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1. A big draw for many to play. Achievements. - in Player Features and Ideas Discussion [original thread]
CCP already introduced the only achievements we need in EVE... They're called Kill Marks. Awarded for keeping your ship alive and using it to kill other ships.
- by M'pact - at 2015.12.11 05:31:42
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2. Ships and System Performance - in Player Features and Ideas Discussion [original thread]
Nvidia's naming/numbering scheme is an easy indicator here. The second digit in the number determines how powerful the GPU is for gaming. Higher is better. GT 630? Good for office computers and browser games. Even when it first came out, it sucke...
- by M'pact - at 2015.03.12 23:15:56
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3. Further Clone Jump Time Restriction Reduction - in Player Features and Ideas Discussion [original thread]
-1 No need to further reduce jump clone timers. Learn to work within the limitations of the universe instead.
- by M'pact - at 2015.03.11 03:42:40
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4. First Person Mode and Cantina - in Player Features and Ideas Discussion [original thread]
Kabark wrote: Lugh Crow-Slave wrote: Feoria Saissore wrote: This may be true, but ships also have crews that run some of the systems, so I don't think showing the view from the bridge would be too far off the lore no they have crew to...
- by M'pact - at 2015.03.11 03:35:40
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5. First Person Mode and Cantina - in Player Features and Ideas Discussion [original thread]
The pod pilot is the only "bridge crew" left on capsuleer ships. Being hooked directly into the ship systems makes anybody else obsolete. Check out https://www.youtube.com/watch?v=XHH_MHd0c94
Don't you think that there would be other crew mem...
- by M'pact - at 2015.03.11 03:31:47
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6. Defensive solo ships - in Player Features and Ideas Discussion [original thread]
Here is OP re-stated: "I propose the introduction of ships for each faction that have bonuses to defensive systems (shields and/or armor) instead of bonuses to offensive systems. This would give a solo PvPer a better chance against a gang, and g...
- by M'pact - at 2015.02.27 04:09:07
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7. Medium and large 'small' turrets - in Player Features and Ideas Discussion [original thread]
The smallest guns in each size category are there to hit ships of one size category smaller. There is no need to "re-size" them. The smallest Large guns are made to better hit Medium targets. The smallest Medium guns are made to better hit Small...
- by M'pact - at 2015.02.17 23:33:06
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8. Evolved BattleCruisers - in Player Features and Ideas Discussion [original thread]
Gremoxx wrote: there is no need for them to become T3 BC-¦s, or any other mad cap ship. This is EXACTLY what you are asking for. T3 = transformation via subsystems, or transformation via modes. That is what makes T3, T3. And our World Wars ...
- by M'pact - at 2015.02.16 17:41:08
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9. Evolved BattleCruisers - in Player Features and Ideas Discussion [original thread]
T1 ships are T1 because T1. T2 ships are T2 because T2. T3 ships are T3 because T3. T3s are cool and all ... but not all ships should be T3s. And if ships had point defense turrets, it wouldn't be EVE any more. -9000 to OP's idea.
- by M'pact - at 2015.02.16 14:36:13
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10. Skill system expansion for meaningful consequences and choice. - in Player Features and Ideas Discussion [original thread]
We already have exactly this -- you are simply extending it out farther. Why bother, when it already takes 15+ years to learn all of the existing skills in EVE? Nobody has even come close yet. The only real way to make choices matter and have co...
- by M'pact - at 2015.02.08 01:50:51
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11. Open the door - in Player Features and Ideas Discussion [original thread]
WiS was just an experimental concept for CCP to do a World of Darkness game. The World of Darkness game failed before it was even produced. Therefore WiS is a failure and should DIAF. ..... We need more FiS enhancements and less WiS crapola.
- by M'pact - at 2015.01.28 23:06:12
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12. "Align to" and "Undock" command need enhancement - in Player Features and Ideas Discussion [original thread]
Shai'd Hulud wrote: 1- The "Align to" command Suggestion : When I use the command "Align to" the ship must remain aligned. Presently, the vessel does not retain its alignment and gets a horizontal position. Reasons : - In the space there...
- by M'pact - at 2015.01.24 17:51:57
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13. Hacking enemy ships in PvP - in Player Features and Ideas Discussion [original thread]
I think this is by far the worst idea I've seen. -9000 internets Besides, we already have hacking. The modules on your ship (scram/disrupt, web, ECM/damps, etc.) are "hacking" the modules on my ship to shut them down. These are targeted "hacks" ...
- by M'pact - at 2015.01.23 22:58:42
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14. targets shift to right - in Player Features and Ideas Discussion [original thread]
You don't want destroyed targets to stay targeted. Good. I'm glad I was mistaken on that. Instead, you want the destroyed target to disappear, but leave a hole in the sequence for five seconds, so you can activate/deactivate the correct tractor o...
- by M'pact - at 2011.01.10 11:06:00
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15. targets shift to right - in Player Features and Ideas Discussion [original thread]
Okay ... so you want a target (wreck) that has already been destroyed (salvaged) to stay targeted for five seconds afterwards? That doesn't make any sense. I don't know how you're salvaging, but I used to run both a destroyer and a battleship sal...
- by M'pact - at 2011.01.09 17:34:00
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16. Character Creation - in Player Features and Ideas Discussion [original thread]
Those posters are asking about race, bloodline, and gender because with the new character creator, they are having trouble getting their character to look the way they want. I can maybe see having a one-time chance to change when the new creator...
- by M'pact - at 2011.01.08 02:19:00
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17. Revamping the POS Corporate Hangar - in Player Features and Ideas Discussion [original thread]
When I ran my own POS it wasn't a problem, but I can see where it would be with multiple corps using them. +1 ----- Marcel "M'pact" Paquet Greater impact than a planet-killing asteroid strike.
- by M'pact - at 2011.01.07 05:02:00
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18. No camera bob please! - in Player Features and Ideas Discussion [original thread]
The faster and easier solution would be medication. Just saying. ----- Marcel "M'pact" Paquet Greater impact than a planet-killing asteroid strike.
- by M'pact - at 2011.01.03 18:38:00
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19. Attribute Loss - in Player Features and Ideas Discussion [original thread]
Edited by: M''pact on 31/12/2010 22:58:10 15 million skill points per year lost? What're you smokin'? You're exaggerating the skill point difference just a tiny bit... Maximum number of skill points per year on the old system: 24,216,192 ...
- by M'pact - at 2010.12.31 22:56:00
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20. Combat Free Zones, Consensual Combat Zones, Miner Friendly Zones - in Player Features and Ideas Discussion [original thread]
Originally by: GoldD1gger actually yes i am relatively new to the game comared to some but I am aware and can appreciate the game dynamics - there is all of nullsec for those who want to run around killing and empire for those to afraid to...
- by M'pact - at 2010.12.30 03:24:00
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