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401. Corp shop - in Player Features and Ideas Discussion [original thread]
Edited by: Lifelongnoob on 02/04/2009 15:40:50 corp store would not be in game until ambulation....ccp have always said it would be part of ambulation and not apocrphia
- by Lifelongnoob - at 2009.04.02 15:41:00
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402. My Concept for the 2nd next Expansion - in Player Features and Ideas Discussion [original thread]
read the old man star cronicle it says that they had to warp from one system to another in order to build a gate at the new system. warping normally took months if not a few years but because the pilot's ship suffered a warp drive malfunction it ...
- by Lifelongnoob - at 2009.04.02 15:37:00
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403. 1v1 idea - in Player Features and Ideas Discussion [original thread]
if u want 1v1 pvp tournaments use the test server
- by Lifelongnoob - at 2009.04.02 15:19:00
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404. Make 0.5 and 0.6 high-sec more interesting to lazy Hulks! - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul Then there is the other big question: How will this ban will be enforced? Banning capitals was easy. The jumpgates will not accept them. But the exumers/barges don't have cyno capability so they need to be able...
- by Lifelongnoob - at 2009.04.02 15:09:00
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405. Space mines / proximity bombs - in Player Features and Ideas Discussion [original thread]
lol thats a tactic leave lots of noob ships (a few hundred) densely packed around a gate then watch as the big ships get stuck trying to get through them low sec gankage extreme
- by Lifelongnoob - at 2009.04.01 22:01:00
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406. Retriever has capacitor issues when warping. - in Player Features and Ideas Discussion [original thread]
yup i agree mining barges are not for long haul flights so carry it in a hauler rigging t1 barges is a waste too if u wanna fly long haul in a barge get a t2 barge
- by Lifelongnoob - at 2009.04.01 21:54:00
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407. New Ship Idea: Cannon Ships - in Player Features and Ideas Discussion [original thread]
so a cannon ship would fire a doomsday bomb for want of a better description? smash a pos tower into reinforced mode in like 2 shots? it would need to be like the titan though and need a jump time penalty & long reload time after its fired
- by Lifelongnoob - at 2009.04.01 21:37:00
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408. Mission cutters - in Player Features and Ideas Discussion [original thread]
why do people pay ransomes? they always getted podded anyways so u may as well say f u and keep your isk they will pod u anyways
- by Lifelongnoob - at 2009.04.01 21:26:00
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409. No subject - in Player Features and Ideas Discussion [original thread]
well give it the same as the t1 sheild resists so.........t1 is still better than none at all
- by Lifelongnoob - at 2009.04.01 21:12:00
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410. Make 0.5 and 0.6 high-sec more interesting to lazy Hulks! - in Player Features and Ideas Discussion [original thread]
Edited by: Lifelongnoob on 01/04/2009 18:25:48 mining barges should be banned from mining in 1.0/0.9 systems leave those for the noobs in cruisers destroyers and frigs
- by Lifelongnoob - at 2009.04.01 18:25:00
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411. No subject - in Player Features and Ideas Discussion [original thread]
why no sheild resists for the tech 2 ships? surely u'd need it if your going out to 0.0 or wormspace
- by Lifelongnoob - at 2009.04.01 18:07:00
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412. Allow people to join CONCORD. - in Player Features and Ideas Discussion [original thread]
Edited by: Lifelongnoob on 30/03/2009 14:05:56 edit: sorry about the triple post
- by Lifelongnoob - at 2009.03.30 14:05:00
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413. Allow people to join CONCORD. - in Player Features and Ideas Discussion [original thread]
Edited by: Lifelongnoob on 30/03/2009 14:06:42 edit: damn the forums pages are slow too load
- by Lifelongnoob - at 2009.03.30 14:04:00
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414. Allow people to join CONCORD. - in Player Features and Ideas Discussion [original thread]
it could work only fit u had a sec rating of +4.0 or better in order to join
- by Lifelongnoob - at 2009.03.30 14:03:00
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415. tougher destroyers - in Player Features and Ideas Discussion [original thread]
Edited by: Lifelongnoob on 30/03/2009 12:02:53 make a tier 2 destroyer (needing lvl 3 destroyer skill) beef up the existing one by increasing its cap / powergrid and cpu 50% and its shield, structure, and armor by 25%, increase the number of ...
- by Lifelongnoob - at 2009.03.30 11:59:00
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416. Introducing EVE's new Science class vessels - in Player Features and Ideas Discussion [original thread]
what noone like the pic of the new gallente science ship i posted? it bodly goes where no science vessel has gone before :P
- by Lifelongnoob - at 2009.03.30 11:54:00
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417. Updating Mining Drones - in Player Features and Ideas Discussion [original thread]
signed sized mining drones would bring them back into use
- by Lifelongnoob - at 2009.03.30 11:52:00
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418. warp to corp member - in Player Features and Ideas Discussion [original thread]
i wish we could warp to corp member like being in a fleet but without having to be in a fleet and without bonus's this would be great when out in 0.0 and your looking for a pos or jump bridge or just hauling stuff around
- by Lifelongnoob - at 2009.03.30 11:44:00
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419. Introducing EVE's new Science class vessels - in Player Features and Ideas Discussion [original thread]
Edited by: Lifelongnoob on 30/03/2009 11:36:49 sorry but your breaking away from ccp's traditional gallente design the bellarix will look end up looking like this Bellarix P
- by Lifelongnoob - at 2009.03.30 11:36:00
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420. Ship models disappearing - in Issues, Workarounds & Localization [original thread]
Edited by: Lifelongnoob on 30/03/2009 11:03:06 yup i get it too also gates in minmatar space dont always spawn right away... can be delayed upto 10 seconds only the lights & gate icon are visable
- by Lifelongnoob - at 2009.03.30 11:03:00
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