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1. Remove null-sec incursions and put them into high-sec - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Or more constructively we could make highsec incursions more deadly since highsec is wjere sansha would need to be devoting its toughest fighters Only outcome will be more logistic ships in fleets and slower completion ...
- by Lipbite - at 2013.12.09 07:51:00
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2. Remove null-sec incursions and put them into high-sec - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: lowsec. Low-sec is (relatively) fine with single incursion and has nothing to do with this post. P.S. I thought people go to low/null because they want PvP - not because they are poor.
- by Lipbite - at 2013.12.08 09:41:00
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3. Remove null-sec incursions and put them into high-sec - in Player Features and Ideas Discussion [original thread]
At the moment all 3 high-sec incursions are being farmed along with low-sec incursion while 3 null-sec incursions are completely useless. Idea is simple: remove 3 null-sec incursions and add 3 incursions into high-sec (or 2 to high-sec + 1 to low...
- by Lipbite - at 2013.12.08 09:19:00
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4. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Please, add repair range bonus. As logi pilot I could use it instead of t2 logi cruisers - in PvE / incursions. 50% bonus to large energy turret optimal range => 750% range bonus to repair modules. A bit too expensive ship for PvP - triage ...
- by Lipbite - at 2013.12.03 18:28:00
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5. Free to Play EVE - in Player Features and Ideas Discussion [original thread]
Do you really want to play in permanent TiDi from million(s) free players? I don't think so.
- by Lipbite - at 2013.11.26 05:57:00
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6. Incursions need work - in Player Features and Ideas Discussion [original thread]
Gantrithor105 wrote: 1. Incursions are now too easy. I take it as "thank you very much, logis! you are super pros after ~2 years of training". But really incursions aren't that easy - at least not for logis who actually work. For basi pilots...
- by Lipbite - at 2013.10.27 19:44:00
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7. Sticky:[Rubicon] Rapid Heavy Missile Launchers - in Player Features and Ideas Discussion [original thread]
Optimo Sebiestor wrote: What dmg are we talking about on the raven With the New launchers With max skills? Equipped navy Raven with T2 cruisers - got ~800 vs 600 DPS with T2 RHML (skills in IV). Could use T2 HML Tengu for better results (san...
- by Lipbite - at 2013.10.25 19:54:00
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8. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
Checked certification - a bit strange skills allocation but much better than present system. New ships tree is glorious.
- by Lipbite - at 2013.10.24 08:10:00
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9. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Ship hulls and deadspace / officer modules available for sale in NeX (for $$$). Travel gates not visible in space and has to be scanned down. Autopilot warp to 0 to travel gates - with instant jump. Safety switch cannot be changed from green sa...
- by Lipbite - at 2013.08.31 01:00:00
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10. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Battleship-sized logistics ships (new x10 skill) with mini-triage module (another x10 skill) which immobilize ship for 5 minutes and extend rep range to 200-300km to repair jumping marauders. (a bit too long, I know)
- by Lipbite - at 2013.08.31 00:58:00
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11. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Ship hulls and modules wear off over time and require repairs, ship fall apart (disappear) if not repaired for 3 months.
- by Lipbite - at 2013.08.31 00:54:00
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12. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Notice how two most "liked" comments in this thread are (approximately) "worst idea ever". Please, add script for damage boost instead of standard tracking / range - so bastion module won't be useless in incursions (structures shooting). And re...
- by Lipbite - at 2013.08.30 19:26:00
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13. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Giant battleships hopping like bunnies? It's very strange concept actually. And whole "end-game" class of ships forced into this concept is even more strange. WTB x2 damage boost in bastion mode (via script).
- by Lipbite - at 2013.08.29 21:40:00
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14. How to get carebears to pvp - in Player Features and Ideas Discussion [original thread]
I don't need PvP in EVE because I don't like strategies. I can tolerate EVE PvE - and that's it. There is no method to change my personal preferences about strategy games. And now I'm logging back into APB Reloaded to shoot people...
- by Lipbite - at 2013.07.22 14:51:00
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15. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
1) I don't care. EVE made my toon complete introvert, I don't use present system, I won't use future system, I won't join corp, won't invite people to mine (because I cannot recommend EVE to any of my real life friends); 2) if you want to do some...
- by Lipbite - at 2013.07.09 13:43:00
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16. Down with the Spew petition! - in Player Features and Ideas Discussion [original thread]
Once I've scanned container and there were just 3 items (more than one time - to be sure it's not mistake). I was excited how easy it will be to catch all those 3 items - yet I got like 10 containers spill and lost 2 out of 3 items. Loot bukkake ...
- by Lipbite - at 2013.07.01 19:12:00
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17. Time for EvE II - in Player Features and Ideas Discussion [original thread]
CCP is incapable to deliver decent expansion in years - yet alone whole sandbox game. Even if they'll start I'm sure it will take at least 5 years for them. Enjoy EVE 1 and maybe Star Citizen.
- by Lipbite - at 2013.07.01 18:50:00
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18. Character Name Changes - in Player Features and Ideas Discussion [original thread]
If Star Citizen will be actually decent and interesting game resulting in 10-50% EVE subscriptions loss (non-unique games tend to lose 70% of players during first year after release) - I'm sure there will be name change service and many other impr...
- by Lipbite - at 2013.06.28 13:21:00
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19. Overzealous Tracking Disruption Is Back Again - in Player Features and Ideas Discussion [original thread]
During all those years it will take for CCP to fix this issue you can use sentries on auto-aggro (with optional micro jump drive) or T3 cruisers with afterburner to get into close range quickly.
- by Lipbite - at 2013.06.26 06:54:00
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20. PVP Arenas for a controlled PVP experience!!! - in Player Features and Ideas Discussion [original thread]
While you are waiting for improvements in EVE you might want to check Star Conflict (not SCitizen) for relatively fair starship pixelfights. There you can even lose money (a.k.a. time) if you are bad or unlucky - as it happens in EVE.
- by Lipbite - at 2013.06.25 23:20:00
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