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1. Crane Blockade runner needs +4 powergrid. - in Ships and Modules [original thread]
/signed
- by Mervent - at 2008.05.17 00:38:00
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2. Incursus PvE setup - in Ships and Modules [original thread]
Linkage
- by Mervent - at 2006.09.15 01:29:00
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3. Osprey Cruiser for mining - but what equipment?! - in Ships and Modules [original thread]
Edited by: Mervent on 14/09/2006 22:01:11 Edited by: Mervent on 14/09/2006 21:58:43 Also you need to understand the fine art of learning skills. People will tell you to train them all up at first, but they are just saying that because they...
- by Mervent - at 2006.09.14 21:58:00
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4. Osprey Cruiser for mining - but what equipment?! - in Ships and Modules [original thread]
Edited by: Mervent on 14/09/2006 21:53:04 Also remember for jet cans only last about 2 hours. So as a rule of thumb, I always try to empty mine about every hour. Or create a new one each hour and move the contents into the new one. Welcome to...
- by Mervent - at 2006.09.14 21:52:00
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5. Osprey Cruiser for mining - but what equipment?! - in Ships and Modules [original thread]
Linkage
- by Mervent - at 2006.09.14 19:52:00
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6. To Antimatter Or Not Antimatter - in Ships and Modules [original thread]
Ok thanks. I was thinking in terms of small blasters.
- by Mervent - at 2006.09.09 22:18:00
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7. To Antimatter Or Not Antimatter - in Ships and Modules [original thread]
I am confused by the last post. Anit Matter: - Kinetic Damage 7HP - Thermal Damage 5HP - Range Bonus -50% - Base Shield Damage 8.2 - Base Armor Damage 8.5 Null: - Kinetic Damage 5HP - Thermal Damage 6HP - Range Bonus 25% - Tracking Sp...
- by Mervent - at 2006.09.09 21:56:00
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8. Tech II Medium Scout Drones - in Ships and Modules [original thread]
Thank you for the quick replies.
- by Mervent - at 2006.08.10 20:00:00
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9. Tech II Medium Scout Drones - in Ships and Modules [original thread]
I am fighting rats in Amarr space. What damage type would work best? Also is there a damage type that is universally weak towards with all the NPC pirate factions? Thanks. Vespa II - kinetic damage 12 HP - shield capacity 250 - armor hp 211 Valk...
- by Mervent - at 2006.08.10 19:52:00
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10. Covetor Mining Barge, Drones, and .5 security systems - in Ships and Modules [original thread]
Thank you for the info.
- by Mervent - at 2005.07.30 06:24:00
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11. Covetor Mining Barge, Drones, and .5 security systems - in Ships and Modules [original thread]
Been mining for a long time, but I think I am doing something wrong or maybe just not using the best method. I usually use 4 orge heavy combat drones for protection with a small armor repairer II and a sensor booster to increase my target range. I...
- by Mervent - at 2005.07.30 04:50:00
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12. Can someone explain to me WHY missiles need an overhaul? - in Ships and Modules [original thread]
Which Alowishus says to the pilot sitting in his raven. :)
- by Mervent - at 2005.05.06 19:54:00
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13. Coveter loadout - in Ships and Modules [original thread]
It is not so much the locking time, but the range you can lock targets.
- by Mervent - at 2005.05.05 08:58:00
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14. Coveter loadout - in Ships and Modules [original thread]
It is not so much the locking time, but the range you can lock targets.
- by Mervent - at 2005.05.05 08:58:00
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15. Coveter loadout - in Ships and Modules [original thread]
Also just wanted to add that I do not use a survey scanner. I place one strip miner on one roid, so all three of my strip miners are on a different roid. That way I am not wasting to many cycles if the roid pops. Also I can still fill a jet can in...
- by Mervent - at 2005.05.04 21:42:00
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16. Coveter loadout - in Ships and Modules [original thread]
Also just wanted to add that I do not use a survey scanner. I place one strip miner on one roid, so all three of my strip miners are on a different roid. That way I am not wasting to many cycles if the roid pops. Also I can still fill a jet can in...
- by Mervent - at 2005.05.04 21:42:00
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17. Coveter loadout - in Ships and Modules [original thread]
Or you can drop the cargo extender or the armor repairer, and put a signal amplifier in one of the low slots. Your choice,.
- by Mervent - at 2005.05.04 21:39:00
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18. Coveter loadout - in Ships and Modules [original thread]
Or you can drop the cargo extender or the armor repairer, and put a signal amplifier in one of the low slots. Your choice,.
- by Mervent - at 2005.05.04 21:39:00
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19. wow, thats crazy....I want To be Jovian!!! - in Ships and Modules [original thread]
Edited by: Mervent on 23/10/2004 19:40:21 Just a thought. Is anyone else kind of worried that the Jovian playable character might turn out like the whole SWG Jedi situation. Like having one race better then all other races? Just curious.
- by Mervent - at 2004.10.23 19:38:00
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20. wow, thats crazy....I want To be Jovian!!! - in Ships and Modules [original thread]
Edited by: Mervent on 23/10/2004 19:40:21 Just a thought. Is anyone else kind of worried that the Jovian playable character might turn out like the whole SWG Jedi situation. Like having one race better then all other races? Just curious.
- by Mervent - at 2004.10.23 19:38:00
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