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141. Once AGAIN unable to log in "entering as..." anyone else????? - in Issues, Workarounds & Localization [original thread]
Originally by: Takigama what gets me really angry most of all, is all the bugs currently in eve and then the devs post this: dev blog link fantastic!!! we'll have new features... fix the god dam bugs first... what is wrong with ccp? ...
- by Malacore - at 2005.08.30 06:19:00
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142. Crow PvP and PvE (Cold War) - in Ships and Modules [original thread]
Edited by: Malacore on 29/08/2005 16:00:44 Most times the crow will win in my experience, and its up to the pilot to know when it can't and get away. The plate goes a long way to make it even easier to survive the things the crow could defina...
- by Malacore - at 2005.08.29 15:59:00
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143. Crow PvP and PvE (Cold War) - in Ships and Modules [original thread]
Originally by: Sorja Originally by: Malacore I love my crow, I just wish the damage bonus was 5% for all missles rather then 10% for kinetic. Hmm, what about 10% for all missiles and no range bonus? Like 5% all missiles damage fo...
- by Malacore - at 2005.08.29 02:27:00
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144. Crow PvP and PvE (Cold War) - in Ships and Modules [original thread]
I love my crow, I just wish the damage bonus was 5% for all missles rather then 10% for kinetic. 3x Rocket Launcher II 1MN MicroWarpdrive II Fleeting Propulsion Inhibitor I J5b Phased Prototype Warp Inhibitor I 400mm Reinforced Nanofiber Plates...
- by Malacore - at 2005.08.28 17:09:00
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145. Manticore PVP setup - in Ships and Modules [original thread]
From what I've seen and heard, the explosion radius bonus the devs snuck in helps Stealth Bombers loads, esspecially with the range of cruise missles now... I think I'll have to look into getting one.
- by Malacore - at 2005.08.27 14:35:00
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146. The Crow - in Ships and Modules [original thread]
I've discovered a new love for the rocket crow with a 400mm plate. However the ships is still outclassed so I had an idea. Lower the kinetic damage bonus the crow recieves and change it to a damage bonus effecting all missles. I think that a ch...
- by Malacore - at 2005.08.26 19:20:00
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147. and one ship to rule them all - in Ships and Modules [original thread]
Originally by: Meridius Armageddon For sure. Or a zealot... but they're practically the same ship.
- by Malacore - at 2005.08.23 02:20:00
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148. Logistics Ships...."healer role viable"? - in Ships and Modules [original thread]
Why not give logistics ships bonuses towards using fleet command modules as well as the normal remote repairers and stuff?
- by Malacore - at 2005.08.23 02:15:00
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149. Nerf the Retribution! - in Ships and Modules [original thread]
I pray this is some sick joke.
- by Malacore - at 2005.08.13 22:10:00
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150. Jump Drives - in Ships and Modules [original thread]
Jumpdrives are the means of intrstellar travel for dreadnoughts, and only for dreadnoughts at the moment.
- by Malacore - at 2005.08.13 16:32:00
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151. Itsy bit of <3 for Crow..? - in Ships and Modules [original thread]
Originally by: Mao TseTung Don't whine about your DPS, because the Crow has something that other inties don't; you can hit from very far away for that DPS whilst MWDing constantly. The rest of us have to practically ram right up our target...
- by Malacore - at 2005.08.08 19:41:00
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152. why is the apoc so powerfull all round but looks so crap? - in Ships and Modules [original thread]
The Apoc looks like crap? News to me.
- by Malacore - at 2005.08.06 16:45:00
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153. Tech 2 Battleship Fack or fiction ? - in Ships and Modules [original thread]
I for one still like to think my Devs are sane and have some sense of game balance. I firmly beleive that any T2 BS will be a support type craft.
- by Malacore - at 2005.08.06 05:58:00
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154. Phoenix - the crap one. - in Ships and Modules [original thread]
In my opinion, certain dreads are good at certain things. I don't see why people are saying they aren't anti-BS. The Phoenix seems to be more seige oriented, POS killer really. The Moros is where its at for ship to ship combat if you ask me, all...
- by Malacore - at 2005.08.04 17:05:00
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155. Dark Blood Loot - in Sell Orders [original thread]
bump
- by Malacore - at 2005.07.29 20:57:00
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156. Seige Module? - in Ships and Modules [original thread]
I can't seem to find the seige module on the market? Does anybody know its stats?
- by Malacore - at 2005.07.27 06:42:00
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157. Faction Dominix - in Ships and Modules [original thread]
Originally by: Hans Roaming Roleplay reason? Mid life upgrade. Lots of navy ships get upgraded through their lives, I think there are even some WWII era BS in use today, although BS are sort of obsolete in our world. Its true though, ...
- by Malacore - at 2005.07.25 23:46:00
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158. OMFG CCP please nerf rockets - in Ships and Modules [original thread]
Originally by: akrotor omg lol dude your galenti get your skills up fropm carebear from lvl asswipe to fighter and do some decent dmg i cant get into eve right now but i ahve tech 1 guns and good skills fror them im hitng 5 times there dmg...
- by Malacore - at 2005.07.23 03:18:00
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159. suggestions for Ashimmu setups - in Ships and Modules [original thread]
Originally by: X'Alor With how nos work ..... or should I say don't ..... work on NPC. why even bother with the nos's. NPC have very very low amounts of available cap capacities to steal and it does not cripple them as if it were a player...
- by Malacore - at 2005.07.20 21:25:00
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160. Still not working? - in Skill Discussions [original thread]
I thought that the advanced weapon upgrades bonus was supposed to be fixed with the patch released today. According to my math, it wasn't. Daul Light Beam II = 8 MW pg usage base. Today I trained Adv. Weapon Upgrades to level 2 but there seems t...
- by Malacore - at 2005.07.14 01:39:00
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