Pages: 1 2 3 4 5 [6] 7 8 9 |
101. player added content - in Player Features and Ideas Discussion [original thread]
Just an idea but what does anyone think of a quarterly or 6 monthly competition for players to have their own ship created in eve? obviously there would be some form of restrictions like only two bonuses max (like most t1 ships) only a certain amo...
- by Lugburz - at 2010.05.05 17:13:00
|
102. Griefer Security Status Increase - in Player Features and Ideas Discussion [original thread]
How about creating a player based police force that could 'move on' suspected gankers (i imagine simply targeting them and clicking a tab so you get a cool message like npc ones in local) anyone failing to comply would be flagged according to some...
- by Lugburz - at 2010.05.05 17:07:00
|
103. Idea: Personal Housing Hub - PHH - in Player Features and Ideas Discussion [original thread]
Some sort of deep space 'mobile' station does interest me though in a more exploratory way, its a pita exploring the drone regions as there are no stations out there i can dock in - infact in much of 0.0. This causes issues as trying to create a s...
- by Lugburz - at 2010.05.01 21:58:00
|
104. Exploration - in Player Features and Ideas Discussion [original thread]
Edited by: Lugburz on 29/04/2010 19:13:06 Edited by: Lugburz on 29/04/2010 19:12:13 Originally by: darius mclever carrier and orca fill that role very well tbh ... using ships for out of the box stuff is one of the strengths of goo...
- by Lugburz - at 2010.04.29 19:11:00
|
105. Deep space - uncharted - in Player Features and Ideas Discussion [original thread]
Basically wormhole type space that can be reached by stargates which also have a larger than ordinary percentage of having a wh in them. The system would benifit from being incredibly large with the possiblility of having so much space that it wou...
- by Lugburz - at 2010.04.23 11:51:00
|
106. Exploration - in Player Features and Ideas Discussion [original thread]
Exploration can be a pita sometimes when your looking for anything but find you have the wrong ship and have to fly back ten jumps to get a another ship or module - even with an alt scanning this can be the case. Past experience has taught me th...
- by Lugburz - at 2010.04.23 11:39:00
|
107. Low Sec - in Player Features and Ideas Discussion [original thread]
Not concord but as it IS still an empire factions space maybe they should have faction patrols? and maybe some neut batteries on some gates? Whilst this wouldnt quite make it safer it would kinda make sense?
- by Lugburz - at 2009.06.02 05:26:00
|
108. (Hanger) That we could have more tabs then just two. - in Player Features and Ideas Discussion [original thread]
I buy containers to sort out my equipment, although this doesnt really lend a helping hand when using the fitting window to redo fits - it does stop clutter though
- by Lugburz - at 2009.06.02 05:22:00
|
109. An income for PvPers ... - in Player Features and Ideas Discussion [original thread]
I still think bounty hunting should have a skill tree but offering up bounties as contracts wouldnt be much better than the current system as bounties still cannot be collected in high sec, so really.... Maybe players should pay for some form of l...
- by Lugburz - at 2009.06.02 05:20:00
|
110. discuss - in Player Features and Ideas Discussion [original thread]
Hey peoples i dont understand a hell of a lot about programming so i am looking for a little enlightenment to the following questions while the server is down in airkio 1. Why is it not practicle to have mission runners assigned fighters if the...
- by Lugburz - at 2009.06.02 05:16:00
|
111. just another ship idea - in Player Features and Ideas Discussion [original thread]
yeh except has more chance of escaping a buuble with 70 odd people waiting around it - still not sure of the role that cov ops is supposed to fill now though.
- by Lugburz - at 2009.05.19 16:43:00
|
112. just another ship idea - in Player Features and Ideas Discussion [original thread]
Well everyones allowed their say but two issues with this Originally by: Shatner19 a warping-cloaked capable inty with no guns is nothing more that a cov op ship with a smaller sig radius and more speed . basically your idea would make co...
- by Lugburz - at 2009.05.19 16:23:00
|
113. Nerf Hisec - in Player Features and Ideas Discussion [original thread]
Originally by: Renarla Edited by: Renarla on 14/05/2009 04:53:31 Seriously, this has been a long time coming. Lowsec consists entirely of 2 types of people: Gankers Week Old Players No one serious goes to lowsec to make isk. It has th...
- by Lugburz - at 2009.05.19 16:10:00
|
114. just another ship idea - in Player Features and Ideas Discussion [original thread]
basically two new ship types, in short a cloaky inty and a tanky dessie. Pathfinder (cloaky inty) Gangs in 0.0/low sec regularly use interceptors as scouts as their speed and sig rad can get them out of a lot of situations but the ship is not 'de...
- by Lugburz - at 2009.05.17 07:35:00
|
115. Suicide gank prevention idea - in Player Features and Ideas Discussion [original thread]
I was thinking of haulers tbh, badgers, iterons that sort of thing...
- by Lugburz - at 2008.07.01 20:17:00
|
116. Suicide gank prevention idea - in Player Features and Ideas Discussion [original thread]
Edited by: Lugburz on 01/07/2008 20:07:30 I have a better idea, mods that hide your cargo/fittings - that would even the scales a bit i think? Can frieghters really be ganked? they have like a gazillion shields and armor dont they???
- by Lugburz - at 2008.07.01 20:06:00
|
117. FW salary / other income - in Player Features and Ideas Discussion [original thread]
Should be something in the way of isk earning to offset ship losses, i'd imagine FW is quite expensive even flyin t1 cruisers?
- by Lugburz - at 2008.07.01 20:05:00
|
118. Expansive galaxy not so expansive - in Player Features and Ideas Discussion [original thread]
Its funny how we are supposed to be in space ships flying through space..... shouldnt we be able to fly and fly and fly and fly? theres no deep space probes or ships, theres no un owned space.... wheres captain kirk? oh...um..sorry wrong place, no...
- by Lugburz - at 2008.06.18 22:58:00
|
119. Battles are won in deployment... - in Player Features and Ideas Discussion [original thread]
I reckon maybe concord or faction fleets set a low sec kurfu? with any 'gangs' over 3 or 4 being dispersed or escorted out of system before being shot at (only if they dont comply).... might make things interesting, you'll never stop gank squads f...
- by Lugburz - at 2008.06.18 22:47:00
|
120. CCP: New Ship Type: Mobile Dock - in Player Features and Ideas Discussion [original thread]
Originally by: Lord Darksaber If it has no turret or launcher slots,, it cant fit weapons ..but if u want to use it as a mobil support bay for deep space hunting or 1 or 2 man corps (i think thats waht ur looking for ?) then it should have...
- by Lugburz - at 2008.06.18 22:40:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 |
First page | Previous page | Next page | Last page |