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181. Replacing Caldari Kinetic Damage Bonuses - in Player Features and Ideas Discussion [original thread]
Dav - some basic math... Using kinetic missiles... 6 x 1.5 = 9 10% bonus per level to kinetic missile damage = 50% damage bonus, or 150% of unbonused damage. 150% = 1 x 1.5 Have I explained the basics of math to you clearly enough?
- by Meyr - at 2013.12.20 14:29:00
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182. Replacing Caldari Kinetic Damage Bonuses - in Player Features and Ideas Discussion [original thread]
The Cyclone has 6.875 (according to the post above) effective BONUSED launchers. The Drake has 9 effective bonused launchers. That means that the Cyclone does 76% of the damage of a bonused Drake. It also means that the Drake, UNBONUSED, still d...
- by Meyr - at 2013.12.20 14:09:00
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183. Replacing Caldari Kinetic Damage Bonuses - in Player Features and Ideas Discussion [original thread]
Caldari get more launchers and a larger bonus in order to compensate for limiting their optimal damage type. Do the math, and figure out how many EFFECTIVE TURRETS/LAUNCHERS a hull class has. The Drake, with six launchers, and a 50% bonus, equal...
- by Meyr - at 2013.12.20 06:45:00
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184. Stop lowsec exploration sites from escalating into hisec - in Player Features and Ideas Discussion [original thread]
Giving those with a negative sec status the same advice they have repeatedly given others is now a form of bitterness? Good to know. Also, you are not being blown up for venturing into hisec space. Traveling, shopping, and, yes, killing there ar...
- by Meyr - at 2013.12.19 13:41:00
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185. Stop lowsec exploration sites from escalating into hisec - in Player Features and Ideas Discussion [original thread]
Show me the noob explorer that stands a chance of surviving a lowsec escalation of his hisec site. They're nothing more than padding for your killboards. As a 2008 player, I can, with a fair degree of confidence, conduct Exploration in hisec, ge...
- by Meyr - at 2013.12.19 04:16:00
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186. Stop lowsec exploration sites from escalating into hisec - in Player Features and Ideas Discussion [original thread]
I can agree with this, so long as you're willing to agree that hisec escalations should not go to lowsec. You want the ability to pursue your income-making activities without being blown up? Then give the hisec exploration noobs the same courtesy...
- by Meyr - at 2013.12.19 01:33:00
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187. Freighters with Low Slots - in Ships and Modules [original thread]
Actually, it's the prospect of a Freighter equipped with a DC II that creates all of the tears.
- by Meyr - at 2013.12.16 14:20:00
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188. Hotkeys for drones - in Player Features and Ideas Discussion [original thread]
Drones have been in dire need of a visit by the balancing team since before it was created. Anything, literally ANYTHING, they do, even if it's selected by shooting spitballs at a chalkboard while blindfolded, has a 90% chance of making life with...
- by Meyr - at 2013.12.13 13:47:00
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189. Secure your cargo and discourage gankers: Use the Rigged Freight Container - in Player Features and Ideas Discussion [original thread]
Not a bad concept, but re-think your hacking probabilities. There is no such thing as an un-crack-able portable safe, provided your safecracker has enough SKILL and a small amount of luck. That's not to say that the contents can't still self-destr...
- by Meyr - at 2013.12.13 05:53:00
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190. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
After all of the discussion so far, and CCP Rise's posts and tweaks - meh. Basic design is still uninspired, vanilla, 'can be done better by a Dominix' blah. If you're so determined that no battleship hull gets considered for a Cov Ops cloak pri...
- by Meyr - at 2013.12.13 05:32:00
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191. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Roy Alleyne wrote: No Ship could use a jump drive between Anoikis systems without CCP releasing a map showing exactly where all the system where in relation to each other and their distances. This would then allow Capitol ships to jump betwee...
- by Meyr - at 2013.12.09 19:20:00
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192. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Setting aside the price, which will be ridiculously expensive for what you are receiving, can we, for the moment, return to just WHAT it is that you will be exorbitantly overpaying for? The drone capability of a Gila (setting aside the slightly l...
- by Meyr - at 2013.12.09 18:40:00
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193. Freighters with Low Slots - in Ships and Modules [original thread]
Nice to see the gankers derailing a thread. Many times, it has been suggested that CCP nerf cargo capacity to an amount where a single Cargohold Expander will provide what is now a freighter's current cargo capacity. In exchange, they would rece...
- by Meyr - at 2013.12.08 05:36:00
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194. Brutix, Myrmidon or Talos - in Ships and Modules [original thread]
As an end goal for this path, try playing around with an Eos in EFT. Easily capable of tanking over 1000 DPS, with some very nice damage application bonuses. Long train, though!
- by Meyr - at 2013.12.04 15:09:00
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195. Brutix, Myrmidon or Talos - in Ships and Modules [original thread]
I haven't used a Reactive Hardener yet, so I'm not able to say how well it will work. That said, give it a try. 30% additional resistance to Kin/Therm damage AND frees up a low slot? Sounds good to me! I, too, started out trying to train Gunnery ...
- by Meyr - at 2013.12.04 15:01:00
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196. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
I like the idea of an SoE battleship. That said, this idea sucks. Other than for ship collectors, this is simply a stupidly expensive lossmail waiting to happen. It does nothing that a Dominix can't do at far less cost. Take away all of the tur...
- by Meyr - at 2013.12.04 06:32:00
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197. My First Ratting Ship - in Ships and Modules [original thread]
Starting out, try the low sec areas of Gallente space. Verge Vendor, Placid, or Solitude, in that order. Also, Aridia can be fun, but you'll need to stockpile a few ships nearby, as that market is just awful. Keep an eye out for the various 'Clo...
- by Meyr - at 2013.12.04 06:19:00
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198. My First Ratting Ship - in Ships and Modules [original thread]
The Vexor leads into the Ishtar, so no wasted skill points! *\o/* Any ideas about where you'd like to start out ratting?
- by Meyr - at 2013.12.03 16:09:00
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199. Brutix, Myrmidon or Talos - in Ships and Modules [original thread]
This is what you can aim for in a Myrmidon. It's an absolute beast, easily capable of running level 4 missions, tanks almost 600 DPS against Serpentis, does over 500 DPS. It can be scaled to whatever skill level you have. The full T1 version is s...
- by Meyr - at 2013.12.03 14:49:00
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200. My First Ratting Ship - in Ships and Modules [original thread]
Something like this works well, and scales up to T2 with rigs very well. I've used it in many nullsec regions with reliable results. Highs Dual 150 Railguns Mids 10 MN AB Warp Scrambler Stasis Webifier Tracking Computer Lows Medium Armor Rep...
- by Meyr - at 2013.12.02 15:50:00
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