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21. Scanning in Odyssey - in Player Features and Ideas Discussion [original thread]
Once upon a time to dock ship you had to 1) ask for permission (clicks) and 2) wait for permission 3) actually dock (clicks) Now you just dock (if it's possible at all) - ship ask for permission automatically somewhere in the process. Much better...
- by Lipbite - at 2013.06.24 20:04:00
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22. What sort of new content does veteran players like to see? - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: Lipbite wrote: WiS of course. Also new type of space without gates to allow actual exploration activities, contraband, player "cities" etc. - i.e. better sandbox. So wormholes? Camped if not abandoned. Imagine a sw...
- by Lipbite - at 2013.06.22 02:53:00
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23. What sort of new content does veteran players like to see? - in Player Features and Ideas Discussion [original thread]
WiS of course. Also new type of space without gates to allow actual exploration activities, contraband, player "cities" etc. - i.e. better sandbox.
- by Lipbite - at 2013.06.21 17:30:00
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24. D-scan love - in Player Features and Ideas Discussion [original thread]
Icons. I want icons on d-scan. Ships, probes, containers, drones, wrecks should have different icons.
- by Lipbite - at 2013.06.21 17:25:00
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25. [Winter] Support Cruisers - in Player Features and Ideas Discussion [original thread]
2/3 of T2 rep capacity (~ 250hp/sec for T1 vs 380hp/sec for T2) for 1/40 of T2 cruiser price - that's really interesting. Could be nice to see these changes combined with killmails for logistics ships. P.S. Logi drones are lame. Don't trade them ...
- by Lipbite - at 2012.10.14 10:15:00
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26. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Can I get 5mill missile skillpoints refund on my missile boat alt? Now she is useless as DPS in incursions, after Fury cruises changes she will be completely useless as sniper as well. 110km paper range for missiles isn't enough to reach NPCs orbi...
- by Lipbite - at 2012.10.14 09:56:00
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27. I'm willing to pay ALOT of Aurum for... - in Player Features and Ideas Discussion [original thread]
There will be unimaginable amount of whine on forums with "pay to win" argumentation. Also despite multiple successful Kickstarter game projects I doubt donations can cover cost of WiS development because CCP's development methods doesn't seems to...
- by Lipbite - at 2012.07.05 10:54:00
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28. EVE: Carbon Avatar based gameplay as a separate game - in Player Features and Ideas Discussion [original thread]
1) thanks to monoclegeddon there is no WoD team anymore and 2) separate game and engine for couple of boring mini-games like PI - surely it will be insanely popular and there will be huge income from that for CCP and 3) of course it won't take ...
- by Lipbite - at 2012.07.05 10:44:00
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29. Bring back L5 missions to high-sec, please! - in Player Features and Ideas Discussion [original thread]
Lvl5 in hi-sec will kill every other PvE activity including mining and incursions. No, thanks!
- by Lipbite - at 2012.07.02 07:32:00
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30. WIS/Incarna - What type of Tools would you like to use to control the Content? - in Player Features and Ideas Discussion [original thread]
Not sure what is "content control"? Craftable furniture? Destructable furniture? Expandable station environment and in-station improvements like player-run bars? Corp / alliance flags and wallpapers with logos within stations? Craftable / destruc...
- by Lipbite - at 2012.06.29 14:37:00
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31. Force Field Generator - in Player Features and Ideas Discussion [original thread]
Force field is very interesting idea. Both for mining and combat. +1
- by Lipbite - at 2012.06.29 14:33:00
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32. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
Rent-able captain quarters with persistent environment (e.g. Gallente only). ISK or AUR sink. Expandable captain quarters (library, kitchen, bar, hall, windows - whatever) with weekly / monthly fee = ISK or AUR sink. Base version is free.
- by Lipbite - at 2012.06.29 14:21:00
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33. Re-sculpting any time for 1-100m ISK - in Player Features and Ideas Discussion [original thread]
Xhaiden Ora wrote: Makes sense really. Purely cosmetic. No gameplay advantage. Isk sink. The mechanics are already there so not terribly difficult to impliment. Amuses the people who want it. Doesn't effect the people who don't. Exactly. No...
- by Lipbite - at 2012.06.29 12:28:00
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34. Re-sculpting any time for 1-100m ISK - in Player Features and Ideas Discussion [original thread]
Could be nice to use re-sculpting interface for ISK with price depending on amount of past attempts. First re-sculpting - 1m, next - 5, 10, 15 etc. with max price 100m.
- by Lipbite - at 2012.06.29 11:23:00
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35. Full body character portrait - in Player Features and Ideas Discussion [original thread]
It is shame players can't demonstrate this goodness to anyone except themselves.
- by Lipbite - at 2012.06.27 05:15:00
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36. Full body character portrait - in Player Features and Ideas Discussion [original thread]
This is really good idea - especially with upcoming (sooner or later) working NeX shop, common halls, epic clothing loot, etc. Please, make it happen, developers! There is already full-body "facility" in the game - it just have to save screensho...
- by Lipbite - at 2012.06.26 11:40:00
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37. Full body character portrait - in Player Features and Ideas Discussion [original thread]
With recent change of character portraits size to 1024 pixels it's possible to paste full body shot with substantial details into such image. Can we have "alternate" thumbnail for full frontal portrait? It will lure (some) people to purchase dece...
- by Lipbite - at 2012.06.25 21:42:00
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38. Make both eyebrows visible when wearing monocle. - in Player Features and Ideas Discussion [original thread]
Could be nice to see both eyebrows while wearing monocle - thing is ugly itself and there is no point to make its owner even more ugly by removing eyebrow.
- by Lipbite - at 2012.06.17 15:48:00
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39. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
High-slot drone modules to replace guns/launchers which allow +1 drone for subcapital ships. +1 module per each level of Drone Interfacing skill (or Drones skill). Those T2 cruisers are pretty much weaksauce compared to Wardens II with 3 t2 Drone...
- by Lipbite - at 2012.06.14 23:32:00
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40. Suggestion: ban those who say they are quitting - in Player Features and Ideas Discussion [original thread]
Because nobody want to know why paying customers leave. BTW new customer acquisition is 5-6 times more expensive than returning customer unless s/he is very upset and turned into hater.
- by Lipbite - at 2012.05.26 11:01:00
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