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1. auto pilot- ovoid system - in Player Features and Ideas Discussion [original thread]
how bought a field in the autopilot u can ovoid system X. would be very useful in times where "system x is causing problems and you might get stuck" from ccp messages or in times where u know baddies are there and just want to ovid that system.
- by Light - at 2006.02.03 18:51:00
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2. More modifaction in market wanted - in Player Features and Ideas Discussion [original thread]
I want to be able to not only modifly price, But quanity as well for both buy and sell order example: i have 100,000 L antimater on the market i need some so i modify the order to 90,000 and 10k drop off the market. now for buy order i want 10 ...
- by Light - at 2004.12.16 20:51:00
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3. More modifaction in market wanted - in Player Features and Ideas Discussion [original thread]
I want to be able to not only modifly price, But quanity as well for both buy and sell order example: i have 100,000 L antimater on the market i need some so i modify the order to 90,000 and 10k drop off the market. now for buy order i want 10 ...
- by Light - at 2004.12.16 20:51:00
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4. Lab Slots - in Player Features and Ideas Discussion [original thread]
I don't see any problem with the current lab slot situation i manged to get 8 lab slots for my corp which we activly use. and all at one station mind you. so lab slot isn't a problem in my mind.
- by Light - at 2004.09.26 11:15:00
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5. Lab Slots - in Player Features and Ideas Discussion [original thread]
I don't see any problem with the current lab slot situation i manged to get 8 lab slots for my corp which we activly use. and all at one station mind you. so lab slot isn't a problem in my mind.
- by Light - at 2004.09.26 11:15:00
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6. Reprocessing Plant v.2 - in Player Features and Ideas Discussion [original thread]
I love it too! very anoying when u get back from a kill mission and ur cargo hold has like 600m3 of things and 200 diff items its a pain to go reproccess reproccess for like 15 minutes lol.
- by Light - at 2004.09.26 11:00:00
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7. Reprocessing Plant v.2 - in Player Features and Ideas Discussion [original thread]
I love it too! very anoying when u get back from a kill mission and ur cargo hold has like 600m3 of things and 200 diff items its a pain to go reproccess reproccess for like 15 minutes lol.
- by Light - at 2004.09.26 11:00:00
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8. Tabs for personal hangar - in Player Features and Ideas Discussion [original thread]
i totatly agree give us like 4 hangers then our stuff won't be a dog pile all the time. or atlest let us open cargo cans in the assets window.
- by Light - at 2004.08.12 18:50:00
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9. Tabs for personal hangar - in Player Features and Ideas Discussion [original thread]
i totatly agree give us like 4 hangers then our stuff won't be a dog pile all the time. or atlest let us open cargo cans in the assets window.
- by Light - at 2004.08.12 18:50:00
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10. We have Auto Reload and Auto Repeat.. how about this - in Player Features and Ideas Discussion [original thread]
then how bout you can turn it on, and it never turns off. but won't take any cap unless it acutly repairs somhthing? say you have ur armor repier on you are at 80% armor it repairs u to full (draining cap) then after your full it stops but it kee...
- by Light - at 2004.08.12 17:41:00
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11. We have Auto Reload and Auto Repeat.. how about this - in Player Features and Ideas Discussion [original thread]
then how bout you can turn it on, and it never turns off. but won't take any cap unless it acutly repairs somhthing? say you have ur armor repier on you are at 80% armor it repairs u to full (draining cap) then after your full it stops but it kee...
- by Light - at 2004.08.12 17:41:00
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12. Downtime - in Player Features and Ideas Discussion [original thread]
dt starts at 3 am which means im up too late if the sever goes down its like ohh time for sleep. lol. i like it right where it is. :)
- by Light - at 2004.08.12 17:29:00
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13. Downtime - in Player Features and Ideas Discussion [original thread]
dt starts at 3 am which means im up too late if the sever goes down its like ohh time for sleep. lol. i like it right where it is. :)
- by Light - at 2004.08.12 17:29:00
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14. How about a new science skill?? - in Player Features and Ideas Discussion [original thread]
I like it.
- by Light - at 2004.08.12 17:24:00
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15. How about a new science skill?? - in Player Features and Ideas Discussion [original thread]
I like it.
- by Light - at 2004.08.12 17:24:00
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16. New rules of engagement suggestion - in Player Features and Ideas Discussion [original thread]
How bout faster responce time if the player has a postive secuity rating, just like there is a slower if a negtive. and if the cops show up and there is a frig. and a bs. go on the lower secuity rating.
- by Light - at 2003.12.20 17:57:00
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| Pages: [1] |
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