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21. Does anything even come close...? - in Ships and Modules [original thread]
Originally by: Renarla To matching/beating the Raven family in mission running? Playing around with fits using the All Level V character in EFT, I got a regular old T2 fit torp raven to dish out 900 DPS from about 45km while tanking ~350. ...
- by Markesian - at 2009.09.07 18:56:00
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22. what are you looking forward to most - in EVE General Discussion [original thread]
Originally by: Kheg Archon Hopefully more info. on planetary flight will be diseminated . Its 2004 again? wohoo
- by Markesian - at 2009.09.05 22:25:00
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23. Rigs and modules for rockets. - in Ships and Modules [original thread]
Edited by: Markesian on 05/09/2009 11:41:51 all rigs/mods/implants that affect missiles, affect rockets except the rigor rig and the Zainou 'deadeye' ZMA series implants. edit: forgot the zainou 'snapshot' ZMR series boosts rocket damage spec...
- by Markesian - at 2009.09.05 11:37:00
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24. Navy ship changes for Dominion - in Test Server Feedback [original thread]
Very nice ccp, some much needed faction looking overs here. That said, I'm a little dissapointed you are STILL mucking about in the usual slot/cpu/grid switcharound. Here is a chance to play with some newer systems and you seem terminally afraid ...
- by Markesian - at 2009.09.05 09:47:00
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25. WTS 5 x 60 days GTC 575 mio each / secure and fast / online now !!!! - in Timecode Bazaar [original thread]
1x for "Capperhad" pls
- by Markesian - at 2009.09.04 19:27:00
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26. Arbitrary Delay Timers - in EVE General Discussion [original thread]
Originally by: Washell Olivaw Been there since I started playing, and that was before the desynch debacle. Unless there were 2 of those. Been around since late 2004. Cant honestly set a better timeframe than "around", there were so man...
- by Markesian - at 2009.09.04 00:36:00
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27. Arbitrary Delay Timers - in EVE General Discussion [original thread]
The 30sec session timers are not original equipment. Way back when, it didnt take 30secs to do anything, it took however long, or short, it took. But something changed in some update or other and suddenly ppl were getting stuck on undock and syste...
- by Markesian - at 2009.09.04 00:09:00
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28. So you are sticking with COSMOS... - in EVE General Discussion [original thread]
CCP, I love you, I really do, but sometimes you do things that... well... beggars belief really. If there was one general consensus to come out of the comments on the social networking site blog released recently it was this: COSMOS is a stupid ...
- by Markesian - at 2009.08.31 22:14:00
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29. Sentry / Rail Dominix for non-afk Missions - in Ships and Modules [original thread]
Originally by: Zhilia Mann Kind of? Have you ever even tried to find some of those mods in game? I fly that setup regularly, and i know its expensive. only reason really is, as i said, because it was a first effort in regards to an id...
- by Markesian - at 2009.08.30 20:05:00
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30. Sentry / Rail Dominix for non-afk Missions - in Ships and Modules [original thread]
I usually drive a raven type, but i wanted to try the domi as i've always heard good things. The setup i came up with was made from a "i dont really know what i'm doing" frame of mind, and its permatanked because of it. [Dominix, mission copy 4] ...
- by Markesian - at 2009.08.30 14:06:00
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31. Today is the day - in EVE General Discussion [original thread]
Dear CCP I know its been said already, i know you probably wont read or respond to this, but i gotta say my piece regardless: Making a console only game, tied into eve, is the DUMBEST most self defeating move since Blizzard excluded LAN games fro...
- by Markesian - at 2009.08.18 21:34:00
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32. Dedicated Ore Bay - in Ships and Modules [original thread]
Originally by: Hoo Is Then um, take you a POS with a refining array out there with you. Ahh yes, the wonder that is the refinery array, the best of which would be this, the Intensive Refining Array This hunk of industrial goodnes...
- by Markesian - at 2009.08.17 21:15:00
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33. Dedicated Ore Bay - in Ships and Modules [original thread]
Originally by: Unit ADA Oh so what, You want a freighter than you can use as a jetcan. You know, jettison containers were never meant for mining anyways, you should be thankful ccp didn't prohibit that use and that they gave you a ship t...
- by Markesian - at 2009.08.16 21:59:00
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34. Dedicated Ore Bay - in Ships and Modules [original thread]
Originally by: Herty No lets just put all the minerals in your hangar in the trade hub of you choice. Isn't that what you want? no, what i want is a ship dedicated to an actual operation, one that isent dependent on having a readymade...
- by Markesian - at 2009.08.16 21:33:00
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35. Dedicated Ore Bay - in Ships and Modules [original thread]
wohoo, another whole 5 - 6 minutes added between ore dumps. 50k is really unimpressive imo. 2 - 3 hulks will fill that in the above time easy. Its nice dont get me wrong, but as others have suggested elsewhere, push that to 250k and decrease cargo...
- by Markesian - at 2009.08.16 19:00:00
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36. Hows my CNR? - in Ships and Modules [original thread]
Originally by: stoicfaux [Torps may be shorter ranged, but torps fire faster (22% increase in DPS) and do more damage against BC and battleship sized targets. Cruise missiles are great at killing cruisers, but even Fury cruise missiles can...
- by Markesian - at 2009.08.16 18:53:00
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37. What on earth am I doing wrong? Help needed! - in Missions & Complexes [original thread]
First, as has been said already, use specific hardners. Only faction to do all 4 damage types is Angels, and even they do mainly explo/kin dmg. Second, running almost boosterless missions has more to do with doctrine than setup. Personally i do ...
- by Markesian - at 2009.08.16 18:14:00
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38. Thukker missions against Fed - in Missions & Complexes [original thread]
thukker missions have become very sad, they are now just like all other minnie agent missions: VS. pirate factions and amarr/caldari. Used to be vs. pretty much anyone, including DED. Predictable result; LP value dropping like stone, Nomad set n...
- by Markesian - at 2009.08.16 15:25:00
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39. Why missiles become a joke? - in Ships and Modules [original thread]
Originally by: Azears Why CCP decides 2 make cruise missiles and torpedos EXTREMELY crapy? I wanna c the reasoning behind it. *feeling sad about being a Caldari player* Because the Gallente and Minmatars were making really really fas...
- by Markesian - at 2009.08.04 01:29:00
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40. a little favor please - in EVE General Discussion [original thread]
NYPA ...oh, wrong forum
- by Markesian - at 2009.08.02 23:44:00
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