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1. ECM driving me crazy... - in Ships and Modules [original thread]
Originally by: Cown Originally by: Meathook Personally, i would not change the current ecm system, but boost eccm accordingly. The thing is, being the chance based system it is, it might just be me, but i have seen both sides of t...
- by Meathook - at 2006.06.13 13:56:00
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2. ECM driving me crazy... - in Ships and Modules [original thread]
Personally, i would not change the current ecm system, but boost eccm accordingly. The thing is, being the chance based system it is, it might just be me, but i have seen both sides of the coin happening in really odd situations: it either sucks ...
- by Meathook - at 2006.06.13 10:49:00
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3. Stuck between AC or Arty set up Cyclone. - in Ships and Modules [original thread]
This setup is mainly for PVE, but it usually works ok: HI: 5x720's, 3xassault launchers MED: 1xab (or mwd, varies if mission is deadspace), 1xmed shield booster, 1xinv field hardener, 2xpassive hardeners(usually thermal and em) LOW: 2xgyros, 1x...
- by Meathook - at 2006.04.05 09:36:00
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4. drone link augmentor and other drone stuff - in Ships and Modules [original thread]
So, i was recently fitting a typhoon with an autocannon setup. Getting toward enemies when using close range can always be an issue, so i decided to use the phoon's drone bay together with ew ecm med drones and a drone link augmentor module. The ...
- by Meathook - at 2006.02.10 10:47:00
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5. ???Mining Implants??? - in Ships and Modules [original thread]
I have found one called gnome "wall" that gives a miningamountbonus of 5, although i am not sure it is a percentage, at leaast it doesn't look like it. It was in a loot can in one of my lvl4 missions, only catch is it needs cybernetics lvl5. I am...
- by Meathook - at 2006.02.03 09:40:00
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6. Ice Harvester Upgrad 1 Bugged? - in Ships and Modules [original thread]
Originally by: Stuu It does work but 10% off 7 mins per cycle of ice is not realy worth it being honest! But best to get the Mining upgrade up to level 3/4 to fit propperly. I'm currently training it to level 5 but dont think it will let ...
- by Meathook - at 2006.01.19 10:40:00
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7. nm - in Ships and Modules [original thread]
Originally by: Sarmaul erm what? this is about ship names Hehe, could be worse. They could have picked Gungnir just to mention one ________________________________________ "Parental advisory: Explicit typos"
- by Meathook - at 2006.01.12 23:46:00
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8. damage control mods--are they being used? - in Ships and Modules [original thread]
i am sort of using them together with inv field hardeners at the same time for shield tanking, not too bad a trade-off since inv field doesn't use that much cap. My only gripe with them so far is that they can't remain active while warping, so got...
- by Meathook - at 2006.01.04 11:29:00
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9. Tractor beams - in Ships and Modules [original thread]
I am too trying to find out how much i like this module or not myself, especially the speed with which the cans are dragged towards you, the range, etc. Maybe a fully dedicated ship with 2 or more of these (transport ships come to mind, pity about...
- by Meathook - at 2005.12.23 12:46:00
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10. Logistics Cruisers - in Ships and Modules [original thread]
Atm, the most i use a logistic ship is in cosmos. and not really for the missions (ocasionally) but when we need to use codebreakers and analyzers for cosmos components, because all the sites containing those have pretty fast spawn rates. The pers...
- by Meathook - at 2005.12.12 22:03:00
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11. Mastodon fitting - in Ships and Modules [original thread]
Well, i once wondered the same thing cos i wanted to give one a try. What i ended up doing was tanking both shields and armor: hi- One day i'll fit something here, atm it's for display mostly mid- ab, shield booster, medium shield extender low- 2...
- by Meathook - at 2005.11.29 22:37:00
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12. T2 cruisers - in Ships and Modules [original thread]
Well, let's assume the bellicose hull receives some sort of bonus for target painters if each recon ship goes for a racial bonus, then it might prove interesting. Something similar to what the scorp has for jammers in TQ. It might improve painter...
- by Meathook - at 2005.11.29 12:11:00
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13. Stealth bomber setup and strategy - in Ships and Modules [original thread]
Tbh, a BS rat is the last thing that worries me in an elite frig. It's the smaller cruiser or elite frigs that usually always escort them what worry me. It will be more challenging too when the rats do get their ew support ships. Just imagine, an...
- by Meathook - at 2005.11.14 12:10:00
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14. Stealth bomber setup and strategy - in Ships and Modules [original thread]
Originally by: Exelon Bei How are stealth bombers for NPCing? And i know they arent meant for it, so no usless post please Well, tbh, i wouldn't try npcing alone. I used a hound once with that purpose, and since stealth bomber hit po...
- by Meathook - at 2005.11.14 11:24:00
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15. Faction battleships? - in Ships and Modules [original thread]
Originally by: Rufus Roughneck Minmatar Fleet Tempest Souped up tempest (more hp's, dunno what else)[/quote Has one extra mid slot and pretty cool looking sails if i might add ________________________________________ "Parental advi...
- by Meathook - at 2005.10.28 10:27:00
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16. Munnin setups - in Ships and Modules [original thread]
I use this setup on another character, not as specialised, but it fits so far til i improve the skills: hi: 5x720 protos, 2xarbalest assault mid: 1xab, 1xmed shield booster named, 1xmed shield extender low: 3xgyros, 1xpdu, 1xrcu I love the ship,...
- by Meathook - at 2005.10.24 08:55:00
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17. A Few Tempest Questions - in Ships and Modules [original thread]
it is possible to use arty setups effectively in deadspace, there aren't that many missions where you get immediate trouble upon entry. Only silence the informant, and to a degree damsel in distress. The rest, rats usually won't attack until you ...
- by Meathook - at 2005.10.21 11:44:00
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18. What to tank on a Tempest? Shields or Armor? - in Ships and Modules [original thread]
Originally by: Golden Helmet I know the 1400's arnt very good against frigates. To deal with those, i'm gonna pack about two Assault Launcher's on my ship to deal with frigs and the like, and then two seige launchers (untill i have the s...
- by Meathook - at 2005.10.10 11:37:00
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19. Missile tanking close/long range - in Ships and Modules [original thread]
Originally by: Grey Area It's true that range doesn't matter, except for defenders. However, there is another factor that you will see come into play, and that is approach speed. If you fire your first missiles from 100km, and are closin...
- by Meathook - at 2005.10.10 08:50:00
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20. Missile tanking close/long range - in Ships and Modules [original thread]
K, i have recently been playing with a cerberus, hac lvl4 trained, almost done with T2 heavy launchers as well (lvl3 training on that as i write this yet), so i take it to some lvl4 missions to test it's dmg output, and see if i can break a bigger...
- by Meathook - at 2005.10.10 01:10:00
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