Pages: [1] 2 3 4 5 6 |
1. Tracking Disruptors - Visual Bug? - in Ships and Modules [original thread]
Your link is busted. So is the tracking disruptor. And, in fact, my experience has been that not only do you get the wireframe, IT WON'T GO AWAY UNTIL YOU DOCK. This is a pre-Castor bug, as far as I know. Cool, eh? --Krendig
- by Krendig - at 2004.12.19 01:00:00
|
2. Tracking Disruptors - Visual Bug? - in Ships and Modules [original thread]
Your link is busted. So is the tracking disruptor. And, in fact, my experience has been that not only do you get the wireframe, IT WON'T GO AWAY UNTIL YOU DOCK. This is a pre-Castor bug, as far as I know. Cool, eh? --Krendig
- by Krendig - at 2004.12.19 01:00:00
|
3. A request for changes to the Moa bonus's - in Ships and Modules [original thread]
Once more, with feeling: 1) Keep Range 2) Harden Shields Your need for shield boosting will drop through the floor. The Moa's range bonus allows you to recieve less damage while still dealing full damage. Not taking any other skills into acc...
- by Krendig - at 2004.12.17 18:24:00
|
4. A request for changes to the Moa bonus's - in Ships and Modules [original thread]
Once more, with feeling: 1) Keep Range 2) Harden Shields Your need for shield boosting will drop through the floor. The Moa's range bonus allows you to recieve less damage while still dealing full damage. Not taking any other skills into acc...
- by Krendig - at 2004.12.17 18:24:00
|
5. Moa new ubercruiser? - in Ships and Modules [original thread]
The lifting of the -25% shield penalty for MWD actually helps the Moa considerably. The 25% cap penalty still hurts, but MWD *might* be viable for the Moa now. The 105% speed boost from the AB should also be welcomed by Moa pilots. A shield tank...
- by Krendig - at 2004.12.17 18:07:00
|
6. Moa new ubercruiser? - in Ships and Modules [original thread]
The lifting of the -25% shield penalty for MWD actually helps the Moa considerably. The 25% cap penalty still hurts, but MWD *might* be viable for the Moa now. The 105% speed boost from the AB should also be welcomed by Moa pilots. A shield tank...
- by Krendig - at 2004.12.17 18:07:00
|
7. A request for changes to the Moa bonus's - in Ships and Modules [original thread]
I haven't dusted off my Moa in awhile, but the shield boosting bonus is verra nice, with the right setup. I normally run two hardeners, and boost the shield "as needed". A bonus to the amount means I spend less time boosting, so it benefits my ca...
- by Krendig - at 2004.12.17 16:04:00
|
8. A request for changes to the Moa bonus's - in Ships and Modules [original thread]
I haven't dusted off my Moa in awhile, but the shield boosting bonus is verra nice, with the right setup. I normally run two hardeners, and boost the shield "as needed". A bonus to the amount means I spend less time boosting, so it benefits my ca...
- by Krendig - at 2004.12.17 16:04:00
|
9. Fed up with constant devolution - in Ships and Modules [original thread]
The Stabber is the fastest cruiser out there, especially if you train up skills. Granted, there are faster frigates... But that's what long range cannons are for. With a tracking comp II and a webber, the Stabber should be a very nice anti-friga...
- by Krendig - at 2004.12.17 15:31:00
|
10. Fed up with constant devolution - in Ships and Modules [original thread]
The Stabber is the fastest cruiser out there, especially if you train up skills. Granted, there are faster frigates... But that's what long range cannons are for. With a tracking comp II and a webber, the Stabber should be a very nice anti-friga...
- by Krendig - at 2004.12.17 15:31:00
|
11. Most bizarre setup - in Ships and Modules [original thread]
Various experiments with a Maller, including: "Speed Freak" 100mn MWD + overdrive injectors + enough cap that I could manage two bursts from the MWD "My, them's some big guns!" Maller with 5 Dual Heavy Pulse Cannons... Sadly, only one was operat...
- by Krendig - at 2004.12.15 04:34:00
|
12. Most bizarre setup - in Ships and Modules [original thread]
Various experiments with a Maller, including: "Speed Freak" 100mn MWD + overdrive injectors + enough cap that I could manage two bursts from the MWD "My, them's some big guns!" Maller with 5 Dual Heavy Pulse Cannons... Sadly, only one was operat...
- by Krendig - at 2004.12.15 04:34:00
|
13. lvl 3 mission: Geddon Advice - in Ships and Modules [original thread]
Well, since you can't fit launchers on an Armageddon, I'd say it won't work too well. However, for an Apocalypse, (which matches your slot layout you list) it might work OK. Personally, I'd lose the multifreqs, and switch to gammas. At the close...
- by Krendig - at 2004.11.28 01:25:00
|
14. lvl 3 mission: Geddon Advice - in Ships and Modules [original thread]
Well, since you can't fit launchers on an Armageddon, I'd say it won't work too well. However, for an Apocalypse, (which matches your slot layout you list) it might work OK. Personally, I'd lose the multifreqs, and switch to gammas. At the close...
- by Krendig - at 2004.11.28 01:25:00
|
15. Help! Need a crappy setup for my Arma! - in Ships and Modules [original thread]
8 large smartbombs. --Krendig
- by Krendig - at 2004.10.01 04:54:00
|
16. Help! Need a crappy setup for my Arma! - in Ships and Modules [original thread]
8 large smartbombs. --Krendig
- by Krendig - at 2004.10.01 04:54:00
|
17. the MWD problem, and perhaps a possible solution? - in Ships and Modules [original thread]
The only "MWD problem" is people who keep harping on the fact that there's a problem with MWD's. Yes, there's a relatively "broken" configuration where you have a frigate that can't be hit. Nor can it hit you, nor can it actually mount enough o...
- by Krendig - at 2004.09.13 05:47:00
|
18. the MWD problem, and perhaps a possible solution? - in Ships and Modules [original thread]
The only "MWD problem" is people who keep harping on the fact that there's a problem with MWD's. Yes, there's a relatively "broken" configuration where you have a frigate that can't be hit. Nor can it hit you, nor can it actually mount enough o...
- by Krendig - at 2004.09.13 05:47:00
|
19. Fighting Badger - in Ships and Modules [original thread]
Out of curiousity, how many days does it take a Badger II to lock onto an Interceptor? --Krendig
- by Krendig - at 2004.09.10 20:15:00
|
20. Fighting Badger - in Ships and Modules [original thread]
Out of curiousity, how many days does it take a Badger II to lock onto an Interceptor? --Krendig
- by Krendig - at 2004.09.10 20:15:00
|
Pages: [1] 2 3 4 5 6 |
First page | Previous page | Next page | Last page |