Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 |
381. [Issue] Fix Precision Heavy Missiles - in Assembly Hall [original thread]
Proposed Solution: Fix The TypoÆs I really cannot imagine that these figures are intentional. There is no reason for Heavy Precision Missiles to be missing a base 500m/s to their velocity, nor should the be missing flight time, nor should t...
- by MalVortex - at 2008.06.16 11:02:00
|
382. [Issue] Fix Precision Heavy Missiles - in Assembly Hall [original thread]
- Reserved -
- by MalVortex - at 2008.06.16 11:02:00
|
383. [Issue] Fix Precision Heavy Missiles - in Assembly Hall [original thread]
Proposed Solution: Fix The TypoÆs I really cannot imagine that these figures are intentional. There is no reason for Heavy Precision Missiles to be missing a base 500m/s to their velocity, nor should the be missing flight time, nor should t...
- by MalVortex - at 2008.06.16 11:02:00
|
384. [Issue] Fix Precision Heavy Missiles - in Assembly Hall [original thread]
- Reserved -
- by MalVortex - at 2008.06.16 11:02:00
|
385. [Issue] Fix Precision Heavy Missiles - in Assembly Hall [original thread]
Raw Stats: These are the base states of all T1 guided missiles and their T2 Precision Counterparts. The impact of skills + ship bonuses will be examined in the next section. Light Missiles: These are the only decent precision missiles. The...
- by MalVortex - at 2008.06.16 11:01:00
|
386. [Issue] Fix Precision Heavy Missiles - in Assembly Hall [original thread]
Edited by: MalVortex on 16/06/2008 11:05:35 Impact of Skills After level 5 skills (not unreasonable for Target Navigation Prediction û Rank 2), these explosion velocities are as follows: Light: 2625m/s Precision Light: 4500m/s Heavy: 1125...
- by MalVortex - at 2008.06.16 11:01:00
|
387. [Issue] Fix Precision Heavy Missiles - in Assembly Hall [original thread]
Raw Stats: These are the base states of all T1 guided missiles and their T2 Precision Counterparts. The impact of skills + ship bonuses will be examined in the next section. Light Missiles: These are the only decent precision missiles. The...
- by MalVortex - at 2008.06.16 11:01:00
|
388. [Issue] Fix Precision Heavy Missiles - in Assembly Hall [original thread]
Edited by: MalVortex on 16/06/2008 11:05:35 Impact of Skills After level 5 skills (not unreasonable for Target Navigation Prediction û Rank 2), these explosion velocities are as follows: Light: 2625m/s Precision Light: 4500m/s Heavy: 1125...
- by MalVortex - at 2008.06.16 11:01:00
|
389. [Issue] Fix Precision Heavy Missiles - in Assembly Hall [original thread]
Formal Petition: Fix Precision Heavy Missiles Preface IÆve been asked to bring this to the CSM board several times now. Given the unanswered state (despite strong support of) the Original Thread in Game Development Forum, I turn now to the ...
- by MalVortex - at 2008.06.16 11:00:00
|
390. [Issue] Fix Precision Heavy Missiles - in Assembly Hall [original thread]
Formal Petition: Fix Precision Heavy Missiles Preface IÆve been asked to bring this to the CSM board several times now. Given the unanswered state (despite strong support of) the Original Thread in Game Development Forum, I turn now to the ...
- by MalVortex - at 2008.06.16 11:00:00
|
391. [Issue] The Nighthawk needs a powergrid increase - in Assembly Hall [original thread]
I know this has been shotdown, but signed. - Buff PG - Drop a low (perferably 2) for a med (pref two) (caldari should have opposite med/low slot layout of ammarr. See absolution layout) - Change precision bonus to explosion velocity bonus (prec...
- by MalVortex - at 2008.06.16 10:32:00
|
392. Formal Petition: Fix Precision Heavy Missiles - in Test Server Feedback [original thread]
Edited by: MalVortex on 14/06/2008 07:06:38 *Bump* Factional Warfare is out, so now theres plenty of time to look at this for the next patch ^_^.
- by MalVortex - at 2008.06.14 07:06:00
|
393. Battlestar Galactica season 4 - in Out of Pod Experience [original thread]
Originally by: Jacob Mei Originally by: MalVortex Season Finale. EPIC. WORDS FAIL. It wasnt the Seaon Finale. This is the final season, SciFi likes to split the season into two smaller seasons, we got the mid season finale...
- by MalVortex - at 2008.06.14 03:48:00
|
394. Battlestar Galactica season 4 - in Out of Pod Experience [original thread]
Season Finale. EPIC. WORDS FAIL.
- by MalVortex - at 2008.06.14 03:05:00
|
395. The most Epic Fail of all - in Out of Pod Experience [original thread]
Originally by: Victor Valka Hello, TrueCrypt! "Why, no, officer. There are no hidden partitions on my computer that I know of. " And they certainly aren't encrypted if there are! When will they learn that initiatives like this wi...
- by MalVortex - at 2008.06.11 10:07:00
|
396. ECM Optimal and Fall-off... confused - in Ships and Modules [original thread]
There is no penalty for point-blank jamming.
- by MalVortex - at 2008.06.08 22:49:00
|
397. Any passive shield tanking turret ships? - in Ships and Modules [original thread]
Edited by: MalVortex on 05/06/2008 02:57:36 Ugh. Fail Thread. Took way too long for caldari rail ships to be mentioned :P Merlin Harpy Moa Eagle Ferox Vulture Rokh (passive buffer, not shield recharge) Succubus Phantasm Nightmare (Passive Bu...
- by MalVortex - at 2008.06.05 02:57:00
|
398. Looking for low-sec mission running tips - in Missions & Complexes [original thread]
First, run missions in quiet lowsec. Handful of people, pocket that goes to nowhere, etc. This gives you much quicker intel from local, you learn the local faces, and you won't attract specific anti-mission pirates nearly as much. Second, Probi...
- by MalVortex - at 2008.06.04 23:48:00
|
399. Cerberus - HAM or HM - in Ships and Modules [original thread]
Originally by: Maeltstome The Cerb is the bane of nano-ships, they cant sustain MWD speed long enough to kill one, and as soon as they loose spped, they start taking huge damage. A vagabond runs from a cerb 90% of the time. As for the ta...
- by MalVortex - at 2008.06.04 19:31:00
|
400. Assault ships - in Skill Discussions [original thread]
Originally by: Bufo8o2 Would it be worth going for the assault ships rather than up to larger ships (cruisers etc.). What skills other than the necessary ones would be useful for a caldari assault ship (probably the harpy)? Haven't been pl...
- by MalVortex - at 2008.06.03 22:40:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 |
First page | Previous page | Next page | Last page |