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41. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Not a fan. EVE slowly becoming Free2Play and Pay2win? I'd prefer removing character buying/selling altogether.
- by Leto Aramaus - at 2015.10.15 15:37:46
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42. Make T3 cruisers useful for adaptability, not focused min/maxing - in Player Features and Ideas Discussion [original thread]
+1 second post pretty much details exactly how I would see T3s being balanced. Worse than T2 at the specific job of dealing damage or being tanky... but able to do multiple jobs like be 75% as tanky as the HAC counterpart, and have a web/scram...
- by Leto Aramaus - at 2015.10.13 13:02:19
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43. Drone And UI related suggestions - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Leto Aramaus wrote: 5. Current random selection is fine. This one bothers me the most... When drones are selected to NOT focus fire, they will still focus fire on the nearest target, in most cases. This is especiall...
- by Leto Aramaus - at 2015.10.13 12:40:11
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44. Drone And UI related suggestions - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Joe Risalo wrote: Iain Cariaba wrote: 1. It's actually a rather simple math formula to figure it out, and once you learn it you never need look at an info page again to figure it out. 2. When you pile a bunch of diffe...
- by Leto Aramaus - at 2015.10.13 03:14:39
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45. MJD tactical overlay - in Player Features and Ideas Discussion [original thread]
+1 yup
- by Leto Aramaus - at 2015.10.12 15:25:30
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46. New Beam Laser Variant/Redesign - in Player Features and Ideas Discussion [original thread]
+1 Pulse vs Beam should be completely distinguished. Pulse = one powerful PEW Beam = Long, slow burn Even if it's not constant like OP suggested, at least needs to be a longer ongoing beam, then can either cycle for a second, or just keep bur...
- by Leto Aramaus - at 2015.10.12 14:59:57
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47. SCRAP micro-jump-portals - in Player Features and Ideas Discussion [original thread]
Haatakan Reppola wrote: Rosal Milag wrote: Don't complain about a new mechanic on the sole argument of "its new". If you want to freeze all upcoming ideas until your list of issues is fixed, then protest everything. Citadels, capital ship r...
- by Leto Aramaus - at 2015.10.08 23:10:07
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48. SCRAP micro-jump-portals - in Player Features and Ideas Discussion [original thread]
Nyalnara wrote: This thread smell like butthurt. But we do know how MJD works, and thus we can make general guesses about that new module. How large is the AOE?
How far is the teleport going? Are there modifying factors?
Does it onl...
- by Leto Aramaus - at 2015.10.08 20:49:16
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49. SCRAP micro-jump-portals - in Player Features and Ideas Discussion [original thread]
Sal Askiras wrote: It always amazes me when I see these threads about "Don't work on THIS issue, work on THAT issue!" You do know that CCP has more than one person working for them, right? Heck, they have multiple teams of people that can work ...
- by Leto Aramaus - at 2015.10.08 17:06:42
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50. SCRAP micro-jump-portals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: All that grief over an AE microjump? Breathe. It will be ok. My post pretty clearly states this is just the most recent of pretty much endless new bad-content. And "all that grief" is the product of years of fantasizi...
- by Leto Aramaus - at 2015.10.08 16:44:51
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51. SCRAP micro-jump-portals - in Player Features and Ideas Discussion [original thread]
Feyd Rautha Harkonnen wrote: These modules will increase/decrease the ability to avoid a fight? Follow up question, is that a good thing? Discuss. Without knowing how they work there's no way to tell which effect they'll have. To me, i...
- by Leto Aramaus - at 2015.10.08 15:17:21
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52. SCRAP micro-jump-portals - in Player Features and Ideas Discussion [original thread]
Khan Wrenth wrote: What are you talking about? Did I miss an update? https://gyazo.com/8771c194b6b764049fdafb811d4ba763
- by Leto Aramaus - at 2015.10.08 14:45:20
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53. Corp/Alliance Run Tournament Feature - in Player Features and Ideas Discussion [original thread]
T'KNaath wrote: I know that, it would just be convenient if there was a menu interface to go through and game enforced rules, not quite sure how I would enforce no boosters. And no implants would be a pain to enforce too. I agree it would be...
- by Leto Aramaus - at 2015.10.08 13:34:10
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54. Corp/Alliance Run Tournament Feature - in Player Features and Ideas Discussion [original thread]
There's nothing stopping you from organizing this. It doesn't need an in-game specific menu/interface.
- by Leto Aramaus - at 2015.10.08 13:13:08
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55. SCRAP micro-jump-portals - in Player Features and Ideas Discussion [original thread]
CCP, I implore you, please, do not introduce this new micro-jump-potal generator with the new T2 dessies. Give us more T2 destroyers! By all means! I am fine with that... if they are normal, balanced ships. (Unlike a certain other class of dest...
- by Leto Aramaus - at 2015.10.08 13:04:45
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56. Slave Problem... - in Player Features and Ideas Discussion [original thread]
+1 to this and many more small but detailed little immersive things Solo EVE is very boring and if we want to get and keep casual solo MMO'ers with their credit card marauders in hi-sec, we need a much better RP experience. Something very small...
- by Leto Aramaus - at 2015.10.08 12:34:30
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57. [Help and Support] Ability to notify CCP in event of a RL emergency. - in Player Features and Ideas Discussion [original thread]
Coffee Rocks wrote: Leto Aramaus wrote: I can't even express how much I hate the concept of this idea. So here's a list of things... 1. Not CCP's job to protect people 2. Not YOUR job to protect people 3. This is a video game 4. Stop tryi...
- by Leto Aramaus - at 2015.10.07 21:34:40
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58. [Help and Support] Ability to notify CCP in event of a RL emergency. - in Player Features and Ideas Discussion [original thread]
I can't even express how much I hate the concept of this idea. So here's a list of things... 1. Not CCP's job to protect people 2. Not YOUR job to protect people 3. This is a video game 4. Stop trying to control everyone and everything and make...
- by Leto Aramaus - at 2015.10.07 15:14:19
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59. [Skill Plan] Remaps - in Player Features and Ideas Discussion [original thread]
I seriously can't believe anyone gives a crap about attributes. +5s will save you like 10 days off a 100 day training plan. It's dumb. Just train what you want and stop caring about attributes. They'll probably get removed soon anyway.
- by Leto Aramaus - at 2015.10.07 14:56:26
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60. Another use for coolant - in Player Features and Ideas Discussion [original thread]
I don't hate this idea. It already gimps a fit by taking a slot (H/M/L?), but I'd suggest at least one other drawback of some kind. Then it could be interesting if combined with things like polarized guns. You could run this module and 3x dama...
- by Leto Aramaus - at 2015.10.07 14:30:31
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