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1. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
I just wanted to express my frustrations with the new launcher. a) more time consuming to log into multiple accounts. b) when trying to relog into an account i just quit, the left side of the launcher where the "play" button is located will beco...
- by Kruulus - at 2013.05.22 19:29:00
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2. [CSM] November 2010 Prioritization Crowdsourcing - in Assembly Hall [original thread]
Kruulus,6,16,52,116,117,129,144,145,146,162 "I gets my salvage, I builds my rigs, I makes my moneys. Don't call me a ninja."
- by Kruulus - at 2010.11.15 20:26:00
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3. announcement tickers - in Player Features and Ideas Discussion [original thread]
Edited by: Kruulus on 22/05/2010 06:43:59 I think that corporations/alliances should be able to have running "tickers" that can have various types of informations. for example, upcoming ops can be announced, basically being an alternative to p...
- by Kruulus - at 2010.05.22 06:43:00
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4. salvage option for drones,as they already have a storage capacity! - in Player Features and Ideas Discussion [original thread]
and all shuttles have a cpu and a powergrid... but that doesn't mean the game needs to find way to use it. also... i'm against the idea of salvage drones to begin with, but it sounds like you're suggesting that the combat drones should ALSO be ab...
- by Kruulus - at 2010.05.16 18:18:00
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5. the Salvage issue -> once and for all - in Player Features and Ideas Discussion [original thread]
i don't think we need multiple "loot cans" in the form of hull fragments. that's just more containers to open and sort through... plus slightly more service data, right? just a can and a wreck already separate from each other would be fine, with w...
- by Kruulus - at 2010.02.10 03:31:00
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6. RPG Aspects of EVE - in Player Features and Ideas Discussion [original thread]
join a corp and build an empire. make an impact on the universe through the market or by force. the fact the eve is a player driven universe is role playing enough. we don't need to play pretend. "I gets my salvage, I builds my rigs, I makes my mo...
- by Kruulus - at 2009.12.31 21:54:00
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7. A plea for a simple interface feature - in Player Features and Ideas Discussion [original thread]
/signed "I gets my salvage, I builds my rigs, I makes my moneys. Don't call me a ninja."
- by Kruulus - at 2009.12.31 18:41:00
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8. Possible Exploit - in Player Features and Ideas Discussion [original thread]
Originally by: Durzel ... you can't control who gets it and who doesn't - if they join the fleet and you're the designated booster, they'll get the bonuses you provide. um.. you CAN control who gets it and who doesn't, and you just sai...
- by Kruulus - at 2009.12.31 18:26:00
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9. Missile Swarming - in Player Features and Ideas Discussion [original thread]
Originally by: Salyan I want fancy paths and smoke trails!!! ( um... i'm not a scientist but i'm pretty sure you're not supposed to have an "smoke" trails in space. "I gets my salvage, I builds my rigs, I makes my moneys. Don't call m...
- by Kruulus - at 2009.12.29 19:40:00
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10. Missile Swarming - in Player Features and Ideas Discussion [original thread]
well... it would be more data to process and may cause lag. also i don't think missiles do take a 100% straight path... i always notice them do a little side-winder at the end. if you want to see yourself firing more missiles... don't group your m...
- by Kruulus - at 2009.12.29 18:04:00
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11. Hiow about giving Lowsec/Nullsec a real tangible bonus? - in Player Features and Ideas Discussion [original thread]
NO! CCP wants to move people to null-sec, but they also want to attract new players and brush away the growing belief that new players can never catch up to older players. That's why they added the 100% training bonus for first 1.6mil sp, and why...
- by Kruulus - at 2009.12.29 17:57:00
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12. New Skill Available Notification - in Player Features and Ideas Discussion [original thread]
i'm sorry.. are you trying to flame me? i already do pay attention... i was suggesting something else to pay attention to. "I gets my salvage, I builds my rigs, I makes my moneys. Don't call me a ninja."
- by Kruulus - at 2009.12.29 00:34:00
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13. New Skill Available Notification - in Player Features and Ideas Discussion [original thread]
A simple idea that I think would be nice. When you finish training a skill that qualifies you for a certificate, you get a message on the skill training completed notification that tells you there is a certificate available. I would like also to ...
- by Kruulus - at 2009.12.29 00:10:00
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14. Sorting of Locked Targets - in Player Features and Ideas Discussion [original thread]
things in topic i agree with: -easy drag and drop of target icons -color coding and symbols from overview settings things in topic i disagree with: -auto-targeting fleet members -disallowing of potential friendly fire things i want to add to the...
- by Kruulus - at 2009.12.28 17:43:00
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15. Calander - in Player Features and Ideas Discussion [original thread]
i would like this calander system to be able to be switched to a view relative to your own time zone, and have the dating data convert as well. so if i put an event in eve time on the main calander, i can switch views to see what time that is in m...
- by Kruulus - at 2009.12.25 20:15:00
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16. change "abaddon wrecks" in "claim wrecks" - in Player Features and Ideas Discussion [original thread]
Zaknussem, you need to learn how to read and how to talk. for your first reaction, notice that my "conclusion 1" says that empty wrecks SHOULD be considered ffa. i understand that they are not currently ffa and my argument was to have that change...
- by Kruulus - at 2009.12.24 17:06:00
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17. Mission/Salvage Beacon - in Player Features and Ideas Discussion [original thread]
Originally by: Serge Bastana ... imagine Motsu or Dodixie after several people had left a load of wrecks from some of the bigger missions, like Blockade or such. For this reason some sort of method to show that wrecks are available withou...
- by Kruulus - at 2009.12.23 21:39:00
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18. change "abaddon wrecks" in "claim wrecks" - in Player Features and Ideas Discussion [original thread]
marcus, i don't think ccp will ever have kills generate both a wreck and a loot can. it's more data on the server and potentially more lag. "I gets my salvage, I builds my rigs, I makes my moneys. Don't call me a ninja."
- by Kruulus - at 2009.12.23 18:11:00
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19. Mission/Salvage Beacon - in Player Features and Ideas Discussion [original thread]
many people have been asking for some sort of way to locate abandoned pilotless wreck fields/graveyards (myself included), but i think a player-deployed beacon is not the way to do it. the reason a player-deployed beacon is a silly way to do it is...
- by Kruulus - at 2009.12.23 18:05:00
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20. Show implants on killmails - in Player Features and Ideas Discussion [original thread]
i'm no pvper.. but i support this message. /signed "I gets my salvage, I builds my rigs, I makes my moneys. Don't call me a ninja."
- by Kruulus - at 2009.12.22 18:47:00
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