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381. Your amount of fun ingame post patch - in EVE General Discussion [original thread]
Fun at peek: 100% fun att bottom: 35% (lost a sacrelige first day)
- by Lagar - at 2005.07.10 13:53:00
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382. RattleSnake.. any 1 have a good setup for NPC and PvP? - in Ships and Modules [original thread]
lol. well. he might have his reasons. maybe he got it 01:00 am. i'd post the same question at that time of the day tbh
- by Lagar - at 2005.07.10 13:29:00
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383. Missile comparisons with new skills to 3 - in Ships and Modules [original thread]
in most cases missile nerf is good.. exept for the cerebus.. it could use another bonus.. alowing it to cut the nerf more... cause after all it's designed to be the best missile crusier out there.. and since it's quite bad compared to the rest of ...
- by Lagar - at 2005.07.10 13:21:00
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384. Kestrel, nerfed out of existence. - in Ships and Modules [original thread]
i am actualy agreeing to this.. altho the powergrid increase is good.. the fact that it dont alow the kestrel (that is suposed to be a missile boat) to use all it's missile slots... so what should be done about it is a Minor Power grid increase on...
- by Lagar - at 2005.07.10 13:14:00
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385. CCP nerfed my easy eve - in Missions & Complexes [original thread]
let me just say the following.. this whine you have done RichThugster is completly nonesence.. if you thought one is suposed to be able to solo a LVL 4 MISSION Solo with NO problems at all you better just remove your post cause even you must know ...
- by Lagar - at 2005.07.10 13:00:00
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386. Tech 2 BS - in Player Features and Ideas Discussion [original thread]
hmm a T2 ship with a jumpdrive.. just remeber to have Ice minerals in cargo or else you cant jump. and what do you want that ship to have more? a super tank? TBH T2 BS's will more likly have gang related bonuses.. cause if it get the same resistan...
- by Lagar - at 2005.07.07 12:05:00
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387. Caldari disadvantaged from the start? - in Skill Discussions [original thread]
Edited by: Lagar on 07/07/2005 11:57:11 Edited by: Lagar on 07/07/2005 11:57:02 ok let me tell you this.. so far EVERY one has had a disadvantage with their guns nerfed changed or otherwise.. EXEPT the caldari.... It's caldari's time or el...
- by Lagar - at 2005.07.07 11:56:00
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388. DED connections skills - in Skill Discussions [original thread]
that skill book is actualy quite good.. especialy for new players cause they actualy need it more than the long term players.. a total of 7500 isk per rat... that means that the frigates are much more worth it... the only way long term players wou...
- by Lagar - at 2005.07.07 11:50:00
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389. how do the leadership mods work - in Ships and Modules [original thread]
Battlecrusier now have a bonus that reduce the amount of CPU needed for those modules. so you can use battle crusiers for that
- by Lagar - at 2005.07.07 11:16:00
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390. The COSMOS Feedback Thread - in Missions & Complexes [original thread]
let me just say that i think that location is alittle extream.. it wasted my sacrelige and i have NEVER lost one from lvl 1-3 missions before.. i am not sure if it's posible to do alone in a crusier.. maybe a battle crusier.. but there was no indi...
- by Lagar - at 2005.07.06 07:39:00
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391. Scam Alert : Player Created Missions - in Missions & Complexes [original thread]
you realy must always be expecting an ambush... ESPECIALY at the 0.0 systems that makes the entry into 0.0 space
- by Lagar - at 2005.07.04 19:04:00
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392. 12hrs downtime? worthy of an extra day credit? - in EVE General Discussion [original thread]
there is only 1 reason CCP have to give a extra day.. that's if there for some unknown reason that the clusters where unable to be activated for the following day or even 2-3 days.. for a prewarned patch day CCP dont have to give a extra day.. we ...
- by Lagar - at 2005.07.04 11:03:00
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393. Mining with dreadnaughts - in Ships and Modules [original thread]
there is a problem with that... you cant jump in a dread undetected cause when you deploy the beacon you have to have in that system before it can jump it.. it will in effect warn everyone in system cause it will become viseable and warpeable to.....
- by Lagar - at 2005.07.03 11:29:00
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394. Vertigo Coalition - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Lagar on 03/07/2005 09:09:55
- by Lagar - at 2005.07.03 09:09:00
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395. Dread + Freighter Pics - in Ships and Modules [original thread]
Freighters dont have ANY slots at all and even if it had it have 1 Powergrid and 1 CPU
- by Lagar - at 2005.07.03 08:58:00
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396. Ice Miner II - in Ships and Modules [original thread]
the ice is more needed now cause the dreads need it to jump
- by Lagar - at 2005.07.02 09:35:00
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397. In 3 words - your life in Eve so far. - in EVE General Discussion [original thread]
I want Dreadnought
- by Lagar - at 2005.06.27 21:07:00
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398. Betrayed by Aurora - in Player Gatherings and Events [original thread]
the person (that aurora acted as) was actualy perfectly briliant... if a person would have the same propesision.. if you let the pod go... you are not geting the isk.. or atlest not the large part of it...
- by Lagar - at 2005.06.26 17:49:00
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399. Deployable Mining equipment/units - in Player Features and Ideas Discussion [original thread]
Edited by: Lagar on 26/06/2005 17:33:11 could be nice.. NOT in empire tho... beceause it will devalue the mineral prizes even further causing mineral prices to get rediculasly low. that will make T1 cheaper yes but the T2's will consiquently ...
- by Lagar - at 2005.06.26 17:28:00
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400. Advance Spaceship Command - in Skill Discussions [original thread]
dreadnoughts are highly specialiced ships ment to act literly as a flying siege engine.. they are ment to destroy POS's bombard stations in it's deployed mode.. when in normal mode it can act as a anti BS vessal.
- by Lagar - at 2005.06.26 16:34:00
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