manuever normally as any other, travelling to gates...
- by Kiithnaras - at 2005.05.03 17:34:00
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94. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
I do have an unfounded rumor on Jump Drives that I want to quash. What I heard is that they will be on Freighters, so yay, but that Jumping will require megacyte as fuel. If this is not true, yay. If it is, it would be much more playable and enjoy...
- by Kiithnaras - at 2005.04.29 16:13:00
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95. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
I doubt Jove will be a playable race by anyone but the Devs (curse you, TomB!), but their ships may become available to the masses along with their weapon systems, and yes, they'll almost assuredly outclass everything currently in use with the pro...
- by Kiithnaras - at 2005.04.29 15:55:00
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96. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Just a general bump and update Turns out artillery is not too shabby. I would like to see its base damage mod be upped to an even 6x, but nowhere near where I was suggesting before. I say this now that I've finally gotten my skills to BS lvl 4, ...
- by Kiithnaras - at 2005.04.14 15:27:00
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97. Play dead - in Player Features and Ideas Discussion [original thread]
There was a smartbomb on the market known as the Hellstorm, which primarily functions as a power core self-destruct mechanism. I forget the exact stats now that it's gone from the game again, but I believe it was 1000 kinetic damage over a 50 KM r...
- by Kiithnaras - at 2005.04.14 15:22:00
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98. Small ships vs Big ships - in Player Features and Ideas Discussion [original thread]
Originally by: James Draekn After having read quite a few things around the forums, I start to realize that all you have to do to beat frigates and Destroyers is to get into a battleship, and shoot/torp them out of space. NO contest at all...
- by Kiithnaras - at 2005.04.13 17:36:00
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99. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
*bump* you know, I have to apologize. While artillery does need more damage (ATC's are okay), and I won't relent on that until I'm satisfied, I can agree to a much smaller tweak that I demanded at first. I did not realize before that almost every ...
- by Kiithnaras - at 2005.03.15 21:45:00
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100. ADD COMETS TO MINE!!!! - in Player Features and Ideas Discussion [original thread]
dude, this topic has already been addressed by the devs themselves, and yes, they're going to be introduced....eventually...as every other major feature planned for development (Titans have been in planning and development since Eve went retail, a...
- by Kiithnaras - at 2005.03.15 20:52:00
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