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Lubomir Penev
Dark Nexxus
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Posted - 2009.10.19 11:59:00 -
[61]
Originally by: Reachok
Low sec needs a rethink. In null sec, if I am doing a plex that I've scanned down and you fly into it, I can shoot you right away. In low sec, if I don't want to lose sec status I have to wait for YOU to shoot ME.
Many mission probbers will be outlaw in lowsec anyway, so you should be able to shoot legally from the moment you see him. But anyway the other thing than ISKs mission runners got is sec status, so if you feel like shooting someone just do it, sec loss are minuscule if they shoot back.
But anyway, if they engage you, they know they have a good chance of killing you, so you loitering around is unlikely to be the wisest choice. Lowsec rules of engagement got nothing to do with the danger of missioning there... -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |
Lubomir Penev
Dark Nexxus
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Posted - 2009.10.19 12:06:00 -
[62]
Originally by: Tanja Cyprus Missionrunning in Low sec is plain stupid due to the PvP environment Low sec provides. Missionrunning is 100% pure PvE, designed for that and people do it to get money (most of them for PvP). PvP has no place there and all pirates who cry about it are the worst carebears of all.
No one suggested you fight off the pirates in your PvE ship. The question is more, can you still make decent ISK PvEing while having to warp out from time to time when probbed (oh and being 100% impossible to probe is overkill, hard to probe is enough, you'll be done by the time they pinpoint you if you are hard enough to probe). -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |
Dodgy Past
Amarr Lollipops for Rancors
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Posted - 2009.10.19 12:08:00 -
[63]
Edited by: Dodgy Past on 19/10/2009 12:12:17 I have run L4s in low sec, strangely enough when I didn't know that much about the game.
I based myself in an adjoining high sec system that linked to the two low sec systems the agent gave missions in and used a buffer / wcs fit harbinger just to collect and return the missions ( I was blissfully unaware of infini-point hics at the time ).
The first 2-3 weeks were fairly gruelling, getting tagged at station or having to warp out of missions and fail them until I'd chatted to the locals a few times, they'd laughed at my ship names and been horrified at a stabbed harbinger.... until I explained it wasn't for combat.
Then they started to leave me alone.
It was enjoyable, but a real battle, my standing with the corp went up and down like a yo-yo, my earnings were atrocious and it wasn't actually enabling me to have the spare ships to experiment with other things.
These days if I need guaranteed isk then I have a decent ship and high power jump clone in a nice high sec location where I can safely maximise my income while watching a movie or chatting to people. For fun and profit I look for low sec plexes and do worm holes which have the rewards to pay for the multiple players needed to handle working in dangerous locations, knowing that if I take losses I have a risk free way to buy more ships.
To make missions in low sec viable then you need to make them rewarding enough for 4-5 players so you can have scouts and PvP fit ships. If that was the case I think my corp would get involved in them.
I always think the gankbear / pirates who come on and tell us how easy it is are rather pathetic since a) they have a vested interest in getting themselves some nice easy mission ship kills b) they always forget to mention that being flashy red will tend to dissuade others from bothering them and c) that they probably have friends all around providing them with intel.
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Dabljuh
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Posted - 2009.10.19 12:15:00 -
[64]
Originally by: Tanja Cyprus What Low sec really needs is a game Mechanic that allows you to earn money BY PVPING.
Bounty hunting. You don't need to tell me that it doesn't work in the game. You need to tell me your idea of how to fix bounty hunting, clean the low sec systems of psychos who just shoot whatever they can.
Quote: It has to be balanced out in a way that the earnings pretty much resemble the losses or surpass them a little bit. Why? Because if there is a net loss, noone will do it, it's what you see right now. Some Pirates might make money off PvP, but the whole crowd of Pirates and ... lets call them victims, makes a net loss.
Actually, to make it really worth it, the gains would have to outweigh the losses of the ship AND the profits you make missioning safely and without hassle in high sec. If you spend half your mission running time playing hide & seek, and still lose your 500 mill faction ship every 10 missions, do some calculations about what kind of profitability compared to high sec mission running we're talking about here.
Low sec agents already do pay significantly more (or so I'm told) than high sec agents, the problem is that low sec is exclusively populated by psychos that will open fire on virtually everything that they can and if necessary, bring help to finish the job. The problem is that this sort of unprovoked serial murderer psycho behaviour goes not just unpunished by the system but is effectively protected from player-based law enforcment. Low sec works exclusively in favor of those psychos while 0.0 is significantly safer for everybody because in 0.0 player-based law enforcement is much more effective.
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De Guantanamo
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Posted - 2009.10.19 12:22:00 -
[65]
Edited by: De Guantanamo on 19/10/2009 12:24:42
Originally by: Dabljuh You need to tell me your idea of how to fix bounty hunting, clean the low sec systems of psychos who just shoot whatever they can.
.. low sec is exclusively populated by psychos that will open fire on virtually everything that they can and if necessary, bring help to finish the job. The problem is that this sort of unprovoked serial murderer psycho behaviour goes not just unpunished by the system but is effectively protected from player-based law enforcment. Low sec works exclusively in favor of those psychos...
Are you really making the argument that people who enjoy shooting other people in a game about shooting people are psychos?
I think you need a reality check brosef...
:game:
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Vaerah Vahrokha
Minmatar Dark-Rising IT Alliance
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Posted - 2009.10.19 13:50:00 -
[66]
There's a couple of things to say. First of all, I noticed manical attention at picking high sec systems with the best ISK / hour calculated to the 5th digit. The same cannot be said for low sec missioning. People think to go in a low sec system "for the bigger rewards" and start doing stuff. It does not work like that. The system has also to be chosen to be a tranquil "dead end" and distant from factional warfare "tubes". Plus in many stations you can look at the corps and find out "Pirate killers HQ" or similar. That would make for a very poor choice as missioning system. Finally, what kills in low sec are: being probed (hence the above advice) and gate camps. So the choice must fall on a system with multiple L4 agents where a mission can be declined if it brings out of system. Because unlike hi sec, sooner or later you WILL get a random gate camp.
Said the above, even using the above precautions imho low sec missioning is still not worthwhile. Yesterday I went to (Minmatar) 0.1 sec with a corp mate and have done AE, gone berserk, blockade... Sure the LP flowed but the Mammoth full of loot contained very few named items, like an hi sec L3. Unlike hi sec, in low sec losing the ship becomes a cost to factor in. LP alone won't make it. We were in a dead end with 3-4 people in local, but 7-8 known probers / gankers paid visit the system during the day none the less. When staying out of probes, you still had to dock in a station every now and then. And guess what, a Vaga or other stuff was always hovering close by. Sooner or later sh!t will happen and then bye bye ship. The drawdown on the average income will immediately kill the delta in money you made. So, using a marauder is out of question. So you have to step down to a normal and more expendable ship. Again, this causes a drop in income. Finally, the loot has to be taken off and resold. This takes time if not risk. Can't really load a freighter a month and go unload at Jita, but have to micromanage with blockade runners and anyway be many jumps away a good market.
Result: not competitive.
Either high sec missioning gets nerfed by 70% or there's really no reason to mission in low sec. And if high sec missioning gets nerfed by 70% why mission at all... that is exactly the same popularity low sec missioning got today.
- Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Max Omega
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Posted - 2009.10.19 14:08:00 -
[67]
I recently started running missions in low-sec, because high-sec was getting boring and I thought the higher reward and the extra risk where a nice change for a bit. I haven't ran that many missions yet, but getting there and running the missions seemed to be relatively safe if you know what you are doing.
About the risk vs reward, pvp fit/pve fit etc... Wouldn't part of this all be solved if they applied Sleeper AI (NOTE: the AI, not the toughness of the sleeper rats) to the mission and belt rats? I believe a dev once already mentioned that eventually they wanted to switch all rats to the new AI anyway.
This would mean if a pirate attacks you in a mission, while you still have rats on you and are in your mission fit ship, the rats would reaggro on the newcomer. So you might actually stand a chance fighting the pirates or escaping them. It might make running the missions in low-sec a bit more interesting without having to adjust the rewards (too much).
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Xac Xander
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Posted - 2009.10.19 15:24:00 -
[68]
Low sec has ALWAYS been an issue since I joined back in 2005. I've been away since 2007 when the developers were found out to have been creating T2 BPO's for their own/corps use. Therefore bringing into question the whole corp warfare and commodity warfare.
I have just come back for a laugh, I find it most amusing and hilarious how nothing has changed. I will be looking into any other space MMO very soon as CCP hasnt changed. Missions are the same and the attitude is the same. It made me amazed to see the same bias against Minmatar in the Epic story line - nothing has changed.
Eve hasnt changed because the developers dont want it to change.
Eve is a game which promotes gang warfare on the individual.
The only way to play the Pirates at their own game is create a corp big enough to combat the pirates. However there are a few problems with this in my opinion. 1) Once in a corp you are just a cog in a big wheel, there is little room to follow your own game plan - a corp stands or falls based on the amount of resources/isk it creates. 2) Some people have to spend a lot of time just running the corp and ensuring there are enough people around to ensure security and flow of resources. Ultimately corp life is nothing more than being a cog in resource engine like a strtegy game automated bod.
At the point of wanting to move into low sec you have to question your own existence in the game and if it is worthwhile playing it at all.
I'm here just to have some fun, that is all - I wont be drawn into corp life, neither will I be drawn into being pirate bait. At the time I cease to have fun the bill doesnt get paid.
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Daesis Wrack
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Posted - 2009.10.19 15:30:00 -
[69]
Edited by: Daesis Wrack on 19/10/2009 15:31:18
Originally by: Dabljuh
Originally by: Tanja Cyprus What Low sec really needs is a game Mechanic that allows you to earn money BY PVPING.
Bounty hunting. You don't need to tell me that it doesn't work in the game. You need to tell me your idea of how to fix bounty hunting, clean the low sec systems of psychos who just shoot whatever they can.
Alright: how about if a player is attacked while in a mission pulled by themselves or by a member of their corp, the NPC corp issuing the mission places (or increases) a bounty on the aggressor. Certainly, Lai Dai Corporation won't be all too happy with John if John interferes with Ted's ability to do what Lai Dai told him.
Now you've got big bounties on regular mission pirates and gatecampers, without those bounties having to come from the wallets of the mission runners who are there to make money, not spend it. This begins to create a real incentive for "good guys" to come in and police the area, offering protection to mission runners.
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Xac Xander
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Posted - 2009.10.19 15:41:00 -
[70]
Problem is the priates will just kill each other to get the loot or their alts, easy kill for quick loot 8) wont work.
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Joe Starbreaker
Octavian Vanguard
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Posted - 2009.10.19 16:58:00 -
[71]
Originally by: XXSketchxx In fact, you'll find that lots of "pirates" do missions in their "home" systems. You see this in NPC null sec as well.
Exactly. The OP sets up a kind of false dichotomy: either you're a solo carebear running missions entirely in highsec, or you're a solo carebear running missions in lowsec (possibly in a border system).
Mission-running in lowsec is different. First, there are extremely high-value mission hubs there, with multiple L4Q20 agents in a single station. You can't survive there as a solo player. What happens is, a few corporations and alliances live in those systems, set up a chat channel for intel, set each other blue, and help defend the system. Then they can farm the local agents for ISK in relative safety.
So the choice is this: 1. Solo carebear in highsec, drawback is low rewards. 2. Cooperative carebearing in lowsec, "drawback" is the distraction of PVP.
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victortwosix
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Posted - 2009.10.20 10:18:00 -
[72]
I love playing Eve and for the most part get along with everyone I encounter, even pirates who kill me or the other way around. We are able to talk on local about what could be done or what not to improve each other.... But once you guys get on forums you over anylize and call each other names like kids! Settle down and discuss what the forum is supposed to be. Not tell each other that they are stupid and worthless, if I wanted that I wouldve stayed on my 360 and listened to squeakers. As for low sec missions, I occasionally run them and enjoy them because like another person posted it does add suspense to the game that mission running would be lacking in high sec. But you also have to consider that mission running also improves security status which some people need to get back to high sec after say a night of drunken debauchery and pod killing every pirate they engage (not me, my brother). And if you get killed go back to high sec and make some more isk and replenish your funds.... Dont take it so seriously. Or take what I say and toss it out the window because wisdom this tasty couldnt come from someone whos been playin for only two months. Try it, if ya dont like it, dont do it.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.10.20 10:34:00 -
[73]
I have always been against the suggestion of moving all level 4 agents to low sec but hoped for distinctive missions designed for (and only available in) low security space with possible higher challenges/rewards. CCP took a little step down that path long time ago, but then focus changed to epic arc missions and very little has been done for regular missions ever since. ---------------- Mr. Science & Trade Institute
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Skex Relbore
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Posted - 2009.10.23 15:22:00 -
[74]
Well did my first combat mission in lowsec last night. It wasn't from a lowsec agent but from my high sec agent. It was in an isolated .4 system that only boardered other high sec systems. I'd done several curior missions into that system so I was a little familiar with it. Generally a couple people in local with positive security status.
So I think what the heck lets give it a go.
I ended up having to switch ships early since my range fit Myrm just couldn't put out the dps to keep up with the rats so I broke out my Brutix with it's modal neutrons and started kiling. had to warp out once to go regen my armor a bit then came back and fought through until I get the mission complete notice.
At this point I'm finishing off the last two rats as the second to last one pops I see red in the overview. It's a helios at about 25 klicks, Crap forgot to keep an eye on the Dscanner anyway even while knowing it's pointless I pick a celestial and try to warp no luck. By this time the Helios is targeted so I sick my hammerheads on him in the hope that I can take him down before his back up arives, Too late.. I now see the Neut Domi and my cap poofs I'm already at about 1/4 armor and my sheilds have been down half an hour already. The helios must have boogied already (note to self use a point instead of scram when doing PVE in lowsec) by now I'm just waiting for my ship to go boom so my pod can warp to safety.
Afterwards in local I'm like "Seriously a Domi" The pirate offers to kill the remaining rats so my mission will succeed so I message him to let him know that there's no need since it was already done. He was like "sorry couldn't resist".
No big deal part of the game and I'm not going to be that guy who gets all emo butthurt over loosing a ship.
In addition to learning a few lessons to be applied in the future it also showcased a few problems I see with missioning in lowsec.
The way the current system is setup it's just balanced way too far in the favor of the ganker. Fighting them off is really just not an option because since they get to scout you first they can chose whether or not to engage so you can be certain that if they do engage that they feel confident that they've got the firepower to kill you.
Since MWD don't work in deadspace the pirate doesn't have to get within scram range to prevent you from rabiting and an AB BC or BS will never get the range on a frig with a point to escape.
Since the MR is already fighting rats the odds are that they are already damaged meaning that the rats will have often already done most of the work in breaking the victims tank.
So all the pirate has to do is lock the MR down with a point and warp their support to the pointer and profit.
Like I said made some mistakes and it was a well learned lessons, (one don't put the 6-7mil isk a pop modal particle accelerators on a ship going to mission in lowsec)
Now I'll take those lessons and I'll likely keep trying missions in lowsec. But I'm a glutton for punishment (as witnessed by my 10 years of playing EQ as a ranger) and I can definitely see how most people would excercize more rational judgement after such an experience and simply decline any activities that take them into a system with a lower security status than 5.
The only affect I could see moving L4's to lowsec only would be that everyone would start chaining l3s instead.
Next boneheaded plan is to mine in lowsec.
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Brunaburh
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Posted - 2009.10.23 16:19:00 -
[75]
<- Obviously an alt
When I was doing missioning from a border system, I always took the losec missions. I never lost my ship. I had to warp out of missions a few times due to probers, but that is situational awareness. I always watched local because you don't want to get trapped by a big gang, but I knew there was a corp that felt they "owned" the system I would find myself missioning in - I had convo'd them before in a safe hisec border system.
Treat a losec mission more like 0.0 - have good safes in the system, BMs 160km+ off the available exit gates, and keep your directional up if there's anyone else in system. If you can't tank the DPS of the mission AND pay attention to the dscanner move to a hisec hub for missions.
No the risk/reward factor isn't good enough. But depending on what you want to achieve missioning in losec can further your EVE education...
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Kzintee
Caldari
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Posted - 2009.10.23 17:49:00 -
[76]
Once you're probed out and a red appears in your overview, your mission is done. You might as well never come back to it because it will be BM'ed and they'll be waiting for you to. And then you either have to wait a week for mission to expire or take a ridiculous standings hit.
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Celia Therone
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Posted - 2009.10.24 13:50:00 -
[77]
Originally by: Kzintee Once you're probed out and a red appears in your overview, your mission is done. You might as well never come back to it because it will be BM'ed and they'll be waiting for you to. And then you either have to wait a week for mission to expire or take a ridiculous standings hit.
You can try adding the pirate to your buddies list then logging off for a while. When you log back on check if they're on. If not then you can often resume the mission. Going afk really doesn't work anything like as well in my experience.
This can be fatally exploited by pirates of course. But mostly pirates get bored and go and do something else. If your pirates are also doubling as faction warriors, or doing pos maintenance or ratting or whatever in that system then you may well be better off going and doing something else and returning at a different time of day. There are certainly systems that have patterns of activity like euro pirates frequently logging on just after downtime.
I don't think that I ever failed to finish a mission eventually and I think I was into triple digits in missions run in low sec. The only deaths that I suffered to pirates were support ships at station or gate camps, getting careless with my salvager or hauler. But a lot of that is luck, I never met someone who really, really wanted to kill me, was good enough to do it properly and had a good opportunity. I was also very stubborn and had a lot of free/flexibile time to burn.
Despite all that I'm not running low sec missions nowadays.
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Aiko Intaki
Lodizal Shield Tek Lodizal Conglomerate
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Posted - 2009.10.25 02:49:00 -
[78]
IF they were to add 'sleeper AI' to the mission rats such that mission-crashers would take a share of the aggro whenever they appear, and IF the directional scanner GUI were improved to not destroy my wrist through RSI, THEN I would try running L4s in low sec. As it stands, the mechanics force you to cherry pick missions to shuttle blitz, or suffer for your foolishness.
L5's generally don't interest me in the least due to the nature of level 5 missions - they're largely against faction NPCs and have ****ty bounties (if any) on top of being based out of low sec. In other words, I probably wouldn't run them if they were based out of high sec; I'm sure as hell not going to run them out of low sec.
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the plague
Scoopex Majesta Empire
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Posted - 2009.10.25 16:05:00 -
[79]
Edited by: the plague on 25/10/2009 16:08:37 Speaking from a solo perspective.
I ran missions in high-sec for a while, but then moved to a relatively decent spot in low-sec and ran missions there for about a year. For the most part I enjoyed the extra challenge and I was rarely asked to travel more than one jump away. I also kept notes my activity during that period.
There was some roving gang and pirate activity in the area, however, I did what I could to operate as smartly as possible. I didn't lose ships very often, but I did lose them.
At the end of the day the conclusion was obvious: the risks in low-sec far outweigh any potential for extra profit. In fact, based on my experiences in low-sec, it would have taken a huge increase in the rewards in order to break even with high-sec profits doing the same type of missions. The extra hassles of resupply, gatecamps, and the waste of time of having to refit new ships cut down on the fun factor quite a bit.
I can say I enjoyed my time running low-sec missions and I learned a lot. It was like a combination of PvE and PvP. But I can also say I probably won't do it again because it's very unlikely CCP will ever alter the risk vs reward equation to a point where it's favorable enough to be worth the extra hassle. A big part of the problem is that the pirates and roving gangs insist on over-farming low-sec and have essentially turned a good portion of it into a wasteland which isn't of a whole lot of use to anybody unless one is just looking to pick a fight. Far from being mysterious and unpredictable, low-sec is the most predictable place in all of New Eden.
I much prefer 0.0 to low-sec these days.
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Actumarius
Caldari Malevolent Intentions
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Posted - 2009.10.25 16:22:00 -
[80]
Running lowsec missions is easy if you've secured the system :-)
And lvl 5's are pretty sweet.
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Sentinel Borg
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Posted - 2009.10.26 10:29:00 -
[81]
In my oppinion it's just not worth it.
There is a long list of disadvantages for low sec mission running:
- you can't (or shouldn't) use your pimped-out faction BS/Marauder, so you will be slower doing the missions
- you can't go afk at any time (even only for a few minutes) and need to stupidly smash the scan button all the time
- if they find you, you won't be able to finish your mission, will lose standing and also probably won't be able to do anything at all for the next hours, which will be a big net loss
- you only have the option to run if they get you, because you won't have any chance to defend yourself in such a situation. That is maybe the biggest quirk in the whole system. If someone attacked me back in Dark Age of Camelot, while I was grinding in the frontiers or in Darkness Falls, I actually had a chance to defend myself. The same is true for most other games. But in EvE, thru the way NPCs behave and the big difference between PvE and PvP fits, this is not the case. The Pirate will always win the fight, unless he is extremly stupid.
So, solutions? Some may prefer, to increase the rewards to a stupid high level, but I don't think that will solve the problem. Maybe the better way, is to actually make the word "security" in "low security" worth something. Let Concord guard the jumpgate grids, but with a force that gets smaller with the security level and will be combatable with a larger force. Pirates vs. Concord, would be an interesting thing. Then change rats in low sec, so that they reset their aggro when a new player enters the grid. And at last, reduce the gap between PvE and PvP fits. But that may be impossible. ^^
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Ki Shodan
Gallente deep blue
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Posted - 2009.10.26 13:07:00 -
[82]
Mission in low sec is not worth it in terms of money compared with uninterupted mission running in high sec. You are to easy to catch or to be interupted by pirates.
If you are however an Adrenalin-Junkie be the guest of any half-decent pirate outfit roaming low sec.
In some quite backwater system, where there is nearly no traffic, you might have a chance of having a ball with mission running. (But even then do not use your Faction fitted BS, unless you are very sure you can afford to loose it. :-D) Remember if you are stuck being scrambled by NPC, a good pirate scout finds you in 2 minutes or less, a few seconds later his buddies enter the system: *badabang* --
Evemail me, if my name is used as guarantor! |
Pytria Le'Danness
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Posted - 2009.10.26 14:03:00 -
[83]
No matter how you design missions the mission runner will always be at a disadvantage against intruders - even if you add Sleeper AI and require a PvP fit for the missions the intruder has the advantage of being able to come in numbers.
I've run missions in low sec for years and lost only one ship to pirates - and that was at a gate camp I could have easily avoided but I was too tired to notice the tell tales. I've stopped running missions there because it became too tedious after the probing changes - while I can easily handle the mission I am not very keen on hitting the scanner every ten seconds to detect probes. And that with a tool that you cannot even set up to show only the thing you are looking for - you have to scroll through all the stuff within 14AU just to see if there is a single probe around. Besides what others wrote already, having to dock whenever someone launches a probe in the system really cuts into the time and (questionable) fun. And even in a backwater system there is enough traffic to require almost constant scanning.
SO, to answer the original question: No, not any more. I might return when CCP revises the directional scanner, but before that, thanks no.
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Exlegion
Caldari Salva Veritate
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Posted - 2009.10.26 14:13:00 -
[84]
I used to enjoy running missions in low security space until I started getting probed down without me actually ever seeing the combat probes even though I used the scanner every 30 seconds or so. My productivity in low sec quickly dwindled to almost zero. An alert low sec mission runner with neutrals in system now only has two choices:
1) Run a mission until your location is busted. Dock and hope they give up before you do. 2) Dock as soon as neutrals and/or reds enter system.
Both of these options cause huge amounts of downtime for me.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Katsuri Minamoto
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Posted - 2009.10.26 20:14:00 -
[85]
Whats ironic is, even if they made it more lucrative to run missions in lowsec... You would just see an increase in pirates that would correlate with the increase in runners to nullify the cost effectiveness of it in turn. Even if you you modified the AI of the rats, and some how made PVE fits somewhat relevant you would also, just see an adaptation of pirate methodologies to nullify those as well (they would just bring more, or fit accordingly to trump you etc.).
Lowsec needs a complete overhaul for mission running there to be relevant on a wider scale.
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Little Fistter
Caldari Crimson Templars
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Posted - 2009.10.26 23:24:00 -
[86]
Low sec missions = EPIC PHAIL !!!
No way to win except to not take those.
Low sec is more dangerous than 0.0 because of the carebear pirates (No risk to them, all risk to you).
Avoid Low Sec or lose your ship and pod to some random bunch of jerks. DEVS! Please a small color indicator upon jump gate icon that shows color of the system security rating of the destination system in the overview and in the HUD view. Little Fistter |
Celia Therone
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Posted - 2009.10.27 07:59:00 -
[87]
Originally by: Exlegion I used to enjoy running missions in low security space until I started getting probed down without me actually ever seeing the combat probes even though I used the scanner every 30 seconds or so.
I was in a wormhole last night and saw someone come in in a Dominix. Happened to be carrying combat probes and did a stealth probing run on him. Got a 100% warpable hit in 2 scans without even trying very hard after dropping the probes outside of d-scan range.
This from someone who doesn't usually even carry combat probes and has more probing skills to train and no probing implants (but using sisters scanner and probes).
I reckon that my probes were probably visible to him for 15 seconds, and it would have been less (10?) if I'd put a bit more time in with the d-scanner to narrow down his location more so I hit him with the first scan.
It's a horrible mechanic.
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Durzel
The Xenodus Initiative.
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Posted - 2009.10.27 12:12:00 -
[88]
To answer the OP: there is currently too big a disparity between mission-fit ships and PvP-fit ships. There is no use for disruptors/scrams, ECM, neuts, TDs, etc whatsoever and limited application (usually only bonused ships) for webs. Therefore any mission ship caught in a mission by a PvP ship is typically doomed unless the disparity in ships/skills is huge.
Fix that (i.e. make missions behave more like PvP encounters somehow) and mission runners will probably fare better in lowsec.
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Moir Mukkula
Minmatar Majestic Bastards
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Posted - 2009.10.27 13:22:00 -
[89]
You know, if they BM your mission and refuse to leave system/go offline you can wait until after next downtime. Missions respawn in a different location afaik.
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Celia Therone
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Posted - 2009.10.27 16:42:00 -
[90]
Originally by: Moir Mukkula You know, if they BM your mission and refuse to leave system/go offline you can wait until after next downtime. Missions respawn in a different location afaik.
Generally it is the same location but occasionally it shifts a little bit. At least that's been my experience...
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