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181. lvl5 missions against Angels/Matar: which setup to use - in Missions & Complexes [original thread]
It's pretty much as you're describing. I was in Fate of Angels (not wrath, my mistake). The plan was to kill off the initial spawn and then to work on triggers, except that I either popped the wrong ship or the eve survival data was wrong, so I en...
- by Kzintee - at 2009.10.27 13:05:00
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182. lvl5 missions against Angels/Matar: which setup to use - in Missions & Complexes [original thread]
Edited by: Kzintee on 27/10/2009 04:59:46 Does anyone have a setup that can run lvl5 in hisec against Angels or Matar? I've been EFTing for a while now and can't seem to setup an NH or Tengu correctly. The constraint I have is that I'm the pri...
- by Kzintee - at 2009.10.27 04:59:00
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183. any mission runners actually enjoy lowsec missions? - in Missions & Complexes [original thread]
Once you're probed out and a red appears in your overview, your mission is done. You might as well never come back to it because it will be BM'ed and they'll be waiting for you to. And then you either have to wait a week for mission to expire or t...
- by Kzintee - at 2009.10.23 17:49:00
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184. 1 Trillion ISK - What would you do? - in Market Discussions [original thread]
Two chicks at the same time
- by Kzintee - at 2009.10.23 01:58:00
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185. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: nafiy gnaw Would people stop spreading rumours that lvl 4 missions pays 60 million a hour please? You only get that if you get a full lvl5 perfect marauder and you get 10 angel Extravaganza in a row AND you use duel monitor...
- by Kzintee - at 2009.10.22 20:23:00
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186. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Markus Reese Don't forget to add the 0% risk if they are only going for the cherry wrecks. I'm taking it one point at a time.
- by Kzintee - at 2009.10.22 19:50:00
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187. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Trigos Trilobi Ok, I'm surprised as I promised, if that number is correct. It's still only half of a good mission runner's income though. You're surprised that a pilot with a set of skills and standings that take seve...
- by Kzintee - at 2009.10.22 19:33:00
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188. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Trigos Trilobi Just out of curiosity, how would you feel about removing salvage from missions completely and instead buffing exploration to take over the supply? Also, should exploration site cans be flagged to the first p...
- by Kzintee - at 2009.10.22 18:41:00
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189. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Markus Reese \o/ My point. I hate it when people whine and say, I shot him and he blew me up... My reply is always, don't shoot. Mind you, I didn't know about the drone autotarget of peeps. Will have to watch for that. As ...
- by Kzintee - at 2009.10.22 16:38:00
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190. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Jint Hikaru The point I am trying to make is that the statment that "A NS has no risk" is wrong. The NS has exactly the same risk from the mission enviroment as the Mission runner. Its just that to start with the games agro...
- by Kzintee - at 2009.10.22 14:15:00
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191. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Jint Hikaru WOW, way to twist things to support your point of view.... SO you are saying that a NS have absolutly no risk from the mission enviroment??? What about addidional spawns? What if the mission runner warps out? ...
- by Kzintee - at 2009.10.22 12:43:00
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192. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Edited by: Kzintee on 22/10/2009 02:33:48 Let's assume for a moment that illegal salvage would give kill rights. Pros: -Less whining from MRs -More stimulation for conflict. There will be more shooting in hisec -More risk to missions? CCP wou...
- by Kzintee - at 2009.10.22 02:32:00
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193. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
The argument of "CCP said so" only works so far. Game was not created perfect and is being balanced constantly. Further examples of how "CCP did it this way and then changed it!" are: -Stacking MWDs -No stacking penalty on damage mods -Nano -NOS ...
- by Kzintee - at 2009.10.21 20:12:00
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194. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden This isn't a case of you purchasing materials and turning those materials into a final product. This is a case of you using a combat ship to destroy other peoples' ships. The rat ships aren't raw materials ...
- by Kzintee - at 2009.10.21 20:06:00
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195. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Boomershoot Salvaging the wreck of a dead NPC ship in a spaceship game is like Salvaging the wreck of a dead NPC ship in a spaceship game. Don't try to apply that in any IRL case, it's impossible. Common frame of refere...
- by Kzintee - at 2009.10.21 20:00:00
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196. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Edited by: Kzintee on 21/10/2009 19:06:01 If indeed salvage belongs to everyone, CCP should fix the ambiguity of loot vs salvage by making the loot and salvage FFA. As it stands right now the implementation is half-assed because it leads exact...
- by Kzintee - at 2009.10.21 19:05:00
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197. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Trigos Trilobi The way I see it, both mission runner and salvager are running close to equal risk already as far as salvaging is considered (if you ignore the fact that mission runner can choose where the wrecks appear and ...
- by Kzintee - at 2009.10.21 16:39:00
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198. Nightmare - L4 missions, amarr - how to fit? - in Ships and Modules [original thread]
Originally by: Krullstar Edited by: Krullstar on 21/10/2009 00:04:58 Advice Needed I enjoy playing space games - solo. When I think of space, I think adventure, exploration, just me and my ship. I realize EVE is not the best game de...
- by Kzintee - at 2009.10.21 03:31:00
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199. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Which is in the "Features and Ideas Discussion " forum. Meaning when you post an idea, expect some people to flame you, some to agree, some who disagree, have questions asked, and respond to questions and suggestions. Flaming and ignoring people ...
- by Kzintee - at 2009.10.21 03:15:00
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200. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: AsheraII Originally by: Kzintee - Many MRs don't fit an AB since it cuts into tank/gank. Slowboating at 130m/s isn't fun. Which is again, their OWN choice. Besides, fitting an AB actually allows for some new strat...
- by Kzintee - at 2009.10.21 02:29:00
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