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121. I solved the falcon problem [srspost] - in Player Features and Ideas Discussion [original thread]
Originally by: Nexus Kinnon Win. I want it, and I want it now. --=--=-- end of post --=--=-- got booze?
- by Korovyov - at 2008.11.07 21:53:00
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122. Some ideas... - in Player Features and Ideas Discussion [original thread]
Originally by: Woa Scrap The Concord Distress Button is something that every new player would learn to use as fast as any old player. It would only need to happen once.., and I'm pretty sure it would make macro-mining pretty much suicidal....
- by Korovyov - at 2008.11.07 21:33:00
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123. eve recorder - in Player Features and Ideas Discussion [original thread]
Originally by: Eaglean What do you think about the possibility to record combat, not as a movie, but as information about objects, and which actions ppl/npcs are making. If this information was stored to a file, players could view a batt...
- by Korovyov - at 2008.11.07 18:37:00
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124. Idea for New learning skill - in Player Features and Ideas Discussion [original thread]
Originally by: Sig Sour I say max them out for everyone and make it so new characters get them maxed out also then delete the "learning" section of skills. This. Hard code every character to get the +10 and +10% attribute bonuses, dele...
- by Korovyov - at 2008.11.07 18:32:00
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125. Some ideas... - in Player Features and Ideas Discussion [original thread]
Originally by: Woa Scrap The Concord Distress Button (or "The end of macro-mining...!") No. It won't stop macro-mining, and would make new players PvP food. Nevermind that you could blobsploit and lagkill anyone before their "HELP!" bu...
- by Korovyov - at 2008.11.07 18:23:00
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126. End game Mining after 9 months - in Player Features and Ideas Discussion [original thread]
Originally by: cortech So after playing for 9 months I have my Hulk and Mack, and I'm left wondering what now? See: Vertical Integration and Horizontal Integration. --=--=-- end of post --=--=-- got booze?
- by Korovyov - at 2008.11.07 18:01:00
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127. Crafting System for Modules. - in Player Features and Ideas Discussion [original thread]
Originally by: Terror Fox Sorry if my idia is totaly crap. =/ Don't forget your spelling is crap, too. As for your idea... I'm sensing a bit of angst in regards to the 2bil ISK officer modules. We can't even craft Meta 1 modules. What...
- by Korovyov - at 2008.11.05 00:05:00
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128. Solution to cloak whining once and for all - in Player Features and Ideas Discussion [original thread]
Make stealth bombers 1-shot anything smaller than a tier 3 battleship and I will agree to this. --=--=-- end of post --=--=-- got booze?
- by Korovyov - at 2008.11.04 23:39:00
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129. 1st Person Shooter In Station - What do you think? - in EVE General Discussion [original thread]
Originally by: Volarius 2. Dev's are only allowed to use plastic blow-up hammers. I'm pretty sure they'd use plastic air hammers just to laugh when they instagib you with it. --=--=-- end of post --=--=-- got booze?
- by Korovyov - at 2008.11.04 23:30:00
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130. 1st Person Shooter In Station - What do you think? - in EVE General Discussion [original thread]
All you FPS people are completely missing the point of Ambulation. Here's what ambulation will be. You get out of your pod. You set up a freezer of beer at the boarding pad for your ship. You take a beer, you stare at your ship, and you sip your...
- by Korovyov - at 2008.11.04 23:00:00
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131. Quantum Rise Launches November 11 - in EVE Information Portal [original thread]
Originally by: Pottsey's Clone It's not a free expansion. Clearly you don't care about Eve and you expect a low quality of service. We are not whiner for whining sake. We are complaining as we care about Eve and compared to older expansion...
- by Korovyov - at 2008.11.04 22:42:00
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132. Casual Players - in EVE General Discussion [original thread]
Originally by: Nekopyat I am wondering less about being able to compete and more about things that are accessable vs simply unfeasable (for instance, I have been looking into POS as a casual player, but outside high-sec they do not seem do...
- by Korovyov - at 2008.11.04 20:11:00
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133. Quantum Rise Launches November 11 - in EVE Information Portal [original thread]
I will be happy when I get my weapon linking. I really couldn't care about any of the other stuff people are talking about. --=--=-- end of post --=--=-- got booze?
- by Korovyov - at 2008.11.04 19:55:00
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134. Should I Reroll? - in Skill Discussions [original thread]
Way back I played an Intaki with crap attributes. After about 1-2 months I decided to roll a new character. While said character was training all the tedious learning skills I continued to play the Intaki to generate isk, which paid for implants a...
- by Korovyov - at 2008.11.02 17:27:00
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135. Piracy - in Player Features and Ideas Discussion [original thread]
- Ransom system Finally... - Sentry guns Sentry guns should do percentage damage, not raw damage. The percentage should be scaled on system security. As an example, guns in 1.0 sec do 25% damage per shot while 0.1 sentry guns do about 2.5% da...
- by Korovyov - at 2008.11.01 14:52:00
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136. Bringing PvP to the masses - in Player Features and Ideas Discussion [original thread]
Originally by: Sig Sour This is the feature request forum, please mind that and try to be constructive, enough trolling. No, this isn't Feature Request . This is Feature Discussion . If you don't want a feature discussed and just wan...
- by Korovyov - at 2008.11.01 13:59:00
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137. Bringing PvP to the masses - in Player Features and Ideas Discussion [original thread]
Originally by: Atharax This suggestion would provide a training ground so new players can teach Pvp. As things are now, Eve dont provide a place for newer players to learn how to fight in any way they stand a chance against the experienced...
- by Korovyov - at 2008.11.01 05:15:00
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138. this game sucks - in Player Features and Ideas Discussion [original thread]
1. Welcome to EVE. 2. Train short skills instead of long skills. 3. Barges are for high-end industrial players, not new players. The fact that it takes a month to train should tell you this. You're essentially shooting for a Tier 3 Battleship ou...
- by Korovyov - at 2008.10.31 21:26:00
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139. Bringing PvP to the masses - in Player Features and Ideas Discussion [original thread]
Originally by: Sig Sour Hi, this is a game. I don't want to do the work when it is supposed to be a game. Grinding is lame. If I could make isk through PVP, this game would be more fun. What you suggested is work. If I were to set that up ...
- by Korovyov - at 2008.10.31 21:13:00
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140. Expensive high end clones is bad game design. - in EVE General Discussion [original thread]
Originally by: Faife successful troll is successful. very successful is very --=--=-- end of post --=--=-- got booze?
- by Korovyov - at 2008.10.31 20:03:00
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