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1. Tech III Mining - in Player Features and Ideas Discussion [original thread]
RubyPorto wrote: Markiel wrote: I know it buffed null, but really it just buffed production in null with a minor buff to mining, since null already had the most profitable mining to begin with. It just made it so null had to import less low ...
- by Markiel - at 2013.06.08 07:56:00
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2. Tech III Mining - in Player Features and Ideas Discussion [original thread]
I know it buffed null, but really it just buffed production in null with a minor buff to mining, since null already had the most profitable mining to begin with. It just made it so null had to import less low end minerals in to produce stuff.
- by Markiel - at 2013.06.08 06:23:00
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3. Tech III Mining - in Player Features and Ideas Discussion [original thread]
xX1337xHoneyzXx wrote: Lai HasCake wrote: This would be great imagine the miner tears when they lose 4 days worth of Skill points after being suicide ganked in high sec. I would like to see the OP's suggestion, just for the quote above al...
- by Markiel - at 2013.06.07 13:07:00
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4. Tech III Mining - in Player Features and Ideas Discussion [original thread]
RubyPorto wrote: Swap out your mids for webs and mine with a friend. You can be aligned to a safe spot at ~8m/s. Valid strategy. Haven't tried it myself, and might be hard with an odd number of alts. Quote: If you're sticking aroun...
- by Markiel - at 2013.06.07 08:49:00
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5. Tech III Mining - in Player Features and Ideas Discussion [original thread]
Ewersmen wrote: This is a good idea ....why?......why not give miners something to aim for . Make it require a huge amount of skills ...make it mine a crap load .....why not give the miners new toys ...and all you pvp junkies would love to bl...
- by Markiel - at 2013.06.06 11:48:00
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6. Tech III Mining - in Player Features and Ideas Discussion [original thread]
RubyPorto wrote: Tah Dah [Mackinaw, What you're asking for already exists.] Mining Laser Upgrade II Warp Core Stabilizer I Warp Core Stabilizer I Small F-S9 Regolith Shield Induction Small F-S9 Regolith Shield Induction Limited Adaptive Invu...
- by Markiel - at 2013.06.06 11:14:00
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7. Tech III Mining - in Player Features and Ideas Discussion [original thread]
Little Bump, because I'm sure this got buried :)
- by Markiel - at 2013.06.06 07:23:00
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8. wht time will odyssey b deployed on server ?? - in EVE General Discussion [original thread]
i think right about meow
- by Markiel - at 2013.06.04 08:29:00
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9. Have drones automatically enter drone bay - in Player Features and Ideas Discussion [original thread]
I can never tell if goons are trolling or super serial....
- by Markiel - at 2013.06.03 21:56:00
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10. how about cockpit mode - in Player Features and Ideas Discussion [original thread]
I came here expecting a bad idea, was happily disappointed +1
- by Markiel - at 2013.06.03 21:54:00
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11. Exploration now officially sucks. - in EVE General Discussion [original thread]
I just realized why they can't make ice belts sigs...they would respawn in random systems. Though on second thought...I am not against this idea at all
- by Markiel - at 2013.06.03 21:49:00
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12. Have drones automatically enter drone bay - in Player Features and Ideas Discussion [original thread]
No, recall them when you are planning to warp out. They're also not very expensive, and if you forget them, consider it a lesson learned.
- by Markiel - at 2013.06.03 21:46:00
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13. Exploration now officially sucks. - in EVE General Discussion [original thread]
Mara Rinn wrote: Oh, I have no grievance about moving all static belts to anomalies. That will help reduce server load since CCP will eventually have anomalies/dungeons spawning on a different server to the sol node. In the meantime it breaks b...
- by Markiel - at 2013.06.03 21:29:00
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14. Exploration now officially sucks. - in EVE General Discussion [original thread]
Mara Rinn wrote: Haulie Berry wrote: Also pretty content with never having to "discover" another completely uninteresting mass of rocks in space. Complaining about that is like complaining that the mean mean oncologist took your cancer away....
- by Markiel - at 2013.06.03 20:58:00
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15. Tech III Mining - in Player Features and Ideas Discussion [original thread]
Is there no one else!?
- by Markiel - at 2013.06.03 20:48:00
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16. Upgrading Local to Eliminate All AFK Influence - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Coming in by gate? If your corp or alliance can't be bothered to keep an eye on access points to your space, just how long do you expect to hold onto it? 200 gate flares should be noticed at some point when gate hopping, esp...
- by Markiel - at 2013.06.03 20:34:00
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17. Feature Request: Warning sound for miner deactivation on full cargo - in Player Features and Ideas Discussion [original thread]
No. Pay more attention to your alts.
- by Markiel - at 2013.06.03 19:48:00
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18. Tech III Mining - in Player Features and Ideas Discussion [original thread]
See emergent game play
- by Markiel - at 2013.06.03 14:02:00
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19. Tech III Mining - in Player Features and Ideas Discussion [original thread]
That's why I'm saying it would be more used in low-sec. Make the yield low enough that a mack would out-mine it. Maybe around the level of a skiff. But allow it more survivability options, or if possible options to increase yield to mack levels if...
- by Markiel - at 2013.06.03 12:58:00
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20. What are you up do during the current downtime? - in EVE General Discussion [original thread]
I'm actually working for about 24 hours, so not missing much....though having the servers down when i woke up is gonna put me about 5-7 hours behind on 2 characters. Silly me thought I would be able to pop skills in when I awoke from my slumber.
- by Markiel - at 2013.06.03 11:45:00
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